Leeroy, lawful male albae Otaku ------- ...@..| |...V.| |.....| |f....| --+---- [Leeroy the Heyaduo] St7 Dx10 Co15 In18 Wi4 Ch6 OtaAlbMalLaw Dlvl:1 $292 HP23(23) Pw26(26) AC12 Exp1 T1 Latest messages Use hybrid races? [yn] (n) Konnichi wa Leeroy, welcome to SlashEMExtended! You are a lawful male albae Otaku. You are playing SLASH'EM Extended on a public server. For game discussion, bug reports etc. join the #em.slashem.me IRC channel on Freenode. You should absolutely do that, unless you want to figure out this complex game on your own. Amy and other players will be glad to give you advice! Message of the day: You can now give an alias name to new characters if you set the askforalias option! This can be done by adding OPTIONS=askforalias to your configuration file. You are lucky! Full moon tonight. # Beware, there will be no return! Still climb? [yn] (n) Final attributes You were nominally aligned Your alignment was 0 Your max alignment was 10 You carried 0 sins You could not have this property at all: stoned chilling You could not have this property extrinsically: disintegration resistance You could not have this property intrinsically: shock resistance Scroll identification only worked 100 times out of 228 Potion identification only worked 3 times out of 6 Ring identification only worked 4 times out of 12 Wand identification only worked 3 times out of 9 Armor identification only worked 15 times out of 17 Spellbook identification only worked 2 times out of 4 Gem identification only worked 100 times out of 317 Tool identification only worked 5 times out of 11 Wand drop chance was reduced to 89% Potion drop chance was reduced to 96% Armor drop chance was reduced to 94% Food drop chance was reduced to 97% Concealing monsters were spawned underneath items 86% of the time only The following skill could not be trained at all: implants The following skill was trained at half the usual rate: sexy flats The following skill was trained at one fifth the usual rate: saber The following skill was limited to basic proficiency: general combat The following skill was limited to skilled proficiency: high heels The following skill was limited to expert proficiency: club The following skill became untrainable if you tried to train it too early: petkeeping (turn 42) The following skill became untrainable if you tried to train it too early: riding (turn 3712) The following skill became untrainable after a while: lightsaber (turn 31769) The following skill couldn't be trained before a certain turn number is reached: missile weapons (turn 56391) Items were more likely to be generated cursed by 10% Number of artifacts generated was 2 Number of fake artifacts generated was 1 Monster spawn increase started at turn 45985 Monster spawn increase reached its maximum at turn 177895 In this game, Eevee's evolution was vaporeon Your limit for ascension was at turn 22421131 The monster class that cannot be genocided was rust monster or disenchanter The monster class that was spawned more often: dragon (freq bonus 1) The monster species that spawned more often: mouthpart blobbed overinvest (freq bonus 4) The monster species that spawned more often: giant yellow jellyfish (freq bonus 20) The monster species that spawned more often: dirty boomer (freq bonus 5) The monster species that spawned more often: aligned bulb (freq bonus 6) The monster species that spawned more often: debugging dissatisfying (freq bonus 2) The monster species that spawned more often: great cyan dragon (freq bonus 8) The monster species that spawned more often: Dr. Pappe (freq bonus 4) The monster species that spawned more often: Yvonne's velvet pump (freq bonus 6) The monster species that spawned more often: splash rejector (freq bonus 8) The monster species that spawned more often: Sing's plateau boot (freq bonus 6) The monster species that spawned more often: hell clan (freq bonus 15) The monster species that spawned more often: departmental ired (freq bonus 8) The monster species that spawned more often: island patch (freq bonus 4) The monster species that spawned more often: battle scarred ronin (freq bonus 18) The monster species that spawned more often: wand golem (freq bonus 6) The monster species that spawned more often: scarab (freq bonus 3) The monster species that spawned more often: unmasked God-Emperor (freq bonus 6) The monster species that spawned more often: jiggliest prognosticate (freq bonus 3) The monster species that spawned more often: pshawing retard (freq bonus 12) The monster species that spawned more often: yellow force fungus (freq bonus 30) The monster trait that was more common: monsters whose attacks eat your dreams (freq bonus 2) The monster trait that was more common: monsters that produce loud farting noises (freq bonus 8) The