Leeroy, lawful male redguardian Ordinator ------- |.....| |.....|########## |.....+@,,,,,,,,##-------------- ,|.....|####,,,,,,,..#....}.....| ,......|,,,,,###,,`|....>....}.#| #-|---.-,##### ##,.............| ######,,,,,,# ##---|--------+- #,,,,,,##,### #,,,# +,######### ###,,##### ##,,,,,, - -----###,# - |...|###,# ...<.,,,`# |...|#### |...| ----- [Leeroy the Battler] St17 Dx5 Co7 In9 Wi4 Ch5 OrdRedMalLaw Dlvl:1 $1 HP9(20) Pw10(10) AC13 Exp1 T144 Latest messages h a humanoid (hobbit on crack) (base level 5) (female) Accessing Pokedex entry for hobbit on crack... Base statistics of this monster type: Base level = 5, difficulty = 7, AC = 10, magic resistance = 15, alignment 6. Fast (15). Normal generation, with frequency 1. No resistances. No conveyed resistances. Genocidable, carnivorous, herbivorous. Has infravision. Can be seen with infravision. Is a valid polymorph form. Attacks: 2d8, uses weapon - ordinary physical 1d4, uses weapon - causes hallucination Something is written here in the dust. Use "r." to read it. You hit the hobbit on crack! You cannot diagonally move through a door! The minighost misses. There is a wall in the way! (3x) Count: 10 You stop waiting. You destroy the minighost! There is a wall in the way! You displaced Thaedil. You hear a door open. With great effort you move the boulder. There is a wall in the way! (6x) You find a secret door! This door is locked. (3x) In what direction? [hykulnjb><] # Really quit [yes/no]? Final attributes You were fervently aligned Your alignment was 11 Your max alignment was 11 You carried 0 sins You could not have this property at all: flying You could not have this property extrinsically: slow digestion You could not have this property intrinsically: magical breathing Potion identification only worked 3 times out of 5 Implant identification only worked 1 times out of 28 Wand identification only worked 3 times out of 6 Armor identification only worked 15 times out of 24 Monsters only dropped their equipment with 90% chance Wand drop chance was reduced to 98% Amulet drop chance was reduced to 92% Potion drop chance was reduced to 88% Weapon drop chance was reduced to 13% Tool drop chance was reduced to 87% Food drop chance was reduced to 91% The following skill could not be trained at all: devices The following skill was trained at half the usual rate: shuriken The following skill was trained at one fifth the usual rate: occult spells The following skill was limited to basic proficiency: whip The following skill was limited to skilled proficiency: crossbow The following skill was limited to expert proficiency: bare-handed combat The following skill became untrainable if you tried to train it too early: chaos spells (turn 30) The following skill became untrainable if you tried to train it too early: form V (Djem So) (turn 3708) The following skill became untrainable after a while: mace (turn 53252) The following skill couldn't be trained before a certain turn number is reached: divination spells (turn 28458) Heavy curses were more common by 43% Number of artifacts generated was 0 Number of fake artifacts generated was 0 Monster spawn increase started at turn 40314 Monster spawn increase reached its maximum at turn 96863 In this game, Eevee's evolution was glaceon Your limit for ascension was at turn 294871 The monster class that cannot be genocided was xorn The monster class that was spawned more often: piece of food (freq bonus 2) The monster species that spawned more often: sciatica boasting indicator (freq bonus 6) The monster species that spawned more often: evil ray (freq bonus 21) The monster species that spawned more often: blighting skeleton (freq bonus 12) The monster species that spawned more often: lonely housemen (freq bonus 6) The monster species that spawned more often: selenite sustenance engine (freq bonus 8) The monster species that spawned more often: emulsification lifeboat humid (freq bonus 9) The monster species that spawned more often: tunnel force wight (freq bonus 12) The monster species that spawned more often: dark familiar (freq bonus 24) The monster species that spawned more often: ice turret (freq bonus 8) The monster species that spawned more often: antimagic rubber (freq bonus 12) The monster species that spawned more often: undead naga (freq bonus 36) The monster species that spawned more often: infinitely cosigned bootery (freq bonus 12) The monster species that spawned more often: opal wort (freq bonus 10) The monster species that spawned more often: mysteriously replicate invidiously (freq bonus 20) The monster species that spawned more often: plague bearer (freq bonus 18) The monster species that spawned more