Leeroy, lawful male addicted Acid Mage --------------- .........#....| |.............| |......@e.....| |.....dd`...... .........{....| ------------- - [Leeroy the Oozer] St25 Dx25 Co25 In25 Wi25 Ch25 AciAddMalLaw Dlvl:1 $0 HP12(17) Pw5(18) AC-1 Exp1 T6 Cnf Latest messages The acid hound pup misses. The acid hound pup misses the acid hound pup. You try to cast a spell in confusion. You fail to cast the spell correctly. The acid hound pup bites you! [-3 -> 14] The acid hound pup breathes acid! The blast of acid hits you! The blast of acid bounces! (2x) The acid hound pup just misses the acid hound pup. You try to cast a spell in confusion. You fail to cast the spell correctly. The acid hound pup bites you! [-2 -> 12] The acid hound pup breathes acid! The blast of acid hits you! The blast of acid bounces! The acid hound pup bites the acid hound pup. # (2x) Beware, there will be no return! Still climb? [yn] (n) Final attributes You were nominally aligned Your alignment was 0 Your max alignment was 10 You carried 0 sins You could not have this property at all: hallu party You could not have this property extrinsically: curse resistance You could not have this property intrinsically: half spell damage Scroll identification only worked 100 times out of 103 Potion identification only worked 3 times out of 10 Ring identification only worked 4 times out of 20 Implant identification only worked 1 times out of 106 Wand identification only worked 3 times out of 10 Armor identification only worked 15 times out of 78 Spellbook identification only worked 2 times out of 9 Gem identification only worked 100 times out of 179 Monsters only dropped their musable items with 54% chance Scroll drop chance was reduced to 87% Ring drop chance was reduced to 80% Potion drop chance was reduced to 98% Armor drop chance was reduced to 74% Food drop chance was reduced to 96% Concealing monsters were spawned underneath items 91% of the time only The following skill could not be trained at all: matter spells The following skill was trained at half the usual rate: devices The following skill was trained at one fifth the usual rate: enchantment spells The following skill was limited to basic proficiency: chaos spells The following skill was limited to skilled proficiency: spirituality The following skill was limited to expert proficiency: javelin The following skill became untrainable if you tried to train it too early: quarterstaff (turn 39) The following skill became untrainable if you tried to train it too early: chaos spells (turn 68) The following skill became untrainable after a while: devices (turn 54160) The following skill couldn't be trained before a certain turn number is reached: spear (turn 47273) Number of artifacts generated was 0 Number of fake artifacts generated was 0 Monster spawn increase started at turn 93592 Monster spawn increase reached its maximum at turn 169790 In this game, Eevee's evolution was umbreon Your limit for ascension was at turn 607666 The monster class that cannot be genocided was imp or minor demon The monster class that was spawned more often: bat or bird (freq bonus 9) The monster species that spawned more often: petrified turret (freq bonus 11) The monster species that spawned more often: tundra bear cub (freq bonus 78) The monster species that spawned more often: Vampire Kaptain (freq bonus 10) The monster species that spawned more often: earth gas principal (freq bonus 22) The monster species that spawned more often: brown eye (freq bonus 26) The monster species that spawned more often: vrock (freq bonus 11) The monster species that spawned more often: quartz crasher (freq bonus 36) The monster species that spawned more often: black beetle (freq bonus 32) The monster species that spawned more often: chemical warp fungus (freq bonus 48) The monster species that spawned more often: randomizer (freq bonus 20) The monster species that spawned more often: embezzlement nolo weiner (freq bonus 22) The monster species that spawned more often: caroling legation (freq bonus 28) The monster species that spawned more often: topic topwork transportability (freq bonus 13) The monster species that spawned more often: flying parrot (freq bonus 30) The monster species that spawned more often: sexy demimondaine (freq bonus 11) The monster species that spawned more often: protected nazgul (freq bonus 48) The monster species that spawned more often: ensnare recitation (freq bonus 26) The monster species that spawned more often: high force fungus (freq bonus 60) The monster species that spawned more often: green naga hatchling (freq bonus 10) The monster species that spawned more often: memo growth (freq bonus 16) The monster trait that was more common: monsters whose attacks tickle you (freq bonus 1) The monster trait that was more common: monsters whose attacks cause map amnesia (freq bonus 32) The monster trait that was more common: monsters that love to collect gems (freq bonus 4) The monster trait that was more common: monsters whose attacks shred your equipment (freq bonus 1) The monster trait that was more common: HC aliens (freq bonus 4) The monster trait that was more common: monsters who attack to cause fever and chills (freq bonus 2) The monster trait that was more common: monsters whose attacks disenchant your equipment (freq bonus 6) The monster species that never randomly spawned: identified emplane The monster species that never randomly spawned: passivity lichen The monster species that never randomly spawned: winker feverfew The monster species that never randomly spawned: bad bugger The monster species that never randomly spawned: undead samurai The monster species that never randomly spawned: wood elf hunter The monster species that never randomly spawned: disenchanting sphere The monster species that never randomly spawned: celestial vortex The monster species that never randomly spawned: sensei light wall The monster species that never randomly spawned: goblin pyro The monster class that always generated with extra speed: xorn The RNG hath decreed that this item was never generated: crystal plate mail ((null)) The RNG hath decreed that this item was never generated: practice (insulating) The RNG hath decreed that this item was never generated: mass healing (vermilion) The RNG hath decreed that this item was never generated: finger bending (flapping) The RNG hath decreed that this item was never generated: banking gloves (paper gloves) The RNG hath decreed that this item was never generated: boots of fainting (cast iron boots) The RNG hath decreed that this item was never generated: nasty cloak (chilling cloak) The RNG hath decreed that this item was never generated: immobility (YOU AINT GETTING OUT OF HERE ALIVE) The RNG hath decreed that this item was never generated: bubblebeam (encased) The RNG hath decreed that this item was never generated: radioglasses ((null)) The RNG hath decreed that this item was generated more often: emerald dragon scale mail ((null), freq bonus 11) The RNG hath decreed that this item was generated more often: sound effect helmet (musical helmet, freq bonus 6) The RNG hath decreed that this item was generated more often: water bolt (accusory, freq bonus 181) The RNG hath decreed that this item was generated more often: standard id (WHAT THE FUCK IS THIS, freq bonus 7) The RNG hath decreed that this item was generated more often: plain dragon scales ((null), freq bonus 2) The RNG hath decreed that this item was generated more often: alacrity (black signet, freq bonus 8) The RNG hath decreed that this item was generated more often: power failure (perverted, freq bonus 13) The RNG hath decreed that this item was generated more often: sleep (mottled, freq bonus 18) The RNG hath decreed that this item was generated more often: insanity (brexit, freq bonus 14) The RNG hath decreed that this item was generated more often: worthless piece of white glass (white, freq bonus 59) The RNG hath decreed that this item was generated more often: nurse uniform (white dress, freq bonus 11) The RNG hath decreed that this item was generated more often: trap creation stone (gray, freq bonus 9) The RNG hath decreed that this item was generated more often: amulet versus poison (pyramidal, freq bonus 2) The RNG hath decreed that this item was generated more often: destructive heels (weapon light boots, freq bonus 2) The RNG hath decreed that this item was generated more often: citrine (yellow, freq bonus 10) The RNG hath decreed that this item was generated more often: scale mail ((null), freq bonus 8) The RNG hath decreed that this item was generated more often: sentient high-heeled shoes (irregular boots, freq bonus 11) The RNG hath decreed that this item was generated more often: ruby dragon scale shield (ruby dragonhide shield, freq bonus 4) The RNG hath decreed that this item was generated more often: helm of jamming (radio helmet, freq bonus 79) The RNG hath decreed that this item was generated more often: welsh onion ((null), freq bonus 5) The RNG hath decreed that this item was always generated cursed: compost chain ((null)) The RNG hath decreed that this item was always generated cursed: venom shield (dark green shield) The RNG hath decreed that this item was always generated cursed: frag grenade ((null)) The RNG hath decreed that this item was always