Leeroy, lawful male redguardian Thalmor -.-----.- |+......| |.!.....+ |@@.....| --------- [Leeroy the Concordate Agent] St9 Dx7 Co8 In9 Wi10 Ch9 ThaRedMalLaw Dlvl:1 $0 HP25(25) Pw10(10) AC7 Exp1 T1 Latest messages Use hybrid races? [yn] (n) Hello Leeroy, welcome to SlashEMExtended! You are a lawful male redguardian Thalmor. You are playing SLASH'EM Extended on a public server. For game discussion, bug reports etc. join the #em.slashem.me IRC channel on Freenode. You should absolutely do that, unless you want to figure out this complex game on your own. Amy and other players will be glad to give you advice! Message of the day: You can now give an alias name to new characters if you set the askforalias option! This can be done by adding OPTIONS=askforalias to your configuration file. You are lucky! Full moon tonight. Beware, there will be no return! Still climb? [yn] (n) (2x) Final attributes You were fervently aligned Your alignment was 10 Your max alignment was 10 You carried 0 sins You could not have this property at all: fire resistance You could not have this property extrinsically: teleport control You could not have this property intrinsically: poison resistance Scroll identification only worked 100 times out of 127 Potion identification only worked 3 times out of 9 Ring identification only worked 4 times out of 20 Amulet identification only worked 15 times out of 19 Implant identification only worked 1 times out of 43 Wand identification only worked 3 times out of 4 Armor identification only worked 15 times out of 21 Spellbook identification only worked 2 times out of 21 Gem identification only worked 100 times out of 166 Tool identification only worked 5 times out of 8 Monsters only dropped their equipment with 69% chance Ring drop chance was reduced to 71% Wand drop chance was reduced to 86% Weapon drop chance was reduced to 99% Tool drop chance was reduced to 92% Food drop chance was reduced to 97% Monster death drops spawned with only 96% chance The following skill could not be trained at all: two-weapon combat The following skill was trained at half the usual rate: martial arts The following skill was trained at one fifth the usual rate: lightsaber The following skill was limited to basic proficiency: dagger The following skill was limited to skilled proficiency: sexy flats The following skill was limited to expert proficiency: hammer The following skill became untrainable if you tried to train it too early: shuriken (turn 152) The following skill became untrainable if you tried to train it too early: two-handed weapons (turn 240) The following skill became untrainable after a while: high heels (turn 42366) The following skill couldn't be trained before a certain turn number is reached: chaos spells (turn 7089) Number of artifacts generated was 0 Number of fake artifacts generated was 1 Monster spawn increase started at turn 66116 Monster spawn increase reached its maximum at turn 176940 In this game, Eevee's evolution was sylveon Your limit for ascension was at turn 819408 The monster class that cannot be genocided was zombie The monster class that was spawned more often: trove (freq bonus 2) The monster species that spawned more often: The Greater Hell-Lichen (freq bonus 24) The monster species that spawned more often: trapping chicken (freq bonus 9) The monster species that spawned more often: scim golem (freq bonus 8) The monster species that spawned more often: layered leapt (freq bonus 36) The monster species that spawned more often: humanlike construct (freq bonus 15) The monster species that spawned more often: wardroom depreciative (freq bonus 24) The monster species that spawned more often: giant glowing rat (freq bonus 16) The monster species that spawned more often: avoidable inconsumably (freq bonus 12) The monster species that spawned more often: lead statue (freq bonus 18) The monster species that spawned more often: queen ant (freq bonus 16) The monster species that spawned more often: wainrider (freq bonus 18) The monster species that spawned more often: seeker pungent sequenced (freq bonus 14) The monster species that spawned more often: petty stained jelly (freq bonus 9) The monster species that spawned more often: fighter golem (freq bonus 20) The monster species that spawned more often: hidden jatan (freq bonus 12) The monster species that spawned more often: giant lizard (freq bonus 10) The monster species that spawned more often: glowing colony (freq bonus 54) The monster species that spawned more often: Mongai Sakurada (freq bonus 14) The monster species that spawned more often: eel-dog (freq bonus 24) The monster species that spawned more often: Jessica's mocassin (freq bonus 6) The monster trait