Leeroy, chaotic male incantifier Fencer ----- |...| |...| |.@.| |.@.- |...| |.$.| |...| |...| |...| ---.- [Leeroy the Alcor] St13 Dx9 Co11 In12 Wi6 Ch6 FenIncMalCha Dlvl:1 $0 HP14(14) Pw15(15) AC9 Exp1 T1 Latest messages Use hybrid races? [yn] (n) Hello Leeroy, welcome to SlashEMExtended! You are a chaotic male incantifier Fencer. You are playing SLASH'EM Extended on a public server. For game discussion, bug reports etc. join the #em.slashem.me IRC channel on Freenode. You should absolutely do that, unless you want to figure out this complex game on your own. Amy and other players will be glad to give you advice! Message of the day: You can now give an alias name to new characters if you set the askforalias option! This can be done by adding OPTIONS=askforalias to your configuration file. You are lucky! Full moon tonight. Beware, there will be no return! Still climb? [yn] (n) Final attributes You were nominally aligned Your alignment was 0 Your max alignment was 10 You carried 0 sins You could not have this property at all: fear factor You could not have this property extrinsically: corrosivity You could not have this property intrinsically: burnopathy Scroll identification only worked 100 times out of 137 Potion identification only worked 3 times out of 8 Ring identification only worked 4 times out of 5 Amulet identification only worked 15 times out of 19 Wand identification only worked 3 times out of 9 Armor identification only worked 15 times out of 17 Spellbook identification only worked 2 times out of 5 Tool identification only worked 5 times out of 10 Monsters only dropped their musable items with 88% chance Monsters only dropped their equipment with 97% chance Scroll drop chance was reduced to 86% Wand drop chance was reduced to 72% Amulet drop chance was reduced to 55% Implant drop chance was reduced to 96% Potion drop chance was reduced to 89% Armor drop chance was reduced to 78% Food drop chance was reduced to 93% Concealing monsters were spawned underneath items 55% of the time only Monster death drops spawned with only 92% chance The following skill could not be trained at all: two-weapon combat The following skill was trained at half the usual rate: healing spells The following skill was trained at one fifth the usual rate: form V (Shien) The following skill was limited to basic proficiency: bow The following skill was limited to skilled proficiency: body armor The following skill was limited to expert proficiency: unicorn horn The following skill became untrainable if you tried to train it too early: attack spells (turn 110) The following skill became untrainable if you tried to train it too early: attack spells (turn 78) The following skill became untrainable after a while: two-handed weapons (turn 20761) The following skill couldn't be trained before a certain turn number is reached: lance (turn 48650) Heavy curses were more common by 32% Items were more likely to be generated cursed by 29% Number of artifacts generated was 0 Number of fake artifacts generated was 0 Monster spawn increase started at turn 44071 Monster spawn increase reached its maximum at turn 148621 In this game, Eevee's evolution was leafeon Your limit for ascension was at turn 1011674 The monster class that cannot be genocided was (null) The monster class that was spawned more often: grue (freq bonus 4) The monster species that spawned more often: reallocating shopped (freq bonus 7) The monster species that spawned more often: gnome on crack (freq bonus 14) The monster species that spawned more often: absent patch (freq bonus 5) The monster species that spawned more often: keeled normalization (freq bonus 22) The monster species that spawned more often: disease sphere (freq bonus 12) The monster species that spawned more often: corse coordinating step (freq bonus 10) The monster species that spawned more often: wishful manslayer (freq bonus 24) The monster species that spawned more often: keeper of secrets (freq bonus 14) The monster species that spawned more often: Laura's hugging boot (freq bonus 12) The monster species that spawned more often: subject thorough (freq bonus 18) The monster species that spawned more often: baur (freq bonus 24) The monster species that spawned more often: jamboree nostalgically (freq bonus 15) The monster species that spawned more often: prick fist (freq bonus 36) The monster species that spawned more often: steam-powered missile sentry (freq bonus 14) The monster species that spawned more often: jungle warrior (freq bonus 36) The monster species that spawned more often: squattier sandaled (freq bonus 15) The monster species that spawned more often: insalubrity urethra (freq bonus 24) The monster species that spawned more often: pseudo ghost (freq bonus 10) The monster species that spawned more often: dream fungus (freq bonus 15) The monster species that spawned more often: glass turret (freq bonus 24) The monster trait that was more common: monsters whose attacks reduce your skill training (freq bonus 5) The monster trait that was more common: monsters with drain resistance (freq bonus 6) The monster trait that was more common: monsters that like to mimic objects (freq bonus 2) The monster trait that was more common: monsters that count as major demon (freq bonus 2) The monster trait that was more common: monsters whose attacks poison you and drain constitution (freq bonus 4) The monster trait that was more common: monsters who attack with highly corrosive chemical waste (freq bonus 2) The monster trait that was more common: monsters that have intrinsic reflection (freq bonus 4) The monster trait that was more common: monsters with poison resistance (freq bonus 1) The monster trait that was more common: monsters whose attacks drain your intelligence (freq bonus 15) The monster species that never randomly spawned: clerkbot The monster species that never randomly spawned: miswording typhoon The monster species that never randomly spawned: dart turret The monster species that never randomly spawned: aquatic dragonfly The monster species that never randomly spawned: zone eater The monster species that never randomly spawned: charcoal spore The monster species that never randomly spawned: totally bad spore The monster species that never randomly spawned: diver The monster species that never randomly spawned: giant hunter ant The monster species that never randomly spawned: persian lady The monster class that always generated with extra speed: pudding or ooze The RNG hath decreed that this item was never generated: world fall (charming) The RNG hath decreed that this item was never generated: tripe ration ((null)) The RNG hath decreed that this item was never generated: worthless piece of yellowish brown glass (yellowish brown) The RNG hath decreed that this item was never generated: gauntlets of swimming (black gloves) The RNG hath decreed that this item was never generated: figurine ((null)) The RNG hath decreed that this item was never generated: kicking boots (steel boots) The RNG hath decreed that this item was never generated: lightless boots (sharp-edged sandals) The RNG hath decreed that this item was never generated: sound effect helmet (musical helmet) The RNG hath decreed that this item was never generated: tooth of an algolian suntiger (very sharp tooth) The RNG hath decreed that this item was never generated: moon axe (large silver axe) The RNG hath decreed that this item was generated more often: T-shirt ((null), freq bonus 18) The RNG hath decreed that this item was generated more often: force bolt (red, freq bonus 8) The RNG hath decreed that this item was generated more often: invisibility (dark brown, freq bonus 4) The RNG hath decreed that this item was generated more often: oilskin cloak (slippery cloak, freq bonus 20) The RNG hath decreed that this item was generated more often: flint (gray, freq bonus 16) The RNG hath decreed that this item was generated more often: solar beam (beaming, freq bonus 13) The RNG hath decreed that this item was generated more often: binning kit ((null), freq bonus 27) The RNG hath decreed that this item was generated more often: feminine pumps (female footwear, freq bonus 4) The RNG hath decreed that this item was generated more often: flying (winged, freq bonus 8) The RNG hath decreed that this item was generated more often: butterfinger stone (gray, freq bonus 31) The RNG hath decreed that this item was generated more often: pendant (looped, freq bonus 8) The RNG hath decreed that this item was generated more often: silver chakram (silver circular blade, freq bonus 11) The RNG hath decreed that this item was generated more often: unfair stilettos (beautiful heels, freq bonus 12) The RNG hath decreed that this item was generated more often: disenchantment stone (gray, freq bonus 5) The RNG hath decreed that this item was generated more often: aurora beam (swirling, freq bonus 5) The RNG hath decreed that this item was generated more often: droven bow (spider-legged bow, freq bonus 10) The RNG hath decreed that this item was generated more often: enchant armor (thin, freq bonus 10) The RNG hath decreed that