Leeroy, lawful male redguardian Thalmor - -------- |@........ +.......@| |......@.+ ---------- [Leeroy the Concordate Agent] St9 Dx5 Co7 In6 Wi8 Ch6 ThaRedMalLaw Dlvl:1 $0 HP25(25) Pw10(10) AC8 Exp1 T1 Latest messages Use hybrid races? [yn] (n) Hello Leeroy, welcome to SlashEMExtended! You are a lawful male redguardian Thalmor. You are playing SLASH'EM Extended on a public server. For game discussion, bug reports etc. join the #em.slashem.me IRC channel on Freenode. You should absolutely do that, unless you want to figure out this complex game on your own. Amy and other players will be glad to give you advice! Message of the day: You can now give an alias name to new characters if you set the askforalias option! This can be done by adding OPTIONS=askforalias to your configuration file. You are lucky! Full moon tonight. Beware, there will be no return! Still climb? [yn] (n) Final attributes You were fervently aligned Your alignment was 10 Your max alignment was 10 You carried 0 sins You could not have this property at all: invisibility You could not have this property extrinsically: drunken boxing You could not have this property intrinsically: stoned chilling Scroll identification only worked 100 times out of 135 Potion identification only worked 3 times out of 9 Ring identification only worked 4 times out of 14 Implant identification only worked 1 times out of 32 Armor identification only worked 15 times out of 25 Spellbook identification only worked 2 times out of 12 Gem identification only worked 100 times out of 385 Scroll drop chance was reduced to 76% Musable item generation frequency had a negative bias of 32% Ring drop chance was reduced to 73% Amulet drop chance was reduced to 94% Potion drop chance was reduced to 90% Tool drop chance was reduced to 72% Food drop chance was reduced to 72% Concealing monsters were spawned underneath items 85% of the time only Monster death drops spawned with only 98% chance The following skill could not be trained at all: two-handed sword The following skill was trained at half the usual rate: dart The following skill was trained at one fifth the usual rate: club The following skill was limited to basic proficiency: enchantment spells The following skill was limited to skilled proficiency: elemental spells The following skill was limited to expert proficiency: broadsword The following skill became untrainable if you tried to train it too early: club (turn 5) The following skill became untrainable if you tried to train it too early: body spells (turn 22) The following skill became untrainable after a while: elemental spells (turn 7349) The following skill couldn't be trained before a certain turn number is reached: divination spells (turn 30303) Number of artifacts generated was 0 Number of fake artifacts generated was 0 Monster spawn increase started at turn 68717 Monster spawn increase reached its maximum at turn 179837 In this game, Eevee's evolution was insecteon Your limit for ascension was at turn 1862080 The monster class that cannot be genocided was ghost Today, this monster class was always generated invisible: apelike creature The monster class that was spawned more often: orc (freq bonus 1) The monster species that spawned more often: Gudrun's wedge sandal (freq bonus 9) The monster species that spawned more often: pile of titanium coins (freq bonus 4) The monster species that spawned more often: clavicle clinical (freq bonus 12) The monster species that spawned more often: random flying fish (freq bonus 48) The monster species that spawned more often: dragonite (freq bonus 8) The monster species that spawned more often: immobile force patch (freq bonus 27) The monster species that spawned more often: dwarven warrior (freq bonus 16) The monster species that spawned more often: techno growth (freq bonus 10) The monster species that spawned more often: secluded mold (freq bonus 72) The monster species that spawned more often: poor lich (freq bonus 6) The monster species that spawned more often: stone trove (freq bonus 12) The monster species that spawned more often: baldric verbified (freq bonus 6) The monster species that spawned more often: highway cattle (freq bonus 36) The monster species that spawned more often: ECM nerve head (freq bonus 30) The monster species that spawned more often: mist denizen (freq bonus 12) The monster species that spawned more often: egoxan (freq bonus 9) The monster species that spawned more often: walkman fish (freq bonus 6) The monster species that spawned more often: Dispater (freq bonus 10) The monster species that spawned more often: stone mold (freq bonus 8) The monster species that spawned more often: graviton sphere (freq bonus 6) The monster trait that was more common: monsters that gurgle (freq bonus 