Leeroy, lawful male redguardian Thalmor ---.--- |..@..| |.@...| |.....| |.....| ------- [Leeroy the Concordate Agent] St14 Dx11 Co11 In9 Wi7 Ch8 ThaRedMalLaw Dlvl:1 $0 HP25(25) Pw10(10) AC5 Exp1 T1 Latest messages Use hybrid races? [yn] (n) Hello Leeroy, welcome to SlashEMExtended! You are a lawful male redguardian Thalmor. You are playing SLASH'EM Extended on a public server. For game discussion, bug reports etc. join the #em.slashem.me IRC channel on Freenode. You should absolutely do that, unless you want to figure out this complex game on your own. Amy and other players will be glad to give you advice! Message of the day: You can now give an alias name to new characters if you set the askforalias option! This can be done by adding OPTIONS=askforalias to your configuration file. The moon is waning tonight. Beware, there will be no return! Still climb? [yn] (n) Final attributes You were fervently aligned Your alignment was 10 Your max alignment was 10 You carried 0 sins You could not have this property at all: peacevision You could not have this property extrinsically: improved vision You could not have this property intrinsically: fire resistance Scroll identification only worked 100 times out of 113 Potion identification only worked 3 times out of 6 Amulet identification only worked 15 times out of 20 Implant identification only worked 1 times out of 34 Wand identification only worked 3 times out of 23 Armor identification only worked 15 times out of 21 Spellbook identification only worked 2 times out of 23 Gem identification only worked 100 times out of 173 Monsters only dropped their musable items with 42% chance Scroll drop chance was reduced to 90% Wand drop chance was reduced to 66% Amulet drop chance was reduced to 90% Potion drop chance was reduced to 86% Weapon drop chance was reduced to 94% Armor drop chance was reduced to 59% Tool drop chance was reduced to 62% Food drop chance was reduced to 72% The following skill could not be trained at all: healing spells The following skill was trained at half the usual rate: broadsword The following skill was trained at one fifth the usual rate: divination spells The following skill was limited to basic proficiency: divination spells The following skill was limited to skilled proficiency: crossbow The following skill was limited to expert proficiency: shuriken The following skill became untrainable if you tried to train it too early: boomerang (turn 12) The following skill became untrainable if you tried to train it too early: matter spells (turn 1185) The following skill became untrainable after a while: shield (turn 6646) The following skill couldn't be trained before a certain turn number is reached: paddle (turn 61624) Number of artifacts generated was 0 Number of fake artifacts generated was 0 Monster spawn increase started at turn 31555 Monster spawn increase reached its maximum at turn 107043 In this game, Eevee's evolution was flareon Your limit for ascension was at turn 1093450 The monster class that cannot be genocided was blob The monster class that was spawned more often: mummy (freq bonus 2) The monster species that spawned more often: drugged girl (freq bonus 30) The monster species that spawned more often: sock mole (freq bonus 20) The monster species that spawned more often: danger snake (freq bonus 15) The monster species that spawned more often: performable engrosser (freq bonus 12) The monster species that spawned more often: overpayment attesting (freq bonus 9) The monster species that spawned more often: cyborg ninja (freq bonus 48) The monster species that spawned more often: great wyrm of perplexity (freq bonus 8) The monster species that spawned more often: steel maggot (freq bonus 7) The monster species that spawned more often: noxious Olog-hai (freq bonus 16) The monster species that spawned more often: big amulet trove (freq bonus 15) The monster species that spawned more often: amphitheatre (freq bonus 6) The monster species that spawned more often: fluttered intercounty (freq bonus 54) The monster species that spawned more often: undead ranger (freq bonus 14) The monster species that spawned more often: savage isomerization (freq bonus 30) The monster species that spawned more often: furious wort (freq bonus 56) The monster species that spawned more often: litter blob (freq bonus 8) The monster species that spawned more often: living bonfire (freq bonus 15) The monster species that spawned more often: yellow devil (freq bonus 40) The monster species that spawned more often: lava troll (freq bonus 18) The monster species that spawned more often: The Eastern Vampire (freq bonus 8) The monster trait that was more common: monsters that have breath attacks (freq bonus 