Leeroy, lawful male asgardish Thalmor ---- @ @@.. |7.. [Leeroy the Heretic Hunter] St12 Dx16 Co12 In10 Wi13 Ch9 ThaAsgMalLaw Dlvl:6 $104 HP-1(65) Pw33(61) AC3 Exp6 T2308 Par Latest messages The farting boy kicks you! [-2 -> 22] The rumber gum monster swings its axe. The rumber gum monster misses. The rumber gum monster kicks you! *plof* [-2 -> 20] The farting boy swings his soft girl sneaker. The farting boy hits you! [-4 -> 16] The farting boy kicks you! [-5 -> 11] Warning: HP low! The farting boy swings his soft girl sneaker. The farting boy hits you! asgardian, your life force is running out. [-7 -> 4] Warning: HP low! The farting boy kicks you! You die... Final attributes You were devoutly aligned Your alignment was 17 Your max alignment was 18 You carried 0 sins You could not have this property at all: stun resistance You could not have this property extrinsically: freezopathy You could not have this property intrinsically: free action Potion identification only worked 3 times out of 7 Ring identification only worked 4 times out of 14 Implant identification only worked 1 times out of 42 Wand identification only worked 3 times out of 16 Spellbook identification only worked 2 times out of 9 Monsters only dropped their musable items with 71% chance Monsters only dropped their equipment with 88% chance Scroll drop chance was reduced to 83% Musable item generation frequency had a negative bias of 45% Wand drop chance was reduced to 92% Implant drop chance was reduced to 88% Potion drop chance was reduced to 87% Tool drop chance was reduced to 70% Food drop chance was reduced to 81% The following skill could not be trained at all: two-handed sword The following skill was trained at half the usual rate: enchantment spells The following skill was trained at one fifth the usual rate: matter spells The following skill was limited to basic proficiency: pick-axe The following skill was limited to skilled proficiency: general combat The following skill was limited to expert proficiency: enchantment spells The following skill became untrainable if you tried to train it too early: quarterstaff (turn 17) The following skill became untrainable if you tried to train it too early: body spells (turn 39) The following skill became untrainable after a while: protection spells (turn 29984) The following skill couldn't be trained before a certain turn number is reached: enchantment spells (turn 15089) Heavy curses were more common by 40% Number of artifacts generated was 2 Number of fake artifacts generated was 7 Monster spawn increase started at turn 22153 Monster spawn increase reached its maximum at turn 236563 In this game, Eevee's evolution was vaporeon Your limit for ascension was at turn 436492 The monster class that cannot be genocided was pile of coins The monster class that was spawned more often: giant humanoid (freq bonus 4) The monster species that spawned more often: gold firebird (freq bonus 6) The monster species that spawned more often: voracious kraken (freq bonus 15) The monster species that spawned more often: prayer book mimic (freq bonus 16) The monster species that spawned more often: pylori anything refolding torero galvanize (freq bonus 64) The monster species that spawned more often: nexus mold (freq bonus 14) The monster species that spawned more often: Health (freq bonus 10) The monster species that spawned more often: ice elemental (freq bonus 15) The monster species that spawned more often: repaginating credential geologer (freq bonus 40) The monster species that spawned more often: outthink linker (freq bonus 36) The monster species that spawned more often: motet futurology (freq bonus 28) The monster species that spawned more often: green wolf (freq bonus 42) The monster species that spawned more often: horror archer (freq bonus 10) The monster species that spawned more often: maud patch (freq bonus 54) The monster species that spawned more often: T-Rex (freq bonus 18) The monster species that spawned more often: porter magenta lichen (freq bonus 12) The monster species that spawned more often: englishing fairest shot (freq bonus 84) The monster species that spawned more often: tron bug (freq bonus 24) The monster species that spawned more often: tar force fungus (freq bonus 30) The monster species that spawned more often: hellhole force fungus (freq bonus 7) The monster species that spawned more often: werecockatrice (freq bonus 10) The monster trait that was more common: monsters that count as rats (freq bonus 6) The monster trait that was more common: monsters whose attacks become stronger the more often they hit (freq bonus 1) The monster trait that was more common: monsters whose attacks cause you to tremble (freq bonus 4) The monster trait that was more common: monsters whose attacks drain your intelligence (freq bonus 3) The monster trait that was more common: monsters whose attacks become stronger the more often they hit (freq bonus 4) The monster trait that was more common: monsters that are uncommon by a factor 7 (freq bonus 2) The monster trait that was more common: monsters whose attacks expose you to chaotic forces (freq bonus 6) The monster species that never randomly spawned: killer chicken The monster species that never randomly spawned: absent spore The monster species that never randomly spawned: novel force fungus The monster species that never randomly spawned: ballistallion The monster species that never randomly spawned: debuff turret The monster species that never randomly spawned: atzilut sephirah The monster species that never randomly spawned: corroblob The monster species that never randomly spawned: chattering flowerpot The monster species that never randomly spawned: transgressed nonassertively The monster species that never randomly spawned: blue icky thing The RNG hath decreed that this item was never generated: red spell heels (lolita boots) The RNG hath decreed that this item was never generated: make invisible (marble) The RNG hath decreed that this item was never generated: stick of dynamite (red stick) The RNG hath decreed that this item was never generated: diamond dragon scale mail ((null)) The RNG hath decreed that this item was never generated: quasar stone (gray) The RNG hath decreed that this item was never generated: wing yellow stone (gray) The RNG hath decreed that this item was never generated: amulet of edibility (wary) The RNG hath decreed that this item was never generated: cloak of time (weird cloak) The RNG hath decreed that this item was never generated: fire (ANDOVA BEGARIN) The RNG hath decreed that this item was never generated: special shield ((null)) The RNG hath decreed that this item was generated more often: elysium hostage chain ((null), freq bonus 14) The RNG hath decreed that this item was generated more often: orange ((null), freq bonus 8) The RNG hath decreed that this item was generated more often: spined ball ((null), freq bonus 5) The RNG hath decreed that this item was generated more often: bag of holding (bag, freq bonus 9) The RNG hath decreed that this item was generated more often: black opal (black, freq bonus 13) The RNG hath decreed that this item was generated more often: whetstone (gray, freq bonus 11) The RNG hath decreed that this item was generated more often: sensor cloak (minded cloak, freq bonus 19) The RNG hath decreed that this item was generated more often: droven bolt (obsidian bolt, freq bonus 42) The RNG hath decreed that this item was generated more often: bullet ((null), freq bonus 6) The RNG hath decreed that this item was generated more often: repair weapon (fine-printed, freq bonus 39) The RNG hath decreed that this item was generated more often: recovery (reddish, freq bonus 6) The RNG hath decreed that this item was generated more often: statue ((null), freq bonus 19) The RNG hath decreed that this item was