1) The monster trait that was more common: monsters that grunt (freq bonus 2) The monster trait that was more common: monsters whose attacks act like cursed unicorn horns (freq bonus 4) The monster trait that was more common: monsters that originate from Angband (freq bonus 16) The monster trait that was more common: monsters that can see invisible (freq bonus 1) The monster trait that was more common: monsters whose attacks can drain your skills (freq bonus 2) The monster species that never randomly spawned: dream force patch The monster species that never randomly spawned: dwarven wizard The monster species that never randomly spawned: hobbit bandit The monster species that never randomly spawned: robed aim The monster species that never randomly spawned: ninja boy The monster species that never randomly spawned: master quylthulg The monster species that never randomly spawned: Julchen's combat boot The monster species that never randomly spawned: captain The monster species that never randomly spawned: tree colony The monster species that never randomly spawned: sky cruiser The RNG hath decreed that this item was never generated: athame ((null)) The RNG hath decreed that this item was never generated: worthless piece of yellowish brown glass (yellowish brown) The RNG hath decreed that this item was never generated: cursed part stone (gray) The RNG hath decreed that this item was never generated: robe of fast casting (black robe) The RNG hath decreed that this item was never generated: course lance ((null)) The RNG hath decreed that this item was never generated: cloak of nonfollowing (erudite cloak) The RNG hath decreed that this item was never generated: lembas wafer ((null)) The RNG hath decreed that this item was never generated: slime (slimy) The RNG hath decreed that this item was never generated: heavy clay ball ((null)) The RNG hath decreed that this item was never generated: yellow dragon scale mail ((null)) The RNG hath decreed that this item was generated more often: dissolve food (hungry, freq bonus 10) The RNG hath decreed that this item was generated more often: spirit axe ((null), freq bonus 7) The RNG hath decreed that this item was generated more often: impact staff ((null), freq bonus 9) The RNG hath decreed that this item was generated more often: spetum (forked polearm, freq bonus 46) The RNG hath decreed that this item was generated more often: mining helm (round helmet, freq bonus 13) The RNG hath decreed that this item was generated more often: fast forward stone (gray, freq bonus 35) The RNG hath decreed that this item was generated more often: sound effect stone (gray, freq bonus 6) The RNG hath decreed that this item was generated more often: nurse uniform (white dress, freq bonus 3) The RNG hath decreed that this item was generated more often: genocide (extraordinary, freq bonus 6) The RNG hath decreed that this item was generated more often: plow ((null), freq bonus 9) The RNG hath decreed that this item was generated more often: condome ((null), freq bonus 3) The RNG hath decreed that this item was generated more often: cloak of peace (inka cloak, freq bonus 15) The RNG hath decreed that this item was generated more often: helm of lawful (chain-aventailed helmet, freq bonus 11) The RNG hath decreed that this item was generated more often: protection (wide, freq bonus 9) The RNG hath decreed that this item was generated more often: gloves of energy draining (silk fingerlings, freq bonus 7) The RNG hath decreed that this item was generated more often: land mine ((null), freq bonus 6) The RNG hath decreed that this item was generated more often: airhead cap (cloudy helmet, freq bonus 10) The RNG hath decreed that this item was generated more often: bank stone (gray, freq bonus 10) The RNG hath decreed that this item was generated more often: implant of impossibility (corporal, freq bonus 11) The RNG hath decreed that this item was generated more often: curseuse stone (gray, freq bonus 5) The RNG hath decreed that this item class was generated more often: Scrolls (freq bonus 26) The RNG hath decreed that this item was always generated cursed: red tea (baloon flower) The RNG hath decreed that this item was always generated cursed: disenchanting boots (jade boots) The RNG hath decreed that this item was always generated cursed: blood dragon scales ((null)) The RNG hath decreed that this item was always generated cursed: boots of interruption (velcro sandals) The RNG hath decreed that this item was always generated cursed: toxic (wasteful) The RNG hath decreed that this item was always generated cursed: detect food (cyan) The RNG hath decreed that this item was always generated cursed: fireball (ragged) The RNG hath decreed that this item was always generated