Leeroy, lawful male redguardian Thalmor ----------- +.........| |.........| ..........| |......@@.. -+-----+- - [Leeroy the Concordate Agent] St10 Dx8 Co9 In7 Wi9 Ch6 ThaRedMalLaw Dlvl:1 $0 HP25(25) Pw10(10) AC6 Exp1 T1 Latest messages Use hybrid races? [yn] (n) Hello Leeroy, welcome to SlashEMExtended! You are a lawful male redguardian Thalmor. You are playing SLASH'EM Extended on a public server. For game discussion, bug reports etc. join the #em.slashem.me IRC channel on Freenode. You should absolutely do that, unless you want to figure out this complex game on your own. Amy and other players will be glad to give you advice! Message of the day: You can now give an alias name to new characters if you set the askforalias option! This can be done by adding OPTIONS=askforalias to your configuration file. You are lucky! Full moon tonight. Beware, there will be no return! Still climb? [yn] (n) Final attributes You were fervently aligned Your alignment was 10 Your max alignment was 10 You carried 0 sins You could not have this property at all: half spell damage You could not have this property extrinsically: technicality You could not have this property intrinsically: improved vision Potion identification only worked 3 times out of 10 Ring identification only worked 4 times out of 5 Amulet identification only worked 15 times out of 20 Implant identification only worked 1 times out of 67 Wand identification only worked 3 times out of 4 Armor identification only worked 15 times out of 18 Spellbook identification only worked 2 times out of 27 Tool identification only worked 5 times out of 9 Monsters only dropped their musable items with 86% chance Scroll drop chance was reduced to 87% Musable item generation frequency had a negative bias of 15% Amulet drop chance was reduced to 63% Armor drop chance was reduced to 49% Tool drop chance was reduced to 97% Food drop chance was reduced to 95% The following skill could not be trained at all: healing spells The following skill was trained at half the usual rate: elemental spells The following skill was trained at one fifth the usual rate: enchantment spells The following skill was limited to basic proficiency: form V (Djem So) The following skill was limited to skilled proficiency: implants The following skill was limited to expert proficiency: quarterstaff The following skill became untrainable if you tried to train it too early: searching (turn 131) The following skill became untrainable if you tried to train it too early: petkeeping (turn 180) The following skill became untrainable after a while: missile weapons (turn 49960) The following skill couldn't be trained before a certain turn number is reached: javelin (turn 39525) Number of artifacts generated was 0 Number of fake artifacts generated was 2 Monster spawn increase started at turn 48946 Monster spawn increase reached its maximum at turn 265366 In this game, Eevee's evolution was vaporeon Your limit for ascension was at turn 798250 The monster class that cannot be genocided was sea monster The monster class that was spawned more often: eye or sphere (freq bonus 6) The monster species that spawned more often: lithely allegement (freq bonus 28) The monster species that spawned more often: bleed inundate (freq bonus 120) The monster species that spawned more often: amnesia monster (freq bonus 14) The monster species that spawned more often: swooper drossiest (freq bonus 162) The monster species that spawned more often: delicacy auditorial ecology (freq bonus 32) The monster species that spawned more often: burner turret (freq bonus 32) The monster species that spawned more often: thick beauty (freq bonus 18) The monster species that spawned more often: abbot seaside (freq bonus 21) The monster species that spawned more often: female girl (freq bonus 48) The monster species that spawned more often: trout (freq bonus 60) The monster species that spawned more often: poison elemental (freq bonus 40) The monster species that spawned more often: repeller gosling (freq bonus 16) The monster species that spawned more often: giant ebony frog (freq bonus 16) The monster species that spawned more often: grantable scourer (freq bonus 27) The monster species that spawned more often: ruthless orc (freq bonus 42) The monster species that spawned more often: denotive druidic (freq bonus 10) The monster species that spawned more often: Succubus Kaptain (freq bonus 14) The monster species that spawned more often: also matte (freq bonus 32) The monster species that spawned more often: redshirt (freq bonus 27) The monster species that spawned more often: foredo abbotship (freq bonus 