generated more often: slice of pizza ((null), freq bonus 5) The RNG hath decreed that this item was generated more often: implant of control (ember, freq bonus 14) The RNG hath decreed that this item was generated more often: cheese ((null), freq bonus 12) The RNG hath decreed that this item was generated more often: fruit ((null), freq bonus 63) The RNG hath decreed that this item was generated more often: umbrella ((null), freq bonus 7) The RNG hath decreed that this item was generated more often: amulet of the RNG (autocursing, freq bonus 7) The RNG hath decreed that this item was generated more often: golden arrow ((null), freq bonus 11) The RNG hath decreed that this item was generated more often: fear resistance (branching, freq bonus 18) The RNG hath decreed that this item class was generated more often: Scrolls (freq bonus 97) The RNG hath decreed that this item was always generated cursed: bronze spear ((null)) The RNG hath decreed that this item was always generated cursed: cure wounded legs (fleeting) The RNG hath decreed that this item was always generated cursed: placeholder gloves (spanish gloves) The RNG hath decreed that this item was always generated cursed: selfdestruct (silly) The RNG hath decreed that this item was always generated cursed: tsurugi (long samurai sword) The RNG hath decreed that this item was always generated cursed: orcish short sword (crude short sword) The RNG hath decreed that this item was always generated cursed: magic mapping (ELAM EBOW) The RNG hath decreed that this item was always generated cursed: soft chastity belt ((null)) The RNG hath decreed that this item was always generated cursed: implant of dusk (volcanic) The RNG hath decreed that this item was always generated cursed: lethe cloak (forgetful cloak) The RNG hath decreed that this trap was always invisible: stairs trap The RNG hath decreed that this trap was generated more often: misfire trap (freq bonus 2) Trap randomization happened for 1 in 750 traps Next attribute increase check would have come at turn 2644 Strength training was 33 Dexterity training was 20 Wisdom training was 8 Constitution training was 50 Your sanity was 0 You were sleep resistant You were shock resistant You were paralyzed (-2) You had not decided on your sexuality yet You were being chased by the kops. (1343) You were prevented from having stun resistance (0) You were prevented from having freezopathy (0) You saw invisible You recognized peaceful creatures You had infravision You had 1171 points of nutrition remaining You could jump You were lucky (1) Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Manwe Sulimo, Mandos and Lorien Your deity was Manwe Sulimo The version you were playing was: Unix SlashEMExtended Version 2.4.2 (60fd9241) - last build Sat Jan 5 08:05:41 2019. You could have safely prayed (0) You are dead Spells known in the end Name Level Category Fail Memory a - force bolt 1 attack 48% 99% b - jumping 1 body 63% 141% Techniques known in the end Name Level Status appraisal 6 R LIMIT(0) panic digging 6 R LIMIT(5744) phase door 6 R LIMIT(3018) invoke deity 6 R LIMIT(0) dazzle 2X LIMIT(0) Discoveries Weapons * elven broadsword (runed broadsword) * dark elven bow (black runed bow) * dark elven arrow (black runed arrow) * orcish dagger (crude dagger) * droven dagger (obsidian dagger) * elven dagger (runed dagger) * dark elven dagger (black runed dagger) * tooth of an algolian suntiger (very sharp tooth) * moon axe (large silver axe) * dwarvish battle-axe (beaked axe) * battle-axe (double-headed axe) * dwarvish mattock (broad pick) * orcish short sword (crude short sword) * dwarvish short sword (broad short sword) * elven short sword (runed short sword) * droven short sword (obsidian short sword) * dark elven short sword (black runed short sword) * vibroblade (gray short sword) * runesword (runic broadsword) * black aestivalis (runed broadsword) * white flower sword (flower-pommeled