Leeroy, chaotic male incantifier Fencer ----- |...| ..@.. |k@.| ----- [Leeroy the Alcor] St8 Dx12 Co10 In8 Wi6 Ch8 FenIncMalCha Dlvl:1 $0 HP14(14) Pw14(14) AC8 Exp1 T1 Latest messages Use hybrid races? [yn] (n) Hello Leeroy, welcome to SlashEMExtended! You are a chaotic male incantifier Fencer. You are playing SLASH'EM Extended on a public server. For game discussion, bug reports etc. join the #em.slashem.me IRC channel on Freenode. You should absolutely do that, unless you want to figure out this complex game on your own. Amy and other players will be glad to give you advice! Message of the day: You can now give an alias name to new characters if you set the askforalias option! This can be done by adding OPTIONS=askforalias to your configuration file. You are lucky! Full moon tonight. Beware, there will be no return! Still climb? [yn] (n) Final attributes You were nominally aligned Your alignment was 0 Your max alignment was 10 You carried 0 sins You could not have this property at all: dimmopathy You could not have this property extrinsically: petrification resistance You could not have this property intrinsically: psi resistance Amulet identification only worked 15 times out of 20 Implant identification only worked 1 times out of 48 Spellbook identification only worked 2 times out of 14 Scroll drop chance was reduced to 86% Wand drop chance was reduced to 95% Amulet drop chance was reduced to 51% Potion drop chance was reduced to 88% Weapon drop chance was reduced to 95% Tool drop chance was reduced to 98% Concealing monsters were spawned underneath items 41% of the time only The following skill could not be trained at all: martial arts The following skill was trained at half the usual rate: elemental spells The following skill was trained at one fifth the usual rate: hammer The following skill was limited to basic proficiency: elemental spells The following skill was limited to skilled proficiency: knife The following skill was limited to expert proficiency: dart The following skill became untrainable if you tried to train it too early: sling (turn 3) The following skill became untrainable if you tried to train it too early: morning star (turn 960) The following skill became untrainable after a while: shuriken (turn 28768) The following skill couldn't be trained before a certain turn number is reached: riding (turn 49693) Number of artifacts generated was 0 Number of fake artifacts generated was 1 Monster spawn increase started at turn 50611 Monster spawn increase reached its maximum at turn 116809 In this game, Eevee's evolution was leafeon Your limit for ascension was at turn 355623 The monster class that cannot be genocided was long worm tail Today, this monster class was always generated invisible: bat or bird The monster class that was spawned more often: naga (freq bonus 2) The monster species that spawned more often: dead potato (freq bonus 12) The monster species that spawned more often: ganymede rock lobster (freq bonus 10) The monster species that spawned more often: anesthesia cavitied (freq bonus 3) The monster species that spawned more often: jungle ape (freq bonus 3) The monster species that spawned more often: claver misclassifying (freq bonus 18) The monster species that spawned more often: criminologic horsey dipt rely wiring (freq bonus 36) The monster species that spawned more often: regrowing cobbler (freq bonus 8) The monster species that spawned more often: elder blood dragon (freq bonus 12) The monster species that spawned more often: sludge fungus (freq bonus 15) The monster species that spawned more often: disney proliferating (freq bonus 12) The monster species that spawned more often: bang bag (freq bonus 8) The monster species that spawned more often: awgwa (freq bonus 27) The monster species that spawned more often: burner turret (freq bonus 9) The monster species that spawned more often: cat mummy (freq bonus 40) The monster species that spawned more often: sexer grue (freq bonus 9) The monster species that spawned more often: annihilator grid bug (freq bonus 30) The monster species that spawned more often: xiphosuran slurred (freq bonus 8) The monster species that spawned more often: filed masculinely (freq bonus 8) The monster species that spawned more often: war lord (freq bonus 32) The monster species that spawned more often: lhaw rope golem (freq bonus 12) The monster trait that was more common: monsters that are immune to non-silver