Leeroy, lawful male redguardian Thalmor ---.------ |@@......| |..f.....| .........| ---------- [Leeroy the Concordate Agent] St9 Dx10 Co8 In9 Wi8 Ch7 ThaRedMalLaw Dlvl:1 $0 HP25(25) Pw10(10) AC6 Exp1 T1 Latest messages Use hybrid races? [yn] (n) Hello Leeroy, welcome to SlashEMExtended! You are a lawful male redguardian Thalmor. You are playing SLASH'EM Extended on a public server. For game discussion, bug reports etc. join the #em.slashem.me IRC channel on Freenode. You should absolutely do that, unless you want to figure out this complex game on your own. Amy and other players will be glad to give you advice! Message of the day: You can now give an alias name to new characters if you set the askforalias option! This can be done by adding OPTIONS=askforalias to your configuration file. You are lucky! Full moon tonight. There is a wall in the way! Beware, there will be no return! Still climb? [yn] (n) (2x) Final attributes You were fervently aligned Your alignment was 10 Your max alignment was 10 You carried 0 sins You could not have this property at all: burnopathy You could not have this property extrinsically: free action You could not have this property intrinsically: energy regeneration Scroll identification only worked 100 times out of 234 Potion identification only worked 3 times out of 8 Ring identification only worked 4 times out of 15 Wand identification only worked 3 times out of 5 Armor identification only worked 15 times out of 23 Spellbook identification only worked 2 times out of 18 Tool identification only worked 5 times out of 11 Monsters only dropped their musable items with 95% chance Monsters only dropped their equipment with 90% chance Ring drop chance was reduced to 32% Wand drop chance was reduced to 64% Amulet drop chance was reduced to 10% Food drop chance was reduced to 90% Concealing monsters were spawned underneath items 81% of the time only The following skill could not be trained at all: divination spells The following skill was trained at half the usual rate: divination spells The following skill was trained at one fifth the usual rate: techniques The following skill was limited to basic proficiency: unicorn horn The following skill was limited to skilled proficiency: firearms The following skill was limited to expert proficiency: protection spells The following skill became untrainable if you tried to train it too early: elemental spells (turn 7) The following skill became untrainable if you tried to train it too early: morning star (turn 126) The following skill became untrainable after a while: petkeeping (turn 42197) The following skill couldn't be trained before a certain turn number is reached: body armor (turn 27225) Items were more likely to be generated cursed by 17% Number of artifacts generated was 0 Number of fake artifacts generated was 0 Monster spawn increase started at turn 72657 Monster spawn increase reached its maximum at turn 204811 In this game, Eevee's evolution was vaporeon Your limit for ascension was at turn 2538719 The monster class that cannot be genocided was troll The monster class that was spawned more often: cat or other feline (freq bonus 4) The monster species that spawned more often: Elisabeth (freq bonus 48) The monster species that spawned more often: sanity laser (freq bonus 30) The monster species that spawned more often: falling force fungus (freq bonus 60) The monster species that spawned more often: foll orc (freq bonus 22) The monster species that spawned more often: spectral warrior (freq bonus 32) The monster species that spawned more often: minor angel (freq bonus 24) The monster species that spawned more often: Grey-quendi wierdo (freq bonus 24) The monster species that spawned more often: green slime (freq bonus 18) The monster species that spawned more often: spinner gorging (freq bonus 42) The monster species that spawned more often: opal force patch (freq bonus 24) The monster species that spawned more often: pantheist makeshift (freq bonus 10) The monster species that spawned more often: pretty asian woman (freq bonus 48) The monster species that spawned more often: undead hussy (freq bonus 10) The monster species that spawned more often: shoe (freq bonus 63) The monster species that spawned more often: venom warp fungus (freq bonus 24) The monster species that spawned more often: depute mechanotheraputic (freq bonus 24) The monster species that spawned more often: excretory extricable filaree (freq bonus 7) The monster species that spawned more often: bullywug (freq bonus 14) The monster species that spawned more often: hidden rock troll (freq bonus 42) The monster species that spawned more often: anthrazite spore (freq bonus 20) The monster trait that was more common: monsters that have no eyes (freq bonus 1) The monster trait that was more common: monsters that put nasty curses on your equipment (freq bonus 1) The monster trait that was more common: monsters that never leave a corpse (freq bonus 1) The monster trait that was more common: monsters with poison resistance (freq bonus 2) The monster species that never randomly spawned: venom crawler The monster species that never randomly spawned: chickadee isomerism clothbound queaziest nonalcoholic The monster species that never randomly spawned: magic seraphon The monster species that never randomly spawned: minor death The monster species that never randomly spawned: star light The monster species that never randomly spawned: oligarchy offloaded matzoh The monster species that never randomly spawned: bronze firebird The monster species that never randomly spawned: centaur pwnz0r The monster species that never randomly spawned: reflexed veil The monster species that never randomly spawned: bad growth The RNG hath decreed that this item was never generated: counterclockwise stone (gray) The RNG hath decreed that this item was never generated: cure insanity (jackpot) The RNG hath decreed that this item was never generated: evencore cloak (odd hull cloak) The RNG hath decreed that this item was never generated: silver khakkhara (silver monk's staff) The RNG hath decreed that this item was never generated: fire (natural) The RNG hath decreed that this item was never generated: black dragon scale mail ((null)) The RNG hath decreed that this item was never generated: magic missile (steel) The RNG hath decreed that this item was never generated: cloak of luck negation (icky cloak) The RNG hath decreed that this item was never generated: cure burn (fiery) The RNG hath decreed that this item was never generated: silver dagger ((null)) The RNG hath decreed that this item was generated more often: chocolate ((null), freq bonus 6) The RNG hath decreed that this item was generated more often: egoism (enviable, freq bonus 9) The RNG hath decreed that this item was generated more often: implant of redemption (shrewd, freq bonus 15) The RNG hath decreed that this item was generated more often: black sweets ((null), freq bonus 18) The RNG hath decreed that this item was generated more often: Hacker's Food ((null), freq bonus 20) The RNG hath decreed that this item was generated more often: talc (gray, freq bonus 14) The RNG hath decreed that this item was generated more often: gain constitution (opal, freq bonus 7) The RNG hath decreed that this item was generated more often: boots of molasses (thigh boots, freq bonus 9) The RNG hath decreed that this item was generated more often: anhydrite (teal, freq bonus 6) The RNG hath decreed that this item was generated more often: map stone (gray, freq bonus 20) The RNG hath decreed that this item was generated more often: stone of misfiring (gray, freq bonus 11) The RNG hath decreed that this item was generated more often: cloak of cancellation (tone cloak, freq bonus 3) The RNG hath decreed that this item was generated more often: leveling gloves (tar gloves, freq bonus 11) The RNG hath decreed that this item was generated more often: death (long, freq bonus 8) The RNG hath decreed that this item was generated more often: cure numbness (opaque, freq bonus 7) The RNG hath decreed that this item was generated more often: antimatter bullet ((null), freq bonus 8) The RNG hath decreed that this item was generated more often: pancake ((null), freq bonus 47) The RNG hath decreed that this item was generated more often: very heavy ball ((null), freq bonus 7) The RNG hath decreed that this item was generated more often: two-handed trident ((null), freq bonus 20) The RNG hath decreed that this item was generated more often: magical paintbrush ((null), freq bonus 5) The RNG hath decreed that this item class was generated more often: Weapons (freq bonus 17) The RNG hath decreed that this item was always generated cursed: confusion stone (gray) The RNG hath decreed that this item was always generated cursed: diamond (white) The RNG hath decreed that this item was always generated cursed: sickle ((null)) The RNG hath decreed that this item was always generated cursed: otama ((null)) The RNG hath decreed that this item was always generated cursed: helm of storms (padded helmet) The RNG hath decreed that this item was always generated cursed: gridbug conduct boots (chess boots) The RNG hath decreed that this item was always generated cursed: frequentation spawn stone (gray) The RNG hath decreed that this item was always generated cursed: chemistry space axe ((null)) The RNG hath decreed that this item was always generated cursed: amulet of vulnerability (eating) The RNG hath decreed that this item was always generated cursed: object detection (smoky) The RNG hath decreed that this trap was always invisible: footerer trap The RNG hath decreed that this trap was generated more often: undressing trap (freq bonus 5) Trap randomization happened for 1 in 18 traps Trap difficulty was increased by 17 Next attribute increase check would have come at turn 985 Strength training was 0 Dexterity training was 0 Wisdom training was 2 Constitution training was 0 Your sanity was 0 You were sleep resistant You were poison resistant You were immune to sickness You had not decided on your sexuality yet You were prevented from having burnopathy (0) You saw invisible You had infravision You had 1500 points of nutrition remaining You were lucky (1) Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Manwe Sulimo, Mandos and Lorien Your deity was Manwe Sulimo The version you were playing was: Unix SlashEMExtended Version 2.4.2 (60fd9241) - last build Sat Jan 5 08:05:41 2019. You could not have safely prayed (82) You survived You didn't know any spells. Techniques known in the end Name Level Status appraisal 1 R Prepared(0) panic digging 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Discoveries Weapons * elven broadsword (runed broadsword) * dark elven bow (black runed bow) * dark elven arrow (black runed arrow) * orcish dagger (crude dagger) * droven dagger (obsidian dagger) * elven dagger (runed dagger) * dark elven dagger (black runed dagger) * tooth of an algolian suntiger (very sharp tooth) * moon axe (large silver axe) * dwarvish battle-axe (beaked axe) * battle-axe (double-headed axe) * dwarvish mattock (broad pick) * orcish short sword (crude short sword) * dwarvish short sword (broad short sword) * elven short sword (runed short sword) * droven short sword (obsidian short sword) * dark elven short sword (black runed short sword) * vibroblade (gray short sword) * runesword (runic broadsword) * black aestivalis (runed broadsword) * white flower sword (flower-pommeled broadsword) * katana (samurai sword) * droven greatsword (large obsidian sword) * tsurugi (long samurai sword) * basterd sword (huge sword) * scimitar (curved sword) * bent sable (bent sword) * high-elven warsword (runed curved sword) * aklys (thonged club) * metal club (heavy club) * quarterstaff (staff) * silver khakkhara (silver monk's staff) * runed rod (rod) * star rod (rod) * fire hook (beaked staff) * platinum fire hook (beaked staff) * partisan (vulgar polearm) * glaive (single-edged polearm) * spetum (forked polearm) * ranseur (hilted polearm) * bardiche (long poleaxe) * voulge (pole cleaver) * halberd (angled poleaxe) * black halberd (black polearm) * fauchard (pole sickle) * guisarme (pruning hook) * bill-guisarme (hooked polearm) * lucern hammer (pronged polearm) * bec de corbin (beaked polearm) * orcish spear (crude spear) * droven spear (long obsidian spear) * elven spear (runed spear) * dwarvish spear (stout spear) * javelin (throwing spear) * force pike (long gray spear) * droven lance (obsidian lance) * orcish bow (crude bow) * elven bow (runed bow) * yumi (long bow) * droven bow (spider-legged bow) * orcish arrow (crude arrow) * elven arrow (runed arrow) * ya (bamboo arrow) * droven arrow (obsidian arrow) * stick of dynamite (red stick) * droven crossbow (spider-legged crossbow) * droven bolt (obsidian bolt) * shuriken (throwing star) * silver chakram (silver circular blade) Armor * bodyglove (tight black clothes) * plugsuit (tightly fitting suit) * droven plate mail (crested black plate) * gnomish suit (little blue vest) * safeguard suit (orange suit) * nurse uniform (white dress) * commander suit (black men's suit) * camouflaged clothes (camouflage patterned clothes) * shoulder rings (strange rings) * droven chain mail (crested black mail) * orcish chain mail (crude chain mail) * orcish ring mail (crude ring mail) * noble's dress (armored black dress) * consort's suit (loud foppish suit) * force armor stone (gemstone-adorned clothing) * healer uniform (clean white clothes) * jumpsuit (silver clothes) * gentleman's suit (expensive clothes) * gentlewoman's dress (expensive dress) * straitjacket (long-sleeved jacket) * curing uniform (clean white clothes) * Hawaiian shorts (flowery shorts and lei) * robe (cyan robe) * orcish cloak (coarse mantelet) * dwarvish cloak (hooded cloak) * oilskin cloak (slippery cloak) * rubber apron (apron) * kitchen apron (apron) * frilled apron (apron) * dummy wings (wings) * elven leather helm (leather hat) * gnomish helm (little red hat) * orcish helm (iron skull cap) * dwarvish iron helm (hard hat) * droven helm (spider shaped helm) * elven helm (runed helm) * high-elven helm (runed