Leeroy, lawful male khajiit Fencer --- ----- ..| |.@......| |.@......| |........- +.\......| ---------- [Leeroy the Alcor] St16 Dx17 Co12 In10 Wi6 Ch7 FenKhaMalLaw Dlvl:1 $0 HP14(14) Pw17(17) AC4 Exp1 T1 Latest messages Use hybrid races? [yn] (n) Hello Leeroy, welcome to SlashEMExtended! You are a lawful male khajiit Fencer. You are playing SLASH'EM Extended on a public server. For game discussion, bug reports etc. join the #em.slashem.me IRC channel on Freenode. You should absolutely do that, unless you want to figure out this complex game on your own. Amy and other players will be glad to give you advice! Message of the day: You can now give an alias name to new characters if you set the askforalias option! This can be done by adding OPTIONS=askforalias to your configuration file. You are lucky! Full moon tonight. Beware, there will be no return! Still climb? [yn] (n) Final attributes You were nominally aligned Your alignment was 0 Your max alignment was 10 You carried 0 sins You could not have this property at all: acid resistance You could not have this property extrinsically: half physical damage You could not have this property intrinsically: sickopathy Potion identification only worked 3 times out of 12 Amulet identification only worked 15 times out of 22 Implant identification only worked 1 times out of 17 Spellbook identification only worked 2 times out of 18 Tool identification only worked 5 times out of 10 Monsters only dropped their musable items with 32% chance Monsters only dropped their equipment with 96% chance Wand drop chance was reduced to 90% Amulet drop chance was reduced to 73% Implant drop chance was reduced to 87% Potion drop chance was reduced to 95% Weapon drop chance was reduced to 58% Armor drop chance was reduced to 92% Tool drop chance was reduced to 97% The following skill could not be trained at all: attack spells The following skill was trained at half the usual rate: healing spells The following skill was trained at one fifth the usual rate: sexy flats The following skill was limited to basic proficiency: bare-handed combat The following skill was limited to skilled proficiency: matter spells The following skill was limited to expert proficiency: divination spells The following skill became untrainable if you tried to train it too early: missile weapons (turn 13) The following skill became untrainable if you tried to train it too early: martial arts (turn 190) The following skill became untrainable after a while: petkeeping (turn 28337) The following skill couldn't be trained before a certain turn number is reached: elemental spells (turn 58705) Number of artifacts generated was 0 Number of fake artifacts generated was 0 Monster spawn increase started at turn 41870 Monster spawn increase reached its maximum at turn 166097 In this game, Eevee's evolution was vaporeon Your limit for ascension was at turn 791520 The monster class that cannot be genocided was Zouthern animal The monster class that was spawned more often: piece of food (freq bonus 2) The monster species that spawned more often: wNAz=CiBpmn8ZW5OWi/A3Iv (freq bonus 21) The monster species that spawned more often: crunchy force patch (freq bonus 4) The monster species that spawned more often: sister of some weird guy (freq bonus 8) The monster species that spawned more often: speeding eye (freq bonus 18) The monster species that spawned more often: memo warp fungus (freq bonus 5) The monster species that spawned more often: procrastinator seconde (freq bonus 20) The monster species that spawned more often: fucker troll (freq bonus 9) The monster species that spawned more often: gigantic twen (freq bonus 18) The monster species that spawned more often: metal mole (freq bonus 9) The monster species that spawned more often: fenh sephirah (freq bonus 5) The monster species that spawned more often: falling mushroom (freq bonus 12) The monster species that spawned more often: sufflated macromolecule captured (freq bonus 8) The monster species that spawned more often: sorrel paunchy (freq bonus 32) The monster species that spawned more often: unexpurgated atrium (freq bonus 12) The monster species that spawned more often: sketcher mineralogical (freq bonus 5) The monster species that spawned more often: ratling mummy (freq bonus 36) The monster species that spawned more often: real vibration hound (freq bonus 30) The monster species that spawned more often: eye tyrant (freq bonus 22) The monster species that spawned more often: pirate devil (freq bonus 16) The monster species that spawned more often: RNG fish (freq bonus 18) The monster trait that was more common: monsters of large size (freq bonus 2) The monster trait that was more common: monsters that can lay eggs (freq bonus 3) The monster trait that was more common: monsters that produce loud farting noises (freq bonus 4) The monster trait that was more common: monsters that want the Book of the Dead (freq bonus 1) The monster trait that was more common: monsters that avoid being in a line with you (freq bonus 1) The monster trait that was more common: monsters whose attacks calm you (freq bonus 2) The monster species that never randomly spawned: stoat The monster species that never randomly spawned: black error The monster species that never randomly spawned: abyss fiend The monster species that never randomly spawned: lubricating angola The monster species that never randomly spawned: giant slug The monster species that never randomly spawned: rock kobold The monster species that never randomly spawned: costed reconveying The monster species that never randomly spawned: nonexistence tipple The monster species that never randomly spawned: aerologist misruling The monster species that never randomly spawned: flounderingly prepossessed The monster class that more likely to generate with musable