weapons (freq bonus 2) The monster trait that was more common: monsters with djinni dialogue (freq bonus 4) The monster trait that was more common: monsters that are uncommon by a factor 5 (freq bonus 3) The monster trait that was more common: monsters that can turn you to slime when eaten (freq bonus 6) The monster trait that was more common: monsters who attack with the touch of death (freq bonus 2) The monster trait that was more common: monsters whose attacks do physical damage (freq bonus 4) The monster trait that was more common: monsters whose attacks cause depression (freq bonus 2) The monster trait that was more common: monsters that can tunnel (freq bonus 4) The monster trait that was more common: monsters whose attacks cause fire, cold, shock and drain life damage (freq bonus 4) The monster trait that was more common: unique monsters (freq bonus 1) The monster species that never randomly spawned: desert wort The monster species that never randomly spawned: mirror monster The monster species that never randomly spawned: white missingno The monster species that never randomly spawned: mazewalker The monster species that never randomly spawned: abnormal fungus The monster species that never randomly spawned: evasive sniper The monster species that never randomly spawned: traumatic somnambulism vilest The monster species that never randomly spawned: sane spore The monster species that never randomly spawned: slitan The monster species that never randomly spawned: Yamata no Orochi The RNG hath decreed that this item was never generated: steel whip ((null)) The RNG hath decreed that this item was never generated: elven short sword (runed short sword) The RNG hath decreed that this item was never generated: chaos terrain (TIGHT SPANDEX SHIRT) The RNG hath decreed that this item was never generated: time (ticking) The RNG hath decreed that this item was never generated: airstep boots (calf-leather sandals) The RNG hath decreed that this item was never generated: radioactive undergarment ((null)) The RNG hath decreed that this item was never generated: bronze morning star ((null)) The RNG hath decreed that this item was never generated: skill up (OPGELEVELT) The RNG hath decreed that this item was never generated: chromatic beam (chromatic) The RNG hath decreed that this item was never generated: magic dragon scale shield (magic dragonhide shield) The RNG hath decreed that this item was generated more often: silver spell gloves (gameble gloves, freq bonus 7) The RNG hath decreed that this item was generated more often: blind self (irritating, freq bonus 19) The RNG hath decreed that this item was generated more often: platinum fire hook (beaked staff, freq bonus 16) The RNG hath decreed that this item was generated more often: turquoise (green, freq bonus 6) The RNG hath decreed that this item was generated more often: unwieldy gloves (graffiti gloves, freq bonus 34) The RNG hath decreed that this item was generated more often: gauntlets of safeguard (orange gloves, freq bonus 19) The RNG hath decreed that this item was generated more often: alignment stone (gray, freq bonus 66) The RNG hath decreed that this item was generated more often: lemon ((null), freq bonus 25) The RNG hath decreed that this item was generated more often: mancatcher ((null), freq bonus 16) The RNG hath decreed that this item was generated more often: destruction stone (gray, freq bonus 51) The RNG hath decreed that this item was generated more often: wakame ((null), freq bonus 8) The RNG hath decreed that this item was generated more often: unicorn horn ((null), freq bonus 6) The RNG hath decreed that this item was generated more often: poisonous cloak (dirty rag, freq bonus 9) The RNG hath decreed that this item was generated more often: baseball bat ((null), freq bonus 9) The RNG hath decreed that this item was generated more often: two-handed flail ((null), freq bonus 4) The RNG hath decreed that this item was generated more often: drain mana (empty, freq bonus 10) The RNG hath decreed that this item was generated more often: ugg boots (spider boots, freq bonus 3) The RNG hath decreed that this item was generated more often: cloak of sudden attack (fertile cloak, freq bonus 7) The RNG hath decreed that this item was generated more often: cloak of displacement (piece of cloth, freq bonus 11) The RNG hath decreed that this item was generated more often: color cone (conical hat, freq bonus 5) The RNG hath