Leeroy, lawful male redguardian Thalmor ---.----- |.......+ |..@....| |.@.....| --------- [Leeroy the Concordate Agent] St11 Dx11 Co11 In8 Wi16 Ch12 ThaRedMalLaw Dlvl:1 $0 HP25(25) Pw10(10) AC5 Exp1 T1 Latest messages Use hybrid races? [yn] (n) Hello Leeroy, welcome to SlashEMExtended! You are a lawful male redguardian Thalmor. You are playing SLASH'EM Extended on a public server. For game discussion, bug reports etc. join the #em.slashem.me IRC channel on Freenode. You should absolutely do that, unless you want to figure out this complex game on your own. Amy and other players will be glad to give you advice! Message of the day: You can now give an alias name to new characters if you set the askforalias option! This can be done by adding OPTIONS=askforalias to your configuration file. The moon is waning tonight. scroll of cure - This is a scroll. Color: gray. Material: paper. Appearance: BUFF DEDEDE. Reading it has a magic effect and uses up the scroll; some scroll effects are different if they are read while you are confused. A powerful curing scroll that will fix the following status effects: sickness, sliming, stoning, confusion, blindness, stun, numbness, freezing, burn, fear, dimness and hallucination. Don't bother trying to blank, cancel or polymorph this scroll, as that doesn't work. Beware, there will be no return! Still climb? [yn] (n) Final attributes You were fervently aligned Your alignment was 10 Your max alignment was 10 You carried 0 sins You could not have this property at all: polymorph control You could not have this property extrinsically: magical breathing You could not have this property intrinsically: manaleech Implant identification only worked 1 times out of 16 Wand identification only worked 3 times out of 8 Armor identification only worked 15 times out of 21 Gem identification only worked 100 times out of 200 Tool identification only worked 5 times out of 12 Monsters only dropped their musable items with 28% chance Monsters only dropped their equipment with 95% chance Scroll drop chance was reduced to 89% Ring drop chance was reduced to 75% Amulet drop chance was reduced to 91% Potion drop chance was reduced to 73% Weapon drop chance was reduced to 65% Tool drop chance was reduced to 87% Food drop chance was reduced to 85% Monster death drops spawned with only 99% chance The following skill could not be trained at all: high heels The following skill was trained at half the usual rate: body spells The following skill was trained at one fifth the usual rate: chaos spells The following skill was limited to basic proficiency: devices The following skill was limited to skilled proficiency: petkeeping The following skill was limited to expert proficiency: implants The following skill became untrainable if you tried to train it too early: bare-handed combat (turn 32) The following skill became untrainable if you tried to train it too early: petkeeping (turn 1254) The following skill became untrainable after a while: two-handed sword (turn 48247) The following skill couldn't be trained before a certain turn number is reached: sling (turn 32191) Number of artifacts generated was 0 Number of fake artifacts generated was 1 Monster spawn increase started at turn 80380 Monster spawn increase reached its maximum at turn 218920 In this game, Eevee's evolution was glaceon Your limit for ascension was at turn 260130 The monster class that cannot be genocided was rust monster or disenchanter The monster class that was spawned more often: unicorn or horse (freq bonus 2) The monster species that spawned more often: hyena (freq bonus 10) The monster species that spawned more often: steel weed (freq bonus 7) The monster species that spawned more often: sluggish soul (freq bonus 44) The monster species that spawned more often: vile lancer (freq bonus 16) The monster species that spawned more often: icy flame (freq bonus 32) The monster species that spawned more often: deadly ant (freq bonus 12) The monster species that spawned more often: carnage opinionatedly (freq bonus 10) The monster species that spawned more often: dark young (freq bonus 9) The monster species that spawned more often: redemonstrating instigatingly (freq bonus 30) The monster species that spawned more often: rancid jelly (freq bonus 8) The monster species that spawned more often: living golden one (freq bonus 10) The monster species that spawned more often: allocation slime (freq bonus 36) The monster species that spawned more often: pancake spirit (freq bonus 12) The monster species that spawned more often: bedamned caky (freq bonus 16) The monster species that spawned more often: tapioca pudding (freq bonus 40) The monster species that spawned more often: costively confuter (freq bonus 4) The monster species