broadsword) * katana (samurai sword) * droven greatsword (large obsidian sword) * tsurugi (long samurai sword) * basterd sword (huge sword) * scimitar (curved sword) * bent sable (bent sword) * high-elven warsword (runed curved sword) * aklys (thonged club) * metal club (heavy club) * quarterstaff (staff) * silver khakkhara (silver monk's staff) * runed rod (rod) * star rod (rod) * fire hook (beaked staff) * platinum fire hook (beaked staff) * partisan (vulgar polearm) * glaive (single-edged polearm) * spetum (forked polearm) * ranseur (hilted polearm) * bardiche (long poleaxe) * voulge (pole cleaver) * halberd (angled poleaxe) * black halberd (black polearm) * fauchard (pole sickle) * guisarme (pruning hook) * bill-guisarme (hooked polearm) * lucern hammer (pronged polearm) * bec de corbin (beaked polearm) * orcish spear (crude spear) * droven spear (long obsidian spear) * elven spear (runed spear) * dwarvish spear (stout spear) * javelin (throwing spear) * force pike (long gray spear) * droven lance (obsidian lance) * orcish bow (crude bow) * elven bow (runed bow) * yumi (long bow) * droven bow (spider-legged bow) * orcish arrow (crude arrow) * elven arrow (runed arrow) * ya (bamboo arrow) * droven arrow (obsidian arrow) * stick of dynamite (red stick) * droven crossbow (spider-legged crossbow) * droven bolt (obsidian bolt) * shuriken (throwing star) * silver chakram (silver circular blade) Armor * bodyglove (tight black clothes) * plugsuit (tightly fitting suit) * droven plate mail (crested black plate) * gnomish suit (little blue vest) * safeguard suit (orange suit) * nurse uniform (white dress) * commander suit (black men's suit) * camouflaged clothes (camouflage patterned clothes) * shoulder rings (strange rings) * droven chain mail (crested black mail) * orcish chain mail (crude chain mail) * orcish ring mail (crude ring mail) * noble's dress (armored black dress) * consort's suit (loud foppish suit) * force armor stone (gemstone-adorned clothing) * healer uniform (clean white clothes) * jumpsuit (silver clothes) * gentleman's suit (expensive clothes) * gentlewoman's dress (expensive dress) * straitjacket (long-sleeved jacket) * curing uniform (clean white clothes) * Hawaiian shorts (flowery shorts and lei) * robe (octarine robe) * orcish cloak (coarse mantelet) * dwarvish cloak (hooded cloak) * oilskin cloak (slippery cloak) * rubber apron (apron) * kitchen apron (apron) * frilled apron (apron) * dummy wings (wings) * elven leather helm (leather hat) * gnomish helm (little red hat) * orcish helm (iron skull cap) * dwarvish iron helm (hard hat) * droven helm (spider shaped helm) * elven helm (runed helm) * high-elven helm (runed helm) * helmet stone (gemmed helmet) * sedge hat (cloudy helmet) * skullcap (greenery helmet) * flack helmet (yellow helmet) * crystal helm (engraved helmet) * mining helm (dark helmet) * field helm (gray helmet) * helm of safeguard (scuba helmet) * war hat (narrow helmet) * plasteel gloves (white gloves) * leather gloves (orange gloves) * gauntlets of safeguard (sensor gloves) * gauntlets of plugsuit (ice-cold gloves) * commander gloves (odd pair of gloves) * field gloves (clumsy gloves) * elven shield (blue and green shield) * Uruk-hai shield (white-handed shield) * orcish shield (red-eyed shield) * crystal shield (glass shield) * dwarvish roundshield (large round shield) * orcish guard shield (livid worped-moon shield) * plasteel boots (white boots) * low boots (walking shoes) * iron shoes (hard shoes) * gnomish boots (little black boots) * high boots (jackboots) * sneakers (turning shoes) * crystal boots (glass boots) * wedge sandals (heeled sandals) * dancing shoes (soft footwear) * sweet mocassins (womens footwear) * soft sneakers (light footwear) * feminine pumps (female footwear) * leather peep-toes (asian footwear) * hippie heels (red overknees) * combat stilettos (heeled boots) * boots of plugsuit (winter