Leeroy, lawful male redguardian Thalmor ------- ...{@@# | #..#.| #... .| ... . ---+ - [Leeroy the Concordate Agent] St7 Dx16 Co5 In9 Wi11 Ch10 ThaRedMalLaw Dlvl:1 $0 HP25(25) Pw10(10) AC2 Exp1 T1 Latest messages Use hybrid races? [yn] (n) Hello Leeroy, welcome to SlashEMExtended! You are a lawful male redguardian Thalmor. You are playing SLASH'EM Extended on a public server. For game discussion, bug reports etc. join the #em.slashem.me IRC channel on Freenode. You should absolutely do that, unless you want to figure out this complex game on your own. Amy and other players will be glad to give you advice! Message of the day: You can now give an alias name to new characters if you set the askforalias option! This can be done by adding OPTIONS=askforalias to your configuration file. The moon is waning tonight. Beware, there will be no return! Still climb? [yn] (n) Final attributes You were fervently aligned Your alignment was 10 Your max alignment was 10 You carried 0 sins You could not have this property at all: poison resistance You could not have this property extrinsically: psi resistance You could not have this property intrinsically: speed Ring identification only worked 4 times out of 19 Implant identification only worked 1 times out of 25 Wand identification only worked 3 times out of 8 Armor identification only worked 15 times out of 26 Spellbook identification only worked 2 times out of 14 Gem identification only worked 100 times out of 172 Tool identification only worked 5 times out of 8 Monsters only dropped their musable items with 84% chance Monsters only dropped their equipment with 93% chance Scroll drop chance was reduced to 94% Ring drop chance was reduced to 55% Wand drop chance was reduced to 79% Potion drop chance was reduced to 98% Weapon drop chance was reduced to 93% Armor drop chance was reduced to 71% Food drop chance was reduced to 82% Concealing monsters were spawned underneath items 86% of the time only Monster death drops spawned with only 92% chance The following skill could not be trained at all: shield The following skill was trained at half the usual rate: protection spells The following skill was trained at one fifth the usual rate: enchantment spells The following skill was limited to basic proficiency: morning star The following skill was limited to skilled proficiency: body spells The following skill was limited to expert proficiency: paddle The following skill became untrainable if you tried to train it too early: divination spells (turn 356) The following skill became untrainable if you tried to train it too early: form V (Djem So) (turn 1020) The following skill became untrainable after a while: divination spells (turn 18827) The following skill couldn't be trained before a certain turn number is reached: attack spells (turn 57424) Heavy curses were more common by 31% Number of artifacts generated was 0 Number of fake artifacts generated was 0 Monster spawn increase started at turn 61762 Monster spawn increase reached its maximum at turn 175080 In this game, Eevee's evolution was sylveon Your limit for ascension was at turn 3595215 The monster class that cannot be genocided was archfiend The monster class that was spawned more often: snake (freq bonus 6) The monster species that spawned more often: colluded wort (freq bonus 63) The monster species that spawned more often: murk dweller (freq bonus 14) The monster species that spawned more often: exerciser repositioned (freq bonus 28) The monster species that spawned more often: Rock Lee (freq bonus 18) The monster species that spawned more often: laten warp fungus (freq bonus 48) The monster species that spawned more often: umbreon (freq bonus 16) The monster species that spawned more often: obviating telegraphically (freq bonus 12) The monster species that spawned more often: caddy tincted (freq bonus 7) The monster species that spawned more often: remodifying impoundable decenary (freq bonus 66) The monster species that spawned more often: thick master lich (freq bonus 20) The monster species that spawned more often: healing mushroom (freq bonus 18) The monster species that spawned more often: rot turret (freq bonus 8) The monster species that spawned more often: Mehrunes (freq bonus 42) The monster species that spawned more often: demilich permamimic (freq bonus 36) The monster species that spawned more often: quart recreation donated (freq bonus 48) The monster species that spawned more often: hungry soul (freq bonus 24) The monster species that spawned more often: trailer (freq bonus 96) The monster species that spawned more often: sea pony (freq bonus 9) The monster species that spawned more often: phaser spore (freq bonus 54) The monster species