Leeroy, lawful female wind Barbarian -------- |......| |....... |......| |..{...| |....@f| - ----|- [Leeroy the Plunderess] St18/01 Dx13 Co16 In5 Wi4 Ch8 BarWinFemLaw Dlvl:1 $0 HP22(22) Pw6(6) AC6 Exp1 T1 Latest messages Hello Leeroy, welcome to SlashEMExtended! You are a lawful female wind Barbarian. You are playing SLASH'EM Extended on a public server. For game discussion, bug reports etc. join the #em.slashem.me IRC channel on Freenode. You should absolutely do that, unless you want to figure out this complex game on your own. Amy and other players will be glad to give you advice! Message of the day: You can now give an alias name to new characters if you set the askforalias option! This can be done by adding OPTIONS=askforalias to your configuration file. You are lucky! Full moon tonight. # Beware, there will be no return! Still climb? [yn] (n) Final attributes You were fervently aligned Your alignment was 10 Your max alignment was 10 You carried 0 sins You could not have this property at all: glib combat You could not have this property extrinsically: magical breathing You could not have this property intrinsically: the Force Potion identification only worked 3 times out of 9 Ring identification only worked 4 times out of 6 Implant identification only worked 1 times out of 33 Wand identification only worked 3 times out of 9 Gem identification only worked 100 times out of 164 Tool identification only worked 5 times out of 10 Scroll drop chance was reduced to 85% Amulet drop chance was reduced to 76% Potion drop chance was reduced to 78% Weapon drop chance was reduced to 94% Armor drop chance was reduced to 60% Tool drop chance was reduced to 62% Food drop chance was reduced to 90% Concealing monsters were spawned underneath items 81% of the time only Monster death drops spawned with only 98% chance The following skill could not be trained at all: whip The following skill was trained at half the usual rate: body spells The following skill was trained at one fifth the usual rate: devices The following skill was limited to basic proficiency: matter spells The following skill was limited to skilled proficiency: pick-axe The following skill was limited to expert proficiency: bare-handed combat The following skill became untrainable if you tried to train it too early: attack spells (turn 46) The following skill became untrainable if you tried to train it too early: attack spells (turn 333) The following skill became untrainable after a while: crossbow (turn 34510) The following skill couldn't be trained before a certain turn number is reached: polymorphing (turn 32107) Sticky curses were more common by 5% Number of artifacts generated was 0 Number of fake artifacts generated was 0 Monster spawn increase started at turn 35461 Monster spawn increase reached its maximum at turn 114946 In this game, Eevee's evolution was glaceon Your limit for ascension was at turn 747414 The monster class that cannot be genocided was rodent Today, this monster class was always generated invisible: (null) The monster class that was spawned more often: angelic being (freq bonus 1) The monster species that spawned more often: Conny's combat boot (freq bonus 12) The monster species that spawned more often: whatnot scalesmen (freq bonus 24) The monster species that spawned more often: dark mold (freq bonus 6) The monster species that spawned more often: giant anteater (freq bonus 4) The monster species that spawned more often: orogeny swinger halfway foreworn (freq bonus 4) The monster species that spawned more often: lost ufo part (freq bonus 4) The monster species that spawned more often: metal babble (freq bonus 21) The monster species that spawned more often: anthrazite colony (freq bonus 28) The monster species that spawned more often: apter pontifically (freq bonus 12) The monster species that spawned more often: pink parasite (freq bonus 3) The monster species that spawned more often: pewit reannexed mesmerization incrimination privily (freq bonus 16) The monster species that spawned more often: giant koala (freq bonus 10) The monster species that spawned more often: shimmering force fungus (freq bonus 18) The monster species that spawned more often: zookeeper (freq bonus 7) The monster species that spawned more often: sewerage summering salem dairying (freq bonus 8) The monster species that spawned more often: purine zambezi skirmish quito consultation (freq bonus 18) The monster species that spawned more often: Miss Nicolas (freq bonus 4) The monster species that spawned more often: multicolored missingno (freq