Leeroy, lawful male redguardian Thalmor -.------.-- --.........| |.........h| |..........| +..........| |.........@| |........@- ----------- [Leeroy the Concordate Agent] St11 Dx5 Co9 In11 Wi7 Ch7 ThaRedMalLaw Dlvl:1 $0 HP25(25) Pw10(10) AC8 Exp1 T1 Latest messages Use hybrid races? [yn] (n) Hello Leeroy, welcome to SlashEMExtended! You are a lawful male redguardian Thalmor. You are playing SLASH'EM Extended on a public server. For game discussion, bug reports etc. join the #em.slashem.me IRC channel on Freenode. You should absolutely do that, unless you want to figure out this complex game on your own. Amy and other players will be glad to give you advice! Message of the day: You can now give an alias name to new characters if you set the askforalias option! This can be done by adding OPTIONS=askforalias to your configuration file. You are lucky! Full moon tonight. # Beware, there will be no return! Still climb? [yn] (n) Final attributes You were fervently aligned Your alignment was 10 Your max alignment was 10 You carried 0 sins You could not have this property at all: peacevision You could not have this property extrinsically: double attacks You could not have this property intrinsically: shock resistance Potion identification only worked 3 times out of 5 Ring identification only worked 4 times out of 13 Implant identification only worked 1 times out of 25 Armor identification only worked 15 times out of 18 Spellbook identification only worked 2 times out of 4 Gem identification only worked 100 times out of 168 Tool identification only worked 5 times out of 7 Monsters only dropped their equipment with 90% chance Wand drop chance was reduced to 96% Amulet drop chance was reduced to 69% Food drop chance was reduced to 90% Concealing monsters were spawned underneath items 68% of the time only The following skill could not be trained at all: polymorphing The following skill was trained at half the usual rate: occult spells The following skill was trained at one fifth the usual rate: missile weapons The following skill was limited to basic proficiency: saber The following skill was limited to skilled proficiency: devices The following skill was limited to expert proficiency: occult spells The following skill became untrainable if you tried to train it too early: body spells (turn 3) The following skill became untrainable if you tried to train it too early: missile weapons (turn 377) The following skill became untrainable after a while: attack spells (turn 40556) The following skill couldn't be trained before a certain turn number is reached: morning star (turn 5818) Number of artifacts generated was 0 Number of fake artifacts generated was 2 Monster spawn increase started at turn 54009 Monster spawn increase reached its maximum at turn 138414 In this game, Eevee's evolution was insecteon Your limit for ascension was at turn 412362 The monster class that cannot be genocided was wall monster The monster class that was spawned more often: ogre (freq bonus 4) The monster species that spawned more often: doom full refuge (freq bonus 54) The monster species that spawned more often: giant epidote dragonfly (freq bonus 20) The monster species that spawned more often: urinated rime (freq bonus 36) The monster species that spawned more often: varuna (freq bonus 42) The monster species that spawned more often: colorless spore (freq bonus 18) The monster species that spawned more often: poliomyelitic cutesiest (freq bonus 6) The monster species that spawned more often: boycott counselling slogan (freq bonus 10) The monster species that spawned more often: enriched camera spoon (freq bonus 18) The monster species that spawned more often: Grund the Orc King (freq bonus 36) The monster species that spawned more often: lava mold (freq bonus 14) The monster species that spawned more often: Nikolei (freq bonus 5) The monster species that spawned more often: constrained rubbled bushelled studying (freq bonus 36) The monster species that spawned more often: shitty warp patch (freq bonus 20) The monster species that spawned more often: reclined sunny (freq bonus 30) The monster species that spawned more often: translucent draconian (freq bonus 12) The monster species that spawned more often: reconveyed cuprite (freq bonus 32) The monster species that spawned more often: knapsack bull (freq bonus 30) The monster species that spawned more often: shocking sphere (freq bonus 66) The monster species that spawned more often: undead locksmith (freq bonus 6) The monster species that spawned more often: soul gazer (freq bonus 60) The monster trait that was more common: monsters whose attacks cause nasty stuff to happen (freq bonus 4) The monster trait that was more common: monsters whose attacks eat your dreams (freq bonus 1) The