Leeroy, lawful male redguardian Thalmor --------- |.......| |.......| .....@@.| --------- [Leeroy the Concordate Agent] St10 Dx10 Co9 In10 Wi10 Ch9 ThaRedMalLaw Dlvl:1 $0 HP25(25) Pw10(10) AC6 Exp1 T1 Latest messages Use hybrid races? [yn] (n) Hello Leeroy, welcome to SlashEMExtended! You are a lawful male redguardian Thalmor. You are playing SLASH'EM Extended on a public server. For game discussion, bug reports etc. join the #em.slashem.me IRC channel on Freenode. You should absolutely do that, unless you want to figure out this complex game on your own. Amy and other players will be glad to give you advice! Message of the day: You can now give an alias name to new characters if you set the askforalias option! This can be done by adding OPTIONS=askforalias to your configuration file. You are lucky! Full moon tonight. Beware, there will be no return! Still climb? [yn] (n) Final attributes You were fervently aligned Your alignment was 10 Your max alignment was 10 You carried 0 sins You could not have this property at all: fear resistance You could not have this property extrinsically: magic resistance You could not have this property intrinsically: confusion resistance Implant identification only worked 1 times out of 30 Wand identification only worked 3 times out of 11 Armor identification only worked 15 times out of 27 Spellbook identification only worked 2 times out of 13 Monsters only dropped their musable items with 66% chance Musable item generation frequency had a negative bias of 33% Wand drop chance was reduced to 91% Amulet drop chance was reduced to 89% Potion drop chance was reduced to 85% Weapon drop chance was reduced to 67% Armor drop chance was reduced to 77% Tool drop chance was reduced to 84% Food drop chance was reduced to 90% Concealing monsters were spawned underneath items 99% of the time only Monster death drops spawned with only 70% chance The following skill could not be trained at all: implants The following skill was trained at half the usual rate: attack spells The following skill was trained at one fifth the usual rate: body armor The following skill was limited to basic proficiency: protection spells The following skill was limited to skilled proficiency: club The following skill was limited to expert proficiency: mace The following skill became untrainable if you tried to train it too early: spirituality (turn 40) The following skill became untrainable if you tried to train it too early: divination spells (turn 20) The following skill became untrainable after a while: flail (turn 34979) The following skill couldn't be trained before a certain turn number is reached: two-handed weapons (turn 23700) Number of artifacts generated was 0 Number of fake artifacts generated was 0 Monster spawn increase started at turn 17294 Monster spawn increase reached its maximum at turn 169274 In this game, Eevee's evolution was jolteon Your limit for ascension was at turn 5980440 The monster class that cannot be genocided was mimic The monster class that was spawned more often: turret (freq bonus 2) The monster species that spawned more often: nightmare unicorn (freq bonus 18) The monster species that spawned more often: Jane's hugging boot (freq bonus 5) The monster species that spawned more often: coprology cleaned (freq bonus 32) The monster species that spawned more often: mummified king (freq bonus 10) The monster species that spawned more often: Arnold Paole (freq bonus 3) The monster species that spawned more often: water girl (freq bonus 27) The monster species that spawned more often: nazi (freq bonus 15) The monster species that spawned more often: yellow wort (freq bonus 4) The monster species that spawned more often: unprofessed subhuman ramjet clearinghouse (freq bonus 30) The monster species that spawned more often: uranium imp (freq bonus 8) The monster species that spawned more often: underrun nonlife antonym (freq bonus 13) The monster species that spawned more often: hellhole force patch (freq bonus 14) The monster species that spawned more often: giant wand trove (freq bonus 24) The monster species that spawned more often: graduate kobold (freq bonus 8) The monster species that spawned more often: package rat (freq bonus 20) The monster species that spawned more often: teleporting demon (freq bonus 6) The monster species that spawned more often: soberer mild (freq bonus 9) The monster species that spawned more often: scone giant (freq bonus 8) The monster species that spawned more often: weird fungus (freq bonus 12) The monster species that spawned more often: slimy mold (freq bonus 10) The monster trait that was more common: monsters whose attacks make you lazy (freq bonus 4) The monster trait that was more common: monsters whose attacks poison