bonus 6) The monster species that spawned more often: pend sabered (freq bonus 8) The monster species that spawned more often: broken ray (freq bonus 6) The monster trait that was more common: monsters that hit as a +3 weapon (freq bonus 3) The monster trait that was more common: monsters whose attacks teleport your gear away (freq bonus 1) The monster trait that was more common: monsters that count as lord (freq bonus 4) The monster trait that was more common: monsters whose attacks aggravate monsters (freq bonus 2) The monster trait that was more common: monsters that love to collect gold (freq bonus 9) The monster trait that was more common: monsters whose attacks stun you (freq bonus 3) The monster trait that was more common: monsters that are uncommon by a factor 2 (freq bonus 2) The monster trait that was more common: monsters that eat both meat and veggies (freq bonus 4) The monster species that never randomly spawned: consistency westernizing The monster species that never randomly spawned: ocean naga hatchling The monster species that never randomly spawned: jowly sacbut whimperingly The monster species that never randomly spawned: hungry colony The monster species that never randomly spawned: headless ghost The monster species that never randomly spawned: behooving enthroned The monster species that never randomly spawned: frong devil The monster species that never randomly spawned: nice old lady The monster species that never randomly spawned: squirrel The monster species that never randomly spawned: poliwrath The RNG hath decreed that this item was never generated: cloak of invisibility (opera cloak) The RNG hath decreed that this item was never generated: heavy elasthan ball ((null)) The RNG hath decreed that this item was never generated: artifact jackpot (DAELOELOELOELOELOE FUEUEUEUEUEUE) The RNG hath decreed that this item was never generated: delight stone (gray) The RNG hath decreed that this item was never generated: inertia (nonmoving) The RNG hath decreed that this item was never generated: confusion (round cube) The RNG hath decreed that this item was never generated: granite impaler ((null)) The RNG hath decreed that this item was never generated: fire boots (hot boots) The RNG hath decreed that this item was never generated: taming (PRIRUTSENIE) The RNG hath decreed that this item was never generated: confuse monster (NR 9) The RNG hath decreed that this item was generated more often: radioactive dagger ((null), freq bonus 27) The RNG hath decreed that this item was generated more often: mana (blooming, freq bonus 7) The RNG hath decreed that this item was generated more often: assault rifle ((null), freq bonus 6) The RNG hath decreed that this item was generated more often: platinum dragon scale shield (platinum dragonhide shield, freq bonus 7) The RNG hath decreed that this item was generated more often: ghostly stone (gray, freq bonus 6) The RNG hath decreed that this item was generated more often: green tea (forget-me-not, freq bonus 19) The RNG hath decreed that this item was generated more often: helm of obscured display (resounding helmet, freq bonus 13) The RNG hath decreed that this item was generated more often: numbness (constricting, freq bonus 23) The RNG hath decreed that this item was generated more often: phase door (LESBIANISM FOR EVERYONE, freq bonus 12) The RNG hath decreed that this item was generated more often: amnesia (forgotten, freq bonus 19) The RNG hath decreed that this item was generated more often: operation cloak (nurse cloak, freq bonus 13) The RNG hath decreed that this item was generated more often: rhythmic star ((null), freq bonus 2) The RNG hath decreed that this item was generated more often: cutting laser ((null), freq bonus 2) The RNG hath decreed that this item was generated more often: dream eater (tapered, freq bonus 11) The RNG hath decreed that this item was generated more often: sedge hat (wide conical hat, freq bonus 4) The RNG hath decreed that this item was generated more often: spiked club ((null), freq bonus 7) The RNG hath decreed that this item was generated more often: item genocide (DO YOU WANT YOUR POSSESSIONS IDENTIFIED, freq bonus 10) The RNG hath decreed that this item was generated more often: sky dragon scale mail ((null), freq bonus 11) The RNG hath decreed that this item was generated more often: melee prefix stone (gray, freq bonus 5) The RNG hath decreed that this item was generated more often: hide ((null), freq bonus 7) The RNG hath decreed that this item class was generated more often: Rings (freq bonus 