Leeroy, lawful male redguardian Thalmor ..@ .@. ... [Leeroy the Concordate Agent] St8 Dx9 Co9 In8 Wi10 Ch11 ThaRedMalLaw Dlvl:1 $0 HP25(25) Pw10(10) AC6 Exp1 T1 Latest messages Use hybrid races? [yn] (n) Hello Leeroy, welcome to SlashEMExtended! You are a lawful male redguardian Thalmor. You are playing SLASH'EM Extended on a public server. For game discussion, bug reports etc. join the #em.slashem.me IRC channel on Freenode. You should absolutely do that, unless you want to figure out this complex game on your own. Amy and other players will be glad to give you advice! Message of the day: You can now give an alias name to new characters if you set the askforalias option! This can be done by adding OPTIONS=askforalias to your configuration file. The moon is waning tonight. Beware, there will be no return! Still climb? [yn] (n) Final attributes You were fervently aligned Your alignment was 10 Your max alignment was 10 You carried 0 sins You could not have this property at all: energy regeneration You could not have this property extrinsically: burnopathy You could not have this property intrinsically: dimmopathy Scroll identification only worked 100 times out of 299 Ring identification only worked 4 times out of 29 Amulet identification only worked 15 times out of 20 Implant identification only worked 1 times out of 38 Wand identification only worked 3 times out of 8 Spellbook identification only worked 2 times out of 7 Gem identification only worked 100 times out of 148 Monsters only dropped their musable items with 97% chance Monsters only dropped their equipment with 94% chance Scroll drop chance was reduced to 81% Ring drop chance was reduced to 71% Implant drop chance was reduced to 90% Potion drop chance was reduced to 91% Weapon drop chance was reduced to 99% Tool drop chance was reduced to 90% Food drop chance was reduced to 85% Concealing monsters were spawned underneath items 89% of the time only Monster death drops spawned with only 92% chance The following skill could not be trained at all: shuriken The following skill was trained at half the usual rate: hammer The following skill was trained at one fifth the usual rate: searching The following skill was limited to basic proficiency: club The following skill was limited to skilled proficiency: implants The following skill was limited to expert proficiency: shield The following skill became untrainable if you tried to train it too early: attack spells (turn 259) The following skill became untrainable if you tried to train it too early: form IV (Ataru) (turn 297) The following skill became untrainable after a while: sexy flats (turn 18336) The following skill couldn't be trained before a certain turn number is reached: sling (turn 29303) Number of artifacts generated was 0 Number of fake artifacts generated was 0 Monster spawn increase started at turn 100750 Monster spawn increase reached its maximum at turn 179682 In this game, Eevee's evolution was flareon Your limit for ascension was at turn 1145529 The monster class that cannot be genocided was snake The monster class that was spawned more often: naga (freq bonus 2) The monster species that spawned more often: skitter flattened unconditioned strain (freq bonus 42) The monster species that spawned more often: vampire blender (freq bonus 56) The monster species that spawned more often: mahatma bristol (freq bonus 9) The monster species that spawned more often: tome of annihilation (freq bonus 33) The monster species that spawned more often: giant armor beetle (freq bonus 6) The monster species that spawned more often: vamping congesting (freq bonus 12) The monster species that spawned more often: wisdom naga (freq bonus 10) The monster species that spawned more often: nazi mad scientist (freq bonus 9) The monster species that spawned more often: evil necro mage (freq bonus 6) The monster species that spawned more often: starlight moated (freq bonus 108) The monster species that spawned more often: Barney the Dinosaur (freq bonus 9) The monster species that spawned more often: demonic entity (freq bonus 4) The monster species that spawned more often: kobold warlord (freq bonus 7) The monster species that spawned more often: spit ghost (freq bonus 4) The monster species that spawned more often: ruby mushroom (freq bonus 10) The monster species that spawned more often: yahooism dimple (freq bonus 6) The monster species that spawned more often: dim force fungus (freq bonus 4) The monster species that spawned more often: porter lethe vortex (freq bonus 16) The monster species that spawned more often: Asmodan (freq bonus 16) The monster species that spawned more often: air elemental (freq bonus 8) The monster trait that was more common: monsters that conceal under items (freq bonus 3) The monster trait that was more common: monsters whose attacks infect