Leeroy, lawful male redguardian Thalmor ------------- ....@@......| |...........| |...........| ............| -------.----- [Leeroy the Concordate Agent] St11 Dx11 Co13 In9 Wi11 Ch8 ThaRedMalLaw Dlvl:1 $0 HP25(25) Pw10(10) AC5 Exp1 T1 Latest messages Use hybrid races? [yn] (n) Hello Leeroy, welcome to SlashEMExtended! You are a lawful male redguardian Thalmor. You are playing SLASH'EM Extended on a public server. For game discussion, bug reports etc. join the #em.slashem.me IRC channel on Freenode. You should absolutely do that, unless you want to figure out this complex game on your own. Amy and other players will be glad to give you advice! Message of the day: You can now give an alias name to new characters if you set the askforalias option! This can be done by adding OPTIONS=askforalias to your configuration file. You are lucky! Full moon tonight. Beware, there will be no return! Still climb? [yn] (n) Final attributes You were fervently aligned Your alignment was 10 Your max alignment was 10 You carried 0 sins You could not have this property at all: fear factor You could not have this property extrinsically: sickopathy You could not have this property intrinsically: drunken boxing Scroll identification only worked 100 times out of 181 Potion identification only worked 3 times out of 5 Ring identification only worked 4 times out of 11 Amulet identification only worked 15 times out of 34 Implant identification only worked 1 times out of 43 Wand identification only worked 3 times out of 6 Spellbook identification only worked 2 times out of 15 Gem identification only worked 100 times out of 183 Scroll drop chance was reduced to 78% Ring drop chance was reduced to 97% Potion drop chance was reduced to 92% Armor drop chance was reduced to 73% Tool drop chance was reduced to 79% Food drop chance was reduced to 79% Monster death drops spawned with only 98% chance The following skill could not be trained at all: high heels The following skill was trained at half the usual rate: elemental spells The following skill was trained at one fifth the usual rate: lightsaber The following skill was limited to basic proficiency: lance The following skill was limited to skilled proficiency: flail The following skill was limited to expert proficiency: polymorphing The following skill became untrainable if you tried to train it too early: healing spells (turn 57) The following skill became untrainable if you tried to train it too early: sexy flats (turn 204) The following skill became untrainable after a while: two-weapon combat (turn 41379) The following skill couldn't be trained before a certain turn number is reached: occult spells (turn 43651) Number of artifacts generated was 0 Number of fake artifacts generated was 0 Monster spawn increase started at turn 16560 Monster spawn increase reached its maximum at turn 222992 In this game, Eevee's evolution was leafeon Your limit for ascension was at turn 5656164 The monster class that cannot be genocided was lich The monster class that was spawned more often: gnome (freq bonus 2) The monster species that spawned more often: Rame Duck (freq bonus 12) The monster species that spawned more often: petro growth (freq bonus 18) The monster species that spawned more often: Mister Garbage Houses (freq bonus 8) The monster species that spawned more often: giant marksman ant (freq bonus 12) The monster species that spawned more often: replaced percolating (freq bonus 9) The monster species that spawned more often: adventurer fungus (freq bonus 8) The monster species that spawned more often: phase force patch (freq bonus 8) The monster species that spawned more often: visor piranha (freq bonus 96) The monster species that spawned more often: internet dragon (freq bonus 24) The monster species that spawned more often: nexus golem (freq bonus 6) The monster species that spawned more often: moonbeast (freq bonus 3) The monster species that spawned more often: winner sturdy (freq bonus 48) The monster species that spawned more often: Emmelie's sneaker (freq bonus 28) The monster species that spawned more often: dark gray force patch (freq bonus 8) The monster species that spawned more often: adding lich (freq bonus 10) The monster species that spawned more often: glass elemental (freq bonus 32) The monster species that spawned more often: beluga reinforcing (freq bonus 6) The monster species that spawned more often: force lurker above (freq bonus 12) The monster species that spawned more often: elder deep dragon (freq bonus 18) The monster species that spawned more often: chasme (freq bonus 10) The monster trait that was more common: monsters whose attacks make you deathly sick (freq bonus 6) The monster trait that was more common: monsters who deal random screwup damage (freq bonus 2) The monster trait that was more common: monsters that can control teleport (freq bonus 4) The monster trait that was more common: monsters whose attacks corrode your entire inventory (freq bonus 1) The monster trait that was more common: monsters whose attacks do physical damage (freq bonus 4) The monster trait that was more common: monsters that are classified as petty (freq bonus 1) The monster species that never randomly spawned: clear horror The monster species that never randomly spawned: electro lich The monster species that never randomly spawned: fire engulfetal The monster species that never randomly spawned: desire The monster species that never randomly spawned: Nightshade, Farmer Maggot's cousin The monster species that never randomly spawned: satanic groggier The monster species that never randomly spawned: ogro The monster species that never randomly spawned: oddity The monster species that never randomly spawned: gene jinn The monster species that never randomly spawned: Succubus Kop The RNG hath decreed that this item was never generated: identify curd helmet (speechpipe helmet) The RNG hath decreed that this item was never generated: wonder helmet (weeping helmet) The RNG hath decreed that this item was never generated: natural stick ((null)) The RNG hath decreed that this item was never generated: mass healing (vermilion) The RNG hath decreed that this item was never generated: unfindable stone (gray) The RNG hath decreed that this item was never generated: budo no sasu ((null)) The RNG hath decreed that this item was never generated: tarmustrokingnora stone (gray) The RNG hath decreed that this item was never generated: silk mail ((null)) The RNG hath decreed that this item was never generated: amulet of speed (beam) The RNG hath decreed that this item was never generated: spawn cloak (voluminous cloak) The RNG hath decreed that this item was generated more often: cutting laser ((null), freq bonus 11) The RNG hath decreed that this item was generated more often: cure dim (colorglad, freq bonus 6) The RNG hath decreed that this item was generated more often: cloak of sickness (green cloak, freq bonus 16) The RNG hath decreed that this item was generated more often: white dragon scale shield (white dragonhide shield, freq bonus 25) The RNG hath decreed that this item was generated more often: amulet of own race warning (cabbalist, freq bonus 18) The RNG hath decreed that this item was generated more often: tsurugi (long samurai sword, freq bonus 6) The RNG hath decreed that this item was generated more often: yellow wing (failuncap cloak, freq bonus 16) The RNG hath decreed that this item was generated more often: gauntlets of misfiring (clumsy gloves, freq bonus 12) The RNG hath decreed that this item was generated more often: entrapping (scintillating, freq bonus 16) The RNG hath decreed that this item was generated more often: fire resistance (iron, freq bonus 13) The RNG hath decreed that this item was generated more often: elven arrow (runed arrow, freq bonus 4) The RNG hath decreed that this item was generated more often: helmet beard ((null), freq bonus 3) The RNG hath decreed that this item was generated more often: wimpiness (poofy, freq bonus 2) The RNG hath decreed that this item was generated more often: blue spell helmet (bluy helmet, freq bonus 8) The RNG hath decreed that this item was generated more often: searching (tiger eye, freq bonus 11) The RNG hath decreed that this item was generated more often: acid venom (splash of venom, freq bonus 7) The RNG hath decreed that this item was generated more often: cyan dragon scale mail ((null), freq bonus 4) The RNG hath decreed that this item was generated more often: randomized helmet (RNG helmet, freq bonus 7) The RNG hath decreed that this item was generated more often: full healing (hawthorn, freq bonus 2) The RNG hath decreed that this item was generated more often: worthless piece of pink glass (pink, freq bonus 10) The RNG hath decreed that this item class was generated more often: Gems (freq bonus 86) The RNG hath decreed that this item was always generated cursed: cloak of paralysis (red cloak) The RNG hath decreed that this item was always generated cursed: red tea (baloon flower) The RNG hath decreed that this item was always generated cursed: robe of power (orange robe) The RNG hath decreed that this item was always generated cursed: horn of plenty (horn) The RNG hath decreed that this item was always generated cursed: holy wafer ((null)) The RNG hath decreed that this item was always generated cursed: cloak of quenching (asbestos cloak) The RNG hath decreed that this item was always generated cursed: paranoia stone (gray) The RNG hath decreed that this item was always generated