Leeroy, lawful male redguardian Thalmor ------ |..@.| |.@..| |..... |....| ------ [Leeroy the Concordate Agent] St9 Dx8 Co6 In10 Wi9 Ch7 ThaRedMalLaw Dlvl:1 $0 HP25(25) Pw10(10) AC7 Exp1 T1 Latest messages Use hybrid races? [yn] (n) Hello Leeroy, welcome to SlashEMExtended! You are a lawful male redguardian Thalmor. You are playing SLASH'EM Extended on a public server. For game discussion, bug reports etc. join the #em.slashem.me IRC channel on Freenode. You should absolutely do that, unless you want to figure out this complex game on your own. Amy and other players will be glad to give you advice! Message of the day: You can now give an alias name to new characters if you set the askforalias option! This can be done by adding OPTIONS=askforalias to your configuration file. You are lucky! Full moon tonight. Beware, there will be no return! Still climb? [yn] (n) Final attributes You were fervently aligned Your alignment was 10 Your max alignment was 10 You carried 0 sins You could not have this property at all: full nutrients You could not have this property extrinsically: free action You could not have this property intrinsically: burnopathy Ring identification only worked 4 times out of 8 Amulet identification only worked 15 times out of 19 Wand identification only worked 3 times out of 9 Armor identification only worked 15 times out of 26 Spellbook identification only worked 2 times out of 6 Gem identification only worked 100 times out of 162 Tool identification only worked 5 times out of 8 Monsters only dropped their musable items with 84% chance Monsters only dropped their equipment with 89% chance Wand drop chance was reduced to 96% Potion drop chance was reduced to 85% Weapon drop chance was reduced to 78% Armor drop chance was reduced to 87% Tool drop chance was reduced to 91% Food drop chance was reduced to 93% Concealing monsters were spawned underneath items 69% of the time only Monster death drops spawned with only 99% chance The following skill could not be trained at all: divination spells The following skill was trained at half the usual rate: matter spells The following skill was trained at one fifth the usual rate: sling The following skill was limited to basic proficiency: body spells The following skill was limited to skilled proficiency: firearms The following skill was limited to expert proficiency: elemental spells The following skill became untrainable if you tried to train it too early: occult spells (turn 4) The following skill became untrainable if you tried to train it too early: missile weapons (turn 868) The following skill became untrainable after a while: sexy flats (turn 27162) The following skill couldn't be trained before a certain turn number is reached: bow (turn 55235) Sticky curses were more common by 12% Heavy curses were more common by 33% Items were more likely to be generated cursed by 13% Number of artifacts generated was 0 Number of fake artifacts generated was 1 Monster spawn increase started at turn 21241 Monster spawn increase reached its maximum at turn 92215 In this game, Eevee's evolution was vaporeon Your limit for ascension was at turn 9411598 The monster class that cannot be genocided was humanoid Today, this monster class was always generated invisible: ogre The monster class that was spawned more often: golem (freq bonus 12) The monster species that spawned more often: greater balrog (freq bonus 14) The monster species that spawned more often: gug giant (freq bonus 84) The monster species that spawned more often: cave lion (freq bonus 30) The monster species that spawned more often: direst exedra (freq bonus 15) The monster species that spawned more often: hark internationalist (freq bonus 28) The monster species that spawned more often: volt bomb (freq bonus 64) The monster species that spawned more often: reuvir (freq bonus 120) The monster species that spawned more often: tschiang-shi (freq bonus 126) The monster species that spawned more often: very long roper (freq bonus 60) The monster species that spawned more often: lucky trove (freq bonus 180) The monster species that spawned more often: void sphere (freq bonus 34) The monster species that spawned more often: fillen force patch (freq bonus 38) The monster species that spawned more often: veepoid (freq bonus 108) The monster species that spawned more often: mexico recounting (freq bonus 26) The monster species that spawned more often: lower ufo part (freq bonus 14) The monster species that spawned more often: evil patch minotaur (freq bonus 15) The monster species that spawned more often: crete suitably (freq bonus 13) The monster species that spawned more often: dead ghost (freq bonus 28) The monster species that spawned more often: really dangerous force patch (freq bonus 540) The monster species that spawned more often: never an orc zombie (freq bonus 60) The monster trait that was more common: monsters whose attacks poison you and drain a random stat (freq bonus 4) The monster trait that was more common: monsters whose attacks permanently damage your stats (freq bonus 2) The monster trait that was more common: monsters that produce squeaky farting noises (freq bonus 2) The monster trait that was more common: monsters that originate from Castle of the Winds (freq bonus 1) The monster species that never randomly spawned: occupation individually staffed rotator riposting The monster species that never randomly spawned: old blue dragon The monster species that never randomly spawned: girl in worn-out sneakers The monster species that never randomly spawned: giant boar The monster species that never randomly spawned: beep litten The monster species that never randomly spawned: abyss fly The monster species that never randomly spawned: nether kanga The monster species that never randomly spawned: cave spider The monster species that never randomly spawned: greater air elemental The monster species that never randomly spawned: changed The monster class that always generated with extra speed: long worm tail The RNG hath decreed that this item was never generated: red lightsaber (lightsaber) The RNG hath decreed that this item was never generated: white spell cloak (woven cloak) The RNG hath decreed that this item was never generated: disconnect stone (gray) The RNG hath decreed that this item was never generated: shotgun shell ((null)) The RNG hath decreed that this item was never generated: soft chastity belt ((null)) The RNG hath decreed that this item was never generated: sleeping (effervescent) The RNG hath decreed that this item was never generated: silver gauntlets (even pair of gloves) The RNG hath decreed that this item was never generated: memory loss stone (gray) The RNG hath decreed that this item was never generated: K-ration ((null)) The RNG hath decreed that this item was never generated: asterisk ((null)) The RNG hath decreed that this item was generated more often: cloak of contamination resistance (ill cloak, freq bonus 45) The RNG hath decreed that this item was generated more often: piano ((null), freq bonus 7) The RNG hath decreed that this item was generated more often: heavy attack (grindstone, freq bonus 9) The RNG hath decreed that this item was generated more often: dragon eyepatch ((null), freq bonus 18) The RNG hath decreed that this item was generated more often: item-teleporting stone (gray, freq bonus 26) The RNG hath decreed that this item was generated more often: spell memory stone (gray, freq bonus 12) The RNG hath decreed that this item was generated more often: amulet of hunger (gleaming, freq bonus 8) The RNG hath decreed that this item was generated more often: icky shield ((null), freq bonus 20) The RNG hath decreed that this item was generated more often: brass dragon scale shield (brass dragonhide shield, freq bonus 7) The RNG hath decreed that this item was generated more often: implant of prospering (realgar, freq bonus 3) The RNG hath decreed that this item was generated more often: orcish chain mail (crude chain mail, freq bonus 8) The RNG hath decreed that this item was generated more often: random speed (impenetrable, freq bonus 6) The RNG hath decreed that this item was generated more often: noisy boots (marji shoes, freq bonus 10) The RNG hath decreed that this item was generated more often: inka leash (leash, freq bonus 12) The RNG hath decreed that this item was generated more often: helm of hunger (winged helmet, freq bonus 2) The RNG hath decreed that this item was generated more often: cure confusion (moldy, freq bonus 3) The RNG hath decreed that this item was generated more often: antilevel stone (gray, freq bonus 9) The RNG hath decreed that this item was generated more often: dropcurse stone (gray, freq bonus 3) The RNG hath decreed that this item was generated more often: iron prison (convicted, freq bonus 2) The RNG hath decreed that this item was generated more often: steel-capped sandal ((null), freq bonus 2) The RNG hath decreed that this item was always generated cursed: psychic dragon scales ((null)) The RNG hath decreed that this item was always generated cursed: tunnelization (threatening) The RNG hath decreed that this item was always generated cursed: bronze morning star ((null)) The RNG hath decreed that this item was always generated cursed: gauntlets of reverse enchantment (inverse gloves) The RNG hath decreed that this item was always generated cursed: flogger ((null)) The RNG hath decreed that this item was always generated cursed: night vision (blueberry) The RNG hath decreed that this item was always generated cursed: tele level (irregular) The RNG hath decreed that this item was always