Leeroy, chaotic male khajiit Fencer ----- |...| -.@.| ...@..| |...8-- |... ---- [Leeroy the Alcor] St16 Dx12 Co10 In10 Wi6 Ch5 FenKhaMalCha Dlvl:1 $0 HP14(14) Pw17(17) AC8 Exp1 T1 Latest messages Use hybrid races? [yn] (n) Hello Leeroy, welcome to SlashEMExtended! You are a chaotic male khajiit Fencer. You are playing SLASH'EM Extended on a public server. For game discussion, bug reports etc. join the #em.slashem.me IRC channel on Freenode. You should absolutely do that, unless you want to figure out this complex game on your own. Amy and other players will be glad to give you advice! Message of the day: You can now give an alias name to new characters if you set the askforalias option! This can be done by adding OPTIONS=askforalias to your configuration file. You are lucky! Full moon tonight. Beware, there will be no return! Still climb? [yn] (n) Final attributes You were nominally aligned Your alignment was 0 Your max alignment was 10 You carried 0 sins You could not have this property at all: sleep resistance You could not have this property extrinsically: warning You could not have this property intrinsically: jumping Potion identification only worked 3 times out of 5 Ring identification only worked 4 times out of 13 Amulet identification only worked 15 times out of 16 Wand identification only worked 3 times out of 5 Armor identification only worked 15 times out of 27 Spellbook identification only worked 2 times out of 14 Gem identification only worked 100 times out of 381 Tool identification only worked 5 times out of 11 Monsters only dropped their equipment with 73% chance Scroll drop chance was reduced to 88% Musable item generation frequency had a negative bias of 12% Ring drop chance was reduced to 88% Wand drop chance was reduced to 96% Potion drop chance was reduced to 98% Weapon drop chance was reduced to 78% Armor drop chance was reduced to 90% Monster death drops spawned with only 96% chance The following skill could not be trained at all: morning star The following skill was trained at half the usual rate: dart The following skill was trained at one fifth the usual rate: shield The following skill was limited to basic proficiency: chaos spells The following skill was limited to skilled proficiency: riding The following skill was limited to expert proficiency: dart The following skill became untrainable if you tried to train it too early: morning star (turn 44) The following skill became untrainable if you tried to train it too early: two-weapon combat (turn 198) The following skill became untrainable after a while: trident (turn 34181) The following skill couldn't be trained before a certain turn number is reached: firearms (turn 62765) Items were more likely to be generated cursed by 3% Number of artifacts generated was 0 Number of fake artifacts generated was 1 Monster spawn increase started at turn 63753 Monster spawn increase reached its maximum at turn 133233 In this game, Eevee's evolution was flareon Your limit for ascension was at turn 449512 The monster class that cannot be genocided was arachnid or centipede The monster class that was spawned more often: ogre (freq bonus 4) The monster species that spawned more often: similarly precipitate (freq bonus 42) The monster species that spawned more often: mantichris (freq bonus 60) The monster species that spawned more often: prehistoric cave lizard (freq bonus 18) The monster species that spawned more often: fake growth (freq bonus 18) The monster species that spawned more often: Wendy's sexy leather pump (freq bonus 30) The monster species that spawned more often: techno force fungus (freq bonus 9) The monster species that spawned more often: undead snake (freq bonus 14) The monster species that spawned more often: grievingly afflictively flambeau solute slicker sledded unlikelihood (freq bonus 20) The monster species that spawned more often: capuchin monkey (freq bonus 20) The monster species that spawned more often: phaser warp fungus (freq bonus 40) The monster species that spawned more often: thrum announcing (freq bonus 7) The monster species that spawned more often: Great Katcher (freq bonus 16) The monster species that spawned more often: pluckiest wholehearted demineralizing (freq bonus 15) The monster species that spawned more often: draug (freq bonus 60) The monster species