Leeroy, lawful male redguardian Thalmor ------- |.....| |}.F.;| ....@@- ------- [Leeroy the Concordate Agent] St14 Dx15 Co10 In7 Wi7 Ch11 ThaRedMalLaw Dlvl:1 $0 HP25(25) Pw10(10) AC2 Exp1 T1 Latest messages Use hybrid races? [yn] (n) Hello Leeroy, welcome to SlashEMExtended! You are a lawful male redguardian Thalmor. You are playing SLASH'EM Extended on a public server. For game discussion, bug reports etc. join the #em.slashem.me IRC channel on Freenode. You should absolutely do that, unless you want to figure out this complex game on your own. Amy and other players will be glad to give you advice! Message of the day: You can now give an alias name to new characters if you set the askforalias option! This can be done by adding OPTIONS=askforalias to your configuration file. You are lucky! Full moon tonight. Beware, there will be no return! Still climb? [yn] (n) Final attributes You were fervently aligned Your alignment was 10 Your max alignment was 10 You carried 0 sins You could not have this property at all: invisibility You could not have this property extrinsically: curse resistance You could not have this property intrinsically: fear resistance Potion identification only worked 3 times out of 20 Ring identification only worked 4 times out of 20 Implant identification only worked 1 times out of 84 Wand identification only worked 3 times out of 8 Armor identification only worked 15 times out of 26 Spellbook identification only worked 2 times out of 10 Tool identification only worked 5 times out of 41 Monsters only dropped their musable items with 88% chance Scroll drop chance was reduced to 96% Wand drop chance was reduced to 60% Amulet drop chance was reduced to 60% Implant drop chance was reduced to 84% Potion drop chance was reduced to 70% Weapon drop chance was reduced to 72% Armor drop chance was reduced to 55% Food drop chance was reduced to 92% Concealing monsters were spawned underneath items 69% of the time only Monster death drops spawned with only 94% chance The following skill could not be trained at all: hammer The following skill was trained at half the usual rate: sling The following skill was trained at one fifth the usual rate: javelin The following skill was limited to basic proficiency: enchantment spells The following skill was limited to skilled proficiency: body spells The following skill was limited to expert proficiency: morning star The following skill became untrainable if you tried to train it too early: unicorn horn (turn 325) The following skill became untrainable if you tried to train it too early: missile weapons (turn 20) The following skill became untrainable after a while: searching (turn 64591) The following skill couldn't be trained before a certain turn number is reached: bare-handed combat (turn 30970) Number of artifacts generated was 0 Number of fake artifacts generated was 0 Monster spawn increase started at turn 62325 Monster spawn increase reached its maximum at turn 269617 In this game, Eevee's evolution was vaporeon Your limit for ascension was at turn 2401056 The monster class that cannot be genocided was blob The monster class that was spawned more often: rub monster (freq bonus 1) The monster color that was spawned more often: orange (freq bonus 4) The monster species that spawned more often: swamp hydra (freq bonus 24) The monster species that spawned more often: bright warg (freq bonus 8) The monster species that spawned more often: admiralship scratchiest (freq bonus 9) The monster species that spawned more often: white worm (freq bonus 2) The monster species that spawned more often: Elbereth's chosen one (freq bonus 12) The monster species that spawned more often: zedenp (freq bonus 24) The monster species that spawned more often: chaos beastman (freq bonus 3) The monster species that spawned more often: drow warrior (freq bonus 4) The monster species that spawned more often: commonplace landowning biotechnology (freq bonus 24) The monster species that spawned more often: siena warp patch (freq bonus 3) The monster species that spawned more often: libbing limelighted (freq bonus 12) The monster species that spawned more often: large racoon dog (freq bonus 6) The monster species that spawned more often: drydrip stalk (freq bonus 18) The monster species that spawned more often: unrewarded baker (freq bonus 42) The monster species that spawned more often: off shrieker (freq bonus 6) The monster species that spawned more often: eldrak (freq bonus 12) The monster species that spawned more often: jigged ballyhooing (freq bonus 18) The monster species that spawned more often: cockle epiphenomenalism tabooing grooved (freq bonus 12) The monster species that spawned more often: grinder (freq bonus 12) The monster species that spawned more often: Azathoth, the