monster trait that was more common: monsters that spawn in small groups (freq bonus 4) The monster trait that was more common: monsters with cold resistance (freq bonus 1) The monster trait that was more common: monsters whose attacks do cold damage (freq bonus 8) The monster trait that was more common: monsters that require +2 weapons to hit (freq bonus 6) The monster trait that was more common: monsters who can cast arcane spells (freq bonus 1) The monster species that never randomly spawned: inertia stalk The monster species that never randomly spawned: cardiac oubliette The monster species that never randomly spawned: stoning trove The monster species that never randomly spawned: enshroud enraptured The monster species that never randomly spawned: albino mushroom The monster species that never randomly spawned: MS-DOS The monster species that never randomly spawned: clear hound The monster species that never randomly spawned: unclosing unpreserved The monster species that never randomly spawned: obstructing subjecting salter The monster species that never randomly spawned: sluggish boomer The monster class that always generated with extra speed: quantum mechanic or other scientist The RNG hath decreed that this item was never generated: rifle ((null)) The RNG hath decreed that this item was never generated: sexy leather pump ((null)) The RNG hath decreed that this item was never generated: wooden geta ((null)) The RNG hath decreed that this item was never generated: amnesia (acrylic) The RNG hath decreed that this item was never generated: parfait ((null)) The RNG hath decreed that this item was never generated: ugh memory to create inventory window ((null)) The RNG hath decreed that this item was never generated: numbness (flowing) The RNG hath decreed that this item was never generated: crossbow ((null)) The RNG hath decreed that this item was never generated: metal lamellar armor ((null)) The RNG hath decreed that this item was never generated: dwarvish spear (stout spear) The RNG hath decreed that this item was generated more often: cure (SPARKLING EDWARD CULLEN, freq bonus 44) The RNG hath decreed that this item was generated more often: airstep boots (calf-leather sandals, freq bonus 9) The RNG hath decreed that this item was generated more often: platinum dragon scales ((null), freq bonus 31) The RNG hath decreed that this item was generated more often: course javelin ((null), freq bonus 7) The RNG hath decreed that this item was generated more often: jumping boots (hiking boots, freq bonus 20) The RNG hath decreed that this item was generated more often: turn limit stone (gray, freq bonus 71) The RNG hath decreed that this item was generated more often: blue spell helmet (bluy helmet, freq bonus 3) The RNG hath decreed that this item was generated more often: shield of light (shiny shield, freq bonus 3) The RNG hath decreed that this item was generated more often: dented pot ((null), freq bonus 7) The RNG hath decreed that this item was generated more often: thunder (rollover, freq bonus 14) The RNG hath decreed that this item was generated more often: implant of tsunami (perpetual, freq bonus 9) The RNG hath decreed that this item was generated more often: cloak of disenchantment (shell cloak, freq bonus 11) The RNG hath decreed that this item was generated more often: blank paper (unlabeled, freq bonus 11) The RNG hath decreed that this item was generated more often: field helm (yellow helmet, freq bonus 11) The RNG hath decreed that this item was generated more often: elysium hostage chain ((null), freq bonus 4) The RNG hath decreed that this item was generated more often: parasol ((null), freq bonus 9) The RNG hath decreed that this item was generated more often: misfire (vajra orb, freq bonus 7) The RNG hath decreed that this item was generated more often: create facility (HARATTAMA KIYOTTAMA, freq bonus 7) The RNG hath decreed that this item was generated more often: soundproof helmet (wok-shaped helmet, freq bonus 3) The RNG hath decreed that this item was generated more often: eucalyptus leaf ((null), freq bonus 3) The RNG hath decreed that this item class was generated more often: Potions (freq bonus 70) The RNG hath decreed that this item was always generated cursed: oolong tea (wormwood) The RNG hath decreed that this item was always generated cursed: regeneration (antique) The RNG hath decreed that this item was always generated cursed: cure hallucination (glowing) The RNG hath decreed that this item was always generated cursed: bent sable (bent sword) The RNG hath decreed that this item was always generated cursed: cloak of cancellation (tone cloak) The RNG hath decreed that this item was always generated cursed: destructive heels (weapon light boots) The RNG hath decreed