that spawned more often: antimatter fungus (freq bonus 6) The monster species that spawned more often: commending lowborn tanked antimagnetic (freq bonus 18) The monster species that spawned more often: death brigadier (freq bonus 72) The monster species that spawned more often: marveled pharmaceutical (freq bonus 10) The monster species that spawned more often: sweet sister (freq bonus 14) The monster species that spawned more often: breaker ripper (freq bonus 24) The monster trait that was more common: monsters that put nasty curses on your equipment (freq bonus 4) The monster species that never randomly spawned: graveler The monster species that never randomly spawned: gremlin curser The monster species that never randomly spawned: blue flayer The monster species that never randomly spawned: gunroom renegotiation The monster species that never randomly spawned: immoshade The monster species that never randomly spawned: sacramento slobbish The monster species that never randomly spawned: large dog The monster species that never randomly spawned: mao surfiest The monster species that never randomly spawned: typing impish The monster species that never randomly spawned: Sven The RNG hath decreed that this item was never generated: orcish helm (iron skull cap) The RNG hath decreed that this item was never generated: shield of mobility (slippery shield) The RNG hath decreed that this item was never generated: jumpsuit (silver clothes) The RNG hath decreed that this item was never generated: plasteel boots (white boots) The RNG hath decreed that this item was never generated: gain intelligence (plain) The RNG hath decreed that this item was never generated: yellow spell cloak (petrified cloak) The RNG hath decreed that this item was never generated: boss boots (rain boots) The RNG hath decreed that this item was never generated: icky blade ((null)) The RNG hath decreed that this item was never generated: mill pail ((null)) The RNG hath decreed that this item was never generated: thresher ((null)) The RNG hath decreed that this item was generated more often: dream eater (tapered, freq bonus 8) The RNG hath decreed that this item was generated more often: charging (stellar, freq bonus 11) The RNG hath decreed that this item was generated more often: cancellation (sparkly, freq bonus 5) The RNG hath decreed that this item was generated more often: autopilot stone (gray, freq bonus 14) The RNG hath decreed that this item was generated more often: battle staff ((null), freq bonus 12) The RNG hath decreed that this item was generated more often: fur ((null), freq bonus 12) The RNG hath decreed that this item was generated more often: boomerang ((null), freq bonus 3) The RNG hath decreed that this item was generated more often: gauntlets of bad casting (uncanny gloves, freq bonus 59) The RNG hath decreed that this item was generated more often: resist petrification (rocky, freq bonus 23) The RNG hath decreed that this item was generated more often: large shield ((null), freq bonus 7) The RNG hath decreed that this item was generated more often: polymorph control (emerald, freq bonus 9) The RNG hath decreed that this item was generated more often: flying (winged, freq bonus 9) The RNG hath decreed that this item was generated more often: shocking sphere (insulated, freq bonus 14) The RNG hath decreed that this item was generated more often: pendant (looped, freq bonus 4) The RNG hath decreed that this item was generated more often: psychic dragon scale shield (psychic dragonhide shield, freq bonus 5) The RNG hath decreed that this item was generated more often: chaos terrain (chaos-inducing, freq bonus 7) The RNG hath decreed that this item was generated more often: gain dexterity (obsidian, freq bonus 14) The RNG hath decreed that this item was generated more often: heavy glass ball ((null), freq bonus 4) The RNG hath decreed that this item was generated more often: cure random status (fleecy-colored, freq bonus 5) The RNG hath decreed that this item was generated more often: dark elven bow (black runed bow, freq bonus 8) The RNG hath decreed that this item class was generated more often: Implants (freq bonus 50) The RNG hath decreed that this item was always generated cursed: mirror (looking glass) The RNG hath decreed that this item was always generated cursed: orcish