this item was generated more often: cloak of time (weird cloak, freq bonus 11) The RNG hath decreed that this item was generated more often: completely bad part stone (gray, freq bonus 7) The RNG hath decreed that this item was generated more often: implant of craftsmanship (fleet, freq bonus 4) The RNG hath decreed that this item was always generated cursed: fire hook (beaked staff) The RNG hath decreed that this item was always generated cursed: punishment (VE FORBRYDERNE) The RNG hath decreed that this item was always generated cursed: bloodsucking shoes (yellow sneakers) The RNG hath decreed that this item was always generated cursed: plasteel cloak ((null)) The RNG hath decreed that this item was always generated cursed: color cone (conical hat) The RNG hath decreed that this item was always generated cursed: unfair attack cloak (flier cloak) The RNG hath decreed that this item was always generated cursed: undressing stone (gray) The RNG hath decreed that this item was always generated cursed: confuse self (many-paged) The RNG hath decreed that this item was always generated cursed: elysium scourge ((null)) The RNG hath decreed that this item was always generated cursed: restration (enamel) The RNG hath decreed that this trap was always invisible: enmity trap The RNG hath decreed that this trap was generated more often: outta depth trap (freq bonus 2) Trap randomization happened for 1 in 221 traps Next attribute increase check would have come at turn 1719 Strength training was 0 Dexterity training was 0 Wisdom training was 1 Constitution training was 0 Your sanity was 0 You were magic-protected You had not decided on your sexuality yet You were prevented from having corrosivity (0) You were prevented from having an increased fear factor (0) You leeched mana You had 1500 points of nutrition remaining You were lucky (1) Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Sol, Terra and Luna Your deity was Luna The version you were playing was: Unix SlashEMExtended Version 2.4.2 (60fd9241) - last build Sat Jan 5 08:05:41 2019. You could not have safely prayed (159) You survived You didn't know any spells. Techniques known in the end Name Level Status critical strike 1X Prepared(0) eddy wind 1X Prepared(0) appraisal 1 R Prepared(0) panic digging 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Discoveries Weapons * orcish dagger (crude dagger) * droven dagger (obsidian dagger) * elven dagger (runed dagger) * dark elven dagger (black runed dagger) * tooth of an algolian suntiger (very sharp tooth) * moon axe (large silver axe) * dwarvish battle-axe (beaked axe) * battle-axe (double-headed axe) * dwarvish mattock (broad pick) * orcish short sword (crude short sword) * dwarvish short sword (broad short sword) * elven short sword (runed short sword) * droven short sword (obsidian short sword) * dark elven short sword (black runed short sword) * vibroblade (gray short sword) * runesword (runic broadsword) * elven broadsword (runed broadsword) * black aestivalis (runed broadsword) * white flower sword (flower-pommeled broadsword) * katana (samurai sword) * droven greatsword (large obsidian sword) * tsurugi (long samurai sword) * basterd sword (huge sword) * scimitar (curved sword) * bent sable (bent sword) * high-elven warsword (runed curved sword) * aklys (thonged club) * metal club (heavy club) * quarterstaff (staff) * silver khakkhara (silver monk's staff) * runed rod (rod) * star rod (rod) * fire hook (beaked staff) * platinum fire hook (beaked staff) * partisan (vulgar polearm) * glaive (single-edged polearm) * spetum (forked polearm) * ranseur (hilted polearm) * bardiche (long poleaxe) * voulge (pole cleaver) * halberd (angled poleaxe) * black halberd (black polearm) * fauchard (pole sickle) * guisarme (pruning hook) * bill-guisarme (hooked polearm) * lucern hammer (pronged polearm) * bec de corbin (beaked polearm) * orcish spear (crude spear) * droven spear (long obsidian spear) * elven spear (runed spear) * dwarvish spear (stout spear) * javelin (throwing spear) * force pike (long gray spear) * droven lance (obsidian lance) * orcish bow (crude bow) * elven bow (runed bow) * dark elven bow (black runed bow) * yumi (long bow) * droven bow (spider-legged bow) * orcish arrow (crude arrow) * elven arrow (runed arrow) * dark elven arrow (black runed arrow) * ya (bamboo arrow) * droven arrow (obsidian arrow) * stick of dynamite (red stick) * droven crossbow (spider-legged crossbow) * droven bolt (obsidian bolt) * shuriken (throwing star) * silver chakram (silver circular blade) Armor * bodyglove (tight black clothes) * plugsuit (tightly fitting suit) * droven plate mail (crested black plate) * gnomish suit (little blue vest) * safeguard suit (orange suit) * nurse uniform (white dress) * commander suit (black men's suit) * camouflaged clothes (camouflage patterned clothes) * shoulder rings (strange rings) * droven chain mail (crested black mail) * orcish chain mail (crude chain mail) * orcish ring mail (crude ring mail) * noble's dress (armored black dress) * consort's suit (loud foppish suit) * force armor stone (gemstone-adorned clothing) * healer uniform (clean white clothes) * jumpsuit (silver clothes) * gentleman's suit (expensive clothes) * gentlewoman's dress (expensive dress) * straitjacket (long-sleeved jacket) * curing uniform (clean white clothes) * Hawaiian shorts (flowery shorts and lei) * robe (camo robe) * orcish cloak (coarse mantelet) * dwarvish cloak (hooded cloak) * oilskin cloak (slippery cloak) * rubber apron (apron) * kitchen apron (apron) * frilled apron (apron) * dummy wings (wings) * elven leather helm (leather hat) * gnomish helm (little red hat) * orcish helm (iron skull cap) * dwarvish iron helm (hard hat) * droven helm (spider shaped helm) * elven helm (runed helm) * high-elven helm (runed helm) * helmet (anti-government helmet) * sedge hat (basin helmet) * skullcap (failuncap helmet) * flack helmet (water-pipe helmet) * crystal helm (poor helmet) * mining helm (radio helmet) * field helm (cone-shaped helmet) * helm of safeguard (dim colored helmet) * war hat (echo helmet) * plasteel gloves (white gloves) * leather gloves (parked gloves) * gauntlets of safeguard (rayductnay gloves) * gauntlets of plugsuit (black gloves) * commander gloves (occultism gloves) * field gloves (princess gloves) * elven shield (blue and green shield) * Uruk-hai shield (white-handed shield) * orcish shield (red-eyed shield) * crystal shield (glass shield) * dwarvish roundshield (large round shield) * orcish guard shield (livid worped-moon shield) * plasteel boots (white boots) * low boots (walking shoes) * iron shoes (hard shoes) * gnomish boots (little black boots) * high boots (jackboots) * sneakers (turning shoes) * crystal boots (glass boots) * wedge sandals (heeled sandals) * dancing shoes (soft footwear) * sweet mocassins (womens footwear) * soft sneakers (light footwear) * feminine pumps (female footwear) * leather peep-toes (asian footwear) * hippie heels (red overknees) * combat stilettos (heeled boots) * boots of plugsuit (area boots) * field boots (hot boots) * boots of safeguard (steel toed boots) Scrolls scroll of healing (HI IM DAISY) scroll of mana (QUIETOS HOMINES SUMUS ET EGO VOS AMICOS) scroll of phase door (GERMANY SCORED DEAD LAST IN THE EFC TWICE IN A ROW) scroll of standard id (DOGO FUTSF) scroll of cure (SUECHOL OGI ABS OLUTEN ULPEN) * scroll of extra healing (LETS KEEP THIS TO WASHSELVES) * scroll of greater mana restoration (JUMP OFF A BRIDGE) Rings ring of increase accuracy (cobalt) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Dungeon overview The Dungeons of Doom: Level 1: <- You are here Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (0 of 20) high heels [Basic] (max Master) (20 of 160) general combat [Basic] (max Master) (20 of 160) body armor [Basic] (max Expert) (20 of 160) two-handed weapons [Basic] (max Master) (20 of 160) devices [Unskilled] (max Expert) (0 of 20) techniques [Basic] (max Master) (20 of 160) sexy flats [Basic] (max Master) (20 of 160) form I (Shii-Cho) [Unskilled] (max Expert) (0 of 20) form II (Makashi) [Unskilled] (max Expert) (0 of 20) form III (Soresu) [Unskilled] (max Expert) (0 of 20) form IV (Ataru) [Unskilled] (max Expert) (0 of 20) form V (Shien) [Basic] (max Master) (20 of 160) form V (Djem So) [Unskilled] (max Expert) (0 of 20) form VI (Niman) [Unskilled] (max Expert) (0 of 20) form VII (Juyo) [Basic] (max Grand Master) (20 of 160) form VII (Vaapad) [Unskilled] (max Expert) (0 of 20) form VIII (Wedi) [Basic] (max Master) (20 of 160) two-weapon combat [Basic] (max Master) (20 of 160) Weapon Skills dagger [Basic] (max Master) (20 of 160) short sword [Basic] (max Master) (20 of 160) broadsword [Basic] (max Master) (20 of 160) long sword [Basic] (max Master) (20 of 160) two-handed sword [Basic] (max Master) (20 of 160) scimitar [Basic] (max Master) (20 of 160) saber [Basic] (max Master) (20 of 160) Spellcasting Skills healing spells [Unskilled] (max Expert) (0 of 20) Goodbye Leeroy the Fencer... Youescaped from the dungeon with 0 points, Since you escaped early, the score list will not be checked.