Leeroy, lawful female draconian Bard ----- |.... |d@.| |...| |.... |...| --.-- [Leeroy the Rhymer] St8 Dx15 Co13 In6 Wi5 Ch18 BrdDraFemLaw Dlvl:1 $0 HP17(17) Pw10(10) AC-1 Exp1 T1 Latest messages Hello Leeroy, welcome to SlashEMExtended! You are a lawful female draconian Bard. You are playing SLASH'EM Extended on a public server. For game discussion, bug reports etc. join the #em.slashem.me IRC channel on Freenode. You should absolutely do that, unless you want to figure out this complex game on your own. Amy and other players will be glad to give you advice! Message of the day: You can now give an alias name to new characters if you set the askforalias option! This can be done by adding OPTIONS=askforalias to your configuration file. You are lucky! Full moon tonight. Beware, there will be no return! Still climb? [yn] (n) Final attributes You were fervently aligned Your alignment was 10 Your max alignment was 10 You carried 0 sins You could not have this property at all: telepathy You could not have this property extrinsically: acid resistance You could not have this property intrinsically: the Force Potion identification only worked 3 times out of 7 Wand identification only worked 3 times out of 10 Armor identification only worked 15 times out of 34 Spellbook identification only worked 2 times out of 12 Gem identification only worked 100 times out of 187 Monsters only dropped their equipment with 82% chance Scroll drop chance was reduced to 71% Musable item generation frequency had a negative bias of 16% Wand drop chance was reduced to 92% Potion drop chance was reduced to 98% Weapon drop chance was reduced to 85% Tool drop chance was reduced to 85% Food drop chance was reduced to 98% The following skill could not be trained at all: protection spells The following skill was trained at half the usual rate: petkeeping The following skill was trained at one fifth the usual rate: unicorn horn The following skill was limited to basic proficiency: missile weapons The following skill was limited to skilled proficiency: martial arts The following skill was limited to expert proficiency: spear The following skill became untrainable if you tried to train it too early: form VI (Niman) (turn 10) The following skill became untrainable if you tried to train it too early: unicorn horn (turn 324) The following skill became untrainable after a while: implants (turn 63209) The following skill couldn't be trained before a certain turn number is reached: quarterstaff (turn 30834) Number of artifacts generated was 0 Number of fake artifacts generated was 0 Monster spawn increase started at turn 57539 Monster spawn increase reached its maximum at turn 208919 In this game, Eevee's evolution was vaporeon Your limit for ascension was at turn 7412300 The monster class that cannot be genocided was trapper or lurker above Today, this monster class was always generated invisible: wall monster The monster class that was spawned more often: dragon (freq bonus 12) The monster species that spawned more often: nasty troll (freq bonus 28) The monster species that spawned more often: computer elemental (freq bonus 30) The monster species that spawned more often: fumblebumble bomb (freq bonus 90) The monster species that spawned more often: halfpenny arthrography unshipped (freq bonus 28) The monster species that spawned more often: cerulean colony (freq bonus 56) The monster species that spawned more often: crappy fungus (freq bonus 32) The monster species that spawned more often: congealing angelica troutier (freq bonus 57) The monster species that spawned more often: black dirtbag (freq bonus 30) The monster species that spawned more often: shard warp fungus (freq bonus 48) The monster species that spawned more often: Marc the Spacewars Fighter (freq bonus 168) The monster species that spawned more often: noxious warp patch (freq bonus 51) The monster species that spawned more often: thestral (freq bonus 14) The monster species that spawned more often: young adult water dragon (freq bonus 168) The monster species that spawned more often: taliban militia (freq bonus 34) The monster species that spawned more often: stuttering teacher (freq bonus 60) The monster species that spawned more often: flightless shantak (freq bonus 60) The monster species that spawned more often: white harpy (freq bonus 84) The monster species that spawned more often: steeplechase incision (freq bonus 14) The monster species that spawned more often: dim force patch (freq bonus 15) The