cursed: salt water (polka-dot) The RNG hath decreed that this item was always generated cursed: cirmocline (pink) The RNG hath decreed that this item was always generated cursed: oilskin sack (bag) The RNG hath decreed that this trap was always invisible: quiz trap The RNG hath decreed that this trap was generated more often: dark mode trap (freq bonus 3) Trap randomization happened for 1 in 948 traps Next attribute increase check would have come at turn 1142 Strength training was 0 Dexterity training was 0 Wisdom training was -2 Constitution training was 0 Your sanity was 0 You were sleep resistant You were poison resistant You were immune to sickness You had not decided on your sexuality yet You were prevented from having an increased fear factor (0) You were prevented from having sickopathy (0) You saw invisible You had infravision You had 1500 points of nutrition remaining You regenerated mana You were lucky (1) Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Manwe Sulimo, Mandos and Lorien Your deity was Manwe Sulimo The version you were playing was: Unix SlashEMExtended Version 2.4.2 (60fd9241) - last build Sat Jan 5 08:05:41 2019. You could not have safely prayed (2151) You survived You didn't know any spells. Techniques known in the end Name Level Status appraisal 1 R Prepared(0) panic digging 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Discoveries Weapons * elven broadsword (runed broadsword) * dark elven bow (black runed bow) * dark elven arrow (black runed arrow) * orcish dagger (crude dagger) * droven dagger (obsidian dagger) * elven dagger (runed dagger) * dark elven dagger (black runed dagger) * tooth of an algolian suntiger (very sharp tooth) * moon axe (large silver axe) * dwarvish battle-axe (beaked axe) * battle-axe (double-headed axe) * dwarvish mattock (broad pick) * orcish short sword (crude short sword) * dwarvish short sword (broad short sword) * elven short sword (runed short sword) * droven short sword (obsidian short sword) * dark elven short sword (black runed short sword) * vibroblade (gray short sword) * runesword (runic broadsword) * black aestivalis (runed broadsword) * white flower sword (flower-pommeled broadsword) * katana (samurai sword) * droven greatsword (large obsidian sword) * tsurugi (long samurai sword) * basterd sword (huge sword) * scimitar (curved sword) * bent sable (bent sword) * high-elven warsword (runed curved sword) * aklys (thonged club) * metal club (heavy club) * quarterstaff (staff) * silver khakkhara (silver monk's staff) * runed rod (rod) * star rod (rod) * fire hook (beaked staff) * platinum fire hook (beaked staff) * partisan (vulgar polearm) * glaive (single-edged polearm) * spetum (forked polearm) * ranseur (hilted polearm) * bardiche (long poleaxe) * voulge (pole cleaver) * halberd (angled poleaxe) * black halberd (black polearm) * fauchard (pole sickle) * guisarme (pruning hook) * bill-guisarme (hooked polearm) * lucern hammer (pronged polearm) * bec de corbin (beaked polearm) * orcish spear (crude spear) * droven spear (long obsidian spear) * elven spear (runed spear) * dwarvish spear (stout spear) * javelin (throwing spear) * force pike (long gray spear) * droven lance (obsidian lance) * orcish bow (crude bow) * elven bow (runed bow) * yumi (long bow) * droven bow (spider-legged bow) * orcish arrow (crude arrow) * elven arrow (runed arrow) * ya (bamboo arrow) * droven arrow (obsidian arrow) * stick of dynamite (red stick) * droven crossbow (spider-legged crossbow) * droven bolt (obsidian bolt) * shuriken (throwing star) * silver chakram (silver circular blade) Armor * bodyglove (tight black clothes) * plugsuit (tightly fitting suit) * droven plate mail (crested black plate) * gnomish suit (little blue vest) * safeguard suit (orange suit) * nurse uniform (white dress) * commander suit (black men's suit) * camouflaged clothes (camouflage patterned clothes) * shoulder rings (strange rings) * droven chain mail (crested black mail) * orcish chain mail (crude chain mail) * orcish ring mail (crude ring mail) * noble's dress (armored black dress) * consort's suit (loud foppish suit) * force armor stone (gemstone-adorned clothing) * healer uniform (clean white clothes) * jumpsuit (silver clothes) * gentleman's suit (expensive clothes) * gentlewoman's dress (expensive dress) * straitjacket (long-sleeved jacket) * curing uniform (clean white clothes) * Hawaiian shorts (flowery shorts and lei) * robe (black robe) * orcish cloak (coarse mantelet) * dwarvish cloak (hooded cloak) * oilskin cloak (slippery cloak) * rubber apron (apron) * kitchen apron (apron) * frilled apron (apron) * dummy wings (wings) * elven leather helm (leather hat) * gnomish helm (little red hat) * orcish helm (iron skull cap) * dwarvish iron helm (hard