28) The RNG hath decreed that this item was always generated cursed: cloak of bad part (old-fashioned cloak) The RNG hath decreed that this item was always generated cursed: luckstone (gray) The RNG hath decreed that this item was always generated cursed: fire helmet (red helmet) The RNG hath decreed that this item was always generated cursed: implant of badass (pestilent) The RNG hath decreed that this item was always generated cursed: implant of osmosis (stellar) The RNG hath decreed that this item was always generated cursed: fire golem (jetting) The RNG hath decreed that this item was always generated cursed: curse items (fake) The RNG hath decreed that this item was always generated cursed: orihalcyon gauntlets (fighting gloves) The RNG hath decreed that this item was always generated cursed: emerald dragon scale mail ((null)) The RNG hath decreed that this item was always generated cursed: data chip ((null)) The RNG hath decreed that this trap was always invisible: spiked pit The RNG hath decreed that this trap was generated more often: beamer (freq bonus 6) Trap randomization happened for 1 in 806 traps Next attribute increase check would have come at turn 1411 Strength training was 0 Dexterity training was 0 Wisdom training was 0 Constitution training was 0 Your sanity was 0 You were poison resistant You had the following problem: Your movement speed fluctuates from extremely fast to ultra slow. (0) You had not decided on your sexuality yet You were prevented from having glib combat (0) You had 1500 points of nutrition remaining You were lucky (1) Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Mitra, Crom and Set Your deity was Mitra The version you were playing was: Unix SlashEMExtended Version 2.4.2 (60fd9241) - last build Sat Jan 5 08:05:41 2019. You could not have safely prayed (199) You survived You didn't know any spells. Techniques known in the end Name Level Status berserk 1X Prepared(0) appraisal 1 R Prepared(0) panic digging 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Discoveries Weapons * orcish dagger (crude dagger) * droven dagger (obsidian dagger) * elven dagger (runed dagger) * dark elven dagger (black runed dagger) * tooth of an algolian suntiger (very sharp tooth) * moon axe (large silver axe) * dwarvish battle-axe (beaked axe) * battle-axe (double-headed axe) * dwarvish mattock (broad pick) * orcish short sword (crude short sword) * dwarvish short sword (broad short sword) * elven short sword (runed short sword) * droven short sword (obsidian short sword) * dark elven short sword (black runed short sword) * vibroblade (gray short sword) * runesword (runic broadsword) * elven broadsword (runed broadsword) * black aestivalis (runed broadsword) * white flower sword (flower-pommeled broadsword) * katana (samurai sword) * droven greatsword (large obsidian sword) * tsurugi (long samurai sword) * basterd sword (huge sword) * scimitar (curved sword) * bent sable (bent sword) * high-elven warsword (runed curved sword) * aklys (thonged club) * metal club (heavy club) * quarterstaff (staff) * silver khakkhara (silver monk's staff) * runed rod (rod) * star rod (rod) * fire hook (beaked staff) * platinum fire hook (beaked staff) * partisan (vulgar polearm) * glaive (single-edged polearm) * spetum (forked polearm) * ranseur (hilted polearm) * bardiche (long poleaxe) * voulge (pole cleaver) * halberd (angled poleaxe) * black halberd (black polearm) * fauchard (pole sickle) * guisarme (pruning hook) * bill-guisarme (hooked polearm) * lucern hammer (pronged polearm) * bec de corbin (beaked polearm) * orcish spear (crude spear) * droven spear (long obsidian spear) * elven spear (runed spear) * dwarvish spear (stout spear) * javelin (throwing spear) * force pike (long gray spear) * droven lance (obsidian lance) * orcish bow (crude bow) * elven bow (runed bow) * dark elven bow (black runed bow) * yumi (long bow) * droven bow (spider-legged bow) * orcish arrow (crude arrow) * elven arrow (runed arrow) * dark elven arrow (black runed arrow) * ya (bamboo arrow) * droven arrow (obsidian arrow) * stick of dynamite (red stick) * droven crossbow (spider-legged crossbow) * droven bolt (obsidian bolt) * shuriken (throwing star) * silver chakram (silver circular blade) Armor * bodyglove (tight black clothes) * plugsuit (tightly fitting suit) * droven plate mail (crested black plate) * gnomish suit (little blue vest) * safeguard suit (orange suit) * nurse uniform (white dress) * commander suit (black men's suit) * camouflaged clothes (camouflage patterned clothes) * shoulder rings (strange rings) * droven chain mail (crested black mail) * orcish chain mail (crude chain mail) * orcish ring mail (crude ring mail) * noble's dress (armored black dress) * consort's suit (loud foppish suit) * force armor stone (gemstone-adorned clothing) * healer uniform (clean white clothes) * jumpsuit (silver clothes) * gentleman's suit (expensive clothes) * gentlewoman's dress (expensive dress) * straitjacket (long-sleeved jacket) * curing uniform (clean white clothes) * Hawaiian shorts (flowery shorts and lei) * robe (orange robe) * orcish cloak (coarse mantelet) * dwarvish cloak (hooded cloak) * oilskin cloak (slippery cloak) * rubber apron (apron) * kitchen apron (apron) * frilled apron (apron) * dummy wings (wings) * elven leather helm (leather hat) * gnomish helm (little red hat) * orcish helm (iron skull cap) * dwarvish iron helm (hard hat) * droven helm (spider shaped helm) * elven helm (runed helm) * high-elven helm (runed helm) * helmet (gas mask) * sedge hat (precious helmet) * skullcap (visored helmet) * flack helmet (dim colored helmet) * crystal helm (breath control helmet) * mining helm (musical helmet) * field helm (cloudy helmet) * helm of safeguard (narrow helmet) * war hat (anachrononononaut helmet) * plasteel gloves (white gloves) * leather gloves (even pair of gloves) * gauntlets of safeguard (odd pair of gloves) * gauntlets of plugsuit (occultism gloves) * commander gloves (boxing gloves) * field gloves (nonexistant gloves) * elven shield (blue and green shield) * Uruk-hai shield (white-handed shield) * orcish shield (red-eyed shield) * crystal shield (glass shield) * dwarvish roundshield (large round shield) * orcish guard shield (livid worped-moon shield) * plasteel boots (white boots) * low boots (walking shoes) * iron shoes (hard shoes) * gnomish boots (little black boots) * high boots (jackboots) * sneakers (turning shoes) * crystal boots (glass boots) * wedge sandals (heeled sandals) * dancing shoes (soft footwear) * sweet mocassins (womens footwear) * soft sneakers (light footwear) * feminine pumps (female footwear) * leather peep-toes (asian footwear) * hippie heels (red overknees) * combat stilettos (heeled boots) * boots of plugsuit (tightly fitting boots) * field boots (side gore boots) * boots of safeguard (feelgood heels) Scrolls scroll of healing (XOR OTA) scroll of mana (GET YOUR PET GIRL IN SLEX) scroll of phase door (CLITUS DISCUS) scroll of standard id (THRASH EM EXTENDED WRESTLING COMPETITION) scroll of cure (AS IF FEEL SOMETHING) * scroll of extra healing (GAGARINX FORGOT THAT HE WON EASY MODE IN THE KURWA CHALLENGE) * scroll of greater mana restoration (DASH EM EXTENDED 100 METERS) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Dungeon overview The Dungeons of Doom: Level 1: <- You are here Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills bare-handed combat [Basic] (max Master) (20 of 160) general combat [Basic] (max Master) (20 of 160) shield [Unskilled] (max Expert) (0 of 20) body armor [Basic] (max Master) (20 of 160) two-handed weapons [Basic] (max Master) (20 of 160) polymorphing [Unskilled] (max Expert) (0 of 20) devices [Basic] (max Master) (20 of 160) searching [Unskilled] (max Expert) (0 of 20) spirituality [Unskilled] (max Expert) (0 of 20) missile weapons [Unskilled] (max Expert) (0 of 20) techniques [Basic] (max Master) (20 of 160) two-weapon combat [Basic] (max Master) (20 of 160) riding [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Unskilled] (max Expert) (0 of 20) axe [Basic] (max Master) (20 of 160) pick-axe [Unskilled] (max Expert) (0 of 20) short sword [Unskilled] (max Expert) (0 of 20) broadsword [Unskilled] (max Expert) (0 of 20) long sword [Unskilled] (max Expert) (0 of 20) two-handed sword [Basic] (max Master) (20 of 160) scimitar [Unskilled] (max Expert) (0 of 20) saber [Unskilled] (max Expert) (0 of 20) club [Unskilled] (max Expert) (0 of 20) paddle [Unskilled] (max Expert) (0 of 20) mace [Unskilled] (max Expert) (0 of 20) morning star [Unskilled] (max Expert) (0 of 20) flail [Unskilled] (max Expert) (0 of 20) hammer [Unskilled] (max Expert) (0 of 20) quarterstaff [Unskilled] (max Expert) (0 of 20) spear [Unskilled] (max Expert) (0 of 20) trident [Unskilled] (max Expert) (0 of 20) bow [Unskilled] (max Expert) (0 of 20) crossbow [Unskilled] (max Expert) (0 of 20) Spellcasting Skills attack spells [Unskilled] (max Expert) (0 of 20) body spells [Unskilled] (max Expert) (0 of 20) Goodbye Leeroy the Barbarian... Youescaped from the dungeon with 0 points, Since you escaped early, the score list will not be checked.