chain mail (crude chain mail) The RNG hath decreed that this item was always generated cursed: amulet of the RNG (autocursing) The RNG hath decreed that this item was always generated cursed: impossibly heavy mineral ball ((null)) The RNG hath decreed that this item was always generated cursed: implant of irrigation (celestial) The RNG hath decreed that this item was always generated cursed: dark elven bow (black runed bow) The RNG hath decreed that this item was always generated cursed: wonder stone (violet) The RNG hath decreed that this item was always generated cursed: orcish short sword (crude short sword) The RNG hath decreed that this item was always generated cursed: repair armor (pergament) The RNG hath decreed that this item was always generated cursed: genocide (omnipotent) The RNG hath decreed that this trap was always invisible: highscore trap The RNG hath decreed that this trap was generated more often: banana trap (freq bonus 1) Trap randomization happened for 1 in 734 traps Next attribute increase check would have come at turn 1020 Strength training was 0 Dexterity training was 0 Wisdom training was 0 Constitution training was 0 Your sanity was 0 You had not decided on your sexuality yet You were prevented from having sleep resistance (0) You had 1500 points of nutrition remaining You were lucky (1) Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Sol, Terra and Luna Your deity was Luna The version you were playing was: Unix SlashEMExtended Version 2.4.2 (60fd9241) - last build Sat Jan 5 08:05:41 2019. You could not have safely prayed (239) You survived You didn't know any spells. Techniques known in the end Name Level Status critical strike 1X Prepared(0) eddy wind 1X Prepared(0) eviscerate 1 R Prepared(0) appraisal 1 R Prepared(0) panic digging 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Discoveries Weapons * orcish dagger (crude dagger) * droven dagger (obsidian dagger) * elven dagger (runed dagger) * dark elven dagger (black runed dagger) * tooth of an algolian suntiger (very sharp tooth) * moon axe (large silver axe) * dwarvish battle-axe (beaked axe) * battle-axe (double-headed axe) * dwarvish mattock (broad pick) * orcish short sword (crude short sword) * dwarvish short sword (broad short sword) * elven short sword (runed short sword) * droven short sword (obsidian short sword) * dark elven short sword (black runed short sword) * vibroblade (gray short sword) * runesword (runic broadsword) * elven broadsword (runed broadsword) * black aestivalis (runed broadsword) * white flower sword (flower-pommeled broadsword) * katana (samurai sword) * droven greatsword (large obsidian sword) * tsurugi (long samurai sword) * basterd sword (huge sword) * scimitar (curved sword) * bent sable (bent sword) * high-elven warsword (runed curved sword) * aklys (thonged club) * metal club (heavy club) * quarterstaff (staff) * silver khakkhara (silver monk's staff) * runed rod (rod) * star rod (rod) * fire hook (beaked staff) * platinum fire hook (beaked staff) * partisan (vulgar polearm) * glaive (single-edged polearm) * spetum (forked polearm) * ranseur (hilted polearm) * bardiche (long poleaxe) * voulge (pole cleaver) * halberd (angled poleaxe) * black halberd (black polearm) * fauchard (pole sickle) * guisarme (pruning hook) * bill-guisarme (hooked polearm) * lucern hammer (pronged polearm) * bec de corbin (beaked polearm) * orcish spear (crude spear) * droven spear (long obsidian spear) * elven spear (runed spear) * dwarvish spear (stout spear) * javelin (throwing spear) * force pike (long gray spear) * droven lance (obsidian lance) * orcish bow (crude bow) * elven bow (runed bow) * dark elven bow (black runed bow) * yumi (long bow) * droven bow (spider-legged bow) * orcish arrow (crude arrow) * elven arrow (runed arrow) * dark elven arrow (black runed arrow) * ya (bamboo arrow) * droven arrow (obsidian arrow) * stick of dynamite (red stick) * droven crossbow (spider-legged crossbow) * droven bolt (obsidian bolt) * shuriken (throwing star) * silver chakram (silver circular blade) Armor * bodyglove (tight black clothes) * plugsuit (tightly fitting suit) * droven plate mail (crested black plate) * gnomish suit (little blue vest) * safeguard suit (orange suit) * nurse uniform (white dress) * commander suit (black men's suit) * camouflaged