generated cursed: fortune cookie ((null)) The RNG hath decreed that this item was always generated cursed: spell loss stone (gray) The RNG hath decreed that this item was always generated cursed: increase accuracy (clay) The RNG hath decreed that this trap was always invisible: flicker strip trap The RNG hath decreed that this trap was generated more often: fart trap (freq bonus 1) Trap randomization happened for 1 in 945 traps Next attribute increase check would have come at turn 441 Strength training was 0 Dexterity training was 0 Wisdom training was 0 Constitution training was 0 Your sanity was 0 You were sleep resistant You were poison resistant You were immune to sickness You had not decided on your sexuality yet You were prevented from having full nutrients (0) You saw invisible You had infravision You had 1500 points of nutrition remaining You regenerated mana You were lucky (1) Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Manwe Sulimo, Mandos and Lorien Your deity was Manwe Sulimo The version you were playing was: Unix SlashEMExtended Version 2.4.2 (60fd9241) - last build Sat Jan 5 08:05:41 2019. You could not have safely prayed (275) You survived You didn't know any spells. Techniques known in the end Name Level Status appraisal 1 R Prepared(0) panic digging 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Discoveries Weapons * elven broadsword (runed broadsword) * dark elven bow (black runed bow) * dark elven arrow (black runed arrow) * orcish dagger (crude dagger) * droven dagger (obsidian dagger) * elven dagger (runed dagger) * dark elven dagger (black runed dagger) * tooth of an algolian suntiger (very sharp tooth) * moon axe (large silver axe) * dwarvish battle-axe (beaked axe) * battle-axe (double-headed axe) * dwarvish mattock (broad pick) * orcish short sword (crude short sword) * dwarvish short sword (broad short sword) * elven short sword (runed short sword) * droven short sword (obsidian short sword) * dark elven short sword (black runed short sword) * vibroblade (gray short sword) * runesword (runic broadsword) * black aestivalis (runed broadsword) * white flower sword (flower-pommeled broadsword) * katana (samurai sword) * droven greatsword (large obsidian sword) * tsurugi (long samurai sword) * basterd sword (huge sword) * scimitar (curved sword) * bent sable (bent sword) * high-elven warsword (runed curved sword) * aklys (thonged club) * metal club (heavy club) * quarterstaff (staff) * silver khakkhara (silver monk's staff) * runed rod (rod) * star rod (rod) * fire hook (beaked staff) * platinum fire hook (beaked staff) * partisan (vulgar polearm) * glaive (single-edged polearm) * spetum (forked polearm) * ranseur (hilted polearm) * bardiche (long poleaxe) * voulge (pole cleaver) * halberd (angled poleaxe) * black halberd (black polearm) * fauchard (pole sickle) * guisarme (pruning hook) * bill-guisarme (hooked polearm) * lucern hammer (pronged polearm) * bec de corbin (beaked polearm) * orcish spear (crude spear) * droven spear (long obsidian spear) * elven spear (runed spear) * dwarvish spear (stout spear) * javelin (throwing spear) * force pike (long gray spear) * droven lance (obsidian lance) * orcish bow (crude bow) * elven bow (runed bow) * yumi (long bow) * droven bow (spider-legged bow) * orcish arrow (crude arrow) * elven arrow (runed arrow) * ya (bamboo arrow) * droven arrow (obsidian arrow) * stick of dynamite (red stick) * droven crossbow (spider-legged crossbow) * droven bolt (obsidian bolt) * shuriken (throwing star) * silver chakram (silver circular blade) Armor * bodyglove (tight black clothes) * plugsuit (tightly fitting suit) * droven plate mail (crested black plate) * gnomish suit (little blue vest) * safeguard suit (orange suit) * nurse uniform (white dress) * commander suit (black men's suit) * camouflaged clothes (camouflage patterned clothes) * shoulder rings (strange rings) * droven chain mail (crested black mail) * orcish chain mail (crude chain mail) * orcish ring mail (crude ring mail) * noble's dress (armored black dress) * consort's suit (loud foppish suit) * force armor stone (gemstone-adorned clothing) * healer uniform (clean white clothes) * jumpsuit (silver clothes) * gentleman's suit (expensive clothes) * gentlewoman's dress (expensive dress) * straitjacket (long-sleeved jacket) * curing uniform (clean white clothes) * Hawaiian shorts (flowery shorts and lei) * robe (camo robe) * orcish cloak (coarse mantelet) * dwarvish cloak (hooded cloak) * oilskin cloak (slippery cloak) * rubber apron (apron) * kitchen apron (apron) * frilled apron (apron) * dummy wings (wings) * elven leather helm (leather hat) * gnomish helm (little red hat) * orcish helm (iron skull cap) * dwarvish iron helm (hard hat) * droven helm (spider shaped helm) * elven helm (runed helm) * high-elven