Leeroy, lawful male asgardish Thalmor ----------- |.......... |.........| |.........| |..@@.....+ |.........| |.........| ----------- [Leeroy the Concordate Agent] St6 Dx10 Co12 In13 Wi13 Ch5 ThaAsgMalLaw Dlvl:1 $0 HP19(19) Pw14(14) AC5 Exp1 T3 Latest messages Use hybrid races? [yn] (n) Hello Leeroy, welcome to SlashEMExtended! You are a lawful male asgardish Thalmor. You are playing SLASH'EM Extended on a public server. For game discussion, bug reports etc. join the #em.slashem.me IRC channel on Freenode. You should absolutely do that, unless you want to figure out this complex game on your own. Amy and other players will be glad to give you advice! Message of the day: You can now give an alias name to new characters if you set the askforalias option! This can be done by adding OPTIONS=askforalias to your configuration file. You are lucky! Full moon tonight. You don't know any spells right now. You can't go up here. The thalmor called Rulindil the concordate agent thrusts his elven short sword at the pile of copper coins. The thalmor called Rulindil the concordate agent misses the pile of copper coins. The thalmor called Rulindil the concordate agent thrusts his elven short sword at the pile of copper coins. The thalmor called Rulindil the concordate agent hits the pile of copper coins. The pile of copper coins is killed! Beware, there will be no return! Still climb? [yn] (n) Final attributes You were fervently aligned Your alignment was 10 Your max alignment was 10 You carried 0 sins You could not have this property at all: keen memory You could not have this property extrinsically: regeneration You could not have this property intrinsically: manaleech Scroll identification only worked 100 times out of 189 Ring identification only worked 4 times out of 13 Amulet identification only worked 15 times out of 19 Implant identification only worked 1 times out of 38 Wand identification only worked 3 times out of 8 Spellbook identification only worked 2 times out of 6 Tool identification only worked 5 times out of 12 Scroll drop chance was reduced to 82% Ring drop chance was reduced to 76% Amulet drop chance was reduced to 47% Potion drop chance was reduced to 92% Armor drop chance was reduced to 50% Tool drop chance was reduced to 98% Food drop chance was reduced to 96% Concealing monsters were spawned underneath items 54% of the time only The following skill could not be trained at all: two-handed sword The following skill was trained at half the usual rate: devices The following skill was trained at one fifth the usual rate: protection spells The following skill was limited to basic proficiency: short sword The following skill was limited to skilled proficiency: bare-handed combat The following skill was limited to expert proficiency: protection spells The following skill became untrainable if you tried to train it too early: bow (turn 77) The following skill became untrainable if you tried to train it too early: elemental spells (turn 180) The following skill became untrainable after a while: bare-handed combat (turn 67702) The following skill couldn't be trained before a certain turn number is reached: club (turn 4424) Number of artifacts generated was 0 Number of fake artifacts generated was 1 Monster spawn increase started at turn 17876 Monster spawn increase reached its maximum at turn 104970 In this game, Eevee's evolution was sylveon Your limit for ascension was at turn 8527739 The monster class that cannot be genocided was trove The monster class that was spawned more often: humanoid (freq bonus 12) The monster species that spawned more often: appreciate stern (freq bonus 19) The monster species that spawned more often: inimitably enrolled peroxiding (freq bonus 180) The monster species that spawned more often: irresistible thick lady (freq bonus 78) The monster species that spawned more often: RNG Keelhauler (freq bonus 28) The monster species that spawned more often: black lizard (freq bonus 120) The monster species that spawned more often: +4 nl cutoff (freq bonus 57) The monster species that spawned more often: petty killer tomato (freq bonus 30) The monster species that spawned more often: undead stand user (freq bonus 17) The monster species that spawned more often: apprentice ghost (freq bonus 156) The monster species that spawned more often: adaptability sadistic inorganic attemper roadability (freq bonus 18) The monster species that spawned more often: attractive demimondaine (freq bonus 15) The monster species that spawned more often: ice archer (freq bonus 14) The monster species that spawned more often: polarization ionised carful (freq bonus 56) The monster species that spawned more often: oyaji (freq bonus 102) The monster species that spawned more often: cigarette-smoking prostitute (freq bonus 90) The monster species that spawned more often: soll woll (freq bonus 26) The monster species that