decreed that this item class was generated more often: Scrolls (freq bonus 55) The RNG hath decreed that this item was always generated cursed: wonder (elven-lettered) The RNG hath decreed that this item was always generated cursed: emerald dragon scale shield (emerald dragonhide shield) The RNG hath decreed that this item was always generated cursed: gain health (iridescent) The RNG hath decreed that this item was always generated cursed: bad effect (LITTLE STRAWBERRY ME BABY) The RNG hath decreed that this item was always generated cursed: metal lamellar armor ((null)) The RNG hath decreed that this item was always generated cursed: amber (yellowish brown) The RNG hath decreed that this item was always generated cursed: unlucky stone (gray) The RNG hath decreed that this item was always generated cursed: repair item (BOOBIE BLITZ) The RNG hath decreed that this item was always generated cursed: dark elven short sword (black runed short sword) The RNG hath decreed that this item was always generated cursed: implant of envy (timeless) The RNG hath decreed that this trap was always invisible: level teleporter The RNG hath decreed that this trap was generated more often: adjacent trap (freq bonus 1) Trap randomization happened for 1 in 899 traps Next attribute increase check would have come at turn 225 Strength training was 0 Dexterity training was 0 Wisdom training was -1 Constitution training was 0 Your sanity was 0 You were magic-protected You had not decided on your sexuality yet You were prevented from having dimmopathy (0) You leeched mana You had 1500 points of nutrition remaining You were lucky (1) Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Sol, Terra and Luna Your deity was Luna The version you were playing was: Unix SlashEMExtended Version 2.4.2 (60fd9241) - last build Sat Jan 5 08:05:41 2019. You could not have safely prayed (563) You survived You didn't know any spells. Techniques known in the end Name Level Status critical strike 1X Prepared(0) eddy wind 1X Prepared(0) appraisal 1 R Prepared(0) panic digging 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Discoveries Weapons * orcish dagger (crude dagger) * droven dagger (obsidian dagger) * elven dagger (runed dagger) * dark elven dagger (black runed dagger) * tooth of an algolian suntiger (very sharp tooth) * moon axe (large silver axe) * dwarvish battle-axe (beaked axe) * battle-axe (double-headed axe) * dwarvish mattock (broad pick) * orcish short sword (crude short sword) * dwarvish short sword (broad short sword) * elven short sword (runed short sword) * droven short sword (obsidian short sword) * dark elven short sword (black runed short sword) * vibroblade (gray short sword) * runesword (runic broadsword) * elven broadsword (runed broadsword) * black aestivalis (runed broadsword) * white flower sword (flower-pommeled broadsword) * katana (samurai sword) * droven greatsword (large obsidian sword) * tsurugi (long samurai sword) * basterd sword (huge sword) * scimitar (curved sword) * bent sable (bent sword) * high-elven warsword (runed curved sword) * aklys (thonged club) * metal club (heavy club) * quarterstaff (staff) * silver khakkhara (silver monk's staff) * runed rod (rod) * star rod (rod) * fire hook (beaked staff) * platinum fire hook (beaked staff) * partisan (vulgar polearm) * glaive (single-edged polearm) * spetum (forked polearm) * ranseur (hilted polearm) * bardiche (long poleaxe) * voulge (pole cleaver) * halberd (angled poleaxe) * black halberd (black polearm) * fauchard (pole sickle) * guisarme (pruning hook) * bill-guisarme (hooked polearm) * lucern hammer (pronged polearm) * bec de corbin (beaked polearm) * orcish spear (crude spear) * droven spear (long obsidian spear) * elven spear (runed spear) * dwarvish spear (stout spear) * javelin (throwing spear) * force pike (long gray spear) * droven lance (obsidian lance) * orcish bow (crude bow) * elven bow (runed bow) * dark elven bow (black runed bow) * yumi (long bow) * droven bow (spider-legged bow) * orcish arrow (crude arrow) * elven arrow (runed arrow) * dark elven arrow (black runed arrow) * ya (bamboo arrow) * droven arrow (obsidian arrow) * stick of dynamite (red stick) * droven crossbow (spider-legged crossbow) * droven bolt (obsidian bolt) * shuriken (throwing star) * silver chakram (silver circular blade) Armor * bodyglove (tight black clothes) * plugsuit (tightly fitting suit) * droven plate mail (crested black