clothes (camouflage patterned clothes) * shoulder rings (strange rings) * droven chain mail (crested black mail) * orcish chain mail (crude chain mail) * orcish ring mail (crude ring mail) * noble's dress (armored black dress) * consort's suit (loud foppish suit) * force armor stone (gemstone-adorned clothing) * healer uniform (clean white clothes) * jumpsuit (silver clothes) * gentleman's suit (expensive clothes) * gentlewoman's dress (expensive dress) * straitjacket (long-sleeved jacket) * curing uniform (clean white clothes) * Hawaiian shorts (flowery shorts and lei) * robe (cyan robe) * orcish cloak (coarse mantelet) * dwarvish cloak (hooded cloak) * oilskin cloak (slippery cloak) * rubber apron (apron) * kitchen apron (apron) * frilled apron (apron) * dummy wings (wings) * elven leather helm (leather hat) * gnomish helm (little red hat) * orcish helm (iron skull cap) * dwarvish iron helm (hard hat) * droven helm (spider shaped helm) * elven helm (runed helm) * high-elven helm (runed helm) * helmet (precious helmet) * sedge hat stone (gemmed helmet) * skullcap (transversal helmet) * flack helmet (full helmet) * crystal helm (kitchen hat) * mining helm (orange visored helmet) * field helm (cold-blooded helmet) * helm of safeguard (netradiation helmet) * war hat (formula one helmet) * plasteel gloves (white gloves) * leather gloves (comfortable gloves) * gauntlets of safeguard (moth-bitten gloves) * gauntlets of plugsuit (inka gloves) * commander gloves (clumsy gloves) * field gloves (vampiric gloves) * elven shield (blue and green shield) * Uruk-hai shield (white-handed shield) * orcish shield (red-eyed shield) * crystal shield (glass shield) * dwarvish roundshield (large round shield) * orcish guard shield (livid worped-moon shield) * plasteel boots (white boots) * low boots (walking shoes) * iron shoes (hard shoes) * gnomish boots (little black boots) * high boots (jackboots) * sneakers (turning shoes) * crystal boots (glass boots) * wedge sandals (heeled sandals) * dancing shoes (soft footwear) * sweet mocassins (womens footwear) * soft sneakers (light footwear) * feminine pumps (female footwear) * leather peep-toes (asian footwear) * hippie heels (red overknees) * combat stilettos (heeled boots) * boots of plugsuit (clunky heels) * field boots (turbo boots) * boots of safeguard (torn boots) Scrolls scroll of healing (A CERTAIN PEASANT RAILGUN) scroll of mana (POUCH TSCHCKTSCHCK) scroll of phase door (PFAZER) scroll of standard id (ENSSNAKE F FIGHTAH) scroll of cure (EASY MODE ACTIVATE) * scroll of extra healing (RODNEYS TOWER CREATEMONSTER SPAMSPAMSPAM) * scroll of greater mana restoration (OH YOU ANNOYER) Rings ring of increase accuracy (fluorite) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Dungeon overview The Dungeons of Doom: Level 1: <- You are here Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (0 of 20) high heels [Basic] (max Master) (20 of 160) general combat [Basic] (max Master) (20 of 160) body armor [Basic] (max Expert) (20 of 160) two-handed weapons [Basic] (max Master) (20 of 160) devices [Unskilled] (max Expert) (0 of 20) techniques [Basic] (max Master) (20 of 160) sexy flats [Basic] (max Master) (20 of 160) form I (Shii-Cho) [Unskilled] (max Expert) (0 of 20) form II (Makashi) [Unskilled] (max Expert) (0 of 20) form III (Soresu) [Unskilled] (max Expert) (0 of 20) form IV (Ataru) [Unskilled] (max Expert) (0 of 20) form V (Shien) [Basic] (max Master) (20 of 160) form V (Djem So) [Unskilled] (max Expert) (0 of 20) form VI (Niman) [Unskilled] (max Expert) (0 of 20) form VII (Juyo) [Basic] (max Grand Master) (20 of 160) form VII (Vaapad) [Unskilled] (max Expert) (0 of 20) form VIII (Wedi) [Basic] (max Master) (20 of 160) two-weapon combat [Basic] (max Master) (20 of 160) Weapon Skills dagger [Basic] (max Master) (20 of 160) short sword [Basic] (max Master) (20 of 160) broadsword [Basic] (max Master) (20 of 160) long sword [Basic] (max Master) (20 of 160) two-handed sword [Basic] (max Master) (20 of 160) scimitar [Basic] (max Master) (20 of 160) saber [Basic] (max Master) (20 of 160) Spellcasting Skills healing spells [Unskilled] (max Expert) (0 of 20) Goodbye Leeroy the Fencer... You and the ordinator called Andragil the battler escaped from the dungeon with 9 points, Since you escaped early, the score list will not be checked.