Leeroy, lawful male redguardian Thalmor --------- |@......| ..@...... |.......| --------- [Leeroy the Concordate Agent] St10 Dx7 Co13 In8 Wi11 Ch12 ThaRedMalLaw Dlvl:1 $0 HP25(25) Pw10(10) AC5 Exp1 T1 Latest messages Use hybrid races? [yn] (n) Hello Leeroy, welcome to SlashEMExtended! You are a lawful male redguardian Thalmor. You are playing SLASH'EM Extended on a public server. For game discussion, bug reports etc. join the #em.slashem.me IRC channel on Freenode. You should absolutely do that, unless you want to figure out this complex game on your own. Amy and other players will be glad to give you advice! Message of the day: You can now give an alias name to new characters if you set the askforalias option! This can be done by adding OPTIONS=askforalias to your configuration file. You are lucky! Full moon tonight. Beware, there will be no return! Still climb? [yn] (n) Final attributes You were fervently aligned Your alignment was 10 Your max alignment was 10 You carried 0 sins You could not have this property at all: clairvoyance You could not have this property extrinsically: quad attacks You could not have this property intrinsically: searching Scroll identification only worked 100 times out of 173 Potion identification only worked 3 times out of 10 Implant identification only worked 1 times out of 39 Wand identification only worked 3 times out of 10 Armor identification only worked 15 times out of 27 Spellbook identification only worked 2 times out of 3 Gem identification only worked 100 times out of 107 Tool identification only worked 5 times out of 8 Monsters only dropped their musable items with 93% chance Scroll drop chance was reduced to 77% Ring drop chance was reduced to 82% Wand drop chance was reduced to 84% Amulet drop chance was reduced to 48% Potion drop chance was reduced to 93% Weapon drop chance was reduced to 68% Tool drop chance was reduced to 87% Monster death drops spawned with only 97% chance The following skill could not be trained at all: hammer The following skill was trained at half the usual rate: attack spells The following skill was trained at one fifth the usual rate: two-handed sword The following skill was limited to basic proficiency: polymorphing The following skill was limited to skilled proficiency: lance The following skill was limited to expert proficiency: lightsaber The following skill became untrainable if you tried to train it too early: body spells (turn 8) The following skill became untrainable if you tried to train it too early: sling (turn 4818) The following skill became untrainable after a while: dart (turn 50488) The following skill couldn't be trained before a certain turn number is reached: missile weapons (turn 14700) Sticky curses were more common by 33% Number of artifacts generated was 0 Number of fake artifacts generated was 1 Monster spawn increase started at turn 53426 Monster spawn increase reached its maximum at turn 204206 In this game, Eevee's evolution was vaporeon Your limit for ascension was at turn 258656 The monster class that cannot be genocided was grue The monster class that was spawned more often: gnome (freq bonus 4) The monster species that spawned more often: recommencement boarded (freq bonus 18) The monster species that spawned more often: vip viper (freq bonus 33) The monster species that spawned more often: crystal spore (freq bonus 36) The monster species that spawned more often: venom colony lichen (freq bonus 60) The monster species that spawned more often: swirgit (freq bonus 30) The monster species that spawned more often: omega metroid (freq bonus 32) The monster species that spawned more often: gnoll basher (freq bonus 15) The monster species that spawned more often: sparkling patch (freq bonus 14) The monster species that spawned more often: misthewer (freq bonus 24) The monster species that spawned more often: uniquest curtailment (freq bonus 8) The monster species that spawned more often: footpad (freq bonus 15) The monster species that spawned more often: Purpson (freq bonus 24) The monster species that spawned more often: telemindflayer (freq bonus 10) The monster species that spawned more often: retainer wasp (freq bonus 5) The monster species that spawned more often: irresistible thick lady (freq bonus 12) The monster species that spawned more often: bronze dragon worm (freq bonus 10) The monster species that spawned more often: aztec gang member (freq bonus 16) The monster species that spawned more often: great blue wyrm (freq bonus 48) The monster species that spawned more often: beechen dehydrated (freq bonus 12) The monster species that spawned more often: Xinvirae (freq bonus 18) The monster trait that was more common: monsters whose attacks make you vomit (freq bonus 2) The monster trait that was more common: monsters whose attacks turn you to stone (freq bonus 3) The monster trait that was more common: monsters whose attacks cause bad effects (freq bonus 6) The monster trait that was more common: monsters whose attacks cause fire, cold, shock and drain life damage (freq bonus 2) The monster trait that was more common: monsters that want the Bell of Opening (freq bonus 2) The monster trait that was more common: monsters with djinni dialogue (freq bonus 4) The monster trait that was more common: monsters whose attacks confuse you (freq bonus 4) The monster species that never randomly spawned: glare warp fungus The monster species that never randomly spawned: mist cloud The monster species that never randomly spawned: furry yeti The monster species that never randomly spawned: straw golem The monster species that never randomly spawned: gravity warp fungus The monster species that never randomly spawned: desert mold The monster species that never randomly spawned: demon sprite The monster species that never randomly spawned: The Norsa The monster species that never randomly spawned: corpse mage The monster species that never randomly spawned: brown mold warrior The RNG hath decreed that this item was never generated: magical paintbrush ((null)) The RNG hath decreed that this item was never generated: implant of combat (echoing) The RNG hath decreed that this item was never generated: slow digestion (steel) The RNG hath decreed that this item was never generated: bag of tricks (bag) The RNG hath decreed that this item was never generated: silver shield ((null)) The RNG hath decreed that this item was never generated: acidshield (acidic) The RNG hath decreed that this item was never generated: banishing fear (fearsome) The RNG hath decreed that this item was never generated: greater mana restoration (DIT DEDIDET DAET) The RNG hath decreed that this item was never generated: pet AI stone (gray) The RNG hath decreed that this item was never generated: implant of replenishing (hibernal) The RNG hath decreed that this item was generated more often: non-seeing stone (gray, freq bonus 6) The RNG hath decreed that this item was generated more often: nothing (oak, freq bonus 55) The RNG hath decreed that this item was generated more often: longing stone (gray, freq bonus 14) The RNG hath decreed that this item was generated more often: bota mochi ((null), freq bonus 9) The RNG hath decreed that this item was generated more often: menu nose gloves (moth-bitten gloves, freq bonus 8) The RNG hath decreed that this item was generated more often: checker boots (fetish heels, freq bonus 17) The RNG hath decreed that this item was generated more often: platinum spell boots (ballet heels, freq bonus 7) The RNG hath decreed that this item was generated more often: obsidian (black, freq bonus 6) The RNG hath decreed that this item was generated more often: youkan ((null), freq bonus 8) The RNG hath decreed that this item was generated more often: brown spell stone (gray, freq bonus 6) The RNG hath decreed that this item was generated more often: elven spear (runed spear, freq bonus 10) The RNG hath decreed that this item was generated more often: frequentation spawn stone (gray, freq bonus 30) The RNG hath decreed that this item was generated more often: mommy stone (gray, freq bonus 8) The RNG hath decreed that this item was generated more often: brown shit cloak (rifling power cloak, freq bonus 10) The RNG hath decreed that this item was generated more often: rain pipe ((null), freq bonus 6) The RNG hath decreed that this item was generated more often: armor specialization (YOU HAVE TO TAKE A CRAP AND THERE IS NO TOILET NEARBY, freq bonus 8) The RNG hath decreed that this item was generated more often: fire bolt (flaming, freq bonus 11) The RNG hath decreed that this item was generated more often: searching (miracle, freq bonus 5) The RNG hath decreed that this item was generated more often: cloak of matador (gaberdine, freq bonus 7) The RNG hath decreed that this item was generated more often: bullshit (YOU STEPPED INTO A HEAP OF SHIT, freq bonus 10) The RNG hath decreed that this item class was generated more often: Weapons (freq bonus 32) The RNG hath decreed that this item was always generated cursed: conflict (monospace) The RNG hath decreed that this item was always generated cursed: fallout helmet (post-nuclear helmet) The RNG hath decreed that this item was always generated cursed: acquirement (important) The RNG hath decreed that this item was always generated cursed: oliharcon splint mail ((null)) The RNG hath decreed that this item was always generated cursed: crystal plate mail ((null)) The RNG hath decreed that this item was always generated cursed: healing (purple-red) The RNG hath decreed that this item was always generated cursed: soiltype stone (gray) The RNG hath decreed that this item was always