42) The monster trait that was more common: monsters that are uncommon by a factor 7 (freq bonus 4) The monster species that never randomly spawned: pendant subconsciously cancelled The monster species that never randomly spawned: blue thunderlord The monster species that never randomly spawned: migest troll The monster species that never randomly spawned: vodka drinker The monster species that never randomly spawned: hand druj The monster species that never randomly spawned: crunchy growth The monster species that never randomly spawned: knighting mine engender The monster species that never randomly spawned: adz annual The monster species that never randomly spawned: sst light The monster species that never randomly spawned: Almuth The monster class that always generated with extra speed: grue The RNG hath decreed that this item was never generated: baeaeaep spy helmet (failuncap helmet) The RNG hath decreed that this item was never generated: remove curse (wrinkled) The RNG hath decreed that this item was never generated: conglomerate pick ((null)) The RNG hath decreed that this item was never generated: mallet ((null)) The RNG hath decreed that this item was never generated: light (VERR YED HORRE) The RNG hath decreed that this item was never generated: droven dagger (obsidian dagger) The RNG hath decreed that this item was never generated: freeze sphere (hardcover) The RNG hath decreed that this item was never generated: beautiful shirt ((null)) The RNG hath decreed that this item was never generated: charging (stellar) The RNG hath decreed that this item was never generated: data chip ((null)) The RNG hath decreed that this item was generated more often: paper arrow ((null), freq bonus 11) The RNG hath decreed that this item was generated more often: light (cloth, freq bonus 6) The RNG hath decreed that this item was generated more often: rifle ((null), freq bonus 39) The RNG hath decreed that this item was generated more often: unstable stethoscope ((null), freq bonus 145) The RNG hath decreed that this item was generated more often: heavy hammer ((null), freq bonus 3) The RNG hath decreed that this item was generated more often: amulet of map amnesia (forgettable, freq bonus 16) The RNG hath decreed that this item was generated more often: eater stone (gray, freq bonus 16) The RNG hath decreed that this item was generated more often: rain cloud (magnificent, freq bonus 7) The RNG hath decreed that this item was generated more often: wing yellow stone (gray, freq bonus 7) The RNG hath decreed that this item was generated more often: implant of quickening (eburine, freq bonus 12) The RNG hath decreed that this item was generated more often: assault rifle ((null), freq bonus 2) The RNG hath decreed that this item was generated more often: trap creation stone (gray, freq bonus 14) The RNG hath decreed that this item was generated more often: fluorite (violet, freq bonus 8) The RNG hath decreed that this item was generated more often: dragon spear ((null), freq bonus 16) The RNG hath decreed that this item was generated more often: amnesia (sparkling, freq bonus 10) The RNG hath decreed that this item was generated more often: general candle (candle, freq bonus 18) The RNG hath decreed that this item was generated more often: implant of elusion (dense, freq bonus 7) The RNG hath decreed that this item was generated more often: implant of osmosis (stellar, freq bonus 8) The RNG hath decreed that this item was generated more often: ward (UNPLAYABLE BINDER ROLE, freq bonus 4) The RNG hath decreed that this item was generated more often: dummy wings (wings, freq bonus 12) The RNG hath decreed that this item class was generated more often: Spellbooks (freq bonus 99) The RNG hath decreed that this item was always generated cursed: monster detection (bubbly) The RNG hath decreed that this item was always generated cursed: jagged star ((null)) The RNG hath decreed that this item was always generated cursed: measurer ((null)) The RNG hath decreed that this item was always generated cursed: hunting rifle ((null)) The RNG hath decreed that this item was always generated cursed: rot thirteen stone (gray) The RNG hath decreed that this item was always generated cursed: long pointy heels (worn-out sneakers) The RNG hath decreed that this item was always generated cursed: dart ((null)) The RNG hath decreed that this item was always generated cursed: confusion resistance (signet) The RNG hath decreed that this item was always generated cursed: sound effect helmet (musical helmet) The RNG hath decreed that this item was always generated cursed: cloak of prescience (enduring