that spawned more often: teal colony (freq bonus 24) The monster trait that was more common: monsters whose attacks poison you and drain wisdom (freq bonus 3) The monster trait that was more common: monsters that make orc sounds (freq bonus 16) The monster species that never randomly spawned: sky gnome lord The monster species that never randomly spawned: chiffonnier photosynthesizing The monster species that never randomly spawned: large flaming sphere The monster species that never randomly spawned: wrinkled mushroom The monster species that never randomly spawned: Flying Spaghetti Monster The monster species that never randomly spawned: dim warp fungus The monster species that never randomly spawned: retaliatory please The monster species that never randomly spawned: Julchen's lady boot The monster species that never randomly spawned: floret weave The monster species that never randomly spawned: werenaga The monster class that always generated with extra speed: worm The RNG hath decreed that this item was never generated: godmode (heavenly) The RNG hath decreed that this item was never generated: create horde (black) The RNG hath decreed that this item was never generated: item genocide (DO YOU WANT YOUR POSSESSIONS IDENTIFIED) The RNG hath decreed that this item was never generated: aquamarine (green) The RNG hath decreed that this item was never generated: identify (bronze) The RNG hath decreed that this item was never generated: concrete nunchiaku ((null)) The RNG hath decreed that this item was never generated: thunder wave (raw) The RNG hath decreed that this item was never generated: tiger cloak (taiga cloak) The RNG hath decreed that this item was never generated: faerie floss rhing (splash of venom) The RNG hath decreed that this item was never generated: distorted grimace (gas mask) The RNG hath decreed that this item was generated more often: cone of cold (dog eared, freq bonus 6) The RNG hath decreed that this item was generated more often: gauntlets of fast casting (covered pair of gloves, freq bonus 20) The RNG hath decreed that this item was generated more often: clove of garlic ((null), freq bonus 5) The RNG hath decreed that this item was generated more often: time stop (untouchable, freq bonus 105) The RNG hath decreed that this item was generated more often: elven boots (mud boots, freq bonus 20) The RNG hath decreed that this item was generated more often: sterilize (sexual, freq bonus 7) The RNG hath decreed that this item was generated more often: blue dragon scales ((null), freq bonus 30) The RNG hath decreed that this item was generated more often: weighting gauntlets (lead gloves, freq bonus 42) The RNG hath decreed that this item was generated more often: amulet of life saving (spherical, freq bonus 9) The RNG hath decreed that this item was generated more often: garden fork ((null), freq bonus 45) The RNG hath decreed that this item was generated more often: searching (miracle, freq bonus 2) The RNG hath decreed that this item was generated more often: robe of weakness (green robe, freq bonus 7) The RNG hath decreed that this item was generated more often: memory (turquoise, freq bonus 2) The RNG hath decreed that this item was generated more often: infravision (zinc, freq bonus 5) The RNG hath decreed that this item was generated more often: implant of propogation (crackling, freq bonus 11) The RNG hath decreed that this item was generated more often: aggravate monster (grating, freq bonus 7) The RNG hath decreed that this item was generated more often: confusion (round cube, freq bonus 10) The RNG hath decreed that this item was generated more often: stone of difficulty (gray, freq bonus 10) The RNG hath decreed that this item was generated more often: manacloak (dragonhide cloak, freq bonus 2) The RNG hath decreed that this item was generated more often: cloak of turn loss (running cloak, freq bonus 6) The RNG hath decreed that this item class was generated more often: Comestibles (freq bonus 15) The RNG hath decreed that this item was always generated cursed: implant of maggots (hexing) The RNG hath decreed that this item was always generated cursed: gravity beam (heavy) The RNG hath decreed that this item was always generated cursed: cancellation (sparkly) The RNG hath decreed that this item was always generated cursed: opal (white) The RNG hath decreed that this item was always generated cursed: rocket launcher ((null)) The RNG hath decreed that this item was always generated cursed: boots of displacement (hugging boots) The RNG hath decreed that this item was always generated cursed: green lightsaber (lightsaber) The RNG hath decreed that this item was always generated cursed: poisonous cloak (dirty