you and drain charisma (freq bonus 2) The monster trait that was more common: monsters that are humanoid (freq bonus 2) The monster trait that was more common: monsters that are uncommon by a factor 5 (freq bonus 2) The monster trait that was more common: monsters that hit as a +3 weapon (freq bonus 18) The monster species that never randomly spawned: scholastically mart The monster species that never randomly spawned: unrewarded baker The monster species that never randomly spawned: hobbit lord The monster species that never randomly spawned: vampire ambusher The monster species that never randomly spawned: cuban singer The monster species that never randomly spawned: orc warchief The monster species that never randomly spawned: The Hugging Topmodel The monster species that never randomly spawned: evil dragon The monster species that never randomly spawned: false bitch The monster species that never randomly spawned: reside hulky neurologist nacre The RNG hath decreed that this item was never generated: chain mail ((null)) The RNG hath decreed that this item was never generated: amulet of unchanging (concave) The RNG hath decreed that this item was never generated: enrage (YOU AND YOUR FRIENDS ARE DEAD) The RNG hath decreed that this item was never generated: chainsword ((null)) The RNG hath decreed that this item was never generated: bardiche (long poleaxe) The RNG hath decreed that this item was never generated: pill ((null)) The RNG hath decreed that this item was never generated: dwarvish iron helm (hard hat) The RNG hath decreed that this item was never generated: green lightsaber (lightsaber) The RNG hath decreed that this item was never generated: book stone (gray) The RNG hath decreed that this item was never generated: mage plate mail ((null)) The RNG hath decreed that this item was generated more often: lockout (molded, freq bonus 126) The RNG hath decreed that this item was generated more often: white dragon scales ((null), freq bonus 8) The RNG hath decreed that this item was generated more often: quarterstaff (staff, freq bonus 6) The RNG hath decreed that this item was generated more often: nastiness (GO TEAM NASTYTRAP, freq bonus 47) The RNG hath decreed that this item was generated more often: amulet of map amnesia (forgettable, freq bonus 6) The RNG hath decreed that this item was generated more often: yatagan ((null), freq bonus 22) The RNG hath decreed that this item was generated more often: freeze sphere (hardcover, freq bonus 11) The RNG hath decreed that this item was generated more often: leather gloves (old gloves, freq bonus 24) The RNG hath decreed that this item was generated more often: entrapping (scintillating, freq bonus 7) The RNG hath decreed that this item was generated more often: course lance ((null), freq bonus 8) The RNG hath decreed that this item was generated more often: make visible (appearing, freq bonus 5) The RNG hath decreed that this item was generated more often: amulet of item insecurity (arasia, freq bonus 7) The RNG hath decreed that this item was generated more often: gain health (iridescent, freq bonus 8) The RNG hath decreed that this item was generated more often: discharge stone (gray, freq bonus 5) The RNG hath decreed that this item was generated more often: covelline (black, freq bonus 3) The RNG hath decreed that this item was generated more often: trap disarming (elysium, freq bonus 10) The RNG hath decreed that this item was generated more often: distorted grimace (gas mask, freq bonus 9) The RNG hath decreed that this item was generated more often: speedbug boots (profiled boots, freq bonus 6) The RNG hath decreed that this item was generated more often: iron saber ((null), freq bonus 11) The RNG hath decreed that this item was generated more often: beautiful shirt ((null), freq bonus 13) The RNG hath decreed that this item class was generated more often: Implants (freq bonus 20) The RNG hath decreed that this item class was generated more often: Spellbooks (freq bonus 2) The RNG hath decreed that this item was always generated cursed: wooden stake ((null)) The RNG hath decreed that this item was always generated cursed: wonder stone (violet) The RNG hath decreed that this item was always generated cursed: spell retain cloak (inalish cloak) The RNG hath decreed that this item was always generated cursed: fedora ((null)) The RNG hath decreed that this item was always generated cursed: green dragon scale shield (green dragonhide shield) The RNG hath decreed that this item was always generated cursed: misfire (vajra orb) The RNG hath decreed that this item was always generated cursed: droven plate mail (crested black plate) The RNG hath decreed that this item was always generated cursed: infoless helmet (twisted