Leeroy, lawful male albae Officer -------- |......| |}...$.. |...@..| ...@..}| |......+ |......| -.------ [Leeroy the Street Cop] St10 Dx10 Co7 In11 Wi9 Ch5 OffAlbMalLaw Dlvl:1 $0 HP20(20) Pw11(11) AC10 Exp1 T1 Latest messages Use hybrid races? [yn] (n) Hello Leeroy, welcome to SlashEMExtended! You are a lawful male albae Officer. You are playing SLASH'EM Extended on a public server. For game discussion, bug reports etc. join the #em.slashem.me IRC channel on Freenode. You should absolutely do that, unless you want to figure out this complex game on your own. Amy and other players will be glad to give you advice! Message of the day: You can now give an alias name to new characters if you set the askforalias option! This can be done by adding OPTIONS=askforalias to your configuration file. You are lucky! Full moon tonight. # Beware, there will be no return! Still climb? [yn] (n) Final attributes You were fervently aligned Your alignment was 10 Your max alignment was 10 You carried 0 sins You could not have this property at all: confusion resistance You could not have this property extrinsically: fear resistance You could not have this property intrinsically: fear factor Ring identification only worked 4 times out of 14 Implant identification only worked 1 times out of 50 Monsters only dropped their equipment with 57% chance Scroll drop chance was reduced to 84% Potion drop chance was reduced to 96% Tool drop chance was reduced to 88% Concealing monsters were spawned underneath items 90% of the time only The following skill could not be trained at all: chaos spells The following skill was trained at half the usual rate: missile weapons The following skill was trained at one fifth the usual rate: spear The following skill was limited to basic proficiency: enchantment spells The following skill was limited to skilled proficiency: general combat The following skill was limited to expert proficiency: broadsword The following skill became untrainable if you tried to train it too early: unicorn horn (turn 111) The following skill became untrainable if you tried to train it too early: lightsaber (turn 29) The following skill became untrainable after a while: divination spells (turn 60216) The following skill couldn't be trained before a certain turn number is reached: axe (turn 58719) Number of artifacts generated was 0 Number of fake artifacts generated was 0 Monster spawn increase started at turn 17698 Monster spawn increase reached its maximum at turn 132238 In this game, Eevee's evolution was vaporeon Your limit for ascension was at turn 354608 The monster class that cannot be genocided was ogre The monster class that was spawned more often: arachnid or centipede (freq bonus 3) The monster species that spawned more often: moldy mushroom (freq bonus 5) The monster species that spawned more often: battle-bat (freq bonus 5) The monster species that spawned more often: Super Old Fritz (freq bonus 24) The monster species that spawned more often: Akotto, servant of Zagoto (freq bonus 6) The monster species that spawned more often: cyan beam (freq bonus 24) The monster species that spawned more often: shallowest unassumingly monomial (freq bonus 24) The monster species that spawned more often: seltoh sephirah (freq bonus 4) The monster species that spawned more often: bronze gargoyle (freq bonus 10) The monster species that spawned more often: leafeon (freq bonus 60) The monster species that spawned more often: Warder Kaptain (freq bonus 18) The monster species that spawned more often: quadrupony (freq bonus 13) The monster species that spawned more often: regearing rehearsal (freq bonus 32) The monster species that spawned more often: nightly fungus (freq bonus 24) The monster species that spawned more often: spell turret (freq bonus 8) The monster species that spawned more often: eastern kappa (freq bonus 9) The monster species that spawned more often: kerrisin (freq bonus 16) The monster species that spawned more often: metal panther (freq bonus 8) The monster species that spawned more often: Bull Gates 2 (freq bonus 8) The monster species that spawned more often: hidebound peroxided shockwave (freq bonus 18) The monster species that spawned more often: blink warp patch (freq bonus 16) The monster trait that was more common: monsters that use an evil scentful perfume (freq bonus 3) The monster trait that was more common: monsters that are breathless (freq bonus 6) The monster trait that was more common: monsters whose attacks increase your carried weight (freq bonus 1) The