helm (runed helm) * helmet (anti-government helmet) * sedge hat (crested helmet) * skullcap (engraved helmet) * flack helmet (less helmet) * crystal helm (covered helmet) * mining helm (cone-shaped helmet) * field helm (organic helmet) * helm of safeguard (basin helmet) * war hat (sages helmet) * plasteel gloves (white gloves) * leather gloves (demolition gloves) * gauntlets of safeguard (natural gloves) * gauntlets of plugsuit (odd pair of gloves) * commander gloves (velvet gloves) * field gloves (nonexistant gloves) * elven shield (blue and green shield) * Uruk-hai shield (white-handed shield) * orcish shield (red-eyed shield) * crystal shield (glass shield) * dwarvish roundshield (large round shield) * orcish guard shield (livid worped-moon shield) * plasteel boots (white boots) * low boots (walking shoes) * iron shoes (hard shoes) * gnomish boots (little black boots) * high boots (jackboots) * sneakers (turning shoes) * crystal boots (glass boots) * wedge sandals (heeled sandals) * dancing shoes (soft footwear) * sweet mocassins (womens footwear) * soft sneakers (light footwear) * feminine pumps (female footwear) * leather peep-toes (asian footwear) * hippie heels (red overknees) * combat stilettos (heeled boots) * boots of plugsuit (thigh boots) * field boots (turbo boots) * boots of safeguard (tightly fitting boots) Scrolls scroll of healing (POKEMONGO GOTTA CHEAT EM ALL) scroll of mana (DEUTSCHLAND SUCHT DEN SUPERBUESCHEL) scroll of phase door (NOU LEO ZOU JE NOG STEEDS BLEEF HOMIES MET ONS) scroll of standard id (CAN I BECOME A BEEFSTEAK) scroll of cure (MEGASUPEROMEGAGIANT GAY LEGACY) * scroll of extra healing (APOKRAR DONENIGHT) * scroll of greater mana restoration (YASD GUARANTEED OR YOUR MONEY BACK) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Dungeon overview The Dungeons of Doom: Level 1: <- You are here Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills general combat [Basic] (max Master) (20 of 160) shield [Basic] (max Master) (20 of 160) body armor [Basic] (max Master) (20 of 160) polymorphing [Unskilled] (max Expert) (0 of 20) devices [Unskilled] (max Expert) (0 of 20) searching [Unskilled] (max Expert) (0 of 20) spirituality [Unskilled] (max Expert) (0 of 20) missile weapons [Unskilled] (max Expert) (0 of 20) techniques [Unskilled] (max Expert) (0 of 20) sexy flats [Unskilled] (max Expert) (0 of 20) form I (Shii-Cho) [Unskilled] (max Expert) (0 of 20) form II (Makashi) [Unskilled] (max Expert) (0 of 20) form IV (Ataru) [Unskilled] (max Expert) (0 of 20) form VI (Niman) [Unskilled] (max Expert) (0 of 20) martial arts [Basic] (max Grand Master) (20 of 160) two-weapon combat [Unskilled] (max Expert) (0 of 20) riding [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Unskilled] (max Expert) (0 of 20) knife [Unskilled] (max Expert) (0 of 20) axe [Unskilled] (max Expert) (0 of 20) pick-axe [Unskilled] (max Expert) (0 of 20) short sword [Basic] (max Master) (20 of 160) broadsword [Basic] (max Expert) (20 of 160) long sword [Unskilled] (max Expert) (0 of 20) two-handed sword [Unskilled] (max Expert) (0 of 20) scimitar [Unskilled] (max Expert) (0 of 20) saber [Unskilled] (max Expert) (0 of 20) club [Unskilled] (max Expert) (0 of 20) paddle [Unskilled] (max Expert) (0 of 20) mace [Unskilled] (max Expert) (0 of 20) morning star [Unskilled] (max Expert) (0 of 20) flail [Unskilled] (max Expert) (0 of 20) hammer [Unskilled] (max Expert) (0 of 20) quarterstaff [Unskilled] (max Expert) (0 of 20) polearms [Unskilled] (max Expert) (0 of 20) spear [Unskilled] (max Expert) (0 of 20) javelin [Unskilled] (max Expert) (0 of 20) trident [Unskilled] (max Expert) (0 of 20) lance [Unskilled] (max Expert) (0 of 20) bow [Basic] (max Master) (20 of 160) sling [Unskilled] (max Expert) (0 of 20) firearms [Unskilled] (max Expert) (0 of 20) crossbow [Unskilled] (max Expert) (0 of 20) dart [Unskilled] (max Expert) (0 of 20) shuriken [Unskilled] (max Expert) (0 of 20) boomerang [Unskilled] (max Expert) (0 of 20) whip [Unskilled] (max Expert) (0 of 20) unicorn horn [Unskilled] (max Expert) (0 of 20) lightsaber [Unskilled] (max Expert) (0 of 20) Spellcasting Skills attack spells [Basic] (max Master) (20 of 160) healing spells [Unskilled] (max Expert) (0 of 20) divination spells [Unskilled] (max Expert) (0 of 20) enchantment spells [Unskilled] (max Expert) (0 of 20) protection spells [Unskilled] (max Expert) (0 of 20) body spells [Unskilled] (max Expert) (0 of 20) occult spells [Basic] (max Wizard) (20 of 160) elemental spells [Unskilled] (max Expert) (0 of 20) chaos spells [Basic] (max Master) (20 of 160) matter spells [Unskilled] (max Expert) (0 of 20) Goodbye Leeroy the Thalmor... You and the thalmor called Rulindil the concordate agent escaped from the dungeon with 16 points, Since you escaped early, the score list will not be checked.