that spawned more often: friz unspecified (freq bonus 8) The monster species that spawned more often: bugbear grandmaster (freq bonus 12) The monster species that spawned more often: phantom beast (freq bonus 8) The monster species that spawned more often: dragonbreath nymph (freq bonus 78) The monster trait that was more common: monsters whose attacks drain alignment points (freq bonus 7) The monster species that never randomly spawned: brown mold The monster species that never randomly spawned: vika The monster species that never randomly spawned: earth spirit The monster species that never randomly spawned: petty acehack horror The monster species that never randomly spawned: megahertz maximization The monster species that never randomly spawned: acidwater hound The monster species that never randomly spawned: nin-ninzin The monster species that never randomly spawned: pretty water nymph The monster species that never randomly spawned: breeder mouse The monster species that never randomly spawned: deformed galltrit The RNG hath decreed that this item was never generated: summon ghost (THE CURSED SPIRITS CRASHED MY GAME THEY REALLY DID) The RNG hath decreed that this item was never generated: cure glib (lovely) The RNG hath decreed that this item was never generated: lock manipulation (castle) The RNG hath decreed that this item was never generated: drum of earthquake (drum) The RNG hath decreed that this item was never generated: boomerang ((null)) The RNG hath decreed that this item was never generated: flanged mace ((null)) The RNG hath decreed that this item was never generated: freezing boots (side zip boots) The RNG hath decreed that this item was never generated: water walking boots (jungle boots) The RNG hath decreed that this item was never generated: infofuck stone (gray) The RNG hath decreed that this item was never generated: stone dragon scale shield (stone dragonhide shield) The RNG hath decreed that this item was generated more often: rose quartz (pink, freq bonus 6) The RNG hath decreed that this item was generated more often: cloak of stability (heavy cloak, freq bonus 6) The RNG hath decreed that this item was generated more often: satisfy hunger (cute, freq bonus 7) The RNG hath decreed that this item was generated more often: levitation (cyan, freq bonus 15) The RNG hath decreed that this item was generated more often: morning star ((null), freq bonus 9) The RNG hath decreed that this item was generated more often: devil star ((null), freq bonus 6) The RNG hath decreed that this item was generated more often: ugg boots (spider boots, freq bonus 7) The RNG hath decreed that this item was generated more often: ward (UNPLAYABLE BINDER ROLE, freq bonus 9) The RNG hath decreed that this item was generated more often: rainbow dragon scale shield (rainbow dragonhide shield, freq bonus 4) The RNG hath decreed that this item was generated more often: iron shoes (hard shoes, freq bonus 2) The RNG hath decreed that this item was generated more often: training stone (gray, freq bonus 7) The RNG hath decreed that this item was generated more often: robe of magic resistance (yellow robe, freq bonus 5) The RNG hath decreed that this item was generated more often: evil gloves (fatal gloves, freq bonus 7) The RNG hath decreed that this item was generated more often: monster detection (bubbly, freq bonus 8) The RNG hath decreed that this item was generated more often: crystal sword ((null), freq bonus 11) The RNG hath decreed that this item was generated more often: message filter helmet (netradiation helmet, freq bonus 4) The RNG hath decreed that this item was generated more often: flood tide (TEKMAKMAYACON, freq bonus 6) The RNG hath decreed that this item was generated more often: gauntlets of bad casting (uncanny gloves, freq bonus 3) The RNG hath decreed that this item was generated more often: paper shotgun ((null), freq bonus 20) The RNG hath decreed that this item was generated more often: radioactive undergarment ((null), freq bonus 8) The RNG hath decreed that this item class was generated more often: Scrolls (freq bonus 45) The RNG hath decreed that this item was always generated cursed: amulet of item insecurity (arasia) The RNG hath decreed that this item was always generated cursed: amulet of vulnerability (eating) The RNG hath decreed that this item was always generated cursed: good night (wish parser) The RNG hath decreed that this item was always generated cursed: enchant (legit) The RNG hath decreed that this item was always generated cursed: endure heat (spotted) The RNG hath decreed that this item was always generated cursed: paper arrow ((null)) The RNG hath decreed that this item was always generated cursed: petrify (petrified) The RNG hath decreed that