Leeroy, lawful male deep elven Ice Mage ------ |....| |....| |....+ |..d.| |...@| |{...| ------ [Leeroy the Cooler] St7 Dx14 Co10 In16 Wi5 Ch5 IceDeeMalLaw Dlvl:1 $0 HP16(16) Pw23(23) AC6 Exp1 T1 Latest messages Hello Leeroy, welcome to SlashEMExtended! You are a lawful male deep elven Ice Mage. You are playing SLASH'EM Extended on a public server. For game discussion, bug reports etc. join the #em.slashem.me IRC channel on Freenode. You should absolutely do that, unless you want to figure out this complex game on your own. Amy and other players will be glad to give you advice! Message of the day: You can now give an alias name to new characters if you set the askforalias option! This can be done by adding OPTIONS=askforalias to your configuration file. You are lucky! Full moon tonight. Beware, there will be no return! Still climb? [yn] (n) Final attributes You were nominally aligned Your alignment was 0 Your max alignment was 10 You carried 0 sins You could not have this property at all: contamination resistance You could not have this property extrinsically: reflection You could not have this property intrinsically: stealth Scroll identification only worked 100 times out of 159 Potion identification only worked 3 times out of 10 Ring identification only worked 4 times out of 15 Implant identification only worked 1 times out of 34 Wand identification only worked 3 times out of 11 Armor identification only worked 15 times out of 19 Spellbook identification only worked 2 times out of 11 Gem identification only worked 100 times out of 143 Tool identification only worked 5 times out of 6 Monsters only dropped their equipment with 90% chance Scroll drop chance was reduced to 98% Musable item generation frequency had a negative bias of 34% Wand drop chance was reduced to 94% Amulet drop chance was reduced to 69% Potion drop chance was reduced to 98% Armor drop chance was reduced to 60% Food drop chance was reduced to 94% Monster death drops spawned with only 81% chance The following skill could not be trained at all: body spells The following skill was trained at half the usual rate: knife The following skill was trained at one fifth the usual rate: petkeeping The following skill was limited to basic proficiency: two-handed sword The following skill was limited to skilled proficiency: sexy flats The following skill was limited to expert proficiency: enchantment spells The following skill became untrainable if you tried to train it too early: morning star (turn 15) The following skill became untrainable if you tried to train it too early: missile weapons (turn 1560) The following skill became untrainable after a while: axe (turn 35547) The following skill couldn't be trained before a certain turn number is reached: protection spells (turn 49633) Heavy curses were more common by 45% Number of artifacts generated was 0 Number of fake artifacts generated was 0 Monster spawn increase started at turn 65136 Monster spawn increase reached its maximum at turn 213756 In this game, Eevee's evolution was flareon Your limit for ascension was at turn 4835256 The monster class that cannot be genocided was light The monster class that was spawned more often: rub monster (freq bonus 1) The monster species that spawned more often: petro giant (freq bonus 8) The monster species that spawned more often: werekraken (freq bonus 42) The monster species that spawned more often: chalkier unidirectional (freq bonus 36) The monster species that spawned more often: suicide king (freq bonus 6) The monster species that spawned more often: kadabra (freq bonus 18) The monster species that spawned more often: proselytized knifed (freq bonus 12) The monster species that spawned more often: vacuum force fungus (freq bonus 6) The monster species that spawned more often: skeletal king (freq bonus 20) The monster species that spawned more often: spellslinger horse (freq bonus 6) The monster species that spawned more often: intermixture unrelentingly (freq bonus 12) The monster species that spawned more often: chemical bug (freq bonus 21) The monster species that spawned more often: bluntfish (freq bonus 9) The monster species that spawned more often: green missingno (freq bonus 12) The monster species that spawned more often: movanic deva (freq bonus 18) The monster species that spawned more often: comb drawl adjourning (freq bonus 9) The monster species that spawned more often: sylph mummy (freq bonus 5) The monster species that spawned more often: dire lich (freq bonus 18) The monster species that spawned more often: yeti (freq bonus 20) The monster species that spawned more often: pinned drolly (freq bonus 15) The monster species that spawned more often: nausea spore (freq bonus 48) The monster trait that was more common: monsters whose attacks freeze you solid (freq bonus 2) The monster trait that was more common: monsters that are immune to non-silver weapons (freq bonus 2) The monster trait that was more common: monsters that originate from the Diablo game series (freq bonus 4) The monster trait that was more common: monsters that roar (freq bonus 4) The monster trait that was more common: monsters that eat leather and other organics (freq bonus 2) The monster trait that was more common: monsters that roar (freq bonus 2) The monster trait that was more common: monsters whose attacks dim you (freq bonus 2) The monster trait that was more common: monsters that make boss taunts (freq bonus 2) The monster trait that was more common: monsters that explode when killed (freq bonus 2) The monster trait that was more common: monsters that can swim (freq bonus 2) The monster species that never randomly spawned: tyro soliloquizing The monster species that never randomly spawned: centipede The monster species that never randomly spawned: D^S{/o/W_$8=? ZSLQd The monster species that never randomly spawned: false fungus The monster species that never randomly spawned: blowup doll The monster species that never randomly spawned: horn drill turret The monster species that never randomly spawned: gab stealth execeptional The monster species that never randomly spawned: slexual disease transmitter The monster species that never randomly spawned: hardcore lich The monster species that never randomly spawned: ill mushroom The RNG hath decreed that this item was never generated: elasthan chain ((null)) The RNG hath decreed that this item was never generated: jet (black) The RNG hath decreed that this item was never generated: botox resist (leafy) The RNG hath decreed that this item was never generated: jagged star ((null)) The RNG hath decreed that this item was never generated: cutting laser ((null)) The RNG hath decreed that this item was never generated: mining helm (round helmet) The RNG hath decreed that this item was never generated: field helm (yellow helmet) The RNG hath decreed that this item was never generated: gray dragon scale shield (gray dragonhide shield) The RNG hath decreed that this item was never generated: worthless piece of blue glass (blue) The RNG hath decreed that this item was never generated: yatagan ((null)) The RNG hath decreed that this item was generated more often: digging (iron, freq bonus 4) The RNG hath decreed that this item was generated more often: checker boots (fetish heels, freq bonus 17) The RNG hath decreed that this item was generated more often: verisiert stone (gray, freq bonus 8) The RNG hath decreed that this item was generated more often: wing cloak (angelic cloak, freq bonus 8) The RNG hath decreed that this item was generated more often: silver saber ((null), freq bonus 16) The RNG hath decreed that this item was generated more often: lapis lazuli (blue, freq bonus 6) The RNG hath decreed that this item was generated more often: gain energy (cloudy, freq bonus 21) The RNG hath decreed that this item was generated more often: orange spell stone (gray, freq bonus 19) The RNG hath decreed that this item was generated more often: sludge (litter, freq bonus 4) The RNG hath decreed that this item was generated more often: display loss stone (gray, freq bonus 15) The RNG hath decreed that this item was generated more often: spiked battle boot ((null), freq bonus 11) The RNG hath decreed that this item was generated more often: wonder (stevia, freq bonus 4) The RNG hath decreed that this item was generated more often: hide ((null), freq bonus 2) The RNG hath decreed that this item was generated more often: undo genocide (42, freq bonus 9) The RNG hath decreed that this item was generated more often: magic shield (pure, freq bonus 11) The RNG hath decreed that this item was generated more often: sack (bag, freq bonus 9) The RNG hath decreed that this item was generated more often: hugging boot ((null), freq bonus 6) The RNG hath decreed that this item was generated more often: competition boots (blue sneakers, freq bonus 97) The RNG hath decreed that this item was generated more often: ice shield (dark blue shield, freq bonus 9) The RNG hath decreed that this item was generated more often: pink sweets ((null), freq bonus 11) The RNG hath decreed that this item was always generated cursed: orange dragon scales ((null)) The RNG hath decreed that this item was always generated cursed: time stop (continued) The RNG hath decreed that this item was always generated cursed: boss boots (rain boots) The RNG hath decreed that this item was always generated