rag) The RNG hath decreed that this item was always generated cursed: inka sling ((null)) The RNG hath decreed that this item was always generated cursed: corrosion (heavy metal) The RNG hath decreed that this trap was always invisible: pet trap The RNG hath decreed that this trap was generated more often: cyan spell trap (freq bonus 1) Trap randomization happened for 1 in 511 traps Next attribute increase check would have come at turn 392 Strength training was 0 Dexterity training was 0 Wisdom training was 0 Constitution training was 0 Your sanity was 0 You were sleep resistant You were immune to sickness You had not decided on your sexuality yet You were prevented from having poison resistance (0) You saw invisible You had infravision You had 1500 points of nutrition remaining You regenerated mana Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Manwe Sulimo, Mandos and Lorien Your deity was Manwe Sulimo The version you were playing was: Unix SlashEMExtended Version 2.4.2 (60fd9241) - last build Sat Jan 5 08:05:41 2019. You could not have safely prayed (203) You survived You didn't know any spells. Techniques known in the end Name Level Status appraisal 1 R Prepared(0) panic digging 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Discoveries Weapons * elven broadsword (runed broadsword) * dark elven bow (black runed bow) * dark elven arrow (black runed arrow) * orcish dagger (crude dagger) * droven dagger (obsidian dagger) * elven dagger (runed dagger) * dark elven dagger (black runed dagger) * tooth of an algolian suntiger (very sharp tooth) * moon axe (large silver axe) * dwarvish battle-axe (beaked axe) * battle-axe (double-headed axe) * dwarvish mattock (broad pick) * orcish short sword (crude short sword) * dwarvish short sword (broad short sword) * elven short sword (runed short sword) * droven short sword (obsidian short sword) * dark elven short sword (black runed short sword) * vibroblade (gray short sword) * runesword (runic broadsword) * black aestivalis (runed broadsword) * white flower sword (flower-pommeled broadsword) * katana (samurai sword) * droven greatsword (large obsidian sword) * tsurugi (long samurai sword) * basterd sword (huge sword) * scimitar (curved sword) * bent sable (bent sword) * high-elven warsword (runed curved sword) * aklys (thonged club) * metal club (heavy club) * quarterstaff (staff) * silver khakkhara (silver monk's staff) * runed rod (rod) * star rod (rod) * fire hook (beaked staff) * platinum fire hook (beaked staff) * partisan (vulgar polearm) * glaive (single-edged polearm) * spetum (forked polearm) * ranseur (hilted polearm) * bardiche (long poleaxe) * voulge (pole cleaver) * halberd (angled poleaxe) * black halberd (black polearm) * fauchard (pole sickle) * guisarme (pruning hook) * bill-guisarme (hooked polearm) * lucern hammer (pronged polearm) * bec de corbin (beaked polearm) * orcish spear (crude spear) * droven spear (long obsidian spear) * elven spear (runed spear) * dwarvish spear (stout spear) * javelin (throwing spear) * force pike (long gray spear) * droven lance (obsidian lance) * orcish bow (crude bow) * elven bow (runed bow) * yumi (long bow) * droven bow (spider-legged bow) * orcish arrow (crude arrow) * elven arrow (runed arrow) * ya (bamboo arrow) * droven arrow (obsidian arrow) * stick of dynamite (red stick) * droven crossbow (spider-legged crossbow) * droven bolt (obsidian bolt) * shuriken (throwing star) * silver chakram (silver circular blade) Armor * bodyglove (tight black clothes) * plugsuit (tightly fitting suit) * droven plate mail (crested black plate) * gnomish suit (little blue vest) * safeguard suit (orange suit) * nurse uniform (white dress) * commander suit (black men's suit) * camouflaged clothes (camouflage patterned clothes) * shoulder rings (strange rings) * droven chain mail (crested black mail) * orcish chain mail (crude chain mail) * orcish ring mail (crude ring mail) * noble's dress (armored black dress) * consort's suit (loud foppish suit) * force armor stone (gemstone-adorned clothing) * healer uniform (clean white clothes) * jumpsuit (silver clothes) * gentleman's suit (expensive clothes) * gentlewoman's dress (expensive dress) * straitjacket (long-sleeved jacket) * curing uniform (clean white clothes) * Hawaiian shorts (flowery shorts and lei) * robe (cyan robe) * orcish cloak (coarse mantelet) * dwarvish cloak (hooded cloak) * oilskin cloak (slippery cloak) * rubber apron (apron) * kitchen apron (apron) * frilled apron (apron) * dummy wings (wings) * elven leather helm (leather hat) * gnomish helm (little red hat) * orcish helm (iron skull cap) * dwarvish iron helm (hard hat) * droven helm (spider shaped helm) * elven helm (runed helm) * high-elven