this item was always generated cursed: helm of fear (horned helmet) The RNG hath decreed that this item was always generated cursed: traffic light ((null)) The RNG hath decreed that this item was always generated cursed: elven broadsword (runed broadsword) The RNG hath decreed that this trap was always invisible: fucked info trap The RNG hath decreed that this trap was generated more often: rmb loss trap (freq bonus 1) Trap randomization happened for 1 in 483 traps Next attribute increase check would have come at turn 170 Strength training was 0 Dexterity training was 0 Wisdom training was 0 Constitution training was 0 Your sanity was 0 You were sleep resistant You were poison resistant You were immune to sickness You had not decided on your sexuality yet You were prevented from having polymorph control (0) You saw invisible You had infravision You had 1500 points of nutrition remaining You regenerated mana Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Manwe Sulimo, Mandos and Lorien Your deity was Manwe Sulimo The version you were playing was: Unix SlashEMExtended Version 2.4.2 (60fd9241) - last build Sat Jan 5 08:05:41 2019. You could not have safely prayed (337) You survived You didn't know any spells. Techniques known in the end Name Level Status appraisal 1 R Prepared(0) panic digging 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Discoveries Weapons * elven broadsword (runed broadsword) * dark elven bow (black runed bow) * dark elven arrow (black runed arrow) * orcish dagger (crude dagger) * droven dagger (obsidian dagger) * elven dagger (runed dagger) * dark elven dagger (black runed dagger) * tooth of an algolian suntiger (very sharp tooth) * moon axe (large silver axe) * dwarvish battle-axe (beaked axe) * battle-axe (double-headed axe) * dwarvish mattock (broad pick) * orcish short sword (crude short sword) * dwarvish short sword (broad short sword) * elven short sword (runed short sword) * droven short sword (obsidian short sword) * dark elven short sword (black runed short sword) * vibroblade (gray short sword) * runesword (runic broadsword) * black aestivalis (runed broadsword) * white flower sword (flower-pommeled broadsword) * katana (samurai sword) * droven greatsword (large obsidian sword) * tsurugi (long samurai sword) * basterd sword (huge sword) * scimitar (curved sword) * bent sable (bent sword) * high-elven warsword (runed curved sword) * aklys (thonged club) * metal club (heavy club) * quarterstaff (staff) * silver khakkhara (silver monk's staff) * runed rod (rod) * star rod (rod) * fire hook (beaked staff) * platinum fire hook (beaked staff) * partisan (vulgar polearm) * glaive (single-edged polearm) * spetum (forked polearm) * ranseur (hilted polearm) * bardiche (long poleaxe) * voulge (pole cleaver) * halberd (angled poleaxe) * black halberd (black polearm) * fauchard (pole sickle) * guisarme (pruning hook) * bill-guisarme (hooked polearm) * lucern hammer (pronged polearm) * bec de corbin (beaked polearm) * orcish spear (crude spear) * droven spear (long obsidian spear) * elven spear (runed spear) * dwarvish spear (stout spear) * javelin (throwing spear) * force pike (long gray spear) * droven lance (obsidian lance) * orcish bow (crude bow) * elven bow (runed bow) * yumi (long bow) * droven bow (spider-legged bow) * orcish arrow (crude arrow) * elven arrow (runed arrow) * ya (bamboo arrow) * droven arrow (obsidian arrow) * stick of dynamite (red stick) * droven crossbow (spider-legged crossbow) * droven bolt (obsidian bolt) * shuriken (throwing star) * silver chakram (silver circular blade) Armor * bodyglove (tight black clothes) * plugsuit (tightly fitting suit) * droven plate mail (crested black plate) * gnomish suit (little blue vest) * safeguard suit (orange suit) * nurse uniform (white dress) * commander suit (black men's suit) * camouflaged clothes (camouflage patterned clothes) * shoulder rings (strange rings) * droven chain mail (crested black mail) * orcish chain mail (crude chain mail) * orcish ring mail (crude ring mail) * noble's dress (armored black dress) * consort's suit (loud foppish suit) * force armor stone (gemstone-adorned clothing) * healer uniform (clean white clothes) * jumpsuit (silver clothes) * gentleman's suit (expensive clothes) * gentlewoman's dress (expensive dress) * straitjacket (long-sleeved jacket) * curing uniform (clean white clothes) * Hawaiian shorts (flowery shorts and lei) * robe (yellow robe) * orcish cloak (coarse mantelet) * dwarvish cloak (hooded cloak) * oilskin cloak (slippery cloak) * rubber apron (apron) * kitchen apron (apron) * frilled apron (apron) * dummy wings (wings) * elven leather helm (leather hat) * gnomish helm (little red hat) * orcish helm (iron skull cap) * dwarvish iron helm (hard