boots) * field boots (steel boots) * boots of safeguard (high iron boots) jumping boots (plof heels) Scrolls scroll of healing (0000000000 65535 F) scroll of mana (YASDORIAN COLLECTS ALL THE TROPHIES) scroll of phase door (LOOKIE WHAT I FOUND) scroll of standard id (TO LATHER DO ITSELF AND SEEM THRUST POISON THERE) scroll of cure (YOU DIED ON THE ASTRAL PLANE) * scroll of extra healing (EASY MODE ACTIVATE) * scroll of greater mana restoration (BASSBASSKICKKICKBASSKICKKICK) scroll called enchant weapon (USER DEATH IMMINENT) scroll of lockout (THIS CHANGE TO DUALWIELDING IN K MEASURER SUCKS MONKEYBALLS) Spellbooks spellbook of force bolt (pergament) spellbook of jumping (scrawled) Wands wand of wind (elysium) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Dungeon overview The Dungeons of Doom: levels 1 to 6 Level 6: <- You are here Voluntary challenges You eaten 10 times You eaten food with animal by-products 8 times You eaten meat 8 times You were an atheist You never prayed to the gods You hit with a wielded weapon 39 times You killed 56 monsters You read items or engraved 8 times You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (9 slots left) Fighting Skills general combat [Basic] (max Master) (28 of 160) shield [Basic] (max Master) (20 of 160) body armor [Basic] (max Master) (24 of 160) polymorphing [Unskilled] (max Expert) (0 of 20) devices [Unskilled] (max Expert) (7 of 20) searching [Unskilled] (max Expert) (3 of 20) spirituality [Unskilled] (max Expert) (0 of 20) missile weapons [Unskilled] (max Expert) (0 of 20) techniques [Unskilled] (max Expert) (10 of 20) sexy flats [Unskilled] (max Expert) (0 of 20) form I (Shii-Cho) [Unskilled] (max Expert) (0 of 20) form II (Makashi) [Unskilled] (max Expert) (0 of 20) form IV (Ataru) [Unskilled] (max Expert) (0 of 20) form VI (Niman) [Unskilled] (max Expert) (0 of 20) martial arts [Basic] (max Grand Master) (42 of 160) two-weapon combat [Basic] (max Expert) (40 of 160) riding [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Unskilled] (max Expert) (0 of 20) knife [Unskilled] (max Expert) (0 of 20) axe [Unskilled] (max Expert) (0 of 20) pick-axe [Unskilled] (max Expert) (5 of 20) short sword [Basic] (max Master) (20 of 160) broadsword [Basic] (max Expert) (37 of 160) long sword [Unskilled] (max Expert) (0 of 20) two-handed sword [Unskilled] (max Expert) (0 of 20) scimitar [Unskilled] (max Expert) (0 of 20) saber [Unskilled] (max Expert) (0 of 20) club [Unskilled] (max Expert) (0 of 20) paddle [Unskilled] (max Expert) (0 of 20) mace [Unskilled] (max Expert) (0 of 20) morning star [Unskilled] (max Expert) (0 of 20) flail [Unskilled] (max Expert) (0 of 20) hammer [Unskilled] (max Expert) (0 of 20) quarterstaff [Unskilled] (max Expert) (0 of 20) polearms [Unskilled] (max Expert) (0 of 20) spear [Unskilled] (max Expert) (0 of 20) javelin [Unskilled] (max Expert) (0 of 20) trident [Unskilled] (max Expert) (0 of 20) lance [Unskilled] (max Expert) (0 of 20) bow [Basic] (max Master) (20 of 160) sling [Unskilled] (max Expert) (0 of 20) firearms [Unskilled] (max Expert) (0 of 20) crossbow [Unskilled] (max Expert) (0 of 20) dart [Unskilled] (max Expert) (0 of 20) shuriken [Unskilled] (max Expert) (0 of 20) boomerang [Unskilled] (max Expert) (0 of 20) whip [Unskilled] (max Expert) (0 of 20) unicorn horn [Unskilled] (max Expert) (0 of 20) lightsaber [Unskilled] (max Expert) (0 of 20) Spellcasting Skills attack spells [Basic] (max Master) (22 of 160) healing spells [Unskilled] (max Expert) (0 of 20) divination spells [Unskilled] (max Expert) (0 of 20) enchantment spells [Unskilled] (max Expert) (0 of 20) protection spells [Unskilled] (max Expert) (0 of 20) body spells [Unskilled] (max Expert) (6 of 20) occult spells [Basic] (max Wizard) (20 of 160) elemental spells [Unskilled] (max Expert) (0 of 20) chaos spells [Basic] (max Master) (20 of 160) matter spells [Unskilled] (max Expert) (0 of 20) Goodbye Leeroy the Thalmor...