1) The monster trait that was more common: monsters who can cast clerical spells (freq bonus 6) The monster trait that was more common: monsters whose attacks cause map amnesia (freq bonus 3) The monster species that never randomly spawned: floor grue The monster species that never randomly spawned: lasso smattering yogin The monster species that never randomly spawned: Tsathoggua, the Sleeper of N'kai The monster species that never randomly spawned: shrunken head The monster species that never randomly spawned: Jennifer's lovely sneaker The monster species that never randomly spawned: elder water dragon The monster species that never randomly spawned: Sing's plateau boot The monster species that never randomly spawned: peace-minded teacher The monster species that never randomly spawned: metal penetrator The monster species that never randomly spawned: toilet guy The RNG hath decreed that this item was never generated: survival knife ((null)) The RNG hath decreed that this item was never generated: ruby dragon scales ((null)) The RNG hath decreed that this item was never generated: cloak of cancellation (tone cloak) The RNG hath decreed that this item was never generated: anti-magic field (transient) The RNG hath decreed that this item was never generated: can of grease ((null)) The RNG hath decreed that this item was never generated: amulet of bones (charnel) The RNG hath decreed that this item was never generated: flooding (CHEEP CHEEP AND BOSS BASS ARE FILTHY CHEATERS) The RNG hath decreed that this item was never generated: superscroller stone (gray) The RNG hath decreed that this item was never generated: helm of obscured display (resounding helmet) The RNG hath decreed that this item was never generated: rhythmic star ((null)) The RNG hath decreed that this item was generated more often: alacrity (black signet, freq bonus 30) The RNG hath decreed that this item was generated more often: boss boots (rain boots, freq bonus 7) The RNG hath decreed that this item was generated more often: numbness (constricting, freq bonus 16) The RNG hath decreed that this item was generated more often: bright cyan spell stone (gray, freq bonus 10) The RNG hath decreed that this item was generated more often: implant of dread (noxious, freq bonus 30) The RNG hath decreed that this item was generated more often: delight helmet (thinking helmet, freq bonus 14) The RNG hath decreed that this item was generated more often: elven dagger (runed dagger, freq bonus 11) The RNG hath decreed that this item was generated more often: mercurial dragon scale mail ((null), freq bonus 20) The RNG hath decreed that this item was generated more often: spoon ((null), freq bonus 2) The RNG hath decreed that this item was generated more often: devil star ((null), freq bonus 15) The RNG hath decreed that this item was generated more often: ebb tide (SUKI TOKIMEKI TO KISS, freq bonus 17) The RNG hath decreed that this item was generated more often: orcish spear (crude spear, freq bonus 5) The RNG hath decreed that this item was generated more often: free hand bug stone (gray, freq bonus 4) The RNG hath decreed that this item was generated more often: bota mochi ((null), freq bonus 5) The RNG hath decreed that this item was generated more often: devil star ((null), freq bonus 9) The RNG hath decreed that this item was generated more often: amethyst (violet, freq bonus 8) The RNG hath decreed that this item was generated more often: cloak of insulation (long overcoat, freq bonus 8) The RNG hath decreed that this item was generated more often: standard id (WHAT THE FUCK IS THIS, freq bonus 11) The RNG hath decreed that this item was generated more often: disenchanting boots (jade boots, freq bonus 8) The RNG hath decreed that this item was generated more often: robe of protection (blue robe, freq bonus 12) The RNG hath decreed that this item class was generated more often: Weapons (freq bonus 91) The RNG hath decreed that this item was always generated cursed: school uniform ((null)) The RNG hath decreed that this item was always generated cursed: andalusite (radiant) The RNG hath decreed that this item was always generated cursed: battery stone (gray) The RNG hath decreed that this item was always generated cursed: marble (white) The RNG hath decreed that this item was always generated cursed: war hammer ((null)) The RNG hath decreed that this item was always generated cursed: tin whistle (whistle) The RNG hath decreed that this item was always generated cursed: implant of envy (timeless) The RNG hath decreed that this item was always generated cursed: amulet of ESP (circular) The RNG hath decreed that this item was always generated cursed: satisfy hunger (cute) The RNG hath