cloak) The RNG hath decreed that this trap was always invisible: lag trap The RNG hath decreed that this trap was generated more often: platinum spell trap (freq bonus 11) Trap randomization happened for 1 in 165 traps Next attribute increase check would have come at turn 1086 Strength training was 0 Dexterity training was 0 Wisdom training was 0 Constitution training was 0 Your sanity was 0 You were sleep resistant You were poison resistant You were immune to sickness You had not decided on your sexuality yet You were prevented from having half spell damage (0) You saw invisible You had infravision You had 1500 points of nutrition remaining You regenerated mana You were lucky (1) Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Manwe Sulimo, Mandos and Lorien Your deity was Manwe Sulimo The version you were playing was: Unix SlashEMExtended Version 2.4.2 (60fd9241) - last build Sat Jan 5 08:05:41 2019. You could not have safely prayed (61) You survived You didn't know any spells. Techniques known in the end Name Level Status appraisal 1 R Prepared(0) panic digging 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Discoveries Weapons * elven broadsword (runed broadsword) * dark elven bow (black runed bow) * dark elven arrow (black runed arrow) * orcish dagger (crude dagger) * droven dagger (obsidian dagger) * elven dagger (runed dagger) * dark elven dagger (black runed dagger) * tooth of an algolian suntiger (very sharp tooth) * moon axe (large silver axe) * dwarvish battle-axe (beaked axe) * battle-axe (double-headed axe) * dwarvish mattock (broad pick) * orcish short sword (crude short sword) * dwarvish short sword (broad short sword) * elven short sword (runed short sword) * droven short sword (obsidian short sword) * dark elven short sword (black runed short sword) * vibroblade (gray short sword) * runesword (runic broadsword) * black aestivalis (runed broadsword) * white flower sword (flower-pommeled broadsword) * katana (samurai sword) * droven greatsword (large obsidian sword) * tsurugi (long samurai sword) * basterd sword (huge sword) * scimitar (curved sword) * bent sable (bent sword) * high-elven warsword (runed curved sword) * aklys (thonged club) * metal club (heavy club) * quarterstaff (staff) * silver khakkhara (silver monk's staff) * runed rod (rod) * star rod (rod) * fire hook (beaked staff) * platinum fire hook (beaked staff) * partisan (vulgar polearm) * glaive (single-edged polearm) * spetum (forked polearm) * ranseur (hilted polearm) * bardiche (long poleaxe) * voulge (pole cleaver) * halberd (angled poleaxe) * black halberd (black polearm) * fauchard (pole sickle) * guisarme (pruning hook) * bill-guisarme (hooked polearm) * lucern hammer (pronged polearm) * bec de corbin (beaked polearm) * orcish spear (crude spear) * droven spear (long obsidian spear) * elven spear (runed spear) * dwarvish spear (stout spear) * javelin (throwing spear) * force pike (long gray spear) * droven lance (obsidian lance) * orcish bow (crude bow) * elven bow (runed bow) * yumi (long bow) * droven bow (spider-legged bow) * orcish arrow (crude arrow) * elven arrow (runed arrow) * ya (bamboo arrow) * droven arrow (obsidian arrow) * stick of dynamite (red stick) * droven crossbow (spider-legged crossbow) * droven bolt (obsidian bolt) * shuriken (throwing star) * silver chakram (silver circular blade) Armor * bodyglove (tight black clothes) * plugsuit (tightly fitting suit) * droven plate mail (crested black plate) * gnomish suit (little blue vest) * safeguard suit (orange suit) * nurse uniform (white dress) * commander suit (black men's suit) * camouflaged clothes (camouflage patterned clothes) * shoulder rings (strange rings) * droven chain mail (crested black mail) * orcish chain mail (crude chain mail) * orcish ring mail (crude ring mail) * noble's dress (armored black dress) * consort's suit (loud foppish suit) * force armor stone (gemstone-adorned clothing) * healer uniform (clean white clothes) * jumpsuit (silver clothes) * gentleman's suit (expensive clothes) * gentlewoman's dress (expensive dress) * straitjacket (long-sleeved jacket) * curing uniform (clean white clothes) * Hawaiian shorts (flowery shorts and lei) * robe (orange robe) * orcish cloak (coarse mantelet) * dwarvish cloak (hooded cloak) * oilskin cloak (slippery cloak) * rubber apron (apron) * kitchen apron (apron) * frilled apron (apron) * dummy wings (wings) * elven leather helm (leather hat) * gnomish helm (little red hat) * orcish helm (iron skull cap) * dwarvish iron helm (hard hat) * droven helm (spider shaped helm) * elven helm (runed helm) * high-elven helm (runed helm) * helmet (guzzle