plate) * gnomish suit (little blue vest) * safeguard suit (orange suit) * nurse uniform (white dress) * commander suit (black men's suit) * camouflaged clothes (camouflage patterned clothes) * shoulder rings (strange rings) * droven chain mail (crested black mail) * orcish chain mail (crude chain mail) * orcish ring mail (crude ring mail) * noble's dress (armored black dress) * consort's suit (loud foppish suit) * force armor stone (gemstone-adorned clothing) * healer uniform (clean white clothes) * jumpsuit (silver clothes) * gentleman's suit (expensive clothes) * gentlewoman's dress (expensive dress) * straitjacket (long-sleeved jacket) * curing uniform (clean white clothes) * Hawaiian shorts (flowery shorts and lei) * robe (blue robe) * orcish cloak (coarse mantelet) * dwarvish cloak (hooded cloak) * oilskin cloak (slippery cloak) * rubber apron (apron) * kitchen apron (apron) * frilled apron (apron) * dummy wings (wings) * elven leather helm (leather hat) * gnomish helm (little red hat) * orcish helm (iron skull cap) * dwarvish iron helm (hard hat) * droven helm (spider shaped helm) * elven helm (runed helm) * high-elven helm (runed helm) * helmet (crested helmet) * sedge hat (tribal helmet) * skullcap (plumed helmet) * flack helmet (kitchen hat) * crystal helm (complete helmet) * mining helm (viking helmet) * field helm (cone-shaped helmet) * helm of safeguard (long-hair helmet) * war hat (full helmet) * plasteel gloves (white gloves) * leather gloves (comfortable gloves) * gauntlets of safeguard (fencing gloves) * gauntlets of plugsuit (runic gloves) * commander gloves (polnish gloves) * field gloves (viva gloves) * elven shield (blue and green shield) * Uruk-hai shield (white-handed shield) * orcish shield (red-eyed shield) * crystal shield (glass shield) * dwarvish roundshield (large round shield) * orcish guard shield (livid worped-moon shield) * plasteel boots (white boots) * low boots (walking shoes) * iron shoes (hard shoes) * gnomish boots (little black boots) * high boots (jackboots) * sneakers (turning shoes) * crystal boots (glass boots) * wedge sandals (heeled sandals) * dancing shoes (soft footwear) * sweet mocassins (womens footwear) * soft sneakers (light footwear) * feminine pumps (female footwear) * leather peep-toes (asian footwear) * hippie heels (red overknees) * combat stilettos (heeled boots) * boots of plugsuit (doctor claw boots) * field boots (jade boots) * boots of safeguard (nature boots) Scrolls scroll of healing (VUS AS CORIUMA) scroll of mana (MY SPUTA WILL FLOW DOWN) scroll of phase door (ENTIENDES ESTA LENGUA) scroll of standard id (DRIVING IT THEIR CART AWAY) scroll of cure (WPROWADZIC BRAMY PIEKIELNE) * scroll of extra healing (GAGARINX FORGOT THAT HE WON EASY MODE IN THE KURWA CHALLENGE) * scroll of greater mana restoration (SUKI TOKIMEKI TO KISS) Rings ring of increase accuracy (forking) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Dungeon overview The Dungeons of Doom: Level 1: <- You are here Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (0 of 20) high heels [Basic] (max Master) (20 of 160) general combat [Basic] (max Master) (20 of 160) body armor [Basic] (max Expert) (20 of 160) two-handed weapons [Basic] (max Master) (20 of 160) devices [Unskilled] (max Expert) (0 of 20) techniques [Basic] (max Master) (20 of 160) sexy flats [Basic] (max Master) (20 of 160) form I (Shii-Cho) [Unskilled] (max Expert) (0 of 20) form II (Makashi) [Unskilled] (max Expert) (0 of 20) form III (Soresu) [Unskilled] (max Expert) (0 of 20) form IV (Ataru) [Unskilled] (max Expert) (0 of 20) form V (Shien) [Basic] (max Master) (20 of 160) form V (Djem So) [Unskilled] (max Expert) (0 of 20) form VI (Niman) [Unskilled] (max Expert) (0 of 20) form VII (Juyo) [Basic] (max Grand Master) (20 of 160) form VII (Vaapad) [Unskilled] (max Expert) (0 of 20) form VIII (Wedi) [Basic] (max Master) (20 of 160) two-weapon combat [Basic] (max Master) (20 of 160) Weapon Skills dagger [Basic] (max Master) (20 of 160) short sword [Basic] (max Master) (20 of 160) broadsword [Basic] (max Master) (20 of 160) long sword [Basic] (max Master) (20 of 160) two-handed sword [Basic] (max Master) (20 of 160) scimitar [Basic] (max Master) (20 of 160) saber [Basic] (max Master) (20 of 160) Spellcasting Skills healing spells [Unskilled] (max Expert) (0 of 20) Goodbye Leeroy the Fencer... Youescaped from the dungeon with 0 points, Since you escaped early, the score list will not be checked.