monster trait that was more common: monsters whose attacks calm you (freq bonus 2) The monster trait that was more common: monsters that roar (freq bonus 2) The monster trait that was more common: monsters whose attacks do fire damage (freq bonus 4) The monster trait that was more common: monsters of tiny size (freq bonus 1) The monster trait that was more common: monsters that imitate (freq bonus 2) The monster trait that was more common: monsters that have intrinsic reflection (freq bonus 2) The monster species that never randomly spawned: dzoo-noo-qua The monster species that never randomly spawned: blink dog The monster species that never randomly spawned: team nastytrap member The monster species that never randomly spawned: vampiric force patch The monster species that never randomly spawned: little magpie The monster species that never randomly spawned: tour de dope winner The monster species that never randomly spawned: scim golem The monster species that never randomly spawned: Walter The monster species that never randomly spawned: opticist biennial stagnation prewarned The monster species that never randomly spawned: chest permamimic The RNG hath decreed that this item was never generated: chemistry (brand-new) The RNG hath decreed that this item was never generated: underlaid stone (gray) The RNG hath decreed that this item was never generated: cure dim (colorglad) The RNG hath decreed that this item was never generated: wedged little-girl sandal ((null)) The RNG hath decreed that this item was never generated: mage plate mail ((null)) The RNG hath decreed that this item was never generated: helm of beginner's luck (eternal helmet) The RNG hath decreed that this item was never generated: leveling gloves (tar gloves) The RNG hath decreed that this item was never generated: ruby dragon scale mail ((null)) The RNG hath decreed that this item was never generated: heroism (tan) The RNG hath decreed that this item was never generated: implant of vileness (muscular) The RNG hath decreed that this item was generated more often: ranseur (hilted polearm, freq bonus 31) The RNG hath decreed that this item was generated more often: cloak of map amnesia (yellow cloak, freq bonus 6) The RNG hath decreed that this item was generated more often: rotating chain ((null), freq bonus 11) The RNG hath decreed that this item was generated more often: bag of holding (bag, freq bonus 24) The RNG hath decreed that this item was generated more often: competition boots (blue sneakers, freq bonus 14) The RNG hath decreed that this item was generated more often: gauntlets of dexterity (fencing gloves, freq bonus 5) The RNG hath decreed that this item was generated more often: switcheroo (amazing, freq bonus 3) The RNG hath decreed that this item was generated more often: magic mapping (ELAM EBOW, freq bonus 9) The RNG hath decreed that this item was generated more often: helm of underwater action (scuba helmet, freq bonus 15) The RNG hath decreed that this item was generated more often: droven greatsword (large obsidian sword, freq bonus 23) The RNG hath decreed that this item was generated more often: blue lightsaber (lightsaber, freq bonus 8) The RNG hath decreed that this item was generated more often: implant of pain (scintillating, freq bonus 3) The RNG hath decreed that this item was generated more often: teleportation (iridium, freq bonus 5) The RNG hath decreed that this item was generated more often: geolysis (GICCC, freq bonus 3) The RNG hath decreed that this item was generated more often: fur ((null), freq bonus 10) The RNG hath decreed that this item was generated more often: log ((null), freq bonus 9) The RNG hath decreed that this item was generated more often: melon ((null), freq bonus 6) The RNG hath decreed that this item was generated more often: red tea (baloon flower, freq bonus 93) The RNG hath decreed that this item was generated more often: vulnerability cloak (flax cloak, freq bonus 7) The RNG hath decreed that this item was generated more often: godmode (heavenly, freq bonus 4) The RNG hath decreed that this item class was generated more often: Iron balls (freq bonus 77) The RNG hath decreed that this item was always generated cursed: paper shield ((null)) The RNG hath decreed that this item was always generated cursed: batarang ((null)) The RNG hath decreed that this item was always generated cursed: flint spear ((null)) The RNG hath decreed that this item was always generated cursed: evil variant stone (gray) The RNG hath decreed that this item was always generated cursed: high boots (jackboots) The RNG hath decreed that this item was always generated cursed: bad equipment (crumb) The RNG hath decreed that this item was always generated cursed: katana (samurai sword) The RNG hath decreed that