generated cursed: radar (everlasting) The RNG hath decreed that this item was always generated cursed: cloak of curse catching (dnethack cloak) The RNG hath decreed that this item was always generated cursed: thresher ((null)) The RNG hath decreed that this item was always generated cursed: captcha stone (gray) The RNG hath decreed that this item was always generated cursed: silver dragon scale shield (silver dragonhide shield) The RNG hath decreed that this item was always generated cursed: meltdown (salted) The RNG hath decreed that this item was always generated cursed: droven bow (spider-legged bow) The RNG hath decreed that this trap was always invisible: metabolic trap The RNG hath decreed that this trap was generated more often: blade trap (freq bonus 10) Trap randomization happened for 1 in 593 traps Next attribute increase check would have come at turn 802 Strength training was 0 Dexterity training was 0 Wisdom training was 0 Constitution training was 0 Your sanity was 0 You were acid resistant You were confused (0) You had not decided on your sexuality yet You were prevented from hallu partying (0) You had 1458 points of nutrition remaining You were lucky (1) Your health bonus was zero Your mana bonus was zero Your pantheon consisted of The Lord of the Pit, Goldblight of the Flame and Warpfire Hellspawn Your deity was The Lord of the Pit The version you were playing was: Unix SlashEMExtended Version 2.4.2 (60fd9241) - last build Sat Jan 5 08:05:41 2019. You could not have safely prayed (517) You survived Spells known in the end Name Level Category Fail Memory a - acid sphere 1 matter 0% 105% b - acid stream 4 matter 0% 300% Techniques known in the end Name Level Status reinforce memory 1X Prepared(0) appraisal 1 R Prepared(0) panic digging 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Discoveries Weapons quarterstaff (staff) Scrolls scroll of earth (TSCHAEAUWIEAUW) scroll of healing (QUICKER USED THE STUNT OF ELF) scroll of mana (GRO STUNT NO EFFECTIVE) scroll of phase door (FROTZ) scroll of standard id (ROLL INTO THE CAGE) scroll of cure (HELP A HO) * scroll of extra healing (ORC WIZARD FOR SMASH 5) * scroll of greater mana restoration (YOU CALL IT THANKSGIVING I CALL YOUR HOLIDAY HELL DAY) Spellbooks spellbook of acid sphere (underworld) spellbook of acid stream (conspiratory) Potions potion of blood (blood-red) Rings ring of shock resistance (chinese) Wands wand of acid (gossamer) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Dungeon overview The Dungeons of Doom: Level 1: <- You are here Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (0 of 20) general combat [Unskilled] (max Expert) (0 of 20) body armor [Basic] (max Expert) (20 of 160) devices [Basic] (max Expert) (20 of 160) two-weapon combat [Unskilled] (max Expert) (0 of 20) riding [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Unskilled] (max Expert) (0 of 20) knife [Unskilled] (max Expert) (0 of 20) axe [Unskilled] (max Expert) (0 of 20) pick-axe [Unskilled] (max Expert) (0 of 20) short sword [Unskilled] (max Expert) (0 of 20) broadsword [Unskilled] (max Expert) (0 of 20) long sword [Unskilled] (max Expert) (0 of 20) two-handed sword [Unskilled] (max Expert) (0 of 20) scimitar [Unskilled] (max Expert) (0 of 20) saber [Unskilled] (max Expert) (0 of 20) paddle [Unskilled] (max Expert) (0 of 20) mace [Unskilled] (max Expert) (0 of 20) morning star [Unskilled] (max Expert) (0 of 20) flail [Unskilled] (max Expert) (0 of 20) hammer [Unskilled] (max Expert) (0 of 20) quarterstaff [Basic] (max Expert) (20 of 160) polearms [Unskilled] (max Expert) (0 of 20) spear [Unskilled] (max Expert) (0 of 20) javelin [Unskilled] (max Expert) (0 of 20) trident [Unskilled] (max Expert) (0 of 20) lance [Unskilled] (max Expert) (0 of 20) bow [Unskilled] (max Expert) (0 of 20) sling [Unskilled] (max Expert) (0 of 20) crossbow [Unskilled] (max Expert) (0 of 20) dart [Unskilled] (max Expert) (0 of 20) shuriken [Unskilled] (max Expert) (0 of 20) boomerang [Unskilled] (max Expert) (0 of 20) whip [Unskilled] (max Expert) (0 of 20) unicorn horn [Unskilled] (max Expert) (0 of 20) Spellcasting Skills attack spells [Unskilled] (max Expert) (0 of 20) healing spells [Unskilled] (max Expert) (0 of 20) divination spells [Unskilled] (max Expert) (0 of 20) enchantment spells [Unskilled] (max Expert) (0 of 20) protection spells [Unskilled] (max Expert) (0 of 20) body spells [Unskilled] (max Expert) (0 of 20) elemental spells [Basic] (max Master) (20 of 160) matter spells [Basic] (max Master) (20 of 160) Goodbye Leeroy the Acid Mage... Youescaped from the dungeon with 0 points, Since you escaped early, the score list will not be checked.