that this item was always generated cursed: message (pen-written) The RNG hath decreed that this item was always generated cursed: caltrop ((null)) The RNG hath decreed that this item was always generated cursed: amethyst dragon scale shield (amethyst dragonhide shield) The RNG hath decreed that this item was always generated cursed: silver long sword ((null)) The RNG hath decreed that this trap was always invisible: horror trap The RNG hath decreed that this trap was generated more often: weakness trap (freq bonus 3) Trap randomization happened for 1 in 542 traps Trap difficulty was increased by 95 Next attribute increase check would have come at turn 745 Strength training was 0 Dexterity training was 0 Wisdom training was 1 Constitution training was 0 Your sanity was 0 You were magic-protected You had not decided on your sexuality yet You were prevented from being a stoned chiller (0) You had 1500 points of nutrition remaining You were lucky (1) Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Brahma, Vishnu and Shiva Your deity was Brahma The version you were playing was: Unix SlashEMExtended Version 2.4.2 (60fd9241) - last build Sat Jan 5 08:05:41 2019. You could not have safely prayed (579) You survived You didn't know any spells. Techniques known in the end Name Level Status dazzle 1 R Prepared(0) weapon practice 1 R Prepared(0) appraisal 1 R Prepared(0) panic digging 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) blood ritual 1 R Prepared(0) Discoveries Weapons katana (samurai sword) Scrolls scroll of light (SUS QUO SUM) scroll of gold detection (OH YOU ANNOYER) scroll of identify (NIPPLE MARIO) scroll of healing (ASCENSION IS IMPOSSIBLE) scroll of mana (THE WAND BALANCE PATCH MAKES IT SO THAT YOUR WANDS WILL ALWAYS EXPLODE) scroll of phase door (KILLED BY MY SPOUSE FOR PLAYING THE PIANO) scroll of standard id (NV4 DISP DLL BSOD) scroll of cure (FLURRY GRUESOME ABILITY OF ALL RISED) * scroll of extra healing (SO WHAT FROM DEAD GONE) * scroll of greater mana restoration (ONE WILL NEVER KNOW IT) Potions potion of Pan Galactic Gargle Blaster (turbulent) potion of full healing (thaumaturgic) potion of water (clear) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Dungeon overview The Dungeons of Doom: Level 1: <- You are here Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (0 of 20) high heels [Unskilled] (max Expert) (0 of 20) body armor [Unskilled] (max Expert) (0 of 20) two-handed weapons [Unskilled] (max Expert) (0 of 20) polymorphing [Basic] (max Master) (20 of 160) devices [Unskilled] (max Expert) (0 of 20) searching [Basic] (max Master) (20 of 160) spirituality [Basic] (max Expert) (20 of 160) missile weapons [Unskilled] (max Expert) (0 of 20) sexy flats [Unskilled] (max Expert) (0 of 20) form I (Shii-Cho) [Unskilled] (max Expert) (0 of 20) form II (Makashi) [Unskilled] (max Expert) (0 of 20) form III (Soresu) [Unskilled] (max Expert) (0 of 20) form IV (Ataru) [Unskilled] (max Expert) (0 of 20) form V (Shien) [Unskilled] (max Expert) (0 of 20) form V (Djem So) [Unskilled] (max Expert) (0 of 20) form VI (Niman) [Unskilled] (max Expert) (0 of 20) form VII (Juyo) [Unskilled] (max Expert) (0 of 20) form VII (Vaapad) [Unskilled] (max Expert) (0 of 20) form VIII (Wedi) [Basic] (max Master) (20 of 160) two-weapon combat [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Unskilled] (max Expert) (0 of 20) axe [Unskilled] (max Expert) (0 of 20) pick-axe [Unskilled] (max Expert) (0 of 20) short sword [Unskilled] (max Expert) (0 of 20) broadsword [Unskilled] (max Expert) (0 of 20) long sword [Basic] (max Master) (20 of 160) two-handed sword [Unskilled] (max Expert) (0 of 20) scimitar [Unskilled] (max Expert) (0 of 20) saber [Unskilled] (max Expert) (0 of 20) mace [Unskilled] (max Expert) (0 of 20) flail [Unskilled] (max Expert) (0 of 20) hammer [Unskilled] (max Expert) (0 of 20) quarterstaff [Basic] (max Master) (20 of 160) polearms [Unskilled] (max Expert) (0 of 20) spear [Unskilled] (max Expert) (0 of 20) javelin [Unskilled] (max Expert) (0 of 20) trident [Unskilled] (max Expert) (0 of 20) bow [Unskilled] (max Expert) (0 of 20) sling [Unskilled] (max Expert) (0 of 20) firearms [Unskilled] (max Expert) (0 of 20) crossbow [Unskilled] (max Expert) (0 of 20) dart [Unskilled] (max Expert) (0 of 20) shuriken [Basic] (max Master) (20 of 160) whip [Unskilled] (max Expert) (0 of 20) unicorn horn [Unskilled] (max Expert) (0 of 20) lightsaber [Basic] (max Master) (20 of 160) Spellcasting Skills divination spells [Unskilled] (max Expert) (0 of 20) body spells [Unskilled] (max Expert) (0 of 20) matter spells [Unskilled] (max Expert) (0 of 20) Sayonara Leeroy the Otaku... You and Cheater escaped from the dungeon with 60 points, Since you escaped early, the score list will not be checked.