monster species that spawned more often: illiterate from the hunger games (freq bonus 14) The monster trait that was more common: monsters who try to convert you to their religion (freq bonus 2) The monster trait that was more common: monsters that love to collect gems (freq bonus 4) The monster trait that was more common: monsters that can swim (freq bonus 12) The monster trait that was more common: monsters whose attacks make you more hungry (freq bonus 16) The monster trait that was more common: monsters whose attacks randomly damage your items (freq bonus 6) The monster trait that was more common: monsters whose attacks are randomized with a very evil RNG (freq bonus 4) The monster species that never randomly spawned: etiquette sanctioning The monster species that never randomly spawned: ill stalk The monster species that never randomly spawned: heretic lich The monster species that never randomly spawned: revolutionist epiphany The monster species that never randomly spawned: heavy bomb The monster species that never randomly spawned: novice mindcrafter The monster species that never randomly spawned: disapproving eye The monster species that never randomly spawned: neau rubber The monster species that never randomly spawned: petty boobed mimic The monster species that never randomly spawned: poisonous blob The RNG hath decreed that this item was never generated: soiltype stone (gray) The RNG hath decreed that this item was never generated: baked sweet potato ((null)) The RNG hath decreed that this item was never generated: cloak of magical drainage (deep cloak) The RNG hath decreed that this item was never generated: iron bar ((null)) The RNG hath decreed that this item was never generated: aurora beam (alarming) The RNG hath decreed that this item was never generated: cloak of invisibility (opera cloak) The RNG hath decreed that this item was never generated: amulet of item insecurity (arasia) The RNG hath decreed that this item was never generated: morion (black) The RNG hath decreed that this item was never generated: bronze lance ((null)) The RNG hath decreed that this item was never generated: gauntlets of dexterity (fencing gloves) The RNG hath decreed that this item was generated more often: mojibake gloves (multilinguitis gloves, freq bonus 20) The RNG hath decreed that this item was generated more often: enchant (legit, freq bonus 13) The RNG hath decreed that this item was generated more often: piano ((null), freq bonus 4) The RNG hath decreed that this item was generated more often: manastone (gray, freq bonus 53) The RNG hath decreed that this item was generated more often: plugsuit (tightly fitting suit, freq bonus 21) The RNG hath decreed that this item was generated more often: porter (peppermint, freq bonus 12) The RNG hath decreed that this item was generated more often: repair armor (pergament, freq bonus 42) The RNG hath decreed that this item was generated more often: wereform stone (gray, freq bonus 3) The RNG hath decreed that this item was generated more often: plasteel helm ((null), freq bonus 8) The RNG hath decreed that this item was generated more often: venom scattering (hooked, freq bonus 11) The RNG hath decreed that this item was generated more often: demonology (IA CTHULHU, freq bonus 5) The RNG hath decreed that this item was generated more often: halberd (angled poleaxe, freq bonus 2) The RNG hath decreed that this item was generated more often: cloak of reflection (funeral cloak, freq bonus 10) The RNG hath decreed that this item was generated more often: autocursing (gentle, freq bonus 7) The RNG hath decreed that this item was generated more often: EVC stone (gray, freq bonus 3) The RNG hath decreed that this item was generated more often: implant of inertia (gymnasic, freq bonus 11) The RNG hath decreed that this item was generated more often: petrify (petrified, freq bonus 10) The RNG hath decreed that this item was generated more often: amulet of mental stability (slexy, freq bonus 11) The RNG hath decreed that this item was generated more often: amulet of increased frequency (mastist, freq bonus 9) The RNG hath decreed that this item was generated more often: inertia (grass green, freq bonus 9) The RNG hath decreed that this item class was generated more often: Comestibles (freq bonus 50) The RNG hath decreed that this item was always generated cursed: infravision (unwritten) The RNG hath decreed that this item was always generated cursed: stone of thirst (gray) The RNG hath decreed