helm) * helmet (winged helmet) * sedge hat (echo helmet) * skullcap (black helmet) * flack helmet (radiant helmet) * crystal helm (crested helmet) * mining helm (wok-shaped helmet) * field helm (frequent helmet) * helm of safeguard (wide metal helm) * war hat (metal disk) * plasteel gloves (white gloves) * leather gloves (grey-shaded gloves) * gauntlets of safeguard (runic gloves) * gauntlets of plugsuit (viva gloves) * commander gloves (light gloves) * field gloves (rayductnay gloves) * elven shield (blue and green shield) * Uruk-hai shield (white-handed shield) * orcish shield (red-eyed shield) * crystal shield (glass shield) * dwarvish roundshield (large round shield) * orcish guard shield (livid worped-moon shield) * plasteel boots (white boots) * low boots (walking shoes) * iron shoes (hard shoes) * gnomish boots (little black boots) * high boots (jackboots) * sneakers (turning shoes) * crystal boots (glass boots) * wedge sandals (heeled sandals) * dancing shoes (soft footwear) * sweet mocassins (womens footwear) * soft sneakers (light footwear) * feminine pumps (female footwear) * leather peep-toes (asian footwear) * hippie heels (red overknees) * combat stilettos (heeled boots) * boots of plugsuit (profiled boots) * field boots (failuncap shoes) * boots of safeguard (platform boots) Scrolls scroll of healing (ABASH EM EXTENDED SOCIAL ANXIETY) scroll of mana (SASH EM EXTENDED OPENING DAY) scroll of phase door (BLIZZARD BUGFIX IS AN OXYMORON) scroll of standard id (DIV HALF BY ADD MORAL AND ATTACK BY MENTAL) scroll of cure (QUIETOS HOMINES SUMUS ET EGO VOS AMICOS) * scroll of extra healing (THE ENEMY RUN AWAY BY BELLOW) * scroll of greater mana restoration (ACHAT SHTAYIM SHALOSH) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Dungeon overview The Dungeons of Doom: Level 1: <- You are here Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills general combat [Basic] (max Master) (20 of 160) shield [Basic] (max Master) (20 of 160) body armor [Basic] (max Master) (20 of 160) polymorphing [Unskilled] (max Expert) (0 of 20) devices [Unskilled] (max Expert) (0 of 20) searching [Unskilled] (max Expert) (0 of 20) spirituality [Unskilled] (max Expert) (0 of 20) missile weapons [Unskilled] (max Expert) (0 of 20) techniques [Unskilled] (max Expert) (0 of 20) sexy flats [Unskilled] (max Expert) (0 of 20) form I (Shii-Cho) [Unskilled] (max Expert) (0 of 20) form II (Makashi) [Unskilled] (max Expert) (0 of 20) form IV (Ataru) [Unskilled] (max Expert) (0 of 20) form VI (Niman) [Unskilled] (max Expert) (0 of 20) martial arts [Basic] (max Grand Master) (20 of 160) two-weapon combat [Unskilled] (max Expert) (0 of 20) riding [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Unskilled] (max Expert) (0 of 20) knife [Unskilled] (max Expert) (0 of 20) axe [Unskilled] (max Expert) (0 of 20) pick-axe [Unskilled] (max Expert) (0 of 20) short sword [Basic] (max Master) (20 of 160) broadsword [Basic] (max Expert) (20 of 160) long sword [Unskilled] (max Expert) (0 of 20) two-handed sword [Unskilled] (max Expert) (0 of 20) scimitar [Unskilled] (max Expert) (0 of 20) saber [Unskilled] (max Expert) (0 of 20) club [Unskilled] (max Expert) (0 of 20) paddle [Unskilled] (max Expert) (0 of 20) mace [Unskilled] (max Expert) (0 of 20) morning star [Unskilled] (max Expert) (0 of 20) flail [Unskilled] (max Expert) (0 of 20) hammer [Unskilled] (max Expert) (0 of 20) quarterstaff [Unskilled] (max Expert) (0 of 20) polearms [Unskilled] (max Expert) (0 of 20) spear [Unskilled] (max Expert) (0 of 20) javelin [Unskilled] (max Expert) (0 of 20) trident [Unskilled] (max Expert) (0 of 20) lance [Unskilled] (max Expert) (0 of 20) bow [Basic] (max Master) (20 of 160) sling [Unskilled] (max Expert) (0 of 20) firearms [Unskilled] (max Expert) (0 of 20) crossbow [Unskilled] (max Expert) (0 of 20) dart [Unskilled] (max Expert) (0 of 20) shuriken [Unskilled] (max Expert) (0 of 20) boomerang [Unskilled] (max Expert) (0 of 20) whip [Unskilled] (max Expert) (0 of 20) unicorn horn [Unskilled] (max Expert) (0 of 20) lightsaber [Unskilled] (max Expert) (0 of 20) Spellcasting Skills attack spells [Basic] (max Master) (20 of 160) healing spells [Unskilled] (max Expert) (0 of 20) divination spells [Unskilled] (max Expert) (0 of 20) enchantment spells [Unskilled] (max Expert) (0 of 20) protection spells [Unskilled] (max Expert) (0 of 20) body spells [Unskilled] (max Expert) (0 of 20) occult spells [Basic] (max Wizard) (20 of 160) elemental spells [Unskilled] (max Expert) (0 of 20) chaos spells [Basic] (max Master) (20 of 160) matter spells [Unskilled] (max Expert) (0 of 20) Goodbye Leeroy the Thalmor... Youescaped from the dungeon with 0 points, Since you escaped early, the score list will not be checked.