helmet) * sedge hat (sages helmet) * skullcap (speechpipe helmet) * flack helmet (less helmet) * crystal helm (spired helmet) * mining helm (viking helmet) * field helm (cold-blooded helmet) * helm of safeguard (water-pipe helmet) * war hat (brick helmet) * plasteel gloves (white gloves) * leather gloves (racer gloves) * gauntlets of safeguard (parked gloves) * gauntlets of plugsuit (slippery gloves) * commander gloves (fighting gloves) * field gloves (awesome gloves) * elven shield (blue and green shield) * Uruk-hai shield (white-handed shield) * orcish shield (red-eyed shield) * crystal shield (glass shield) * dwarvish roundshield (large round shield) * orcish guard shield (livid worped-moon shield) * plasteel boots (white boots) * low boots (walking shoes) * iron shoes (hard shoes) * gnomish boots (little black boots) * high boots (jackboots) * sneakers (turning shoes) * crystal boots (glass boots) * wedge sandals (heeled sandals) * dancing shoes (soft footwear) * sweet mocassins (womens footwear) * soft sneakers (light footwear) * feminine pumps (female footwear) * leather peep-toes (asian footwear) * hippie heels (red overknees) * combat stilettos (heeled boots) * boots of plugsuit (riding boots) * field boots (rainbow boots) * boots of safeguard (hugging boots) Scrolls scroll of healing (BEARD BURGER MASTER) scroll of mana (SYMANTEC KILLS RANSOM ISDA) scroll of phase door (VO FACIAM) scroll of standard id (SMUTT RIOT ZINEFAG) scroll of cure (ABSOLUTELY 0 CHANCE) * scroll of extra healing (ITS NEITHER YANNY NOR LAUREL ITS COVFEFE) * scroll of greater mana restoration (IAO ASTO IOPHE) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Dungeon overview The Dungeons of Doom: Level 1: <- You are here Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills general combat [Basic] (max Master) (20 of 160) shield [Basic] (max Master) (20 of 160) body armor [Basic] (max Master) (20 of 160) polymorphing [Unskilled] (max Expert) (0 of 20) devices [Unskilled] (max Expert) (0 of 20) searching [Unskilled] (max Expert) (0 of 20) spirituality [Unskilled] (max Expert) (0 of 20) missile weapons [Unskilled] (max Expert) (0 of 20) techniques [Unskilled] (max Expert) (0 of 20) sexy flats [Unskilled] (max Expert) (0 of 20) form I (Shii-Cho) [Unskilled] (max Expert) (0 of 20) form II (Makashi) [Unskilled] (max Expert) (0 of 20) form IV (Ataru) [Unskilled] (max Expert) (0 of 20) form VI (Niman) [Unskilled] (max Expert) (0 of 20) martial arts [Basic] (max Grand Master) (20 of 160) two-weapon combat [Unskilled] (max Expert) (0 of 20) riding [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Unskilled] (max Expert) (0 of 20) knife [Unskilled] (max Expert) (0 of 20) axe [Unskilled] (max Expert) (0 of 20) pick-axe [Unskilled] (max Expert) (0 of 20) short sword [Basic] (max Master) (20 of 160) broadsword [Basic] (max Expert) (20 of 160) long sword [Unskilled] (max Expert) (0 of 20) two-handed sword [Unskilled] (max Expert) (0 of 20) scimitar [Unskilled] (max Expert) (0 of 20) saber [Unskilled] (max Expert) (0 of 20) club [Unskilled] (max Expert) (0 of 20) paddle [Unskilled] (max Expert) (0 of 20) mace [Unskilled] (max Expert) (0 of 20) morning star [Unskilled] (max Expert) (0 of 20) flail [Unskilled] (max Expert) (0 of 20) hammer [Unskilled] (max Expert) (0 of 20) quarterstaff [Unskilled] (max Expert) (0 of 20) polearms [Unskilled] (max Expert) (0 of 20) spear [Unskilled] (max Expert) (0 of 20) javelin [Unskilled] (max Expert) (0 of 20) trident [Unskilled] (max Expert) (0 of 20) lance [Unskilled] (max Expert) (0 of 20) bow [Basic] (max Master) (20 of 160) sling [Unskilled] (max Expert) (0 of 20) firearms [Unskilled] (max Expert) (0 of 20) crossbow [Unskilled] (max Expert) (0 of 20) dart [Unskilled] (max Expert) (0 of 20) shuriken [Unskilled] (max Expert) (0 of 20) boomerang [Unskilled] (max Expert) (0 of 20) whip [Unskilled] (max Expert) (0 of 20) unicorn horn [Unskilled] (max Expert) (0 of 20) lightsaber [Unskilled] (max Expert) (0 of 20) Spellcasting Skills attack spells [Basic] (max Master) (20 of 160) healing spells [Unskilled] (max Expert) (0 of 20) divination spells [Unskilled] (max Expert) (0 of 20) enchantment spells [Unskilled] (max Expert) (0 of 20) protection spells [Unskilled] (max Expert) (0 of 20) body spells [Unskilled] (max Expert) (0 of 20) occult spells [Basic] (max Wizard) (20 of 160) elemental spells [Unskilled] (max Expert) (0 of 20) chaos spells [Basic] (max Master) (20 of 160) matter spells [Unskilled] (max Expert) (0 of 20) Goodbye Leeroy the Thalmor... Youescaped from the dungeon with 0 points, Since you escaped early, the score list will not be checked.