cursed: egoist cloak (prolo cloak) The RNG hath decreed that this item was always generated cursed: radioactive dagger ((null)) The RNG hath decreed that this item was always generated cursed: drain life (velvet) The RNG hath decreed that this item was always generated cursed: magical paintbrush ((null)) The RNG hath decreed that this item was always generated cursed: mop ((null)) The RNG hath decreed that this item was always generated cursed: droven spear (long obsidian spear) The RNG hath decreed that this item was always generated cursed: deafness stone (gray) The RNG hath decreed that this trap was always invisible: girliness trap The RNG hath decreed that this trap was generated more often: menu trap (freq bonus 7) Trap randomization happened for 1 in 510 traps Next attribute increase check would have come at turn 696 Strength training was 0 Dexterity training was 0 Wisdom training was 1 Constitution training was 0 Your sanity was 0 You were fire resistant You were cold resistant You were shock resistant You had not decided on your sexuality yet You were prevented from having contamination resistance (0) You saw invisible You had infravision You had 1500 points of nutrition remaining You were lucky (1) Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Air, Frost and Smoke Your deity was Air The version you were playing was: Unix SlashEMExtended Version 2.4.2 (60fd9241) - last build Sat Jan 5 08:05:41 2019. You could not have safely prayed (173) You survived Spells known in the end Name Level Category Fail Memory a - freeze sphere 1 matter 0% 100% b - cone of cold 5 matter 86% 400% c - slow monster 2 enchant 0% 100% Techniques known in the end Name Level Status reinforce memory 1X Prepared(0) appraisal 1 R Prepared(0) panic digging 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Discoveries Weapons quarterstaff (staff) Scrolls scroll of confuse monster (JUNETHACK SHOULD RUN FOR 2 MONTHS RATHER THAN ONE) scroll of healing (OEX9 E AECOCV CAE U AE 2R IUE3G FAI8 IA) scroll of mana (FAHR TZU) scroll of phase door (HYPNOTIZED PLAGIARIST) scroll of standard id (ELBIB YLOH) scroll of cure (ONE EYED SAM DATING SIMULATOR) * scroll of extra healing (CUTE DRAG BODY REDUCIVES TO RISE SPEE) * scroll of greater mana restoration (IN THE CHAPEL WAS AN AID OF ME) Spellbooks spellbook of freeze sphere (chromatic) spellbook of cone of cold (wrath) spellbook of slow monster (grating) Potions potion of oil (fluorescent) Rings ring of gain strength (beryl) Wands wand of cold (erroneous) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Dungeon overview The Dungeons of Doom: Level 1: <- You are here Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (0 of 20) general combat [Unskilled] (max Expert) (0 of 20) body armor [Basic] (max Expert) (20 of 160) devices [Basic] (max Expert) (20 of 160) two-weapon combat [Unskilled] (max Expert) (0 of 20) riding [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Unskilled] (max Expert) (0 of 20) knife [Unskilled] (max Expert) (0 of 20) axe [Unskilled] (max Expert) (0 of 20) pick-axe [Unskilled] (max Expert) (0 of 20) short sword [Unskilled] (max Expert) (0 of 20) broadsword [Unskilled] (max Expert) (0 of 20) long sword [Unskilled] (max Expert) (0 of 20) two-handed sword [Unskilled] (max Expert) (0 of 20) scimitar [Unskilled] (max Expert) (0 of 20) saber [Unskilled] (max Expert) (0 of 20) mace [Unskilled] (max Expert) (0 of 20) morning star [Unskilled] (max Expert) (0 of 20) flail [Unskilled] (max Expert) (0 of 20) hammer [Unskilled] (max Expert) (0 of 20) quarterstaff [Basic] (max Expert) (20 of 160) polearms [Unskilled] (max Expert) (0 of 20) spear [Unskilled] (max Expert) (0 of 20) javelin [Unskilled] (max Expert) (0 of 20) trident [Unskilled] (max Expert) (0 of 20) lance [Unskilled] (max Expert) (0 of 20) bow [Unskilled] (max Expert) (0 of 20) sling [Unskilled] (max Expert) (0 of 20) crossbow [Unskilled] (max Expert) (0 of 20) dart [Unskilled] (max Expert) (0 of 20) shuriken [Unskilled] (max Expert) (0 of 20) boomerang [Unskilled] (max Expert) (0 of 20) whip [Unskilled] (max Expert) (0 of 20) unicorn horn [Unskilled] (max Expert) (0 of 20) Spellcasting Skills attack spells [Basic] (max Master) (20 of 160) healing spells [Unskilled] (max Expert) (0 of 20) divination spells [Unskilled] (max Expert) (0 of 20) enchantment spells [Basic] (max Expert) (20 of 160) protection spells [Unskilled] (max Expert) (0 of 20) body spells [Unskilled] (max Expert) (0 of 20) elemental spells [Basic] (max Master) (20 of 160) matter spells [Basic] (max Expert) (20 of 160) Goodbye Leeroy the Ice Mage... Youescaped from the dungeon with 0 points, Since you escaped early, the score list will not be checked.