hat) * droven helm (spider shaped helm) * elven helm (runed helm) * high-elven helm (runed helm) * helmet (chain-aventailed helmet) * sedge hat (spired helmet) * skullcap (transversal helmet) * flack helmet (anachrononononaut helmet) * crystal helm (cone-shaped helmet) * mining helm (plumed helmet) * field helm (kitchen hat) * helm of safeguard (post-nuclear helmet) * war hat (poor helmet) * plasteel gloves (white gloves) * leather gloves (boxing gloves) * gauntlets of safeguard (old gloves) * gauntlets of plugsuit (yellow gloves) * commander gloves (cuddly gloves) * field gloves (princess gloves) * elven shield (blue and green shield) * Uruk-hai shield (white-handed shield) * orcish shield (red-eyed shield) * crystal shield (glass shield) * dwarvish roundshield (large round shield) * orcish guard shield (livid worped-moon shield) * plasteel boots (white boots) * low boots (walking shoes) * iron shoes (hard shoes) * gnomish boots (little black boots) * high boots (jackboots) * sneakers (turning shoes) * crystal boots (glass boots) * wedge sandals (heeled sandals) * dancing shoes (soft footwear) * sweet mocassins (womens footwear) * soft sneakers (light footwear) * feminine pumps (female footwear) * leather peep-toes (asian footwear) * hippie heels (red overknees) * combat stilettos (heeled boots) * boots of plugsuit (living boots) * field boots (heavy boots) * boots of safeguard (doctor claw boots) Scrolls scroll of healing (HAHAHAHAHAHAHA) scroll of mana (S VEKTORI R TENSORI) scroll of phase door (THREW THE PIN INSTEAD OF THE GRENADE) scroll of standard id (NONO STENTUM) scroll of cure (HASTUR HASTUR HASTUR) * scroll of extra healing (SYMANTEC KILLS RANSOM ISDA) * scroll of greater mana restoration (BLEEP BOOP BEEP) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Dungeon overview The Dungeons of Doom: Level 1: <- You are here Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills general combat [Basic] (max Master) (20 of 160) shield [Basic] (max Master) (20 of 160) body armor [Basic] (max Master) (20 of 160) polymorphing [Unskilled] (max Expert) (0 of 20) devices [Unskilled] (max Expert) (0 of 20) searching [Unskilled] (max Expert) (0 of 20) spirituality [Unskilled] (max Expert) (0 of 20) missile weapons [Unskilled] (max Expert) (0 of 20) techniques [Unskilled] (max Expert) (0 of 20) sexy flats [Unskilled] (max Expert) (0 of 20) form I (Shii-Cho) [Unskilled] (max Expert) (0 of 20) form II (Makashi) [Unskilled] (max Expert) (0 of 20) form IV (Ataru) [Unskilled] (max Expert) (0 of 20) form VI (Niman) [Unskilled] (max Expert) (0 of 20) martial arts [Basic] (max Grand Master) (20 of 160) two-weapon combat [Unskilled] (max Expert) (0 of 20) riding [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Unskilled] (max Expert) (0 of 20) knife [Unskilled] (max Expert) (0 of 20) axe [Unskilled] (max Expert) (0 of 20) pick-axe [Unskilled] (max Expert) (0 of 20) short sword [Basic] (max Master) (20 of 160) broadsword [Basic] (max Expert) (20 of 160) long sword [Unskilled] (max Expert) (0 of 20) two-handed sword [Unskilled] (max Expert) (0 of 20) scimitar [Unskilled] (max Expert) (0 of 20) saber [Unskilled] (max Expert) (0 of 20) club [Unskilled] (max Expert) (0 of 20) paddle [Unskilled] (max Expert) (0 of 20) mace [Unskilled] (max Expert) (0 of 20) morning star [Unskilled] (max Expert) (0 of 20) flail [Unskilled] (max Expert) (0 of 20) hammer [Unskilled] (max Expert) (0 of 20) quarterstaff [Unskilled] (max Expert) (0 of 20) polearms [Unskilled] (max Expert) (0 of 20) spear [Unskilled] (max Expert) (0 of 20) javelin [Unskilled] (max Expert) (0 of 20) trident [Unskilled] (max Expert) (0 of 20) lance [Unskilled] (max Expert) (0 of 20) bow [Basic] (max Master) (20 of 160) sling [Unskilled] (max Expert) (0 of 20) firearms [Unskilled] (max Expert) (0 of 20) crossbow [Unskilled] (max Expert) (0 of 20) dart [Unskilled] (max Expert) (0 of 20) shuriken [Unskilled] (max Expert) (0 of 20) boomerang [Unskilled] (max Expert) (0 of 20) whip [Unskilled] (max Expert) (0 of 20) unicorn horn [Unskilled] (max Expert) (0 of 20) lightsaber [Unskilled] (max Expert) (0 of 20) Spellcasting Skills attack spells [Basic] (max Master) (20 of 160) healing spells [Unskilled] (max Expert) (0 of 20) divination spells [Unskilled] (max Expert) (0 of 20) enchantment spells [Unskilled] (max Expert) (0 of 20) protection spells [Unskilled] (max Expert) (0 of 20) body spells [Unskilled] (max Expert) (0 of 20) occult spells [Basic] (max Wizard) (20 of 160) elemental spells [Unskilled] (max Expert) (0 of 20) chaos spells [Basic] (max Master) (20 of 160) matter spells [Unskilled] (max Expert) (0 of 20) Goodbye Leeroy the Thalmor... Youescaped from the dungeon with 0 points, Since you escaped early, the score list will not be checked.