generated cursed: dart ((null)) The RNG hath decreed that this item was always generated cursed: cloak of premature death (evil cloak) The RNG hath decreed that this item was always generated cursed: bamboo mail ((null)) The RNG hath decreed that this trap was always invisible: status trap The RNG hath decreed that this trap was generated more often: falling loadstone trap (freq bonus 3) Trap randomization happened for 1 in 315 traps Next attribute increase check would have come at turn 119 Strength training was 0 Dexterity training was 0 Wisdom training was 0 Constitution training was 0 Your sanity was 0 You were sleep resistant You were poison resistant You were immune to sickness You had not decided on your sexuality yet You were prevented from having clairvoyance (0) You were prevented from having quad attacks (0) You saw invisible You had infravision You had 1500 points of nutrition remaining You regenerated mana You were lucky (1) Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Manwe Sulimo, Mandos and Lorien Your deity was Manwe Sulimo The version you were playing was: Unix SlashEMExtended Version 2.4.2 (60fd9241) - last build Sat Jan 5 08:05:41 2019. You could not have safely prayed (849) You survived You didn't know any spells. Techniques known in the end Name Level Status appraisal 1 R Prepared(0) panic digging 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Discoveries Weapons * elven broadsword (runed broadsword) * dark elven bow (black runed bow) * dark elven arrow (black runed arrow) * orcish dagger (crude dagger) * droven dagger (obsidian dagger) * elven dagger (runed dagger) * dark elven dagger (black runed dagger) * tooth of an algolian suntiger (very sharp tooth) * moon axe (large silver axe) * dwarvish battle-axe (beaked axe) * battle-axe (double-headed axe) * dwarvish mattock (broad pick) * orcish short sword (crude short sword) * dwarvish short sword (broad short sword) * elven short sword (runed short sword) * droven short sword (obsidian short sword) * dark elven short sword (black runed short sword) * vibroblade (gray short sword) * runesword (runic broadsword) * black aestivalis (runed broadsword) * white flower sword (flower-pommeled broadsword) * katana (samurai sword) * droven greatsword (large obsidian sword) * tsurugi (long samurai sword) * basterd sword (huge sword) * scimitar (curved sword) * bent sable (bent sword) * high-elven warsword (runed curved sword) * aklys (thonged club) * metal club (heavy club) * quarterstaff (staff) * silver khakkhara (silver monk's staff) * runed rod (rod) * star rod (rod) * fire hook (beaked staff) * platinum fire hook (beaked staff) * partisan (vulgar polearm) * glaive (single-edged polearm) * spetum (forked polearm) * ranseur (hilted polearm) * bardiche (long poleaxe) * voulge (pole cleaver) * halberd (angled poleaxe) * black halberd (black polearm) * fauchard (pole sickle) * guisarme (pruning hook) * bill-guisarme (hooked polearm) * lucern hammer (pronged polearm) * bec de corbin (beaked polearm) * orcish spear (crude spear) * droven spear (long obsidian spear) * elven spear (runed spear) * dwarvish spear (stout spear) * javelin (throwing spear) * force pike (long gray spear) * droven lance (obsidian lance) * orcish bow (crude bow) * elven bow (runed bow) * yumi (long bow) * droven bow (spider-legged bow) * orcish arrow (crude arrow) * elven arrow (runed arrow) * ya (bamboo arrow) * droven arrow (obsidian arrow) * stick of dynamite (red stick) * droven crossbow (spider-legged crossbow) * droven bolt (obsidian bolt) * shuriken (throwing star) * silver chakram (silver circular blade) Armor * bodyglove (tight black clothes) * plugsuit (tightly fitting suit) * droven plate mail (crested black plate) * gnomish suit (little blue vest) * safeguard suit (orange suit) * nurse uniform (white dress) * commander suit (black men's suit) * camouflaged clothes (camouflage patterned clothes) * shoulder rings (strange rings) * droven chain mail (crested black mail) * orcish chain mail (crude chain mail) * orcish ring mail (crude ring mail) * noble's dress (armored black dress) * consort's suit (loud foppish suit) * force armor stone (gemstone-adorned clothing) * healer uniform (clean white clothes) * jumpsuit (silver clothes) * gentleman's suit (expensive clothes) * gentlewoman's dress (expensive dress) * straitjacket (long-sleeved jacket) * curing uniform (clean white clothes) * Hawaiian shorts (flowery shorts and lei) * robe (gray robe) * orcish cloak (coarse mantelet) * dwarvish cloak (hooded cloak) * oilskin cloak (slippery cloak) * rubber apron (apron) * kitchen apron (apron) * frilled apron (apron) * dummy wings (wings) * elven leather helm (leather hat) * gnomish helm (little red hat) * orcish helm (iron skull cap) * dwarvish iron helm (hard hat) * droven helm (spider shaped helm) * elven