cursed: repair item (BOOBIE BLITZ) The RNG hath decreed that this item was always generated cursed: shield of light (shiny shield) The RNG hath decreed that this item was always generated cursed: gnomish helm (little red hat) The RNG hath decreed that this trap was always invisible: wing yellow changer The RNG hath decreed that this trap was generated more often: nolite trap (freq bonus 1) Trap randomization happened for 1 in 646 traps Next attribute increase check would have come at turn 387 Strength training was 0 Dexterity training was 0 Wisdom training was 2 Constitution training was 0 Your sanity was 0 You were sleep resistant You were poison resistant You were immune to sickness You had not decided on your sexuality yet You were prevented from having invisibility (0) You were prevented from drunken boxing (0) You saw invisible You had infravision You had 1500 points of nutrition remaining You regenerated mana You were lucky (1) Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Manwe Sulimo, Mandos and Lorien Your deity was Manwe Sulimo The version you were playing was: Unix SlashEMExtended Version 2.4.2 (60fd9241) - last build Sat Jan 5 08:05:41 2019. You could not have safely prayed (328) You survived You didn't know any spells. Techniques known in the end Name Level Status appraisal 1 R Prepared(0) panic digging 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Discoveries Weapons * elven broadsword (runed broadsword) * dark elven bow (black runed bow) * dark elven arrow (black runed arrow) * orcish dagger (crude dagger) * droven dagger (obsidian dagger) * elven dagger (runed dagger) * dark elven dagger (black runed dagger) * tooth of an algolian suntiger (very sharp tooth) * moon axe (large silver axe) * dwarvish battle-axe (beaked axe) * battle-axe (double-headed axe) * dwarvish mattock (broad pick) * orcish short sword (crude short sword) * dwarvish short sword (broad short sword) * elven short sword (runed short sword) * droven short sword (obsidian short sword) * dark elven short sword (black runed short sword) * vibroblade (gray short sword) * runesword (runic broadsword) * black aestivalis (runed broadsword) * white flower sword (flower-pommeled broadsword) * katana (samurai sword) * droven greatsword (large obsidian sword) * tsurugi (long samurai sword) * basterd sword (huge sword) * scimitar (curved sword) * bent sable (bent sword) * high-elven warsword (runed curved sword) * aklys (thonged club) * metal club (heavy club) * quarterstaff (staff) * silver khakkhara (silver monk's staff) * runed rod (rod) * star rod (rod) * fire hook (beaked staff) * platinum fire hook (beaked staff) * partisan (vulgar polearm) * glaive (single-edged polearm) * spetum (forked polearm) * ranseur (hilted polearm) * bardiche (long poleaxe) * voulge (pole cleaver) * halberd (angled poleaxe) * black halberd (black polearm) * fauchard (pole sickle) * guisarme (pruning hook) * bill-guisarme (hooked polearm) * lucern hammer (pronged polearm) * bec de corbin (beaked polearm) * orcish spear (crude spear) * droven spear (long obsidian spear) * elven spear (runed spear) * dwarvish spear (stout spear) * javelin (throwing spear) * force pike (long gray spear) * droven lance (obsidian lance) * orcish bow (crude bow) * elven bow (runed bow) * yumi (long bow) * droven bow (spider-legged bow) * orcish arrow (crude arrow) * elven arrow (runed arrow) * ya (bamboo arrow) * droven arrow (obsidian arrow) * stick of dynamite (red stick) * droven crossbow (spider-legged crossbow) * droven bolt (obsidian bolt) * shuriken (throwing star) * silver chakram (silver circular blade) Armor * bodyglove (tight black clothes) * plugsuit (tightly fitting suit) * droven plate mail (crested black plate) * gnomish suit (little blue vest) * safeguard suit (orange suit) * nurse uniform (white dress) * commander suit (black men's suit) * camouflaged clothes (camouflage patterned clothes) * shoulder rings (strange rings) * droven chain mail (crested black mail) * orcish chain mail (crude chain mail) * orcish ring mail (crude ring mail) * noble's dress (armored black dress) * consort's suit (loud foppish suit) * force armor stone (gemstone-adorned clothing) * healer uniform (clean white clothes) * jumpsuit (silver clothes) * gentleman's suit (expensive clothes) * gentlewoman's dress (expensive dress) * straitjacket (long-sleeved jacket) * curing uniform (clean white clothes) * Hawaiian shorts (flowery shorts and lei) * robe (blue robe) * orcish cloak (coarse mantelet) * dwarvish cloak (hooded cloak) * oilskin cloak (slippery cloak) * rubber apron (apron) * kitchen apron (apron) * frilled apron (apron) * dummy wings (wings) * elven leather helm (leather hat) * gnomish helm (little red hat) * orcish helm (iron skull cap) * dwarvish iron