helm (runed helm) * helmet (transversal helmet) * sedge hat (great helmet) * skullcap (round helmet) * flack helmet (wide metal helm) * crystal helm (hacker helmet) * mining helm (kitchen hat) * field helm (mechanical helmet) * helm of safeguard (translucent helmet) * war hat (post-nuclear helmet) * plasteel gloves (white gloves) * leather gloves (covered pair of gloves) * gauntlets of safeguard (light gloves) * gauntlets of plugsuit (viva gloves) * commander gloves (demolition gloves) * field gloves (polnish gloves) * elven shield (blue and green shield) * Uruk-hai shield (white-handed shield) * orcish shield (red-eyed shield) * crystal shield (glass shield) * dwarvish roundshield (large round shield) * orcish guard shield (livid worped-moon shield) * plasteel boots (white boots) * low boots (walking shoes) * iron shoes (hard shoes) * gnomish boots (little black boots) * high boots (jackboots) * sneakers (turning shoes) * crystal boots (glass boots) * wedge sandals (heeled sandals) * dancing shoes (soft footwear) * sweet mocassins (womens footwear) * soft sneakers (light footwear) * feminine pumps (female footwear) * leather peep-toes (asian footwear) * hippie heels (red overknees) * combat stilettos (heeled boots) * boots of plugsuit (weapon light boots) * field boots (platform boots) * boots of safeguard (spooky boots) Scrolls scroll of healing (SPLASH EM EXTENDED POOL PARTY) scroll of mana (I WANNA BE THE GUY) scroll of phase door (DEJIZ FRADO) scroll of standard id (GOT SOMETHING FOUR YOU) scroll of cure (CLIENT ANACONDA SENT A BOGUS COMMAND PACKET) * scroll of extra healing (EIESOUS OUAIR AMOUN OUTHI) * scroll of greater mana restoration (NERVE KILLING IT) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Dungeon overview The Dungeons of Doom: Level 1: <- You are here Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills general combat [Basic] (max Master) (20 of 160) shield [Basic] (max Master) (20 of 160) body armor [Basic] (max Master) (20 of 160) polymorphing [Unskilled] (max Expert) (0 of 20) devices [Unskilled] (max Expert) (0 of 20) searching [Unskilled] (max Expert) (0 of 20) spirituality [Unskilled] (max Expert) (0 of 20) missile weapons [Unskilled] (max Expert) (0 of 20) techniques [Unskilled] (max Expert) (0 of 20) sexy flats [Unskilled] (max Expert) (0 of 20) form I (Shii-Cho) [Unskilled] (max Expert) (0 of 20) form II (Makashi) [Unskilled] (max Expert) (0 of 20) form IV (Ataru) [Unskilled] (max Expert) (0 of 20) form VI (Niman) [Unskilled] (max Expert) (0 of 20) martial arts [Basic] (max Grand Master) (20 of 160) two-weapon combat [Unskilled] (max Expert) (0 of 20) riding [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Unskilled] (max Expert) (0 of 20) knife [Unskilled] (max Expert) (0 of 20) axe [Unskilled] (max Expert) (0 of 20) pick-axe [Unskilled] (max Expert) (0 of 20) short sword [Basic] (max Master) (20 of 160) broadsword [Basic] (max Expert) (20 of 160) long sword [Unskilled] (max Expert) (0 of 20) two-handed sword [Unskilled] (max Expert) (0 of 20) scimitar [Unskilled] (max Expert) (0 of 20) saber [Unskilled] (max Expert) (0 of 20) club [Unskilled] (max Expert) (0 of 20) paddle [Unskilled] (max Expert) (0 of 20) mace [Unskilled] (max Expert) (0 of 20) morning star [Unskilled] (max Expert) (0 of 20) flail [Unskilled] (max Expert) (0 of 20) hammer [Unskilled] (max Expert) (0 of 20) quarterstaff [Unskilled] (max Expert) (0 of 20) polearms [Unskilled] (max Expert) (0 of 20) spear [Unskilled] (max Expert) (0 of 20) javelin [Unskilled] (max Expert) (0 of 20) trident [Unskilled] (max Expert) (0 of 20) lance [Unskilled] (max Expert) (0 of 20) bow [Basic] (max Master) (20 of 160) sling [Unskilled] (max Expert) (0 of 20) firearms [Unskilled] (max Expert) (0 of 20) crossbow [Unskilled] (max Expert) (0 of 20) dart [Unskilled] (max Expert) (0 of 20) shuriken [Unskilled] (max Expert) (0 of 20) boomerang [Unskilled] (max Expert) (0 of 20) whip [Unskilled] (max Expert) (0 of 20) unicorn horn [Unskilled] (max Expert) (0 of 20) lightsaber [Unskilled] (max Expert) (0 of 20) Spellcasting Skills attack spells [Basic] (max Master) (20 of 160) healing spells [Unskilled] (max Expert) (0 of 20) divination spells [Unskilled] (max Expert) (0 of 20) enchantment spells [Unskilled] (max Expert) (0 of 20) protection spells [Unskilled] (max Expert) (0 of 20) body spells [Unskilled] (max Expert) (0 of 20) occult spells [Basic] (max Wizard) (20 of 160) elemental spells [Unskilled] (max Expert) (0 of 20) chaos spells [Basic] (max Master) (20 of 160) matter spells [Unskilled] (max Expert) (0 of 20) Goodbye Leeroy the Thalmor... Youescaped from the dungeon with 0 points, Since you escaped early, the score list will not be checked.