helm (runed helm) * high-elven helm (runed helm) * helmet (rotating helmet) * sedge hat (spinning helmet) * skullcap (hacker helmet) * flack helmet (grunter helmet) * crystal helm (internet helmet) * mining helm (visored helmet) * field helm (wok-shaped helmet) * helm of safeguard (water-pipe helmet) * war hat (radiant helmet) * plasteel gloves (white gloves) * leather gloves (flower gloves) * gauntlets of safeguard (viva gloves) * gauntlets of plugsuit (graffiti gloves) * commander gloves (slaying gloves) * field gloves (awesome gloves) * elven shield (blue and green shield) * Uruk-hai shield (white-handed shield) * orcish shield (red-eyed shield) * crystal shield (glass shield) * dwarvish roundshield (large round shield) * orcish guard shield (livid worped-moon shield) * plasteel boots (white boots) * low boots (walking shoes) * iron shoes (hard shoes) * gnomish boots (little black boots) * high boots (jackboots) * sneakers (turning shoes) * crystal boots (glass boots) * wedge sandals (heeled sandals) * dancing shoes (soft footwear) * sweet mocassins (womens footwear) * soft sneakers (light footwear) * feminine pumps (female footwear) * leather peep-toes (asian footwear) * hippie heels (red overknees) * combat stilettos (heeled boots) * boots of plugsuit (radiant heels) * field boots (pink sneakers) * boots of safeguard (tightly fitting boots) Scrolls scroll of healing (JE VEUX ETRE JETE DANS LES NOIX) scroll of mana (JUBILEX IS MY BEST FRIEND) scroll of phase door (METOO IS THE GERMAN WORD OF THE YEAR 2017 LOL) scroll of standard id (ZRUTYHACK) scroll of cure (THREATS APART TO EXCHANGE AND LOW ATTACK MORAL) * scroll of extra healing (SUPERCOMPLEX LICHENORC) * scroll of greater mana restoration (FIRST ATTACK LOSED SO IS LATER) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Dungeon overview The Dungeons of Doom: Level 1: <- You are here Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills general combat [Basic] (max Master) (20 of 160) shield [Basic] (max Master) (20 of 160) body armor [Basic] (max Master) (20 of 160) polymorphing [Unskilled] (max Expert) (0 of 20) devices [Unskilled] (max Expert) (0 of 20) searching [Unskilled] (max Expert) (0 of 20) spirituality [Unskilled] (max Expert) (0 of 20) missile weapons [Unskilled] (max Expert) (0 of 20) techniques [Unskilled] (max Expert) (0 of 20) sexy flats [Unskilled] (max Expert) (0 of 20) form I (Shii-Cho) [Unskilled] (max Expert) (0 of 20) form II (Makashi) [Unskilled] (max Expert) (0 of 20) form IV (Ataru) [Unskilled] (max Expert) (0 of 20) form VI (Niman) [Unskilled] (max Expert) (0 of 20) martial arts [Basic] (max Grand Master) (20 of 160) two-weapon combat [Unskilled] (max Expert) (0 of 20) riding [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Unskilled] (max Expert) (0 of 20) knife [Unskilled] (max Expert) (0 of 20) axe [Unskilled] (max Expert) (0 of 20) pick-axe [Unskilled] (max Expert) (0 of 20) short sword [Basic] (max Master) (20 of 160) broadsword [Basic] (max Expert) (20 of 160) long sword [Unskilled] (max Expert) (0 of 20) two-handed sword [Unskilled] (max Expert) (0 of 20) scimitar [Unskilled] (max Expert) (0 of 20) saber [Unskilled] (max Expert) (0 of 20) club [Unskilled] (max Expert) (0 of 20) paddle [Unskilled] (max Expert) (0 of 20) mace [Unskilled] (max Expert) (0 of 20) morning star [Unskilled] (max Expert) (0 of 20) flail [Unskilled] (max Expert) (0 of 20) hammer [Unskilled] (max Expert) (0 of 20) quarterstaff [Unskilled] (max Expert) (0 of 20) polearms [Unskilled] (max Expert) (0 of 20) spear [Unskilled] (max Expert) (0 of 20) javelin [Unskilled] (max Expert) (0 of 20) trident [Unskilled] (max Expert) (0 of 20) lance [Unskilled] (max Expert) (0 of 20) bow [Basic] (max Master) (20 of 160) sling [Unskilled] (max Expert) (0 of 20) firearms [Unskilled] (max Expert) (0 of 20) crossbow [Unskilled] (max Expert) (0 of 20) dart [Unskilled] (max Expert) (0 of 20) shuriken [Unskilled] (max Expert) (0 of 20) boomerang [Unskilled] (max Expert) (0 of 20) whip [Unskilled] (max Expert) (0 of 20) unicorn horn [Unskilled] (max Expert) (0 of 20) lightsaber [Unskilled] (max Expert) (0 of 20) Spellcasting Skills attack spells [Basic] (max Master) (20 of 160) healing spells [Unskilled] (max Expert) (0 of 20) divination spells [Unskilled] (max Expert) (0 of 20) enchantment spells [Unskilled] (max Expert) (0 of 20) protection spells [Unskilled] (max Expert) (0 of 20) body spells [Unskilled] (max Expert) (0 of 20) occult spells [Basic] (max Wizard) (20 of 160) elemental spells [Unskilled] (max Expert) (0 of 20) chaos spells [Basic] (max Master) (20 of 160) matter spells [Unskilled] (max Expert) (0 of 20) Goodbye Leeroy the Thalmor... You and the thalmor called Rulindil the concordate agent escaped from the dungeon with 11 points, Since you escaped early, the score list will not be checked.