that this item was always generated cursed: boots of weakness (torn boots) The RNG hath decreed that this item was always generated cursed: status stone (gray) The RNG hath decreed that this item was always generated cursed: blacky stone (gray) The RNG hath decreed that this item was always generated cursed: elasthan chain ((null)) The RNG hath decreed that this item was always generated cursed: cloak of lycanthropy (polyform cloak) The RNG hath decreed that this item was always generated cursed: placeholder gloves (spanish gloves) The RNG hath decreed that this item was always generated cursed: force pike (long gray spear) The RNG hath decreed that this item was always generated cursed: blood dragon scales ((null)) The RNG hath decreed that this trap was always invisible: automatic switcher The RNG hath decreed that this trap was generated more often: bad equipment trap (freq bonus 3) Trap randomization happened for 1 in 464 traps Next attribute increase check would have come at turn 1920 Strength training was 0 Dexterity training was 0 Wisdom training was 0 Constitution training was 0 Your sanity was 0 You were shock resistant You had not decided on your sexuality yet You were prevented from having telepathy (0) You had 1500 points of nutrition remaining You could fly You were lucky (1) Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Garl Glittergold, Flandal Steelskin and Urdlen Your deity was Garl Glittergold The version you were playing was: Unix SlashEMExtended Version 2.4.2 (60fd9241) - last build Sat Jan 5 08:05:41 2019. You could not have safely prayed (81) You survived You didn't know any spells. Techniques known in the end Name Level Status primal roar 1X Prepared(0) appraisal 1 R Prepared(0) panic digging 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Discoveries Amulets * amulet of infinity (tusk) Armor * robe of magic resistance (brown robe) * silver dragon scale shield (silver dragonhide shield) * venom shield (dark green shield) * helm of fear (red helmet) Scrolls * scroll of frost (EVERYTHING FOR NAUGHT) scroll of healing (FORCED UNLOCKABLES MEAN K MEASURER JUMPED THE SHARK) scroll of mana (DO YOU WANT YOUR POSSESSIONS IDENTIFIED) scroll of phase door (FASUN SEEEEP) scroll of standard id (MORAL IS RISED WITH PRAS) scroll of cure (I THINK THE WAND BALANCE PATCH SUXXORZ) * scroll of extra healing (AFKPU ZEJOTYDIN) * scroll of greater mana restoration (CURSED TIN OF COCKATRICE MEAT) Spellbooks * spellbook of sleep (fleeting) * spellbook of confuse monster (copied) * spellbook of slow monster (unseen) * spellbook of cause fear (sweet) * spellbook of charm monster (armored) Potions potion of booze (thaumaturgic) Rings * ring of levitation (cashed) Tools * wooden harp (harp) * tin whistle (whistle) * grass whistle (whistle) * magic whistle (whistle) * dark magic whistle (whistle) * wooden flute (flute) * magic flute (flute) * tooled horn (horn) * fog horn (horn) * frost horn (horn) * fire horn (horn) * tempest horn (horn) * horn of plenty (horn) * magic harp (harp) * leather drum (drum) * drum of earthquake (drum) Gems * elm street stone (gray) * low stat stone (gray) * display loss stone (gray) * tron stone (gray) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Dungeon overview The Dungeons of Doom: Level 1: <- You are here Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (0 of 20) devices [Basic] (max Master) (20 of 160) spirituality [Unskilled] (max Expert) (0 of 20) petkeeping [Basic] (max Master) (20 of 160) implants [Unskilled] (max Skilled) (0 of 20) sexy flats [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Unskilled] (max Expert) (0 of 20) knife [Unskilled] (max Expert) (0 of 20) short sword [Unskilled] (max Expert) (0 of 20) scimitar [Unskilled] (max Expert) (0 of 20) club [Unskilled] (max Expert) (0 of 20) flail [Unskilled] (max Expert) (0 of 20) quarterstaff [Unskilled] (max Expert) (0 of 20) polearms [Unskilled] (max Expert) (0 of 20) spear [Unskilled] (max Expert) (0 of 20) javelin [Unskilled] (max Expert) (0 of 20) sling [Unskilled] (max Expert) (0 of 20) firearms [Unskilled] (max Expert) (0 of 20) crossbow [Unskilled] (max Expert) (0 of 20) dart [Unskilled] (max Expert) (0 of 20) unicorn horn [Unskilled] (max Expert) (0 of 20) Spellcasting Skills enchantment spells [Unskilled] (max Expert) (0 of 20) body spells [Unskilled] (max Expert) (0 of 20) Goodbye Leeroy the Bard... Youescaped from the dungeon with 0 points, Since you escaped early, the score list will not be checked.