that was more common: monsters whose attacks cause gravity to warp around you (freq bonus 9) The monster trait that was more common: monsters of large size (freq bonus 2) The monster trait that was more common: monsters that want the Amulet of Yendor (freq bonus 4) The monster trait that was more common: monsters that eat meat (freq bonus 3) The monster trait that was more common: monsters with random thieving attacks (freq bonus 4) The monster species that never randomly spawned: prenatally untoward The monster species that never randomly spawned: normal turret The monster species that never randomly spawned: ritualism tactile The monster species that never randomly spawned: animated armor The monster species that never randomly spawned: interning unconquerably engulf The monster species that never randomly spawned: master vampire The monster species that never randomly spawned: BDSM girl The monster species that never randomly spawned: crow The monster species that never randomly spawned: mastodon The monster species that never randomly spawned: antepartum cowed airscrew The RNG hath decreed that this item was never generated: magic lamp (lamp) The RNG hath decreed that this item was never generated: cloak of invisibility (opera cloak) The RNG hath decreed that this item was never generated: granite scourge ((null)) The RNG hath decreed that this item was never generated: confusion stone (gray) The RNG hath decreed that this item was never generated: healthstone (gray) The RNG hath decreed that this item was never generated: freeze sphere (hardcover) The RNG hath decreed that this item was never generated: dropless stone (gray) The RNG hath decreed that this item was never generated: implant of precision (urgent) The RNG hath decreed that this item was never generated: bow ((null)) The RNG hath decreed that this item was never generated: darkmode stone (gray) The RNG hath decreed that this item was generated more often: hostage chain ((null), freq bonus 7) The RNG hath decreed that this item was generated more often: orcish shield (red-eyed shield, freq bonus 9) The RNG hath decreed that this item was generated more often: competition boots (blue sneakers, freq bonus 16) The RNG hath decreed that this item was generated more often: cloak of sudden attack (fertile cloak, freq bonus 8) The RNG hath decreed that this item was generated more often: polymorph (ivory, freq bonus 6) The RNG hath decreed that this item was generated more often: plastic mace ((null), freq bonus 3) The RNG hath decreed that this item was generated more often: sack (bag, freq bonus 6) The RNG hath decreed that this item was generated more often: futon swatter ((null), freq bonus 9) The RNG hath decreed that this item was generated more often: covelline (black, freq bonus 36) The RNG hath decreed that this item was generated more often: rumor (BU MISH MISH EMAS, freq bonus 18) The RNG hath decreed that this item was generated more often: rebel stone (gray, freq bonus 10) The RNG hath decreed that this item was generated more often: chromatic beam (chromatic, freq bonus 11) The RNG hath decreed that this item was generated more often: orcish arrow (crude arrow, freq bonus 4) The RNG hath decreed that this item was generated more often: training stone (gray, freq bonus 8) The RNG hath decreed that this item was generated more often: tron stone (gray, freq bonus 2) The RNG hath decreed that this item was generated more often: heavy iron ball ((null), freq bonus 10) The RNG hath decreed that this item was generated more often: bestest cloak (slexual cloak, freq bonus 98) The RNG hath decreed that this item was generated more often: blank paper (unlabeled, freq bonus 13) The RNG hath decreed that this item was generated more often: infravision (unwritten, freq bonus 8) The RNG hath decreed that this item was generated more often: colossus blade ((null), freq bonus 16) The RNG hath decreed that this item was always generated cursed: dywypi stone (gray) The RNG hath decreed that this item was always generated cursed: amulet of anti-teleportation (rigid) The RNG hath decreed that this item was always generated cursed: initialization stone (gray) The RNG hath decreed that this item was always generated cursed: large box of digestion (wooden box) The RNG hath decreed that this item was always generated cursed: vivianite (cyan) The RNG hath decreed that this item was always generated cursed: collusion knife ((null)) The RNG hath decreed that this item was always generated cursed: rock ((null)) The RNG hath decreed that this item was always generated cursed: stone of hate (gray) The RNG hath decreed that this item was always generated cursed: horrify (horrible) The RNG