you with lycanthropy (freq bonus 4) The monster trait that was more common: monsters that gurgle (freq bonus 2) The monster trait that was more common: monsters that talk like whores (freq bonus 5) The monster trait that was more common: monsters that produce tender farting noises (freq bonus 2) The monster trait that was more common: monsters that count as human (freq bonus 2) The monster trait that was more common: monsters that are always male (freq bonus 4) The monster trait that was more common: monsters that are breathless (freq bonus 2) The monster species that never randomly spawned: darkwood spider The monster species that never randomly spawned: slow warp fungus The monster species that never randomly spawned: anthrazite mold The monster species that never randomly spawned: opal warp fungus The monster species that never randomly spawned: makuschda The monster species that never randomly spawned: Seraph of the Atom The monster species that never randomly spawned: roper that's longer than the universe The monster species that never randomly spawned: ghost cube The monster species that never randomly spawned: hark internationalist The monster species that never randomly spawned: impersonated peart sacking exclaimed The RNG hath decreed that this item was never generated: jacinth (orange) The RNG hath decreed that this item was never generated: special mop ((null)) The RNG hath decreed that this item was never generated: mimicry (unidentified) The RNG hath decreed that this item was never generated: cloak of confusion (ripped cloak) The RNG hath decreed that this item was never generated: silver dragon scales ((null)) The RNG hath decreed that this item was never generated: mare trident ((null)) The RNG hath decreed that this item was never generated: dwarvish iron helm (hard hat) The RNG hath decreed that this item was never generated: extra healing (HEALHEALHEALHEAL) The RNG hath decreed that this item was never generated: red lightsaber (lightsaber) The RNG hath decreed that this item was never generated: stat decay stone (gray) The RNG hath decreed that this item was generated more often: cotton ((null), freq bonus 15) The RNG hath decreed that this item was generated more often: plastic mace ((null), freq bonus 17) The RNG hath decreed that this item was generated more often: cloak of sudden attack (fertile cloak, freq bonus 35) The RNG hath decreed that this item was generated more often: silver dagger ((null), freq bonus 18) The RNG hath decreed that this item was generated more often: cyanide (vermillion, freq bonus 39) The RNG hath decreed that this item was generated more often: trap creation (TOP SECRET DO NOT READ, freq bonus 7) The RNG hath decreed that this item was generated more often: character recursion (gameplay-altering, freq bonus 20) The RNG hath decreed that this item was generated more often: shield of mobility (slippery shield, freq bonus 7) The RNG hath decreed that this item was generated more often: spell loss stone (gray, freq bonus 37) The RNG hath decreed that this item was generated more often: cloak of stability (heavy cloak, freq bonus 17) The RNG hath decreed that this item was generated more often: dragon horned headpiece (headpiece, freq bonus 5) The RNG hath decreed that this item was generated more often: sapphire (blue, freq bonus 8) The RNG hath decreed that this item was generated more often: platinum dragon scale shield (platinum dragonhide shield, freq bonus 7) The RNG hath decreed that this item was generated more often: bikini (fleecy-colored cloak, freq bonus 7) The RNG hath decreed that this item was generated more often: monster glyph stone (gray, freq bonus 7) The RNG hath decreed that this item was generated more often: free action (serif, freq bonus 2) The RNG hath decreed that this item was generated more often: pink spell cloak (glaring cloak, freq bonus 10) The RNG hath decreed that this item was generated more often: implant of pilfering (smoldering, freq bonus 5) The RNG hath decreed that this item was generated more often: boomerang ((null), freq bonus 10) The RNG hath decreed that this item was generated more often: infravision (zinc, freq bonus 7) The RNG hath decreed that this item class was generated more often: Implants (freq bonus 77) The RNG hath decreed that this item was always generated cursed: starvation (underestimated) The RNG hath decreed that this item was always generated cursed: kicking boots (steel boots) The RNG hath decreed that this item was always generated cursed: cyan dragon scales ((null)) The RNG hath decreed that this item was always generated cursed: missing cloak (shrouded cloak) The RNG hath decreed that this item was always generated cursed: lunch of boiled egg ((null)) The RNG hath decreed that this item was always generated cursed: cloak of matador (gaberdine) The