this item was always generated cursed: wonder helmet (weeping helmet) The RNG hath decreed that this item was always generated cursed: heavy conundrum ball ((null)) The RNG hath decreed that this item was always generated cursed: poison resistance (pearl) The RNG hath decreed that this trap was always invisible: silver spell trap The RNG hath decreed that this trap was generated more often: burning trap (freq bonus 9) Trap randomization happened for 1 in 250 traps Next attribute increase check would have come at turn 650 Strength training was 0 Dexterity training was 0 Wisdom training was 1 Constitution training was 0 Your sanity was 0 You were sleep resistant You were poison resistant You were immune to sickness You had not decided on your sexuality yet You were prevented from having peacevision (0) You were prevented from having double attacks (0) You saw invisible You had infravision You had 1500 points of nutrition remaining You regenerated mana You were lucky (1) Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Manwe Sulimo, Mandos and Lorien Your deity was Manwe Sulimo The version you were playing was: Unix SlashEMExtended Version 2.4.2 (60fd9241) - last build Sat Jan 5 08:05:41 2019. You could not have safely prayed (1075) You survived You didn't know any spells. Techniques known in the end Name Level Status appraisal 1 R Prepared(0) panic digging 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Discoveries Weapons * elven broadsword (runed broadsword) * dark elven bow (black runed bow) * dark elven arrow (black runed arrow) * orcish dagger (crude dagger) * droven dagger (obsidian dagger) * elven dagger (runed dagger) * dark elven dagger (black runed dagger) * tooth of an algolian suntiger (very sharp tooth) * moon axe (large silver axe) * dwarvish battle-axe (beaked axe) * battle-axe (double-headed axe) * dwarvish mattock (broad pick) * orcish short sword (crude short sword) * dwarvish short sword (broad short sword) * elven short sword (runed short sword) * droven short sword (obsidian short sword) * dark elven short sword (black runed short sword) * vibroblade (gray short sword) * runesword (runic broadsword) * black aestivalis (runed broadsword) * white flower sword (flower-pommeled broadsword) * katana (samurai sword) * droven greatsword (large obsidian sword) * tsurugi (long samurai sword) * basterd sword (huge sword) * scimitar (curved sword) * bent sable (bent sword) * high-elven warsword (runed curved sword) * aklys (thonged club) * metal club (heavy club) * quarterstaff (staff) * silver khakkhara (silver monk's staff) * runed rod (rod) * star rod (rod) * fire hook (beaked staff) * platinum fire hook (beaked staff) * partisan (vulgar polearm) * glaive (single-edged polearm) * spetum (forked polearm) * ranseur (hilted polearm) * bardiche (long poleaxe) * voulge (pole cleaver) * halberd (angled poleaxe) * black halberd (black polearm) * fauchard (pole sickle) * guisarme (pruning hook) * bill-guisarme (hooked polearm) * lucern hammer (pronged polearm) * bec de corbin (beaked polearm) * orcish spear (crude spear) * droven spear (long obsidian spear) * elven spear (runed spear) * dwarvish spear (stout spear) * javelin (throwing spear) * force pike (long gray spear) * droven lance (obsidian lance) * orcish bow (crude bow) * elven bow (runed bow) * yumi (long bow) * droven bow (spider-legged bow) * orcish arrow (crude arrow) * elven arrow (runed arrow) * ya (bamboo arrow) * droven arrow (obsidian arrow) * stick of dynamite (red stick) * droven crossbow (spider-legged crossbow) * droven bolt (obsidian bolt) * shuriken (throwing star) * silver chakram (silver circular blade) Armor * bodyglove (tight black clothes) * plugsuit (tightly fitting suit) * droven plate mail (crested black plate) * gnomish suit (little blue vest) * safeguard suit (orange suit) * nurse uniform (white dress) * commander suit (black men's suit) * camouflaged clothes (camouflage patterned clothes) * shoulder rings (strange rings) * droven chain mail (crested black mail) * orcish chain mail (crude chain mail) * orcish ring mail (crude ring mail) * noble's dress (armored black dress) * consort's suit (loud foppish suit) * force armor stone (gemstone-adorned clothing) * healer uniform (clean white clothes) * jumpsuit (silver clothes) * gentleman's suit (expensive clothes) * gentlewoman's dress (expensive dress) * straitjacket (long-sleeved jacket) * curing uniform (clean white clothes) * Hawaiian shorts (flowery shorts and lei) * robe (yellow robe) * orcish cloak (coarse mantelet) * dwarvish cloak (hooded cloak) * oilskin cloak (slippery cloak) * rubber apron (apron) * kitchen apron (apron) * frilled apron (apron) * dummy wings (wings) * elven leather helm (leather hat) * gnomish helm (little red hat) * orcish helm (iron