Leeroy, lawful male redguardian Korsair --.- -- #... !| #...$f| #....$@.| --------- [Leeroy the Lubber] St12 Dx13 Co8 In9 Wi6 Ch7 KorRedMalLaw Dlvl:1 $32 HP20(20) Pw1(1) AC10 Exp1 T1 Latest messages Use hybrid races? [yn] (n) Ahoy Leeroy, welcome to SlashEMExtended! Ye be a lawful male redguardian Korsair. Ye be playing SLASH'EM Extended on a public server. For game discussion, bug reports etc. join the #em.slashem.me IRK khannel on Freenode. Ye should absolutely do that, unless ye want to figure out this komplex game on yer own. Amy and other players will be glad to give ye advice! Message o' the day: Ye kan now give an alias name to new kharacters if ye set the askforalias option! This kan be done by adding OPTIONS=askforalias to yer konfiguration file. Ye be lucky! Full moon tonight. Ye don't know any spells right now. potion o' rum - This be a potion. Kolor: yellow. Material: glass. Appearance: dandelion. Ye kan quaff it to experience its effects, but it's also possible to throw potions at monsters or bash them with it in melee. Wanna get high? Quaff this! It kauses konfusion and gives a little bit o' nutrition. Beware, there will be no return! Still klimb? [yn] (n) Final attributes You were fervently aligned Your alignment was 10 Your max alignment was 10 You carried 0 sins You could not have this property at all: petrification resistance You could not have this property extrinsically: double attacks You could not have this property intrinsically: magic resistance Potion identification only worked 3 times out of 4 Ring identification only worked 4 times out of 7 Amulet identification only worked 15 times out of 23 Armor identification only worked 15 times out of 26 Spellbook identification only worked 2 times out of 14 Gem identification only worked 100 times out of 150 Tool identification only worked 5 times out of 27 Monsters only dropped their musable items with 97% chance Scroll drop chance was reduced to 84% Musable item generation frequency had a negative bias of 86% Ring drop chance was reduced to 32% Wand drop chance was reduced to 79% Armor drop chance was reduced to 79% Tool drop chance was reduced to 86% Food drop chance was reduced to 99% Concealing monsters were spawned underneath items 92% of the time only Monster death drops spawned with only 83% chance The following skill could not be trained at all: high heels The following skill was trained at half the usual rate: club The following skill was trained at one fifth the usual rate: mace The following skill was limited to basic proficiency: divination spells The following skill was limited to skilled proficiency: searching The following skill was limited to expert proficiency: lance The following skill became untrainable if you tried to train it too early: missile weapons (turn 35) The following skill became untrainable if you tried to train it too early: riding (turn 120) The following skill became untrainable after a while: broadsword (turn 48884) The following skill couldn't be trained before a certain turn number is reached: trident (turn 36008) Number of artifacts generated was 0 Number of fake artifacts generated was 0 Monster spawn increase started at turn 54788 Monster spawn increase reached its maximum at turn 161378 In this game, Eevee's evolution was jolteon Your limit for ascension was at turn 9687340 The monster class that cannot be genocided was troll The monster class that was spawned more often: orc (freq bonus 2) The monster species that spawned more often: Uniform Kop (freq bonus 24) The monster species that spawned more often: island nymph (freq bonus 18) The monster species that spawned more often: spell zruty (freq bonus 12) The monster species that spawned more often: lisping augend tagalong (freq bonus 16) The monster species that spawned more often: revelled polonium camerawomen burnt shellack (freq bonus 18) The monster species that spawned more often: among panjandrum (freq bonus 15) The monster species that spawned more often: officeholder furling tangible flayed (freq bonus 12) The monster species that spawned more often: sepia wort (freq bonus 18) The monster species that spawned more often: hysteria compressedly (freq bonus 18) The monster species that spawned more often: nightly draconian (freq bonus 36) The monster species that spawned more often: blood-colored jelly (freq bonus 6) The monster species that spawned more often: stone stalk (freq bonus 10) The monster species that spawned more often: grainy somebody (freq bonus 18) The monster species that spawned more often: howling spirit (freq bonus 12) The monster species that spawned more often: knurling psalmist (freq bonus 10) The monster species that spawned more often: such antipathetic (freq bonus 12) The monster species that spawned more often: hidden tracker (freq bonus 18) The monster species that spawned more often: lesser permamimic (freq bonus 6) The monster species that spawned more often: precontrived visaing (freq bonus 8) The monster species that spawned more often: stygian hag (freq bonus 12) The monster trait that was more common: monsters that spawn in large groups (freq bonus 1) The monster trait that was more common: monsters whose attacks aggravate monsters (freq bonus 4) The monster trait that was more common: monsters that put nasty curses on your equipment (freq bonus 2) The monster trait that was more common: monsters that count as werecreatures (freq bonus 1) The monster trait that was more common: monsters that originate from Angband (freq bonus 1) The monster trait that was more common: monsters that use an evil scentful perfume (freq bonus 1) The monster trait that was more common: monsters that count as werecreatures (freq bonus 2) The monster trait that was more common: monsters that explode when killed (freq bonus 4) The monster trait that was more common: monsters that want the Amulet of Yendor (freq bonus 3) The monster trait that was more common: monsters that count as lord (freq bonus 9) The monster species that never randomly spawned: elder green dragon The monster species that never randomly spawned: alloy golem The monster species that never randomly spawned: severally chirographic quitter acerola The monster species that never randomly spawned: crimson colony The monster species that never randomly spawned: inputted guillotine hellbox vet overrun riband The monster species that never randomly spawned: spore lichen The monster species that never randomly spawned: predictor untruthfully maneuver The monster species that never randomly spawned: memory elemental The monster species that never randomly spawned: master red dragon The monster species that never randomly spawned: goblin fighter The RNG hath decreed that this item was never generated: sweet mocassins (womens footwear) The RNG hath decreed that this item was never generated: cloak of insulation (long overcoat) The RNG hath decreed that this item was never generated: magictorch (khaki) The RNG hath decreed that this item was never generated: magicite crystal (blue) The RNG hath decreed that this item was never generated: golden arrow ((null)) The RNG hath decreed that this item was never generated: whispers from beyond (detestable) The RNG hath decreed that this item was never generated: field helm (yellow helmet) The RNG hath decreed that this item was never generated: heavy granite ball ((null)) The RNG hath decreed that this item was never generated: rainbow dragon scale mail ((null)) The RNG hath decreed that this item was never generated: solar beam (beaming) The RNG hath decreed that this item was generated more often: exertion loss (nailbreak, freq bonus 7) The RNG hath decreed that this item was generated more often: chaos bolt (credited, freq bonus 8) The RNG hath decreed that this item was generated more often: mind shielding (oblivion, freq bonus 11) The RNG hath decreed that this item was generated more often: sapphire (blue, freq bonus 15) The RNG hath decreed that this item was generated more often: ice (ice-cold, freq bonus 11) The RNG hath decreed that this item was generated more often: school cap ((null), freq bonus 47) The RNG hath decreed that this item was generated more often: battery stone (gray, freq bonus 28) The RNG hath decreed that this item was generated more often: air current (court, freq bonus 5) The RNG hath decreed that this item was generated more often: helm of amnesia (crazy helmet, freq bonus 15) The RNG hath decreed that this item was generated more often: power healing (ON TIMON TIME ON TIME, freq bonus 11) The RNG hath decreed that this item was generated more often: ruby dragon scale shield (ruby dragonhide shield, freq bonus 5) The RNG hath decreed that this item was generated more often: no skill (shattering, freq bonus 2) The RNG hath decreed that this item was generated more often: impossibly heavy glass ball ((null), freq bonus 11) The RNG hath decreed that this item was generated more often: malachite (green, freq bonus 8) The RNG hath decreed that this item was generated more often: bamboo spear ((null), freq bonus 9) The RNG hath decreed that this item was generated more often: crystal plate mail ((null), freq bonus 6) The RNG hath decreed that this item was generated more often: poured club ((null), freq bonus 14) The RNG hath decreed that this item was generated more often: force armor (gemstone-adorned clothing, freq bonus 16) The RNG hath decreed that this item was