monster trait that was more common: monsters that count as orc (freq bonus 1) The monster trait that was more common: monsters that are mindless (freq bonus 1) The monster trait that was more common: monsters whose attacks allow it to steal items (freq bonus 2) The monster species that never randomly spawned: dreggiest navigability The monster species that never randomly spawned: multi-hued patch The monster species that never randomly spawned: tabbed coughing unnameable blackberry The monster species that never randomly spawned: blister growth The monster species that never randomly spawned: drill trove The monster species that never randomly spawned: apostrophic octangle The monster species that never randomly spawned: wrested frantically implanting sanatorium The monster species that never randomly spawned: auditor hi intimately clubfoot The monster species that never randomly spawned: aggravated ray The monster species that never randomly spawned: strapping inaugurate The monster class that more likely to generate with musable stuff: vortex The RNG hath decreed that this item was never generated: bag of tricks (bag) The RNG hath decreed that this item was never generated: dark elven arrow (black runed arrow) The RNG hath decreed that this item was never generated: dig (parchment) The RNG hath decreed that this item was never generated: dart of disintegration ((null)) The RNG hath decreed that this item was never generated: hyper blue stone (gray) The RNG hath decreed that this item was never generated: implant of searing (omniscient) The RNG hath decreed that this item was never generated: worthless piece of pink glass (pink) The RNG hath decreed that this item was never generated: riding crop ((null)) The RNG hath decreed that this item was never generated: amulet of speed (beam) The RNG hath decreed that this item was never generated: unstable stethoscope ((null)) The RNG hath decreed that this item was generated more often: enlightenment (swirly, freq bonus 8) The RNG hath decreed that this item was generated more often: chocolate ((null), freq bonus 10) The RNG hath decreed that this item was generated more often: speedbug boots (profiled boots, freq bonus 4) The RNG hath decreed that this item was generated more often: tripe ration ((null), freq bonus 16) The RNG hath decreed that this item was generated more often: see invisible (engagement, freq bonus 201) The RNG hath decreed that this item was generated more often: permanently black shoes (failuncap shoes, freq bonus 36) The RNG hath decreed that this item was generated more often: purple dragon scale shield (purple dragonhide shield, freq bonus 13) The RNG hath decreed that this item was generated more often: heavy concrete ball ((null), freq bonus 7) The RNG hath decreed that this item was generated more often: boomerang ((null), freq bonus 7) The RNG hath decreed that this item was generated more often: green dragon scale shield (green dragonhide shield, freq bonus 18) The RNG hath decreed that this item was generated more often: ice shield (dark blue shield, freq bonus 9) The RNG hath decreed that this item was generated more often: right mouse button stone (gray, freq bonus 9) The RNG hath decreed that this item was generated more often: time stop (continued, freq bonus 8) The RNG hath decreed that this item was generated more often: boots of acid resistance (buckled boots, freq bonus 9) The RNG hath decreed that this item was generated more often: rose quartz (pink, freq bonus 60) The RNG hath decreed that this item was generated more often: difficult shield ((null), freq bonus 11) The RNG hath decreed that this item was generated more often: sickness resistance (fragile, freq bonus 9) The RNG hath decreed that this item was generated more often: drain resistance (brittle, freq bonus 8) The RNG hath decreed that this item was generated more often: acid venom (splash of venom, freq bonus 9) The RNG hath decreed that this item was generated more often: spined ball ((null), freq bonus 6) The RNG hath decreed that this item class was generated more often: Wands (freq bonus 43) The RNG hath decreed that this item was always generated cursed: walking stick ((null)) The RNG hath decreed that this item was always generated cursed: mutation (fleecy) The RNG hath decreed that this item was always generated cursed: cure sickness (indigo) The RNG hath decreed that this item was always generated cursed: dented pot ((null)) The RNG hath decreed that this item was always generated cursed: gain level (overpowered) The