spawned more often: ice devil (freq bonus 45) The monster species that spawned more often: petty army ant (freq bonus 26) The monster species that spawned more often: wereacidblob (freq bonus 51) The monster species that spawned more often: invigorate pastina (freq bonus 156) The monster trait that was more common: unique monsters (freq bonus 2) The monster trait that was more common: monsters that are mindless (freq bonus 12) The monster trait that was more common: monsters that originate from Elona (freq bonus 4) The monster trait that was more common: monsters that squeek (freq bonus 5) The monster trait that was more common: monsters with a game-specific nastiness attack (freq bonus 9) The monster trait that was more common: monsters whose attacks mirror yours (freq bonus 5) The monster trait that was more common: monsters that conceal under items (freq bonus 2) The monster species that never randomly spawned: large worm The monster species that never randomly spawned: swamp naga The monster species that never randomly spawned: Demimaster Assassin The monster species that never randomly spawned: spell vortex The monster species that never randomly spawned: dim growth The monster species that never randomly spawned: ringdove braining The monster species that never randomly spawned: Aurora Kop The monster species that never randomly spawned: adventurer yeek The monster species that never randomly spawned: PDP-11 The monster species that never randomly spawned: steam-powered missile sentry The monster class that always generated with extra speed: pile of coins The RNG hath decreed that this item was never generated: unfair attack cloak (flier cloak) The RNG hath decreed that this item was never generated: lagging (delayed) The RNG hath decreed that this item was never generated: disintegration (stable) The RNG hath decreed that this item was never generated: exertion loss (nailbreak) The RNG hath decreed that this item was never generated: stinking cloud (VELOX NEB) The RNG hath decreed that this item was never generated: cloak of gravation (fourchan cloak) The RNG hath decreed that this item was never generated: ice (ice-cold) The RNG hath decreed that this item was never generated: worthless piece of violet glass (violet) The RNG hath decreed that this item was never generated: mass murder (ENEMATZU MEMALEZU) The RNG hath decreed that this item was never generated: amulet of increased frequency (mastist) The RNG hath decreed that this item was generated more often: disthene (teal, freq bonus 3) The RNG hath decreed that this item was generated more often: form shifting (constant, freq bonus 21) The RNG hath decreed that this item was generated more often: laser beam ((null), freq bonus 8) The RNG hath decreed that this item was generated more often: implant of cheating (maroon, freq bonus 3) The RNG hath decreed that this item was generated more often: two-handed trident ((null), freq bonus 6) The RNG hath decreed that this item was generated more often: sedge hat (wide conical hat, freq bonus 8) The RNG hath decreed that this item was generated more often: robe of randomness (cyan robe, freq bonus 3) The RNG hath decreed that this item was generated more often: beartrap ((null), freq bonus 99) The RNG hath decreed that this item was generated more often: shield of reflection (polished silver shield, freq bonus 7) The RNG hath decreed that this item was generated more often: bituknife ((null), freq bonus 18) The RNG hath decreed that this item was generated more often: batarang ((null), freq bonus 12) The RNG hath decreed that this item was generated more often: wind (timber, freq bonus 18) The RNG hath decreed that this item was generated more often: dwarvish battle-axe (beaked axe, freq bonus 3) The RNG hath decreed that this item was generated more often: cloak of displacement (piece of cloth, freq bonus 3) The RNG hath decreed that this item was generated more often: paranoia helmet (anti-government helmet, freq bonus 5) The RNG hath decreed that this item was generated more often: helm of speed (cone-shaped helmet, freq bonus 7) The RNG hath decreed that this item was generated more often: silver dragon scale shield (silver dragonhide shield, freq bonus 2) The RNG hath decreed that this item was generated more often: rubber hose ((null), freq bonus 11) The RNG hath decreed that this item was generated more often: borderless helmet (grimace helmet, freq bonus 4) The RNG hath decreed that this item was generated more often: filler cloak (mantle of coat, freq bonus 4) The RNG hath decreed that this item was always generated cursed: amulet of teleport control (transitory) The RNG hath decreed that this item was always generated cursed: rot thirteen stone (gray) The RNG hath decreed that this item was always generated cursed: starlightstone (gray) The RNG hath decreed that this item was always generated cursed: fluckering boots (spooky boots) The RNG hath decreed that this item was always generated cursed: dry up fountain (defiled) The RNG hath decreed that this item was always generated cursed: aurora beam (swirling) The RNG hath decreed that this item was always generated cursed: implant of impossibility (corporal) The RNG hath decreed that this item was always generated cursed: weakness stone (gray) The RNG hath decreed that this item was always generated cursed: cure glib (lovely) The RNG hath decreed that this item was always generated cursed: lapis lazuli (blue) The RNG hath decreed that this trap was always invisible: eater trap The RNG hath decreed that this trap was generated more often: muteness trap (freq bonus 2) Trap randomization happened for 1 in 941 traps Trap difficulty was increased by 6 Next attribute increase check would have come at turn 1480 Strength training was 0 Dexterity training was 0 Wisdom training was 0 Constitution training was 0 Your sanity was 0 You were sleep resistant You had not decided on your sexuality yet You were prevented from having keen memory (0) You saw invisible You had infravision You had 1498 points of nutrition remaining You were lucky (1) Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Manwe Sulimo, Mandos and Lorien Your deity was Manwe Sulimo The version you were playing was: Unix SlashEMExtended Version 2.4.2 (60fd9241) - last build Sat Jan 5 08:05:41 2019. You could not have safely prayed (234) You survived You didn't know any spells. Techniques known in the end Name Level Status appraisal 1 R Prepared(0) panic digging 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Discoveries Weapons * elven broadsword (runed broadsword) * dark elven bow (black runed bow) * dark elven arrow (black runed arrow) * orcish dagger (crude dagger) * droven dagger (obsidian dagger) * elven dagger (runed dagger) * dark elven dagger (black runed dagger) * tooth of an algolian suntiger (very sharp tooth) * moon axe (large silver axe) * dwarvish battle-axe (beaked axe) * battle-axe (double-headed axe) * dwarvish mattock (broad pick) * orcish short sword (crude short sword) * dwarvish short sword (broad short sword) * elven short sword (runed short sword) * droven short sword (obsidian short sword) * dark elven short sword (black runed short sword) * vibroblade (gray short sword) * runesword (runic broadsword) * black aestivalis (runed broadsword) * white flower sword (flower-pommeled broadsword) * katana (samurai sword) * droven greatsword (large obsidian sword) * tsurugi (long samurai sword) * basterd sword (huge sword) * scimitar (curved sword) * bent sable (bent sword) * high-elven warsword (runed curved sword) * aklys (thonged club) * metal club (heavy club) * quarterstaff (staff) * silver khakkhara (silver monk's staff) * runed rod (rod) * star rod (rod) * fire hook (beaked staff) * platinum fire hook (beaked staff) * partisan (vulgar polearm) * glaive (single-edged polearm) * spetum (forked polearm) * ranseur (hilted polearm) * bardiche (long poleaxe) * voulge (pole cleaver) * halberd (angled poleaxe) * black halberd (black polearm) * fauchard (pole sickle) * guisarme (pruning hook) * bill-guisarme (hooked polearm) * lucern hammer (pronged polearm) * bec de corbin (beaked polearm) * orcish spear (crude spear) * droven spear (long obsidian spear) * elven spear (runed spear) * dwarvish spear (stout spear) * javelin (throwing spear) * force pike (long gray spear) * droven lance (obsidian lance) * orcish bow (crude bow) * elven bow (runed bow) * yumi (long bow) * droven bow (spider-legged bow) * orcish arrow (crude arrow) * elven arrow (runed arrow) * ya (bamboo arrow) * droven arrow (obsidian arrow) * stick of dynamite (red stick) * droven crossbow (spider-legged crossbow) * droven bolt (obsidian bolt) * shuriken (throwing star) * silver chakram (silver circular blade) Armor * bodyglove (tight black clothes) * plugsuit (tightly fitting suit) * droven plate mail (crested black plate) * gnomish suit (little blue vest) * safeguard suit (orange suit) * nurse uniform (white dress) * commander suit (black men's suit) * camouflaged clothes (camouflage patterned clothes) * shoulder rings (strange rings) * droven chain mail (crested black mail) * orcish chain mail (crude chain mail) * orcish ring mail (crude ring mail) * noble's dress (armored black dress) * consort's suit (loud foppish suit) * force armor stone (gemstone-adorned clothing) * healer uniform (clean white clothes) * jumpsuit (silver clothes) * gentleman's suit (expensive clothes) * gentlewoman's dress (expensive dress) * straitjacket (long-sleeved jacket) * curing uniform (clean white clothes) * Hawaiian shorts (flowery shorts and lei) * robe (orange robe) * orcish cloak (coarse mantelet) * dwarvish cloak (hooded cloak) * oilskin cloak (slippery cloak) * rubber apron (apron) * kitchen apron (apron) * frilled apron (apron) * dummy