skull cap) * dwarvish iron helm (hard hat) * droven helm (spider shaped helm) * elven helm (runed helm) * high-elven helm (runed helm) * helmet (yellow helmet) * sedge hat (viking helmet) * skullcap stone (rubynus helmet) * flack helmet (kitchen hat) * crystal helm (radio helmet) * mining helm (knowledgeable helmet) * field helm (tasseled helmet) * helm of safeguard (organic helmet) * war hat (covered helmet) * plasteel gloves (white gloves) * leather gloves (fatal gloves) * gauntlets of safeguard (transparent gloves) * gauntlets of plugsuit (fighting gloves) * commander gloves (runic gloves) * field gloves (black gloves) * elven shield (blue and green shield) * Uruk-hai shield (white-handed shield) * orcish shield (red-eyed shield) * crystal shield (glass shield) * dwarvish roundshield (large round shield) * orcish guard shield (livid worped-moon shield) * plasteel boots (white boots) * low boots (walking shoes) * iron shoes (hard shoes) * gnomish boots (little black boots) * high boots (jackboots) * sneakers (turning shoes) * crystal boots (glass boots) * wedge sandals (heeled sandals) * dancing shoes (soft footwear) * sweet mocassins (womens footwear) * soft sneakers (light footwear) * feminine pumps (female footwear) * leather peep-toes (asian footwear) * hippie heels (red overknees) * combat stilettos (heeled boots) * boots of plugsuit (turbo boots) * field boots (irregular boots) * boots of safeguard (gentle boots) Scrolls scroll of healing (POOFY IS NOT AN INSULT) scroll of mana (CHE NON SONO IO) scroll of phase door (MY SPUTA WILL FLOW DOWN) scroll of standard id (SENIL LELLARAP) scroll of cure (ECANNOT SNATION ED) * scroll of extra healing (CAN EAT FRUITMORE) * scroll of greater mana restoration (TYPE CHANGING BY SLATE) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Dungeon overview The Dungeons of Doom: Level 1: <- You are here Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills general combat [Basic] (max Master) (20 of 160) shield [Basic] (max Master) (20 of 160) body armor [Basic] (max Master) (20 of 160) polymorphing [Unskilled] (max Expert) (0 of 20) devices [Unskilled] (max Expert) (0 of 20) searching [Unskilled] (max Expert) (0 of 20) spirituality [Unskilled] (max Expert) (0 of 20) missile weapons [Unskilled] (max Expert) (0 of 20) techniques [Unskilled] (max Expert) (0 of 20) sexy flats [Unskilled] (max Expert) (0 of 20) form I (Shii-Cho) [Unskilled] (max Expert) (0 of 20) form II (Makashi) [Unskilled] (max Expert) (0 of 20) form IV (Ataru) [Unskilled] (max Expert) (0 of 20) form VI (Niman) [Unskilled] (max Expert) (0 of 20) martial arts [Basic] (max Grand Master) (20 of 160) two-weapon combat [Unskilled] (max Expert) (0 of 20) riding [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Unskilled] (max Expert) (0 of 20) knife [Unskilled] (max Expert) (0 of 20) axe [Unskilled] (max Expert) (0 of 20) pick-axe [Unskilled] (max Expert) (0 of 20) short sword [Basic] (max Master) (20 of 160) broadsword [Basic] (max Expert) (20 of 160) long sword [Unskilled] (max Expert) (0 of 20) two-handed sword [Unskilled] (max Expert) (0 of 20) scimitar [Unskilled] (max Expert) (0 of 20) saber [Unskilled] (max Expert) (0 of 20) club [Unskilled] (max Expert) (0 of 20) paddle [Unskilled] (max Expert) (0 of 20) mace [Unskilled] (max Expert) (0 of 20) morning star [Unskilled] (max Expert) (0 of 20) flail [Unskilled] (max Expert) (0 of 20) hammer [Unskilled] (max Expert) (0 of 20) quarterstaff [Unskilled] (max Expert) (0 of 20) polearms [Unskilled] (max Expert) (0 of 20) spear [Unskilled] (max Expert) (0 of 20) javelin [Unskilled] (max Expert) (0 of 20) trident [Unskilled] (max Expert) (0 of 20) lance [Unskilled] (max Expert) (0 of 20) bow [Basic] (max Master) (20 of 160) sling [Unskilled] (max Expert) (0 of 20) firearms [Unskilled] (max Expert) (0 of 20) crossbow [Unskilled] (max Expert) (0 of 20) dart [Unskilled] (max Expert) (0 of 20) shuriken [Unskilled] (max Expert) (0 of 20) boomerang [Unskilled] (max Expert) (0 of 20) whip [Unskilled] (max Expert) (0 of 20) unicorn horn [Unskilled] (max Expert) (0 of 20) lightsaber [Unskilled] (max Expert) (0 of 20) Spellcasting Skills attack spells [Basic] (max Master) (20 of 160) healing spells [Unskilled] (max Expert) (0 of 20) divination spells [Unskilled] (max Expert) (0 of 20) enchantment spells [Unskilled] (max Expert) (0 of 20) protection spells [Unskilled] (max Expert) (0 of 20) body spells [Unskilled] (max Expert) (0 of 20) occult spells [Basic] (max Wizard) (20 of 160) elemental spells [Unskilled] (max Expert) (0 of 20) chaos spells [Basic] (max Master) (20 of 160) matter spells [Unskilled] (max Expert) (0 of 20) Goodbye Leeroy the Thalmor... Youescaped from the dungeon with 0 points, Since you escaped early, the score list will not be checked.