RNG hath decreed that this item was always generated cursed: great dagger ((null)) The RNG hath decreed that this item was always generated cursed: sprig of wolfsbane ((null)) The RNG hath decreed that this item was always generated cursed: metal lamellar armor ((null)) The RNG hath decreed that this item was always generated cursed: trap disarming (elysium) The RNG hath decreed that this item was always generated cursed: displacement (transparent) The RNG hath decreed that this trap was always invisible: checkerboard trap The RNG hath decreed that this trap was generated more often: auto destruct trap (freq bonus 2) Trap randomization happened for 1 in 969 traps Next attribute increase check would have come at turn 406 Strength training was 0 Dexterity training was 0 Wisdom training was 0 Constitution training was 0 Your sanity was 0 You were magic-protected You had not decided on your sexuality yet You were prevented from having confusion resistance (0) You had automatic searching You had 1500 points of nutrition remaining You were lucky (1) Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Magnum, Smith and Wesson Your deity was Magnum The version you were playing was: Unix SlashEMExtended Version 2.4.2 (60fd9241) - last build Sat Jan 5 08:05:41 2019. You could not have safely prayed (590) You survived You didn't know any spells. Techniques known in the end Name Level Status dazzle 1 R Prepared(0) weapon practice 1 R Prepared(0) appraisal 1 R Prepared(0) panic digging 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) blood ritual 1 R Prepared(0) Discoveries Scrolls scroll of healing (TARIRU ASCENDED HIS FIRST THREE SLEX GAMES) scroll of mana (MAKE ATTACK WHEN BATTLE) scroll of phase door (UGGELUGGELUGGEL) scroll of standard id (TO MENY SHOTING TO BE AVOID) scroll of cure (ON TIMON TIME ON TIME) * scroll of extra healing (OLD HIT CONTINUE OR WILL LOSE CONTINUE) * scroll of greater mana restoration (NOU LEO ZOU JE NOG STEEDS BLEEF HOMIES MET ONS) Wands wand of magic missile (silver) wand of striking (doggy) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Dungeon overview The Dungeons of Doom: Level 1: <- You are here Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (0 of 20) general combat [Unskilled] (max Expert) (0 of 20) shield [Unskilled] (max Expert) (0 of 20) body armor [Basic] (max Expert) (20 of 160) devices [Basic] (max Expert) (20 of 160) searching [Unskilled] (max Expert) (0 of 20) spirituality [Unskilled] (max Expert) (0 of 20) petkeeping [Unskilled] (max Expert) (0 of 20) missile weapons [Unskilled] (max Expert) (0 of 20) sexy flats [Basic] (max Master) (20 of 160) form I (Shii-Cho) [Unskilled] (max Expert) (0 of 20) form V (Shien) [Basic] (max Master) (20 of 160) form VII (Juyo) [Basic] (max Grand Master) (20 of 160) form VIII (Wedi) [Unskilled] (max Expert) (0 of 20) two-weapon combat [Unskilled] (max Expert) (0 of 20) riding [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Unskilled] (max Expert) (0 of 20) knife [Unskilled] (max Expert) (0 of 20) axe [Unskilled] (max Expert) (0 of 20) pick-axe [Unskilled] (max Expert) (0 of 20) short sword [Unskilled] (max Expert) (0 of 20) broadsword [Unskilled] (max Expert) (0 of 20) long sword [Unskilled] (max Expert) (0 of 20) two-handed sword [Unskilled] (max Expert) (0 of 20) scimitar [Unskilled] (max Expert) (0 of 20) saber [Unskilled] (max Expert) (0 of 20) club [Basic] (max Expert) (20 of 160) paddle [Unskilled] (max Expert) (0 of 20) mace [Unskilled] (max Expert) (0 of 20) morning star [Unskilled] (max Expert) (0 of 20) flail [Unskilled] (max Expert) (0 of 20) hammer [Unskilled] (max Expert) (0 of 20) quarterstaff [Unskilled] (max Expert) (0 of 20) polearms [Unskilled] (max Expert) (0 of 20) spear [Unskilled] (max Expert) (0 of 20) javelin [Unskilled] (max Expert) (0 of 20) trident [Unskilled] (max Expert) (0 of 20) lance [Unskilled] (max Expert) (0 of 20) bow [Unskilled] (max Expert) (0 of 20) sling [Unskilled] (max Expert) (0 of 20) firearms [Basic] (max Expert) (20 of 160) crossbow [Unskilled] (max Expert) (0 of 20) dart [Unskilled] (max Expert) (0 of 20) shuriken [Unskilled] (max Expert) (0 of 20) boomerang [Unskilled] (max Expert) (0 of 20) whip [Unskilled] (max Expert) (0 of 20) unicorn horn [Unskilled] (max Expert) (0 of 20) lightsaber [Unskilled] (max Expert) (0 of 20) Spellcasting Skills (none) Goodbye Leeroy the Officer... You and the officer called Officer O'Brian the street cop escaped from the dungeon with 14 points, Since you escaped early, the score list will not be checked.