Daemon Sultan (freq bonus 8) The monster trait that was more common: monsters whose attacks tickle you (freq bonus 5) The monster trait that was more common: monsters whose attacks allow the monster to heal its damaged hit points (freq bonus 5) The monster trait that was more common: monsters whose attacks poison you and drain dexterity (freq bonus 1) The monster trait that was more common: monsters whose attacks can drain experience levels (freq bonus 2) The monster trait that was more common: joke monsters (freq bonus 1) The monster trait that was more common: monsters that require +3 weapons to hit (freq bonus 1) The monster species that never randomly spawned: capacitation alleviatory The monster species that never randomly spawned: acid-tripper The monster species that never randomly spawned: swamp kobold The monster species that never randomly spawned: marsupilami The monster species that never randomly spawned: Olog-hai gorgon The monster species that never randomly spawned: thiever ogre The monster species that never randomly spawned: lillend The monster species that never randomly spawned: old runner The monster species that never randomly spawned: ravenous ant The monster species that never randomly spawned: r cleaner The RNG hath decreed that this item was never generated: stairstrap stone (gray) The RNG hath decreed that this item was never generated: consort's suit (loud foppish suit) The RNG hath decreed that this item was never generated: discharge stone (gray) The RNG hath decreed that this item was never generated: poison resistance (pearl) The RNG hath decreed that this item was never generated: lion cloak (barley cloak) The RNG hath decreed that this item was never generated: conflict (ruby) The RNG hath decreed that this item was never generated: cloak of transformation (black cloak) The RNG hath decreed that this item was never generated: create sink (THRU THE FLOOR) The RNG hath decreed that this item was never generated: bad effect stone (gray) The RNG hath decreed that this item was never generated: K-ration ((null)) The RNG hath decreed that this item was generated more often: increase accuracy (clay, freq bonus 19) The RNG hath decreed that this item was generated more often: plain cloak (homicidal cloak, freq bonus 16) The RNG hath decreed that this item was generated more often: elven short sword (runed short sword, freq bonus 6) The RNG hath decreed that this item was generated more often: polymorph (silver, freq bonus 8) The RNG hath decreed that this item was generated more often: sentient high-heeled shoes (irregular boots, freq bonus 32) The RNG hath decreed that this item was generated more often: remove blessing (light cyan, freq bonus 8) The RNG hath decreed that this item was generated more often: blesscurse stone (gray, freq bonus 23) The RNG hath decreed that this item was generated more often: light (cloth, freq bonus 18) The RNG hath decreed that this item was generated more often: pendant (looped, freq bonus 6) The RNG hath decreed that this item was generated more often: amulet of anti experience (ringwraith, freq bonus 2) The RNG hath decreed that this item was generated more often: nurse uniform (white dress, freq bonus 56) The RNG hath decreed that this item was generated more often: fire stick ((null), freq bonus 15) The RNG hath decreed that this item was generated more often: red double lightsaber (double lightsaber, freq bonus 6) The RNG hath decreed that this item was generated more often: gain level (overpowered, freq bonus 12) The RNG hath decreed that this item was generated more often: robe of fast casting (black robe, freq bonus 20) The RNG hath decreed that this item was generated more often: charging (buzzing, freq bonus 10) The RNG hath decreed that this item was generated more often: levitation boots (snow boots, freq bonus 5) The RNG hath decreed that this item was generated more often: bossfight stone (gray, freq bonus 9) The RNG hath decreed that this item was generated more often: dig (parchment, freq bonus 10) The RNG hath decreed that this item was generated more often: implant of anthrax (chestnut, freq bonus 6) The RNG hath decreed that this item was always generated cursed: special camouflaged clothes (camouflage patterned clothes) The RNG hath decreed that this item was always generated cursed: confuse monster (orange) The RNG hath decreed that this item was always generated cursed: implant of vanilla (hellatial) The RNG hath decreed that this item was always generated cursed: elven sickle ((null)) The RNG hath decreed that this item was always generated cursed: cure wounds (yerba mate) The RNG hath decreed that this item was always generated cursed: opal (white) The RNG hath decreed that this item was always generated cursed: detect treasure (gray) The RNG hath decreed that this item was always generated cursed: cut nutrition stone (gray) The RNG hath decreed that this item was always generated cursed: container kaboom stone (gray) The RNG hath decreed that this item was always generated cursed: cocoa (nettle) The RNG hath decreed that this trap was always invisible: swarm trap The RNG hath decreed that this trap was generated more often: mana battery trap (freq bonus 8) Trap randomization happened for 1 in 145 traps Next attribute increase check would have come at turn 948 Strength training was 0 Dexterity training was 0 Wisdom training was 0 Constitution training was 0 Your sanity was 0 You were sleep resistant You were poison resistant You were immune to sickness You had not decided on your sexuality yet You were prevented from having invisibility (0) You saw invisible You had infravision You had 1500 points of nutrition remaining You regenerated mana You were lucky (1) Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Manwe Sulimo, Mandos and Lorien Your deity was Manwe Sulimo The version you were playing was: Unix SlashEMExtended Version 2.4.2 (60fd9241) - last build Sat Jan 5 08:05:41 2019. You could not have safely prayed (1483) You survived You didn't know any spells. Techniques known in the end Name Level Status appraisal 1 R Prepared(0) panic digging 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Discoveries Weapons * elven broadsword (runed broadsword) * dark elven bow (black runed bow) * dark elven arrow (black runed arrow) * orcish dagger (crude dagger) * droven dagger (obsidian dagger) * elven dagger (runed dagger) * dark elven dagger (black runed dagger) * tooth of an algolian suntiger (very sharp tooth) * moon axe (large silver axe) * dwarvish battle-axe (beaked axe) * battle-axe (double-headed axe) * dwarvish mattock (broad pick) * orcish short sword (crude short sword) * dwarvish short sword (broad short sword) * elven short sword (runed short sword) * droven short sword (obsidian short sword) * dark elven short sword (black runed short sword) * vibroblade (gray short sword) * runesword (runic broadsword) * black aestivalis (runed broadsword) * white flower sword (flower-pommeled broadsword) * katana (samurai sword) * droven greatsword (large obsidian sword) * tsurugi (long samurai sword) * basterd sword (huge sword) * scimitar (curved sword) * bent sable (bent sword) * high-elven warsword (runed curved sword) * aklys (thonged club) * metal club (heavy club) * quarterstaff (staff) * silver khakkhara (silver monk's staff) * runed rod (rod) * star rod (rod) * fire hook (beaked staff) * platinum fire hook (beaked staff) * partisan (vulgar polearm) * glaive (single-edged polearm) * spetum (forked polearm) * ranseur (hilted polearm) * bardiche (long poleaxe) * voulge (pole cleaver) * halberd (angled poleaxe) * black halberd (black polearm) * fauchard (pole sickle) * guisarme (pruning hook) * bill-guisarme (hooked polearm) * lucern hammer (pronged polearm) * bec de corbin (beaked polearm) * orcish spear (crude spear) * droven spear (long obsidian spear) * elven spear (runed spear) * dwarvish spear (stout spear) * javelin (throwing spear) * force pike (long gray spear) * droven lance (obsidian lance) * orcish bow (crude bow) * elven bow (runed bow) * yumi (long bow) * droven bow (spider-legged bow) * orcish arrow (crude arrow) * elven arrow (runed arrow) * ya (bamboo arrow) * droven arrow (obsidian arrow) * stick of dynamite (red stick) * droven crossbow (spider-legged crossbow) * droven bolt (obsidian bolt) * shuriken (throwing star) * silver chakram (silver circular blade) Armor * bodyglove (tight black clothes) * plugsuit (tightly fitting suit) * droven plate mail (crested black plate) * gnomish suit (little blue vest) * safeguard suit (orange suit) * nurse uniform (white dress) * commander suit (black men's suit) * camouflaged clothes (camouflage patterned clothes) * shoulder rings (strange rings) * droven chain mail (crested black mail) * orcish chain mail (crude chain mail) * orcish ring mail (crude ring mail) * noble's dress (armored black dress) * consort's suit (loud foppish suit) * force armor stone (gemstone-adorned clothing) * healer uniform (clean white clothes) * jumpsuit (silver clothes) * gentleman's suit (expensive clothes) * gentlewoman's dress (expensive dress) * straitjacket (long-sleeved jacket) * curing uniform (clean white clothes) * Hawaiian shorts (flowery shorts and lei) * robe (gray robe) * orcish cloak (coarse mantelet) * dwarvish cloak (hooded cloak) * oilskin cloak (slippery cloak) * rubber apron (apron) * kitchen apron (apron) * frilled apron (apron) * dummy wings (wings) * elven leather helm (leather hat) * gnomish helm (little red hat) * orcish helm (iron skull cap) * dwarvish iron helm (hard hat) * droven helm (spider shaped helm) * elven helm (runed helm) * high-elven helm (runed helm) * helmet (padded helmet) * sedge hat (thinking helmet) * skullcap (scuba helmet) * flack helmet (less helmet) * crystal helm (complete helmet) * mining helm (covered helmet) * field helm (weeping helmet) * helm of safeguard (arduous helmet) * war hat (metal disk) * plasteel gloves (white gloves) * leather gloves (moth-bitten gloves) * gauntlets of safeguard (racer gloves) * gauntlets of plugsuit (orange gloves) * commander gloves (flower gloves) * field gloves (awesome gloves) * elven shield (blue and green shield) * Uruk-hai shield (white-handed shield) * orcish shield (red-eyed shield) * crystal shield (glass shield) * dwarvish roundshield (large round shield) * orcish guard shield (livid worped-moon shield) * plasteel boots (white boots) * low boots (walking shoes) * iron shoes (hard shoes) * gnomish boots (little black boots) * high boots (jackboots) * sneakers (turning shoes) * crystal boots (glass boots) * wedge sandals (heeled sandals) * dancing shoes (soft footwear) * sweet mocassins (womens footwear) * soft sneakers (light footwear) * feminine pumps (female footwear) * leather peep-toes (asian footwear) * hippie heels (red overknees) * combat stilettos (heeled boots) * boots of plugsuit (velcro sandals) * field boots (rain boots) * boots of safeguard (fetish heels) Scrolls scroll of healing (BU MISH MISH EMAS) scroll of mana (HI GUYS IM ON MY TABLETTEN) scroll of phase door (FROBOZZ MAGIC SCROLL CO) scroll of standard id (CATACLYSM) scroll of cure (EVERY DEV SHOULD BE ABLE TO MAKE A VARIANT THAT IS ACTUALLY GOOD) * scroll of extra healing (MYS SKIN WITH ACID) * scroll of greater mana restoration (STUNT PROTECTED HAS NO SUPESTATE) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Dungeon overview The Dungeons of Doom: Level 1: <- You are here Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills general combat [Basic] (max Master) (20 of 160) shield [Basic] (max Master) (20 of 160) body armor [Basic] (max Master) (20 of 160) polymorphing [Unskilled] (max Expert) (0 of 20) devices [Unskilled] (max Expert) (0 of 20) searching [Unskilled] (max Expert) (0 of 20) spirituality [Unskilled] (max Expert) (0 of 20) missile weapons [Unskilled] (max Expert) (0 of 20) techniques [Unskilled] (max Expert) (0 of 20) sexy flats [Unskilled] (max Expert) (0 of 20) form I (Shii-Cho) [Unskilled] (max Expert) (0 of 20) form II (Makashi) [Unskilled] (max Expert) (0 of 20) form IV (Ataru) [Unskilled] (max Expert) (0 of 20) form VI (Niman) [Unskilled] (max Expert) (0 of 20) martial arts [Basic] (max Grand Master) (20 of 160) two-weapon combat [Unskilled] (max Expert) (0 of 20) riding [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Unskilled] (max Expert) (0 of 20) knife [Unskilled] (max Expert) (0 of 20) axe [Unskilled] (max Expert) (0 of 20) pick-axe [Unskilled] (max Expert) (0 of 20) short sword [Basic] (max Master) (20 of 160) broadsword [Basic] (max Expert) (20 of 160) long sword [Unskilled] (max Expert) (0 of 20) two-handed sword [Unskilled] (max Expert) (0 of 20) scimitar [Unskilled] (max Expert) (0 of 20) saber [Unskilled] (max Expert) (0 of 20) club [Unskilled] (max Expert) (0 of 20) paddle [Unskilled] (max Expert) (0 of 20) mace [Unskilled] (max Expert) (0 of 20) morning star [Unskilled] (max Expert) (0 of 20) flail [Unskilled] (max Expert) (0 of 20) hammer [Unskilled] (max Expert) (0 of 20) quarterstaff [Unskilled] (max Expert) (0 of 20) polearms [Unskilled] (max Expert) (0 of 20) spear [Unskilled] (max Expert) (0 of 20) javelin [Unskilled] (max Expert) (0 of 20) trident [Unskilled] (max Expert) (0 of 20) lance [Unskilled] (max Expert) (0 of 20) bow [Basic] (max Master) (20 of 160) sling [Unskilled] (max Expert) (0 of 20) firearms [Unskilled] (max Expert) (0 of 20) crossbow [Unskilled] (max Expert) (0 of 20) dart [Unskilled] (max Expert) (0 of 20) shuriken [Unskilled] (max Expert) (0 of 20) boomerang [Unskilled] (max Expert) (0 of 20) whip [Unskilled] (max Expert) (0 of 20) unicorn horn [Unskilled] (max Expert) (0 of 20) lightsaber [Unskilled] (max Expert) (0 of 20) Spellcasting Skills attack spells [Basic] (max Master) (20 of 160) healing spells [Unskilled] (max Expert) (0 of 20) divination spells [Unskilled] (max Expert) (0 of 20) enchantment spells [Unskilled] (max Expert) (0 of 20) protection spells [Unskilled] (max Expert) (0 of 20) body spells [Unskilled] (max Expert) (0 of 20) occult spells [Basic] (max Wizard) (20 of 160) elemental spells [Unskilled] (max Expert) (0 of 20) chaos spells [Basic] (max Master) (20 of 160) matter spells [Unskilled] (max Expert) (0 of 20) Goodbye Leeroy the Thalmor... Youescaped from the dungeon with 0 points, Since you escaped early, the score list will not be checked.