wings (wings) * elven leather helm (leather hat) * gnomish helm (little red hat) * orcish helm (iron skull cap) * dwarvish iron helm (hard hat) * droven helm (spider shaped helm) * elven helm (runed helm) * high-elven helm (runed helm) * helmet (red helmet) * sedge hat stone (rubynus helmet) * skullcap (wide conical hat) * flack helmet (spired helmet) * crystal helm (bluy helmet) * mining helm (plumed helmet) * field helm (padded helmet) * helm of safeguard (poor helmet) * war hat (gray helmet) * plasteel gloves (white gloves) * leather gloves (steel gloves) * gauntlets of safeguard (bise gloves) * gauntlets of plugsuit (vampiric gloves) * commander gloves (poor gloves) * field gloves (paper gloves) * elven shield (blue and green shield) * Uruk-hai shield (white-handed shield) * orcish shield (red-eyed shield) * crystal shield (glass shield) * dwarvish roundshield (large round shield) * orcish guard shield (livid worped-moon shield) * plasteel boots (white boots) * low boots (walking shoes) * iron shoes (hard shoes) * gnomish boots (little black boots) * high boots (jackboots) * sneakers (turning shoes) * crystal boots (glass boots) * wedge sandals (heeled sandals) * dancing shoes (soft footwear) * sweet mocassins (womens footwear) * soft sneakers (light footwear) * feminine pumps (female footwear) * leather peep-toes (asian footwear) * hippie heels (red overknees) * combat stilettos (heeled boots) * boots of plugsuit (snow boots) * field boots (roman sandals) * boots of safeguard (wedge boots) Scrolls scroll of healing (PHCHYAR PA CHA MILCHITHER) scroll of mana (TINKERBELL HERE TO KICK UR ASS) scroll of phase door (GOT SOMETHING FOUR YOU) scroll of standard id (BLUE SCREEN OF DEATH) scroll of cure (NO SPACE) * scroll of extra healing (HALUAT OMAISUUTENSA TUNNISTETTU) * scroll of greater mana restoration (SLARSHING SHARP A LEAVE AT KEY) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Dungeon overview The Dungeons of Doom: Level 1: <- You are here Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills general combat [Basic] (max Master) (20 of 160) shield [Basic] (max Master) (20 of 160) body armor [Basic] (max Master) (20 of 160) polymorphing [Unskilled] (max Expert) (0 of 20) devices [Unskilled] (max Expert) (0 of 20) searching [Unskilled] (max Expert) (0 of 20) spirituality [Unskilled] (max Expert) (0 of 20) missile weapons [Unskilled] (max Expert) (0 of 20) techniques [Unskilled] (max Expert) (0 of 20) sexy flats [Unskilled] (max Expert) (0 of 20) form I (Shii-Cho) [Unskilled] (max Expert) (0 of 20) form II (Makashi) [Unskilled] (max Expert) (0 of 20) form IV (Ataru) [Unskilled] (max Expert) (0 of 20) form VI (Niman) [Unskilled] (max Expert) (0 of 20) martial arts [Basic] (max Grand Master) (20 of 160) two-weapon combat [Unskilled] (max Expert) (0 of 20) riding [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Unskilled] (max Expert) (0 of 20) knife [Unskilled] (max Expert) (0 of 20) axe [Unskilled] (max Expert) (0 of 20) pick-axe [Unskilled] (max Expert) (0 of 20) short sword [Basic] (max Master) (20 of 160) broadsword [Basic] (max Expert) (20 of 160) long sword [Unskilled] (max Expert) (0 of 20) two-handed sword [Unskilled] (max Expert) (0 of 20) scimitar [Unskilled] (max Expert) (0 of 20) saber [Unskilled] (max Expert) (0 of 20) club [Unskilled] (max Expert) (0 of 20) paddle [Unskilled] (max Expert) (0 of 20) mace [Unskilled] (max Expert) (0 of 20) morning star [Unskilled] (max Expert) (0 of 20) flail [Unskilled] (max Expert) (0 of 20) hammer [Unskilled] (max Expert) (0 of 20) quarterstaff [Unskilled] (max Expert) (0 of 20) polearms [Unskilled] (max Expert) (0 of 20) spear [Unskilled] (max Expert) (0 of 20) javelin [Unskilled] (max Expert) (0 of 20) trident [Unskilled] (max Expert) (0 of 20) lance [Unskilled] (max Expert) (0 of 20) bow [Basic] (max Master) (20 of 160) sling [Unskilled] (max Expert) (0 of 20) firearms [Unskilled] (max Expert) (0 of 20) crossbow [Unskilled] (max Expert) (0 of 20) dart [Unskilled] (max Expert) (0 of 20) shuriken [Unskilled] (max Expert) (0 of 20) boomerang [Unskilled] (max Expert) (0 of 20) whip [Unskilled] (max Expert) (0 of 20) unicorn horn [Unskilled] (max Expert) (0 of 20) lightsaber [Unskilled] (max Expert) (0 of 20) Spellcasting Skills attack spells [Basic] (max Master) (20 of 160) healing spells [Unskilled] (max Expert) (0 of 20) divination spells [Unskilled] (max Expert) (0 of 20) enchantment spells [Unskilled] (max Expert) (0 of 20) protection spells [Unskilled] (max Expert) (0 of 20) body spells [Unskilled] (max Expert) (0 of 20) occult spells [Basic] (max Wizard) (20 of 160) elemental spells [Unskilled] (max Expert) (0 of 20) chaos spells [Basic] (max Master) (20 of 160) matter spells [Unskilled] (max Expert) (0 of 20) Goodbye Leeroy the Thalmor... Youescaped from the dungeon with 0 points, Since you escaped early, the score list will not be checked.