hat) * droven helm (spider shaped helm) * elven helm (runed helm) * high-elven helm (runed helm) * helmet (silk helmet) * sedge hat (cone-shaped helmet) * skullcap (golden helmet) * flack helmet (brick helmet) * crystal helm (crested helmet) * mining helm (post-nuclear helmet) * field helm (rural helmet) * helm of safeguard (plumed helmet) * war hat (celtic helmet) * plasteel gloves (white gloves) * leather gloves (vampiric gloves) * gauntlets of safeguard (failuncap gloves) * gauntlets of plugsuit (fencing gloves) * commander gloves (nondescript gloves) * field gloves (demolition gloves) * elven shield (blue and green shield) * Uruk-hai shield (white-handed shield) * orcish shield (red-eyed shield) * crystal shield (glass shield) * dwarvish roundshield (large round shield) * orcish guard shield (livid worped-moon shield) * plasteel boots (white boots) * low boots (walking shoes) * iron shoes (hard shoes) * gnomish boots (little black boots) * high boots (jackboots) * sneakers (turning shoes) * crystal boots (glass boots) * wedge sandals (heeled sandals) * dancing shoes (soft footwear) * sweet mocassins (womens footwear) * soft sneakers (light footwear) * feminine pumps (female footwear) * leather peep-toes (asian footwear) * hippie heels (red overknees) * combat stilettos (heeled boots) * boots of plugsuit (noble sandals) * field boots (plateau boots) * boots of safeguard (side zip boots) Scrolls scroll of healing (GOD IS IT SO HARD TO KEEP VANILLA FEATURES) scroll of mana (COMBATDEPTH LAB CORRODE) scroll of phase door (IBFALABLO) scroll of standard id (THE JENS HIS GIRLFRIEND IS NAMED TANJA) scroll of cure (BUFF DEDEDE) * scroll of extra healing (CARPE DIEM) * scroll of greater mana restoration (VI OWNS EMACS) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Dungeon overview The Dungeons of Doom: Level 1: <- You are here Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills general combat [Basic] (max Master) (20 of 160) shield [Basic] (max Master) (20 of 160) body armor [Basic] (max Master) (20 of 160) polymorphing [Unskilled] (max Expert) (0 of 20) devices [Unskilled] (max Expert) (0 of 20) searching [Unskilled] (max Expert) (0 of 20) spirituality [Unskilled] (max Expert) (0 of 20) missile weapons [Unskilled] (max Expert) (0 of 20) techniques [Unskilled] (max Expert) (0 of 20) sexy flats [Unskilled] (max Expert) (0 of 20) form I (Shii-Cho) [Unskilled] (max Expert) (0 of 20) form II (Makashi) [Unskilled] (max Expert) (0 of 20) form IV (Ataru) [Unskilled] (max Expert) (0 of 20) form VI (Niman) [Unskilled] (max Expert) (0 of 20) martial arts [Basic] (max Grand Master) (20 of 160) two-weapon combat [Unskilled] (max Expert) (0 of 20) riding [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Unskilled] (max Expert) (0 of 20) knife [Unskilled] (max Expert) (0 of 20) axe [Unskilled] (max Expert) (0 of 20) pick-axe [Unskilled] (max Expert) (0 of 20) short sword [Basic] (max Master) (20 of 160) broadsword [Basic] (max Expert) (20 of 160) long sword [Unskilled] (max Expert) (0 of 20) two-handed sword [Unskilled] (max Expert) (0 of 20) scimitar [Unskilled] (max Expert) (0 of 20) saber [Unskilled] (max Expert) (0 of 20) club [Unskilled] (max Expert) (0 of 20) paddle [Unskilled] (max Expert) (0 of 20) mace [Unskilled] (max Expert) (0 of 20) morning star [Unskilled] (max Expert) (0 of 20) flail [Unskilled] (max Expert) (0 of 20) hammer [Unskilled] (max Expert) (0 of 20) quarterstaff [Unskilled] (max Expert) (0 of 20) polearms [Unskilled] (max Expert) (0 of 20) spear [Unskilled] (max Expert) (0 of 20) javelin [Unskilled] (max Expert) (0 of 20) trident [Unskilled] (max Expert) (0 of 20) lance [Unskilled] (max Expert) (0 of 20) bow [Basic] (max Master) (20 of 160) sling [Unskilled] (max Expert) (0 of 20) firearms [Unskilled] (max Expert) (0 of 20) crossbow [Unskilled] (max Expert) (0 of 20) dart [Unskilled] (max Expert) (0 of 20) shuriken [Unskilled] (max Expert) (0 of 20) boomerang [Unskilled] (max Expert) (0 of 20) whip [Unskilled] (max Expert) (0 of 20) unicorn horn [Unskilled] (max Expert) (0 of 20) lightsaber [Unskilled] (max Expert) (0 of 20) Spellcasting Skills attack spells [Basic] (max Master) (20 of 160) healing spells [Unskilled] (max Expert) (0 of 20) divination spells [Unskilled] (max Expert) (0 of 20) enchantment spells [Unskilled] (max Expert) (0 of 20) protection spells [Unskilled] (max Expert) (0 of 20) body spells [Unskilled] (max Expert) (0 of 20) occult spells [Basic] (max Wizard) (20 of 160) elemental spells [Unskilled] (max Expert) (0 of 20) chaos spells [Basic] (max Master) (20 of 160) matter spells [Unskilled] (max Expert) (0 of 20) Goodbye Leeroy the Thalmor... Youescaped from the dungeon with 0 points, Since you escaped early, the score list will not be checked.