hath decreed that this item was always generated cursed: hairclip ((null)) The RNG hath decreed that this trap was always invisible: bar trap The RNG hath decreed that this trap was generated more often: yvonne trap (freq bonus 1) Trap randomization happened for 1 in 22 traps Next attribute increase check would have come at turn 288 Strength training was 0 Dexterity training was 0 Wisdom training was 2 Constitution training was 0 Your sanity was 0 You were sleep resistant You were immune to sickness You had not decided on your sexuality yet You were prevented from having fire resistance (0) You saw invisible You had infravision You had 1500 points of nutrition remaining You regenerated mana You were lucky (1) Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Manwe Sulimo, Mandos and Lorien Your deity was Manwe Sulimo The version you were playing was: Unix SlashEMExtended Version 2.4.2 (60fd9241) - last build Sat Jan 5 08:05:41 2019. You could not have safely prayed (259) You survived You didn't know any spells. Techniques known in the end Name Level Status appraisal 1 R Prepared(0) panic digging 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Discoveries Weapons * elven broadsword (runed broadsword) * dark elven bow (black runed bow) * dark elven arrow (black runed arrow) * orcish dagger (crude dagger) * droven dagger (obsidian dagger) * elven dagger (runed dagger) * dark elven dagger (black runed dagger) * tooth of an algolian suntiger (very sharp tooth) * moon axe (large silver axe) * dwarvish battle-axe (beaked axe) * battle-axe (double-headed axe) * dwarvish mattock (broad pick) * orcish short sword (crude short sword) * dwarvish short sword (broad short sword) * elven short sword (runed short sword) * droven short sword (obsidian short sword) * dark elven short sword (black runed short sword) * vibroblade (gray short sword) * runesword (runic broadsword) * black aestivalis (runed broadsword) * white flower sword (flower-pommeled broadsword) * katana (samurai sword) * droven greatsword (large obsidian sword) * tsurugi (long samurai sword) * basterd sword (huge sword) * scimitar (curved sword) * bent sable (bent sword) * high-elven warsword (runed curved sword) * aklys (thonged club) * metal club (heavy club) * quarterstaff (staff) * silver khakkhara (silver monk's staff) * runed rod (rod) * star rod (rod) * fire hook (beaked staff) * platinum fire hook (beaked staff) * partisan (vulgar polearm) * glaive (single-edged polearm) * spetum (forked polearm) * ranseur (hilted polearm) * bardiche (long poleaxe) * voulge (pole cleaver) * halberd (angled poleaxe) * black halberd (black polearm) * fauchard (pole sickle) * guisarme (pruning hook) * bill-guisarme (hooked polearm) * lucern hammer (pronged polearm) * bec de corbin (beaked polearm) * orcish spear (crude spear) * droven spear (long obsidian spear) * elven spear (runed spear) * dwarvish spear (stout spear) * javelin (throwing spear) * force pike (long gray spear) * droven lance (obsidian lance) * orcish bow (crude bow) * elven bow (runed bow) * yumi (long bow) * droven bow (spider-legged bow) * orcish arrow (crude arrow) * elven arrow (runed arrow) * ya (bamboo arrow) * droven arrow (obsidian arrow) * stick of dynamite (red stick) * droven crossbow (spider-legged crossbow) * droven bolt (obsidian bolt) * shuriken (throwing star) * silver chakram (silver circular blade) Armor * bodyglove (tight black clothes) * plugsuit (tightly fitting suit) * droven plate mail (crested black plate) * gnomish suit (little blue vest) * safeguard suit (orange suit) * nurse uniform (white dress) * commander suit (black men's suit) * camouflaged clothes (camouflage patterned clothes) * shoulder rings (strange rings) * droven chain mail (crested black mail) * orcish chain mail (crude chain mail) * orcish ring mail (crude ring mail) * noble's dress (armored black dress) * consort's suit (loud foppish suit) * force armor stone (gemstone-adorned clothing) * healer uniform (clean white clothes) * jumpsuit (silver clothes) * gentleman's suit (expensive clothes) * gentlewoman's dress (expensive dress) * straitjacket (long-sleeved jacket) * curing uniform (clean white clothes) * Hawaiian shorts (flowery shorts and lei) * robe (purple robe) * orcish cloak (coarse mantelet) * dwarvish cloak (hooded cloak) * oilskin cloak (slippery cloak) * rubber apron (apron) * kitchen apron (apron) * frilled apron (apron) * dummy wings (wings) * elven leather helm (leather hat) * gnomish helm (little red hat) * orcish helm (iron skull cap) * dwarvish iron helm (hard hat) * droven helm (spider shaped helm) * elven helm (runed helm) * high-elven helm (runed helm) * helmet (brick helmet) * sedge hat (silk helmet) * skullcap (etheric helmet) * flack helmet (speechpipe helmet) * crystal helm (golden helmet) * mining helm (space helmet) * field helm (tribal helmet) * helm of safeguard (dark helmet) * war hat (radiant helmet) * plasteel gloves (white gloves) * leather gloves (inka gloves) * gauntlets of safeguard (flower gloves) * gauntlets of plugsuit (rayductnay gloves) * commander gloves (failuncap gloves) * field gloves (grey-shaded gloves) * elven shield (blue and green shield) * Uruk-hai shield (white-handed shield) * orcish shield (red-eyed shield) * crystal shield (glass shield) * dwarvish roundshield (large round shield) * orcish guard shield (livid worped-moon shield) * plasteel boots (white boots) * low boots (walking shoes) * iron shoes (hard shoes) * gnomish boots (little black boots) * high boots (jackboots) * sneakers (turning shoes) * crystal boots (glass boots) * wedge sandals (heeled sandals) * dancing shoes (soft footwear) * sweet mocassins (womens footwear) * soft sneakers (light footwear) * feminine pumps (female footwear) * leather peep-toes (asian footwear) * hippie heels (red overknees) * combat stilettos (heeled boots) * boots of plugsuit (battle boots) * field boots (noble sandals) * boots of safeguard (thick-soled boots) Scrolls scroll of healing (AMERIKANSKA PRESIDENTEN AER EN STOR MAN) scroll of mana (EYELASH EM EXTENDED MAYBE SHES MADE WITH IT) scroll of phase door (FYGING THROUGH THE CROWD) scroll of standard id (TASODIFIY MIQDOR UERETECI MENI NAFRATLANADI) scroll of cure (DDEV REMOVEREMOVEREMOVE RUINATION) * scroll of extra healing (INVALID NEXT SIZE FAST) * scroll of greater mana restoration (WINDOWS XP IS THE ONLY REAL WINDOWS OPERATING SYSTEM) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Dungeon overview The Dungeons of Doom: Level 1: <- You are here Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills general combat [Basic] (max Master) (20 of 160) shield [Basic] (max Master) (20 of 160) body armor [Basic] (max Master) (20 of 160) polymorphing [Unskilled] (max Expert) (0 of 20) devices [Unskilled] (max Expert) (0 of 20) searching [Unskilled] (max Expert) (0 of 20) spirituality [Unskilled] (max Expert) (0 of 20) missile weapons [Unskilled] (max Expert) (0 of 20) techniques [Unskilled] (max Expert) (0 of 20) sexy flats [Unskilled] (max Expert) (0 of 20) form I (Shii-Cho) [Unskilled] (max Expert) (0 of 20) form II (Makashi) [Unskilled] (max Expert) (0 of 20) form IV (Ataru) [Unskilled] (max Expert) (0 of 20) form VI (Niman) [Unskilled] (max Expert) (0 of 20) martial arts [Basic] (max Grand Master) (20 of 160) two-weapon combat [Unskilled] (max Expert) (0 of 20) riding [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Unskilled] (max Expert) (0 of 20) knife [Unskilled] (max Expert) (0 of 20) axe [Unskilled] (max Expert) (0 of 20) pick-axe [Unskilled] (max Expert) (0 of 20) short sword [Basic] (max Master) (20 of 160) broadsword [Basic] (max Expert) (20 of 160) long sword [Unskilled] (max Expert) (0 of 20) two-handed sword [Unskilled] (max Expert) (0 of 20) scimitar [Unskilled] (max Expert) (0 of 20) saber [Unskilled] (max Expert) (0 of 20) club [Unskilled] (max Expert) (0 of 20) paddle [Unskilled] (max Expert) (0 of 20) mace [Unskilled] (max Expert) (0 of 20) morning star [Unskilled] (max Expert) (0 of 20) flail [Unskilled] (max Expert) (0 of 20) hammer [Unskilled] (max Expert) (0 of 20) quarterstaff [Unskilled] (max Expert) (0 of 20) polearms [Unskilled] (max Expert) (0 of 20) spear [Unskilled] (max Expert) (0 of 20) javelin [Unskilled] (max Expert) (0 of 20) trident [Unskilled] (max Expert) (0 of 20) lance [Unskilled] (max Expert) (0 of 20) bow [Basic] (max Master) (20 of 160) sling [Unskilled] (max Expert) (0 of 20) firearms [Unskilled] (max Expert) (0 of 20) crossbow [Unskilled] (max Expert) (0 of 20) dart [Unskilled] (max Expert) (0 of 20) shuriken [Unskilled] (max Expert) (0 of 20) boomerang [Unskilled] (max Expert) (0 of 20) whip [Unskilled] (max Expert) (0 of 20) unicorn horn [Unskilled] (max Expert) (0 of 20) lightsaber [Unskilled] (max Expert) (0 of 20) Spellcasting Skills attack spells [Basic] (max Master) (20 of 160) healing spells [Unskilled] (max Expert) (0 of 20) divination spells [Unskilled] (max Expert) (0 of 20) enchantment spells [Unskilled] (max Expert) (0 of 20) protection spells [Unskilled] (max Expert) (0 of 20) body spells [Unskilled] (max Expert) (0 of 20) occult spells [Basic] (max Wizard) (20 of 160) elemental spells [Unskilled] (max Expert) (0 of 20) chaos spells [Basic] (max Master) (20 of 160) matter spells [Unskilled] (max Expert) (0 of 20) Goodbye Leeroy the Thalmor... Youescaped from the dungeon with 0 points, Since you escaped early, the score list will not be checked.