RNG hath decreed that this item was always generated cursed: wedged little-girl sandal ((null)) The RNG hath decreed that this item was always generated cursed: message (ONA DYSHIT BOLSHE VY UMERET) The RNG hath decreed that this item was always generated cursed: metal lamellar armor ((null)) The RNG hath decreed that this item was always generated cursed: pink spell stone (gray) The RNG hath decreed that this trap was always invisible: elemental portal The RNG hath decreed that this trap was generated more often: muteness trap (freq bonus 5) Trap randomization happened for 1 in 925 traps Next attribute increase check would have come at turn 1191 Strength training was 0 Dexterity training was 0 Wisdom training was 0 Constitution training was 0 Your sanity was 0 You were sleep resistant You were poison resistant You were immune to sickness You had not decided on your sexuality yet You were prevented from having mana regeneration (0) You were prevented from having burnopathy (0) You saw invisible You had infravision You had 1500 points of nutrition remaining Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Manwe Sulimo, Mandos and Lorien Your deity was Manwe Sulimo The version you were playing was: Unix SlashEMExtended Version 2.4.2 (60fd9241) - last build Sat Jan 5 08:05:41 2019. You could not have safely prayed (118) You survived You didn't know any spells. Techniques known in the end Name Level Status appraisal 1 R Prepared(0) panic digging 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Discoveries Weapons * elven broadsword (runed broadsword) * dark elven bow (black runed bow) * dark elven arrow (black runed arrow) * orcish dagger (crude dagger) * droven dagger (obsidian dagger) * elven dagger (runed dagger) * dark elven dagger (black runed dagger) * tooth of an algolian suntiger (very sharp tooth) * moon axe (large silver axe) * dwarvish battle-axe (beaked axe) * battle-axe (double-headed axe) * dwarvish mattock (broad pick) * orcish short sword (crude short sword) * dwarvish short sword (broad short sword) * elven short sword (runed short sword) * droven short sword (obsidian short sword) * dark elven short sword (black runed short sword) * vibroblade (gray short sword) * runesword (runic broadsword) * black aestivalis (runed broadsword) * white flower sword (flower-pommeled broadsword) * katana (samurai sword) * droven greatsword (large obsidian sword) * tsurugi (long samurai sword) * basterd sword (huge sword) * scimitar (curved sword) * bent sable (bent sword) * high-elven warsword (runed curved sword) * aklys (thonged club) * metal club (heavy club) * quarterstaff (staff) * silver khakkhara (silver monk's staff) * runed rod (rod) * star rod (rod) * fire hook (beaked staff) * platinum fire hook (beaked staff) * partisan (vulgar polearm) * glaive (single-edged polearm) * spetum (forked polearm) * ranseur (hilted polearm) * bardiche (long poleaxe) * voulge (pole cleaver) * halberd (angled poleaxe) * black halberd (black polearm) * fauchard (pole sickle) * guisarme (pruning hook) * bill-guisarme (hooked polearm) * lucern hammer (pronged polearm) * bec de corbin (beaked polearm) * orcish spear (crude spear) * droven spear (long obsidian spear) * elven spear (runed spear) * dwarvish spear (stout spear) * javelin (throwing spear) * force pike (long gray spear) * droven lance (obsidian lance) * orcish bow (crude bow) * elven bow (runed bow) * yumi (long bow) * droven bow (spider-legged bow) * orcish arrow (crude arrow) * elven arrow (runed arrow) * ya (bamboo arrow) * droven arrow (obsidian arrow) * stick of dynamite (red stick) * droven crossbow (spider-legged crossbow) * droven bolt (obsidian bolt) * shuriken (throwing star) * silver chakram (silver circular blade) Armor * bodyglove (tight black clothes) * plugsuit (tightly fitting suit) * droven plate mail (crested black plate) * gnomish suit (little blue vest) * safeguard suit (orange suit) * nurse uniform (white dress) * commander suit (black men's suit) * camouflaged clothes (camouflage patterned clothes) * shoulder rings (strange rings) * droven chain mail (crested black mail) * orcish chain mail (crude chain mail) * orcish ring mail (crude ring mail) * noble's dress (armored black dress) * consort's suit (loud foppish suit) * force armor stone (gemstone-adorned clothing) * healer uniform (clean white clothes) * jumpsuit (silver clothes) * gentleman's suit (expensive clothes) * gentlewoman's dress (expensive dress) * straitjacket (long-sleeved jacket) * curing uniform (clean white clothes) * Hawaiian shorts (flowery shorts and lei) * robe (purple robe) * orcish cloak (coarse mantelet) * dwarvish cloak (hooded cloak) * oilskin cloak (slippery cloak) * rubber apron (apron) * kitchen apron (apron) * frilled apron (apron) * dummy wings (wings) * elven leather helm (leather hat) * gnomish helm (little red hat) * orcish helm (iron skull cap) * dwarvish iron helm (hard hat) * droven helm (spider shaped helm) * elven helm (runed helm) * high-elven helm (runed helm) * helmet (filtered helmet) * sedge hat (less helmet) * skullcap (thinking helmet) * flack helmet (full helmet) * crystal helm (covered helmet) * mining helm (grunter helmet) * field helm (green bowel) * helm of safeguard (post-nuclear helmet) * war hat (crazy helmet) * plasteel gloves (white gloves) * leather gloves (gameble gloves) * gauntlets of safeguard (viva gloves) * gauntlets of plugsuit (inka gloves) * commander gloves (clumsy gloves) * field gloves (awesome gloves) * elven shield (blue and green shield) * Uruk-hai shield (white-handed shield) * orcish shield (red-eyed shield) * crystal shield (glass shield) * dwarvish roundshield (large round shield) * orcish guard shield (livid worped-moon shield) * plasteel boots (white boots) * low boots (walking shoes) * iron shoes (hard shoes) * gnomish boots (little black boots) * high boots (jackboots) * sneakers (turning shoes) * crystal boots (glass boots) * wedge sandals (heeled sandals) * dancing shoes (soft footwear) * sweet mocassins (womens footwear) * soft sneakers (light footwear) * feminine pumps (female footwear) * leather peep-toes (asian footwear) * hippie heels (red overknees) * combat stilettos (heeled boots) * boots of plugsuit (mary janes) * field boots (blue sneakers) * boots of safeguard (sputa boots) Scrolls scroll of healing (IN THE BUTT KIDNEYS) scroll of mana (YOUSHOWICHS) scroll of phase door (FFN LYTH GNS EHBL FYYVXNGFAV LRAQBE RCBU V) scroll of standard id (IM ACTUALLY A PRETTY COOL 6COMPUTER WITCH) scroll of cure (OEOEOEOEH DER HAT NE KNARRE) * scroll of extra healing (T A C H) * scroll of greater mana restoration (ACHPHIPHIO IAIA OCH SEBAU PHRE) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Dungeon overview The Dungeons of Doom: Level 1: <- You are here Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills general combat [Basic] (max Master) (20 of 160) shield [Basic] (max Master) (20 of 160) body armor [Basic] (max Master) (20 of 160) polymorphing [Unskilled] (max Expert) (0 of 20) devices [Unskilled] (max Expert) (0 of 20) searching [Unskilled] (max Expert) (0 of 20) spirituality [Unskilled] (max Expert) (0 of 20) missile weapons [Unskilled] (max Expert) (0 of 20) techniques [Unskilled] (max Expert) (0 of 20) sexy flats [Unskilled] (max Expert) (0 of 20) form I (Shii-Cho) [Unskilled] (max Expert) (0 of 20) form II (Makashi) [Unskilled] (max Expert) (0 of 20) form IV (Ataru) [Unskilled] (max Expert) (0 of 20) form VI (Niman) [Unskilled] (max Expert) (0 of 20) martial arts [Basic] (max Grand Master) (20 of 160) two-weapon combat [Unskilled] (max Expert) (0 of 20) riding [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Unskilled] (max Expert) (0 of 20) knife [Unskilled] (max Expert) (0 of 20) axe [Unskilled] (max Expert) (0 of 20) pick-axe [Unskilled] (max Expert) (0 of 20) short sword [Basic] (max Master) (20 of 160) broadsword [Basic] (max Expert) (20 of 160) long sword [Unskilled] (max Expert) (0 of 20) two-handed sword [Unskilled] (max Expert) (0 of 20) scimitar [Unskilled] (max Expert) (0 of 20) saber [Unskilled] (max Expert) (0 of 20) club [Unskilled] (max Expert) (0 of 20) paddle [Unskilled] (max Expert) (0 of 20) mace [Unskilled] (max Expert) (0 of 20) morning star [Unskilled] (max Expert) (0 of 20) flail [Unskilled] (max Expert) (0 of 20) hammer [Unskilled] (max Expert) (0 of 20) quarterstaff [Unskilled] (max Expert) (0 of 20) polearms [Unskilled] (max Expert) (0 of 20) spear [Unskilled] (max Expert) (0 of 20) javelin [Unskilled] (max Expert) (0 of 20) trident [Unskilled] (max Expert) (0 of 20) lance [Unskilled] (max Expert) (0 of 20) bow [Basic] (max Master) (20 of 160) sling [Unskilled] (max Expert) (0 of 20) firearms [Unskilled] (max Expert) (0 of 20) crossbow [Unskilled] (max Expert) (0 of 20) dart [Unskilled] (max Expert) (0 of 20) shuriken [Unskilled] (max Expert) (0 of 20) boomerang [Unskilled] (max Expert) (0 of 20) whip [Unskilled] (max Expert) (0 of 20) unicorn horn [Unskilled] (max Expert) (0 of 20) lightsaber [Unskilled] (max Expert) (0 of 20) Spellcasting Skills attack spells [Basic] (max Master) (20 of 160) healing spells [Unskilled] (max Expert) (0 of 20) divination spells [Unskilled] (max Expert) (0 of 20) enchantment spells [Unskilled] (max Expert) (0 of 20) protection spells [Unskilled] (max Expert) (0 of 20) body spells [Unskilled] (max Expert) (0 of 20) occult spells [Basic] (max Wizard) (20 of 160) elemental spells [Unskilled] (max Expert) (0 of 20) chaos spells [Basic] (max Master) (20 of 160) matter spells [Unskilled] (max Expert) (0 of 20) Goodbye Leeroy the Thalmor... Youescaped from the dungeon with 0 points, Since you escaped early, the score list will not be checked.