visor helmet) The RNG hath decreed that this item was always generated cursed: shield of reflection (polished silver shield) The RNG hath decreed that this item was always generated cursed: repeatable boots (heap of shit boots) The RNG hath decreed that this trap was always invisible: highscore trap The RNG hath decreed that this trap was generated more often: fumbling trap (freq bonus 1) Trap randomization happened for 1 in 259 traps Next attribute increase check would have come at turn 505 Strength training was 0 Dexterity training was 0 Wisdom training was 1 Constitution training was 0 Your sanity was 0 You were sleep resistant You were poison resistant You were immune to sickness You had not decided on your sexuality yet You were prevented from having fear resistance (0) You saw invisible You had infravision You had 1500 points of nutrition remaining You regenerated mana You were lucky (1) Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Manwe Sulimo, Mandos and Lorien Your deity was Manwe Sulimo The version you were playing was: Unix SlashEMExtended Version 2.4.2 (60fd9241) - last build Sat Jan 5 08:05:41 2019. You could not have safely prayed (390) You survived You didn't know any spells. Techniques known in the end Name Level Status appraisal 1 R Prepared(0) panic digging 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Discoveries Weapons * elven broadsword (runed broadsword) * dark elven bow (black runed bow) * dark elven arrow (black runed arrow) * orcish dagger (crude dagger) * droven dagger (obsidian dagger) * elven dagger (runed dagger) * dark elven dagger (black runed dagger) * tooth of an algolian suntiger (very sharp tooth) * moon axe (large silver axe) * dwarvish battle-axe (beaked axe) * battle-axe (double-headed axe) * dwarvish mattock (broad pick) * orcish short sword (crude short sword) * dwarvish short sword (broad short sword) * elven short sword (runed short sword) * droven short sword (obsidian short sword) * dark elven short sword (black runed short sword) * vibroblade (gray short sword) * runesword (runic broadsword) * black aestivalis (runed broadsword) * white flower sword (flower-pommeled broadsword) * katana (samurai sword) * droven greatsword (large obsidian sword) * tsurugi (long samurai sword) * basterd sword (huge sword) * scimitar (curved sword) * bent sable (bent sword) * high-elven warsword (runed curved sword) * aklys (thonged club) * metal club (heavy club) * quarterstaff (staff) * silver khakkhara (silver monk's staff) * runed rod (rod) * star rod (rod) * fire hook (beaked staff) * platinum fire hook (beaked staff) * partisan (vulgar polearm) * glaive (single-edged polearm) * spetum (forked polearm) * ranseur (hilted polearm) * bardiche (long poleaxe) * voulge (pole cleaver) * halberd (angled poleaxe) * black halberd (black polearm) * fauchard (pole sickle) * guisarme (pruning hook) * bill-guisarme (hooked polearm) * lucern hammer (pronged polearm) * bec de corbin (beaked polearm) * orcish spear (crude spear) * droven spear (long obsidian spear) * elven spear (runed spear) * dwarvish spear (stout spear) * javelin (throwing spear) * force pike (long gray spear) * droven lance (obsidian lance) * orcish bow (crude bow) * elven bow (runed bow) * yumi (long bow) * droven bow (spider-legged bow) * orcish arrow (crude arrow) * elven arrow (runed arrow) * ya (bamboo arrow) * droven arrow (obsidian arrow) * stick of dynamite (red stick) * droven crossbow (spider-legged crossbow) * droven bolt (obsidian bolt) * shuriken (throwing star) * silver chakram (silver circular blade) Armor * bodyglove (tight black clothes) * plugsuit (tightly fitting suit) * droven plate mail (crested black plate) * gnomish suit (little blue vest) * safeguard suit (orange suit) * nurse uniform (white dress) * commander suit (black men's suit) * camouflaged clothes (camouflage patterned clothes) * shoulder rings (strange rings) * droven chain mail (crested black mail) * orcish chain mail (crude chain mail) * orcish ring mail (crude ring mail) * noble's dress (armored black dress) * consort's suit (loud foppish suit) * force armor stone (gemstone-adorned clothing) * healer uniform (clean white clothes) * jumpsuit (silver clothes) * gentleman's suit (expensive clothes) * gentlewoman's dress (expensive dress) * straitjacket (long-sleeved jacket) * curing uniform (clean white clothes) * Hawaiian shorts (flowery shorts and lei) * robe (blue robe) * orcish cloak (coarse mantelet) * dwarvish cloak (hooded cloak) * oilskin cloak (slippery cloak) * rubber apron (apron) * kitchen apron (apron) * frilled apron (apron) * dummy wings (wings) * elven leather helm (leather hat) * gnomish helm (little red hat) * orcish helm (iron skull cap) * dwarvish iron helm (hard hat) * droven