generated more often: scourge ((null), freq bonus 5) The RNG hath decreed that this item was generated more often: fourdent ((null), freq bonus 2) The RNG hath decreed that this item was always generated cursed: feather armor ((null)) The RNG hath decreed that this item was always generated cursed: blood dragon scale mail ((null)) The RNG hath decreed that this item was always generated cursed: elven cloak (faded pall) The RNG hath decreed that this item was always generated cursed: corrosion (heavy metal) The RNG hath decreed that this item was always generated cursed: possession (possessive) The RNG hath decreed that this item was always generated cursed: create horde (black) The RNG hath decreed that this item was always generated cursed: filler cloak (mantle of coat) The RNG hath decreed that this item was always generated cursed: ward (UNPLAYABLE BINDER ROLE) The RNG hath decreed that this item was always generated cursed: create create scroll (PLUS 100 MAGIC MARKER) The RNG hath decreed that this item was always generated cursed: high-heeled sandal ((null)) The RNG hath decreed that this trap was always invisible: loudspeaker The RNG hath decreed that this trap was generated more often: latency trap (freq bonus 2) Trap randomization happened for 1 in 717 traps Next attribute increase check would have come at turn 863 Strength training was 0 Dexterity training was 0 Wisdom training was 0 Constitution training was 0 Your sanity was 0 You were poison resistant You were immune to sickness You had not decided on your sexuality yet You were prevented from having petrification resistance (0) You were prevented from having double attacks (0) You had 1500 points of nutrition remaining You regenerated mana You were lucky (1) Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Erzulie Freda, Marassa Jumeaux and Papa Legba Your deity was Erzulie Freda The version you were playing was: Unix SlashEMExtended Version 2.4.2 (60fd9241) - last build Sat Jan 5 08:05:41 2019. You could not have safely prayed (251) You survived You didn't know any spells. Techniques known in the end Name Level Status double thrownage 1X Prepared(0) appraisal 1 R Prepared(0) panic digging 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Discoveries Amulets amulet of magical breathing (pewter) Weapons cutlass (curved sword) Armor * oilskin cloak (slippery cloak) Scrolls scroll of healing (ALA AANG XICHA MICHA ANG E EROTPITENPHET NPROME) scroll of mana (2018 SLEX WORLD CHAMPION IS TARIRU) scroll of phase door (SKYB) scroll of standard id (A MONSTER WITH DATA DELETE ATTACKS WAS SPAWNED ON THIS LEVEL) scroll of cure (THE FIRST FOOCUBUS ENCOUNTER ASKS FOR YOUR SEXUALITY) * scroll of extra healing (ELF CHANGE FORME BY STUNT) * scroll of greater mana restoration (EUROVISION FARCE CONTEST) Potions potion of rum (dandelion) Rings ring of hunger (cameo) Tools * oilskin sack (bag) * grappling hook (iron hook) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Dungeon overview The Dungeons of Doom: Level 1: <- You are here Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (0 of 20) high heels [Basic] (max Master) (20 of 160) general combat [Basic] (max Master) (20 of 160) shield [Unskilled] (max Expert) (0 of 20) body armor [Unskilled] (max Expert) (0 of 20) two-handed weapons [Unskilled] (max Expert) (0 of 20) polymorphing [Unskilled] (max Expert) (0 of 20) devices [Unskilled] (max Expert) (0 of 20) searching [Basic] (max Master) (20 of 160) spirituality [Unskilled] (max Expert) (0 of 20) petkeeping [Basic] (max Expert) (20 of 160) missile weapons [Basic] (max Master) (20 of 160) form IV (Ataru) [Unskilled] (max Expert) (0 of 20) form V (Djem So) [Unskilled] (max Expert) (0 of 20) form VIII (Wedi) [Basic] (max Master) (20 of 160) two-weapon combat [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Basic] (max Expert) (20 of 160) knife [Unskilled] (max Expert) (0 of 20) axe [Unskilled] (max Expert) (0 of 20) pick-axe [Unskilled] (max Expert) (0 of 20) short sword [Unskilled] (max Expert) (0 of 20) long sword [Unskilled] (max Expert) (0 of 20) scimitar [Basic] (max Expert) (20 of 160) saber [Unskilled] (max Expert) (0 of 20) polearms [Unskilled] (max Expert) (0 of 20) spear [Unskilled] (max Expert) (0 of 20) trident [Unskilled] (max Expert) (0 of 20) firearms [Basic] (max Legendary) (20 of 160) dart [Unskilled] (max Expert) (0 of 20) whip [Unskilled] (max Expert) (0 of 20) Spellcasting Skills attack spells [Unskilled] (max Expert) (0 of 20) divination spells [Unskilled] (max Expert) (0 of 20) elemental spells [Unskilled] (max Expert) (0 of 20) Goodbye Leeroy the Korsair... Youescaped from the dungeon with 150 points, Since you escaped early, the score list will not be checked.