often: heavily cursed lizard (freq bonus 12) The monster species that spawned more often: zebra spider (freq bonus 16) The monster species that spawned more often: half-dragon zombie (freq bonus 6) The monster species that spawned more often: adult water dragon (freq bonus 10) The monster species that spawned more often: dark starlit sky (freq bonus 8) The monster trait that was more common: monsters that mutter cantrips (freq bonus 2) The monster species that never randomly spawned: harracuda The monster species that never randomly spawned: stone-soldier The monster species that never randomly spawned: kalkydra The monster species that never randomly spawned: tyro soliloquizing The monster species that never randomly spawned: camphor laboratorially The monster species that never randomly spawned: lesser permamimic The monster species that never randomly spawned: difficult ghost The monster species that never randomly spawned: swamp fern The monster species that never randomly spawned: kite dragon The monster species that never randomly spawned: severity vortex The RNG hath decreed that this item was never generated: anger helm (tribal helmet) The RNG hath decreed that this item was never generated: amulet of sudden curse (unexpected) The RNG hath decreed that this item was never generated: elysium scourge ((null)) The RNG hath decreed that this item was never generated: paper sword ((null)) The RNG hath decreed that this item was never generated: dilithium crystal (white) The RNG hath decreed that this item was never generated: spoon ((null)) The RNG hath decreed that this item was never generated: recovery (reddish) The RNG hath decreed that this item was never generated: lacquered dancing shoe ((null)) The RNG hath decreed that this item was never generated: implant of badness (prismatic) The RNG hath decreed that this item was never generated: rare helmet (silk helmet) The RNG hath decreed that this item was generated more often: fourdent ((null), freq bonus 8) The RNG hath decreed that this item was generated more often: aquamarine (green, freq bonus 28) The RNG hath decreed that this item was generated more often: cloak of drain resistance (vampiric cloak, freq bonus 3) The RNG hath decreed that this item was generated more often: elvis shoes (velvet pumps, freq bonus 37) The RNG hath decreed that this item was generated more often: implant of freedom (continuous, freq bonus 12) The RNG hath decreed that this item was generated more often: mork boots (mary janes, freq bonus 80) The RNG hath decreed that this item was generated more often: shield of mobility (slippery shield, freq bonus 20) The RNG hath decreed that this item was generated more often: venom scattering (hooked, freq bonus 17) The RNG hath decreed that this item was generated more often: salt chunk (gray, freq bonus 36) The RNG hath decreed that this item was generated more often: detect treasure (gray, freq bonus 21) The RNG hath decreed that this item was generated more often: tooth of an algolian suntiger (very sharp tooth, freq bonus 17) The RNG hath decreed that this item was generated more often: elven arrow (runed arrow, freq bonus 6) The RNG hath decreed that this item was generated more often: world fall (charming, freq bonus 5) The RNG hath decreed that this item was generated more often: amulet of swimming (watery, freq bonus 16) The RNG hath decreed that this item was generated more often: geolysis (geological, freq bonus 8) The RNG hath decreed that this item was generated more often: jumping boots (hiking boots, freq bonus 8) The RNG hath decreed that this item was generated more often: automore stone (gray, freq bonus 8) The RNG hath decreed that this item was generated more often: lucern hammer (pronged polearm, freq bonus 13) The RNG hath decreed that this item was generated more often: chain mail ((null), freq bonus 14) The RNG hath decreed that this item was generated more often: iron shoes (hard shoes, freq bonus 14) The RNG hath decreed that this item class was generated more often: Wands (freq bonus 77) The RNG hath decreed that this item was always generated cursed: leather cloak ((null)) The RNG hath decreed that this item was always generated cursed: noob pollax ((null)) The RNG hath decreed that this item was always generated cursed: detect water (APOKRAR DONENIGHT) The RNG hath decreed that this item was always generated cursed: implant of dispatch (vodoun) The RNG hath decreed that this item was always generated cursed: ice (ice-cold) The RNG hath decreed that this item was always generated cursed: two-handed trident ((null)) The RNG hath decreed that this item was always generated cursed: dimness (viva) The RNG hath decreed that this item was always generated cursed: offlevel item (READ IDENTIFY AT YOUR OWN PERIL) The RNG hath decreed that this item was always generated cursed: noob pollax ((null)) The RNG hath decreed that this item was always generated cursed: flood (AQUE BRAGH) The RNG hath decreed that this trap was always invisible: highlevel trap The RNG hath decreed that this trap was generated more often: mojibake trap (freq bonus 1) Trap randomization happened for 1 in 442 traps Next attribute increase check would have come at turn 1156 Strength training was 2 Dexterity training was 6 Wisdom training was 5 Constitution training was 14 Your sanity was 0 You were sleep resistant You were poison resistant You were immune to sickness You had not decided on your sexuality yet You were prevented from having flying (0) You saw invisible You had infravision You had 1175 points of nutrition remaining You regenerated mana You were lucky (1) Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Vaire, Varda Elentari and Nessa Your deity was Vaire The version you were playing was: Unix SlashEMExtended Version 2.4.2 (60fd9241) - last build Sat Jan 5 08:05:41 2019. You could not have safely prayed (54) You survived Spells known in the end Name Level Category Fail Memory a - enchant weapon 7 enchant 99% 599% Techniques known in the end Name Level Status weapon practice 1X Prepared(0) turn undead 1X Prepared(0) appraisal 1 R Prepared(0) panic digging 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Discoveries Weapons * tsurugi (long samurai sword) * runesword (runic broadsword) * droven crossbow (spider-legged crossbow) * droven bolt (obsidian bolt) * orcish dagger (crude dagger) * droven dagger (obsidian dagger) * elven dagger (runed dagger) * dark elven dagger (black runed dagger) * tooth of an algolian suntiger (very sharp tooth) * moon axe (large silver axe) * dwarvish battle-axe (beaked axe) * battle-axe (double-headed axe) * dwarvish mattock (broad pick) * orcish short sword (crude short sword) * dwarvish short sword (broad short sword) * elven short sword (runed short sword) * droven short sword (obsidian short sword) * dark elven short sword (black runed short sword) * vibroblade (gray short sword) * elven broadsword (runed broadsword) * black aestivalis (runed broadsword) * white flower sword (flower-pommeled broadsword) * katana (samurai sword) * droven greatsword (large obsidian sword) * basterd sword (huge sword) * scimitar (curved sword) * bent sable (bent sword) * high-elven warsword (runed curved sword) * aklys (thonged club) * metal club (heavy club) * quarterstaff (staff) * silver khakkhara (silver monk's staff) * runed rod (rod) * star rod (rod) * fire hook (beaked staff) * platinum fire hook (beaked staff) * partisan (vulgar polearm) * glaive (single-edged polearm) * spetum (forked polearm) * ranseur (hilted polearm) * bardiche (long poleaxe) * voulge (pole cleaver) * halberd (angled poleaxe) * black halberd (black polearm) * fauchard (pole sickle) * guisarme (pruning hook) * bill-guisarme (hooked polearm) * lucern hammer (pronged polearm) * bec de corbin (beaked polearm) * orcish spear (crude spear) * droven spear (long obsidian spear) * elven spear (runed spear) * dwarvish spear (stout spear) * javelin (throwing spear) * force pike (long gray spear) * droven lance (obsidian lance) * orcish bow (crude bow) * elven bow (runed bow) * dark elven bow (black runed bow) * yumi (long bow) * droven bow (spider-legged bow) * orcish arrow (crude arrow) * elven arrow (runed arrow) * dark elven arrow (black runed arrow) * ya (bamboo arrow) * droven arrow (obsidian arrow) * stick of dynamite (red stick) * shuriken (throwing star) * silver chakram (silver circular blade) Armor * bodyglove (tight black clothes) * plugsuit (tightly fitting suit) * droven plate mail (crested black plate) * gnomish suit (little blue vest) * safeguard suit (orange suit) * nurse uniform (white dress) * commander suit (black men's suit) * camouflaged clothes (camouflage patterned clothes) * shoulder rings (strange rings) * droven chain mail (crested black mail) * orcish chain mail (crude chain mail) * orcish ring mail (crude ring mail) * noble's dress (armored black dress) * consort's suit (loud foppish suit) * force armor stone (gemstone-adorned clothing) * healer uniform (clean white clothes) * jumpsuit (silver clothes) * gentleman's suit (expensive clothes) * gentlewoman's dress (expensive dress) * straitjacket (long-sleeved jacket) * curing uniform (clean white clothes) * Hawaiian shorts (flowery shorts and lei) * robe (pink robe) * orcish cloak (coarse mantelet) * dwarvish cloak (hooded cloak) * oilskin cloak (slippery cloak) * rubber apron (apron) * kitchen apron (apron) * frilled apron (apron) * dummy wings (wings) * elven leather helm (leather hat) * gnomish helm (little red hat) * orcish helm (iron skull cap) * dwarvish iron helm (hard hat) * droven helm (spider shaped helm) * elven helm (runed helm) * high-elven helm (runed helm) * helmet (transversal helmet) * sedge hat (less helmet) * skullcap (horned helmet) * flack helmet (fish bowl) * crystal helm (grunter helmet) * mining helm (echo helmet) * field helm (guzzle helmet) * helm of safeguard (cone-shaped helmet) * war hat (ruined helmet) * plasteel gloves (white gloves) * leather gloves (slippery gloves) * gauntlets of safeguard (demolition gloves) * gauntlets of plugsuit (moth-bitten gloves) * commander gloves (failuncap gloves) * field gloves (silk fingerlings) * elven shield (blue and green shield) * Uruk-hai shield (white-handed shield) * orcish shield (red-eyed shield) * crystal shield (glass shield) * dwarvish roundshield (large round shield) * orcish guard shield (livid worped-moon shield) * plasteel boots (white boots) * low boots (walking shoes) * iron shoes (hard shoes) * gnomish boots (little black boots) * high boots (jackboots) * sneakers (turning shoes) * crystal boots (glass boots) * wedge sandals (heeled sandals) * dancing shoes (soft footwear) * sweet mocassins (womens footwear) * soft sneakers (light footwear) * feminine pumps (female footwear) * leather peep-toes (asian footwear) * hippie heels (red overknees) * combat stilettos (heeled boots) * boots of plugsuit (orgasm pumps) * field boots (calf-leather sandals) * boots of safeguard (profiled boots) Scrolls scroll of healing (IN THE BUTT KIDNEYS) scroll of mana (POOFY IS NOT AN INSULT) scroll of phase door (BOEHMIMIC) scroll of standard id (EIGHT MONTHS IS TOO LONG DUDE) scroll of cure (CWAEWL DAEWL) * scroll of extra healing (HOLY SHIT IS THE ELDER PRIEST IN DNETHACK A MOTHERFUCKER) * scroll of greater mana restoration (RANDOM STAT CHANGE MANY) Spellbooks spellbook of enchant weapon (russian) Rings ring of increase accuracy (kryptonite) Wands wand of polymorph (stemlike) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Dungeon overview The Dungeons of Doom: Level 1: <- You are here Voluntary challenges You went without food You were an atheist You never prayed to the gods You hit with a wielded weapon 8 times You killed 4 monsters You read items or engraved 3 times You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (0 of 20) general combat [Basic] (max Grand Master) (20 of 160) two-handed weapons [Basic] (max Grand Master) (22 of 160) missile weapons [Basic] (max Grand Master) (20 of 160) form I (Shii-Cho) [Basic] (max Grand Master) (20 of 160) form II (Makashi) [Basic] (max Grand Master) (20 of 160) form IV (Ataru) [Basic] (max Grand Master) (20 of 160) form V (Djem So) [Basic] (max Grand Master) (20 of 160) form VII (Juyo) [Basic] (max Grand Master) (20 of 160) form VII (Vaapad) [Basic] (max Grand Master) (20 of 160) form VIII (Wedi) [Basic] (max Grand Master) (20 of 160) two-weapon combat [Unskilled] (max Expert) (0 of 20) riding [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Basic] (max Legendary) (20 of 160) knife [Basic] (max Legendary) (20 of 160) axe [Basic] (max Legendary) (20 of 160) pick-axe [Basic] (max Legendary) (20 of 160) short sword [Basic] (max Legendary) (20 of 160) broadsword [Basic] (max Legendary) (20 of 160) long sword [Basic] (max Legendary) (20 of 160) two-handed sword [Basic] (max Legendary) (28 of 160) scimitar [Basic] (max Legendary) (20 of 160) saber [Basic] (max Legendary) (20 of 160) club [Basic] (max Legendary) (20 of 160) paddle [Basic] (max Legendary) (20 of 160) mace [Basic] (max Legendary) (20 of 160) morning star [Basic] (max Legendary) (20 of 160) flail [Basic] (max Legendary) (20 of 160) hammer [Basic] (max Legendary) (20 of 160) quarterstaff [Basic] (max Legendary) (20 of 160) polearms [Basic] (max Legendary) (20 of 160) spear [Basic] (max Legendary) (20 of 160) javelin [Basic] (max Legendary) (20 of 160) trident [Basic] (max Legendary) (20 of 160) lance [Basic] (max Legendary) (20 of 160) bow [Basic] (max Legendary) (20 of 160) sling [Basic] (max Legendary) (20 of 160) firearms [Basic] (max Legendary) (20 of 160) crossbow [Basic] (max Legendary) (20 of 160) dart [Basic] (max Legendary) (20 of 160) shuriken [Basic] (max Legendary) (20 of 160) boomerang [Basic] (max Legendary) (20 of 160) whip [Basic] (max Legendary) (20 of 160) unicorn horn [Basic] (max Legendary) (20 of 160) lightsaber [Basic] (max Legendary) (20 of 160) Spellcasting Skills enchantment spells [Basic] (max Expert) (20 of 160) Goodbye Leeroy the Ordinator...