helm (spider shaped helm) * elven helm (runed helm) * high-elven helm (runed helm) * helmet (etheric helmet) * sedge hat (radiant helmet) * skullcap (green bowel) * flack helmet (wide metal helm) * crystal helm (eternal helmet) * mining helm (frequent helmet) * field helm (failuncap helmet) * helm of safeguard (bug-tracking helmet) * war hat (guzzle helmet) * plasteel gloves (white gloves) * leather gloves (spanish gloves) * gauntlets of safeguard (cuddly gloves) * gauntlets of plugsuit (poor gloves) * commander gloves (paper gloves) * field gloves (multilinguitis gloves) * elven shield (blue and green shield) * Uruk-hai shield (white-handed shield) * orcish shield (red-eyed shield) * crystal shield (glass shield) * dwarvish roundshield (large round shield) * orcish guard shield (livid worped-moon shield) * plasteel boots (white boots) * low boots (walking shoes) * iron shoes (hard shoes) * gnomish boots (little black boots) * high boots (jackboots) * sneakers (turning shoes) * crystal boots (glass boots) * wedge sandals (heeled sandals) * dancing shoes (soft footwear) * sweet mocassins (womens footwear) * soft sneakers (light footwear) * feminine pumps (female footwear) * leather peep-toes (asian footwear) * hippie heels (red overknees) * combat stilettos (heeled boots) * boots of plugsuit (nature boots) * field boots (velcro sandals) * boots of safeguard (hot boots) Scrolls scroll of healing (MKMNFST) scroll of mana (CONFUSION YOU FUXXOR) scroll of phase door (SUCH LOVELY FLEECY SOFT LEATHER BOOTS) scroll of standard id (FASUN SEEEEP) scroll of cure (YOU PLAY NETHACK 25 HOURS PER DAY) * scroll of extra healing (SUDDENLY THE ALTAR VANISHES) * scroll of greater mana restoration (FIXED AND FINISHED) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Dungeon overview The Dungeons of Doom: Level 1: <- You are here Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills general combat [Basic] (max Master) (20 of 160) shield [Basic] (max Master) (20 of 160) body armor [Basic] (max Master) (20 of 160) polymorphing [Unskilled] (max Expert) (0 of 20) devices [Unskilled] (max Expert) (0 of 20) searching [Unskilled] (max Expert) (0 of 20) spirituality [Unskilled] (max Expert) (0 of 20) missile weapons [Unskilled] (max Expert) (0 of 20) techniques [Unskilled] (max Expert) (0 of 20) sexy flats [Unskilled] (max Expert) (0 of 20) form I (Shii-Cho) [Unskilled] (max Expert) (0 of 20) form II (Makashi) [Unskilled] (max Expert) (0 of 20) form IV (Ataru) [Unskilled] (max Expert) (0 of 20) form VI (Niman) [Unskilled] (max Expert) (0 of 20) martial arts [Basic] (max Grand Master) (20 of 160) two-weapon combat [Unskilled] (max Expert) (0 of 20) riding [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Unskilled] (max Expert) (0 of 20) knife [Unskilled] (max Expert) (0 of 20) axe [Unskilled] (max Expert) (0 of 20) pick-axe [Unskilled] (max Expert) (0 of 20) short sword [Basic] (max Master) (20 of 160) broadsword [Basic] (max Expert) (20 of 160) long sword [Unskilled] (max Expert) (0 of 20) two-handed sword [Unskilled] (max Expert) (0 of 20) scimitar [Unskilled] (max Expert) (0 of 20) saber [Unskilled] (max Expert) (0 of 20) club [Unskilled] (max Expert) (0 of 20) paddle [Unskilled] (max Expert) (0 of 20) mace [Unskilled] (max Expert) (0 of 20) morning star [Unskilled] (max Expert) (0 of 20) flail [Unskilled] (max Expert) (0 of 20) hammer [Unskilled] (max Expert) (0 of 20) quarterstaff [Unskilled] (max Expert) (0 of 20) polearms [Unskilled] (max Expert) (0 of 20) spear [Unskilled] (max Expert) (0 of 20) javelin [Unskilled] (max Expert) (0 of 20) trident [Unskilled] (max Expert) (0 of 20) lance [Unskilled] (max Expert) (0 of 20) bow [Basic] (max Master) (20 of 160) sling [Unskilled] (max Expert) (0 of 20) firearms [Unskilled] (max Expert) (0 of 20) crossbow [Unskilled] (max Expert) (0 of 20) dart [Unskilled] (max Expert) (0 of 20) shuriken [Unskilled] (max Expert) (0 of 20) boomerang [Unskilled] (max Expert) (0 of 20) whip [Unskilled] (max Expert) (0 of 20) unicorn horn [Unskilled] (max Expert) (0 of 20) lightsaber [Unskilled] (max Expert) (0 of 20) Spellcasting Skills attack spells [Basic] (max Master) (20 of 160) healing spells [Unskilled] (max Expert) (0 of 20) divination spells [Unskilled] (max Expert) (0 of 20) enchantment spells [Unskilled] (max Expert) (0 of 20) protection spells [Unskilled] (max Expert) (0 of 20) body spells [Unskilled] (max Expert) (0 of 20) occult spells [Basic] (max Wizard) (20 of 160) elemental spells [Unskilled] (max Expert) (0 of 20) chaos spells [Basic] (max Master) (20 of 160) matter spells [Unskilled] (max Expert) (0 of 20) Goodbye Leeroy the Thalmor... Youescaped from the dungeon with 0 points, Since you escaped early, the score list will not be checked.