decreed that this item was always generated cursed: crystal plate mail ((null)) The RNG hath decreed that this trap was always invisible: falling nastystone trap The RNG hath decreed that this trap was generated more often: miscast trap (freq bonus 5) Trap randomization happened for 1 in 919 traps Trap difficulty was increased by 75 Next attribute increase check would have come at turn 949 Strength training was 0 Dexterity training was 0 Wisdom training was 0 Constitution training was 0 Your sanity was 0 You were sleep resistant You were poison resistant You were immune to sickness You had not decided on your sexuality yet You were prevented from having peacevision (0) You saw invisible You had infravision You had 1500 points of nutrition remaining You regenerated mana Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Manwe Sulimo, Mandos and Lorien Your deity was Manwe Sulimo The version you were playing was: Unix SlashEMExtended Version 2.4.2 (60fd9241) - last build Sat Jan 5 08:05:41 2019. You could not have safely prayed (167) You survived You didn't know any spells. Techniques known in the end Name Level Status appraisal 1 R Prepared(0) panic digging 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Discoveries Weapons * elven broadsword (runed broadsword) * dark elven bow (black runed bow) * dark elven arrow (black runed arrow) * orcish dagger (crude dagger) * droven dagger (obsidian dagger) * elven dagger (runed dagger) * dark elven dagger (black runed dagger) * tooth of an algolian suntiger (very sharp tooth) * moon axe (large silver axe) * dwarvish battle-axe (beaked axe) * battle-axe (double-headed axe) * dwarvish mattock (broad pick) * orcish short sword (crude short sword) * dwarvish short sword (broad short sword) * elven short sword (runed short sword) * droven short sword (obsidian short sword) * dark elven short sword (black runed short sword) * vibroblade (gray short sword) * runesword (runic broadsword) * black aestivalis (runed broadsword) * white flower sword (flower-pommeled broadsword) * katana (samurai sword) * droven greatsword (large obsidian sword) * tsurugi (long samurai sword) * basterd sword (huge sword) * scimitar (curved sword) * bent sable (bent sword) * high-elven warsword (runed curved sword) * aklys (thonged club) * metal club (heavy club) * quarterstaff (staff) * silver khakkhara (silver monk's staff) * runed rod (rod) * star rod (rod) * fire hook (beaked staff) * platinum fire hook (beaked staff) * partisan (vulgar polearm) * glaive (single-edged polearm) * spetum (forked polearm) * ranseur (hilted polearm) * bardiche (long poleaxe) * voulge (pole cleaver) * halberd (angled poleaxe) * black halberd (black polearm) * fauchard (pole sickle) * guisarme (pruning hook) * bill-guisarme (hooked polearm) * lucern hammer (pronged polearm) * bec de corbin (beaked polearm) * orcish spear (crude spear) * droven spear (long obsidian spear) * elven spear (runed spear) * dwarvish spear (stout spear) * javelin (throwing spear) * force pike (long gray spear) * droven lance (obsidian lance) * orcish bow (crude bow) * elven bow (runed bow) * yumi (long bow) * droven bow (spider-legged bow) * orcish arrow (crude arrow) * elven arrow (runed arrow) * ya (bamboo arrow) * droven arrow (obsidian arrow) * stick of dynamite (red stick) * droven crossbow (spider-legged crossbow) * droven bolt (obsidian bolt) * shuriken (throwing star) * silver chakram (silver circular blade) Armor * bodyglove (tight black clothes) * plugsuit (tightly fitting suit) * droven plate mail (crested black plate) * gnomish suit (little blue vest) * safeguard suit (orange suit) * nurse uniform (white dress) * commander suit (black men's suit) * camouflaged clothes (camouflage patterned clothes) * shoulder rings (strange rings) * droven chain mail (crested black mail) * orcish chain mail (crude chain mail) * orcish ring mail (crude ring mail) * noble's dress (armored black dress) * consort's suit (loud foppish suit) * force armor stone (gemstone-adorned clothing) * healer uniform (clean white clothes) * jumpsuit (silver clothes) * gentleman's suit (expensive clothes) * gentlewoman's dress (expensive dress) * straitjacket (long-sleeved jacket) * curing uniform (clean white clothes) * Hawaiian shorts (flowery shorts and lei) * robe (camo robe) * orcish cloak (coarse mantelet) * dwarvish cloak (hooded cloak) * oilskin cloak (slippery cloak) * rubber apron (apron) * kitchen apron (apron) * frilled apron (apron) * dummy wings (wings) * elven leather helm (leather hat) * gnomish helm (little red hat) * orcish helm (iron skull cap) * dwarvish iron helm (hard hat) * droven helm (spider shaped helm) * elven helm (runed helm) * high-elven helm (runed helm) * helmet (etheric helmet) * sedge hat (greenery helmet) * skullcap (musical helmet) * flack helmet (cloudy helmet) * crystal helm (orange visored helmet) * mining helm (horned helmet) * field helm (anti-government helmet) * helm of safeguard (covered helmet) * war hat (eternal helmet) * plasteel gloves (white gloves) * leather gloves (graffiti gloves) * gauntlets of safeguard (brand-new gloves) * gauntlets of plugsuit (natural gloves) * commander gloves (grey-shaded gloves) * field gloves (failuncap gloves) * elven shield (blue and green shield) * Uruk-hai shield (white-handed shield) * orcish shield (red-eyed shield) * crystal shield (glass shield) * dwarvish roundshield (large round shield) * orcish guard shield (livid worped-moon shield) * plasteel boots (white boots) * low boots (walking shoes) * iron shoes (hard shoes) * gnomish boots (little black boots) * high boots (jackboots) * sneakers (turning shoes) * crystal boots (glass boots) * wedge sandals (heeled sandals) * dancing shoes (soft footwear) * sweet mocassins (womens footwear) * soft sneakers (light footwear) * feminine pumps (female footwear) * leather peep-toes (asian footwear) * hippie heels (red overknees) * combat stilettos (heeled boots) * boots of plugsuit (ankle boots) * field boots (worn-out sneakers) * boots of safeguard (street boots) Scrolls scroll of healing (EZ WIN AMIRITE) scroll of mana (ZARRO BOOGS) scroll of phase door (A IS FOR AMY WHO FELL DOWN THE STAIRS) scroll of standard id (AHORA HE ENCONTRADO MUNICIONES) scroll of cure (THE RAPE OF THE CATHLETTE) * scroll of extra healing (CHEIAMOPSEI ERPEBOTH) * scroll of greater mana restoration (DUAM XNAHT) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Dungeon overview The Dungeons of Doom: Level 1: <- You are here Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills general combat [Basic] (max Master) (20 of 160) shield [Basic] (max Master) (20 of 160) body armor [Basic] (max Master) (20 of 160) polymorphing [Unskilled] (max Expert) (0 of 20) devices [Unskilled] (max Expert) (0 of 20) searching [Unskilled] (max Expert) (0 of 20) spirituality [Unskilled] (max Expert) (0 of 20) missile weapons [Unskilled] (max Expert) (0 of 20) techniques [Unskilled] (max Expert) (0 of 20) sexy flats [Unskilled] (max Expert) (0 of 20) form I (Shii-Cho) [Unskilled] (max Expert) (0 of 20) form II (Makashi) [Unskilled] (max Expert) (0 of 20) form IV (Ataru) [Unskilled] (max Expert) (0 of 20) form VI (Niman) [Unskilled] (max Expert) (0 of 20) martial arts [Basic] (max Grand Master) (20 of 160) two-weapon combat [Unskilled] (max Expert) (0 of 20) riding [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Unskilled] (max Expert) (0 of 20) knife [Unskilled] (max Expert) (0 of 20) axe [Unskilled] (max Expert) (0 of 20) pick-axe [Unskilled] (max Expert) (0 of 20) short sword [Basic] (max Master) (20 of 160) broadsword [Basic] (max Expert) (20 of 160) long sword [Unskilled] (max Expert) (0 of 20) two-handed sword [Unskilled] (max Expert) (0 of 20) scimitar [Unskilled] (max Expert) (0 of 20) saber [Unskilled] (max Expert) (0 of 20) club [Unskilled] (max Expert) (0 of 20) paddle [Unskilled] (max Expert) (0 of 20) mace [Unskilled] (max Expert) (0 of 20) morning star [Unskilled] (max Expert) (0 of 20) flail [Unskilled] (max Expert) (0 of 20) hammer [Unskilled] (max Expert) (0 of 20) quarterstaff [Unskilled] (max Expert) (0 of 20) polearms [Unskilled] (max Expert) (0 of 20) spear [Unskilled] (max Expert) (0 of 20) javelin [Unskilled] (max Expert) (0 of 20) trident [Unskilled] (max Expert) (0 of 20) lance [Unskilled] (max Expert) (0 of 20) bow [Basic] (max Master) (20 of 160) sling [Unskilled] (max Expert) (0 of 20) firearms [Unskilled] (max Expert) (0 of 20) crossbow [Unskilled] (max Expert) (0 of 20) dart [Unskilled] (max Expert) (0 of 20) shuriken [Unskilled] (max Expert) (0 of 20) boomerang [Unskilled] (max Expert) (0 of 20) whip [Unskilled] (max Expert) (0 of 20) unicorn horn [Unskilled] (max Expert) (0 of 20) lightsaber [Unskilled] (max Expert) (0 of 20) Spellcasting Skills attack spells [Basic] (max Master) (20 of 160) healing spells [Unskilled] (max Expert) (0 of 20) divination spells [Unskilled] (max Expert) (0 of 20) enchantment spells [Unskilled] (max Expert) (0 of 20) protection spells [Unskilled] (max Expert) (0 of 20) body spells [Unskilled] (max Expert) (0 of 20) occult spells [Basic] (max Wizard) (20 of 160) elemental spells [Unskilled] (max Expert) (0 of 20) chaos spells [Basic] (max Master) (20 of 160) matter spells [Unskilled] (max Expert) (0 of 20) Goodbye Leeroy the Thalmor... You and the thalmor called Rulindil the concordate agent escaped from the dungeon with 17 points, Since you escaped early, the score list will not be checked.