helm (hard hat) * droven helm (spider shaped helm) * elven helm (runed helm) * high-elven helm (runed helm) * helmet (eternal helmet) * sedge hat (rotating helmet) * skullcap (plumed helmet) * flack helmet (grunter helmet) * crystal helm (hacker helmet) * mining helm (space helmet) * field helm (rural helmet) * helm of safeguard (full helmet) * war hat (covered helmet) * plasteel gloves (white gloves) * leather gloves (natural gloves) * gauntlets of safeguard (ice-cold gloves) * gauntlets of plugsuit (transparent gloves) * commander gloves (runic gloves) * field gloves (demolition gloves) * elven shield (blue and green shield) * Uruk-hai shield (white-handed shield) * orcish shield (red-eyed shield) * crystal shield (glass shield) * dwarvish roundshield (large round shield) * orcish guard shield (livid worped-moon shield) * plasteel boots (white boots) * low boots (walking shoes) * iron shoes (hard shoes) * gnomish boots (little black boots) * high boots (jackboots) * sneakers (turning shoes) * crystal boots (glass boots) * wedge sandals (heeled sandals) * dancing shoes (soft footwear) * sweet mocassins (womens footwear) * soft sneakers (light footwear) * feminine pumps (female footwear) * leather peep-toes (asian footwear) * hippie heels (red overknees) * combat stilettos (heeled boots) * boots of plugsuit (fleecy boots) * field boots (flipflops) * boots of safeguard (beautiful heels) Scrolls scroll of healing (I THINK THE WAND BALANCE PATCH SUXXORZ) scroll of mana (NO ONE CAN STOP ME) scroll of phase door (FOLDING WING ATLITUDE VERY DAMAGE USED) scroll of standard id (CARPE DIEM) scroll of cure (FELLOW ELF STUNT IS MORE HITTING) * scroll of extra healing (SONIC 3 AND KERIO) * scroll of greater mana restoration (SKYB) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Dungeon overview The Dungeons of Doom: Level 1: <- You are here Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills general combat [Basic] (max Master) (20 of 160) shield [Basic] (max Master) (20 of 160) body armor [Basic] (max Master) (20 of 160) polymorphing [Unskilled] (max Expert) (0 of 20) devices [Unskilled] (max Expert) (0 of 20) searching [Unskilled] (max Expert) (0 of 20) spirituality [Unskilled] (max Expert) (0 of 20) missile weapons [Unskilled] (max Expert) (0 of 20) techniques [Unskilled] (max Expert) (0 of 20) sexy flats [Unskilled] (max Expert) (0 of 20) form I (Shii-Cho) [Unskilled] (max Expert) (0 of 20) form II (Makashi) [Unskilled] (max Expert) (0 of 20) form IV (Ataru) [Unskilled] (max Expert) (0 of 20) form VI (Niman) [Unskilled] (max Expert) (0 of 20) martial arts [Basic] (max Grand Master) (20 of 160) two-weapon combat [Unskilled] (max Expert) (0 of 20) riding [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Unskilled] (max Expert) (0 of 20) knife [Unskilled] (max Expert) (0 of 20) axe [Unskilled] (max Expert) (0 of 20) pick-axe [Unskilled] (max Expert) (0 of 20) short sword [Basic] (max Master) (20 of 160) broadsword [Basic] (max Expert) (20 of 160) long sword [Unskilled] (max Expert) (0 of 20) two-handed sword [Unskilled] (max Expert) (0 of 20) scimitar [Unskilled] (max Expert) (0 of 20) saber [Unskilled] (max Expert) (0 of 20) club [Unskilled] (max Expert) (0 of 20) paddle [Unskilled] (max Expert) (0 of 20) mace [Unskilled] (max Expert) (0 of 20) morning star [Unskilled] (max Expert) (0 of 20) flail [Unskilled] (max Expert) (0 of 20) hammer [Unskilled] (max Expert) (0 of 20) quarterstaff [Unskilled] (max Expert) (0 of 20) polearms [Unskilled] (max Expert) (0 of 20) spear [Unskilled] (max Expert) (0 of 20) javelin [Unskilled] (max Expert) (0 of 20) trident [Unskilled] (max Expert) (0 of 20) lance [Unskilled] (max Expert) (0 of 20) bow [Basic] (max Master) (20 of 160) sling [Unskilled] (max Expert) (0 of 20) firearms [Unskilled] (max Expert) (0 of 20) crossbow [Unskilled] (max Expert) (0 of 20) dart [Unskilled] (max Expert) (0 of 20) shuriken [Unskilled] (max Expert) (0 of 20) boomerang [Unskilled] (max Expert) (0 of 20) whip [Unskilled] (max Expert) (0 of 20) unicorn horn [Unskilled] (max Expert) (0 of 20) lightsaber [Unskilled] (max Expert) (0 of 20) Spellcasting Skills attack spells [Basic] (max Master) (20 of 160) healing spells [Unskilled] (max Expert) (0 of 20) divination spells [Unskilled] (max Expert) (0 of 20) enchantment spells [Unskilled] (max Expert) (0 of 20) protection spells [Unskilled] (max Expert) (0 of 20) body spells [Unskilled] (max Expert) (0 of 20) occult spells [Basic] (max Wizard) (20 of 160) elemental spells [Unskilled] (max Expert) (0 of 20) chaos spells [Basic] (max Master) (20 of 160) matter spells [Unskilled] (max Expert) (0 of 20) Goodbye Leeroy the Thalmor... Youescaped from the dungeon with 0 points, Since you escaped early, the score list will not be checked.