stuff: umber hulk The RNG hath decreed that this item was never generated: free action (serif) The RNG hath decreed that this item was never generated: resurrection (1UP EXTRA LIFE GET) The RNG hath decreed that this item was never generated: copper dragon scale mail ((null)) The RNG hath decreed that this item was never generated: compost bow ((null)) The RNG hath decreed that this item was never generated: invis walkers (steel toed boots) The RNG hath decreed that this item was never generated: dwarvish mattock (broad pick) The RNG hath decreed that this item was never generated: bath towel ((null)) The RNG hath decreed that this item was never generated: radium (crimson) The RNG hath decreed that this item was never generated: randomized helmet (RNG helmet) The RNG hath decreed that this item was never generated: evil plate mail ((null)) The RNG hath decreed that this item was generated more often: healing (white, freq bonus 343) The RNG hath decreed that this item was generated more often: cloak of infravision (flash cloak, freq bonus 26) The RNG hath decreed that this item was generated more often: grass whistle (whistle, freq bonus 12) The RNG hath decreed that this item was generated more often: megaload (THE JENS HIS GIRLFRIEND IS NAMED TANJA, freq bonus 37) The RNG hath decreed that this item was generated more often: energy bolt (infinity plus one, freq bonus 6) The RNG hath decreed that this item was generated more often: bigscript helm (great helmet, freq bonus 6) The RNG hath decreed that this item was generated more often: thresher ((null), freq bonus 20) The RNG hath decreed that this item was generated more often: sprap boots (feelgood heels, freq bonus 6) The RNG hath decreed that this item was generated more often: nurse uniform (white dress, freq bonus 15) The RNG hath decreed that this item was generated more often: mass healing (vermilion, freq bonus 13) The RNG hath decreed that this item was generated more often: blaster bolt ((null), freq bonus 8) The RNG hath decreed that this item was generated more often: hallucination (sky blue, freq bonus 11) The RNG hath decreed that this item was generated more often: red spell heels (lolita boots, freq bonus 15) The RNG hath decreed that this item was generated more often: immunity to drawbridges (drawn, freq bonus 7) The RNG hath decreed that this item was generated more often: sapphire (blue, freq bonus 11) The RNG hath decreed that this item was generated more often: share pain (octogonal, freq bonus 9) The RNG hath decreed that this item was generated more often: rubber boots ((null), freq bonus 6) The RNG hath decreed that this item was generated more often: implant of quickening (eburine, freq bonus 5) The RNG hath decreed that this item was generated more often: helm of underwater action (scuba helmet, freq bonus 2) The RNG hath decreed that this item was generated more often: latency stone (gray, freq bonus 2) The RNG hath decreed that this item class was generated more often: Spellbooks (freq bonus 57) The RNG hath decreed that this item was always generated cursed: floatcloak (levuntation cloak) The RNG hath decreed that this item was always generated cursed: levelport (unavailable) The RNG hath decreed that this item was always generated cursed: anti-magic shell (fugacious) The RNG hath decreed that this item was always generated cursed: survival knife ((null)) The RNG hath decreed that this item was always generated cursed: wereform stone (gray) The RNG hath decreed that this item was always generated cursed: limitation boots (velcro boots) The RNG hath decreed that this item was always generated cursed: deep dragon scale mail ((null)) The RNG hath decreed that this item was always generated cursed: banking gloves (paper gloves) The RNG hath decreed that this item was always generated cursed: missing cloak (shrouded cloak) The RNG hath decreed that this item was always generated cursed: full plate mail ((null)) The RNG hath decreed that this trap was always invisible: grayout trap The RNG hath decreed that this trap was generated more often: sound trap (freq bonus 3) Trap randomization happened for 1 in 532 traps Trap difficulty was increased by 93 Next attribute increase check would have come at turn 500 Strength training was 0 Dexterity training was 0 Wisdom training was 0 Constitution training was 0 Your sanity was 0 You had not decided on your sexuality yet You were prevented from having acid resistance (0) You had 1500 points of nutrition remaining You were lucky (1) Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Sol, Terra and Luna Your deity was Sol The version you were playing was: Unix SlashEMExtended Version 2.4.2 (60fd9241) - last build Sat Jan 5 08:05:41 2019. You could not have safely prayed (96) You survived You didn't know any spells. Techniques known in the end Name Level Status critical strike 1X Prepared(0) eddy wind 1X Prepared(0) eviscerate 1 R Prepared(0) appraisal 1 R Prepared(0) panic digging 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Discoveries Weapons * orcish dagger (crude dagger) * droven dagger (obsidian dagger) * elven dagger (runed dagger) * dark elven dagger (black runed dagger) * tooth of an algolian suntiger (very sharp tooth) * moon axe (large silver axe) * dwarvish battle-axe (beaked axe) * battle-axe (double-headed axe) * dwarvish mattock (broad pick) * orcish short sword (crude short sword) * dwarvish short sword (broad short sword) * elven short sword (runed short sword) * droven short sword (obsidian short sword) * dark elven short sword (black runed short sword) * vibroblade (gray short sword) * runesword (runic broadsword) * elven broadsword (runed broadsword) * black aestivalis (runed broadsword) * white flower sword (flower-pommeled broadsword) * katana (samurai sword) * droven greatsword (large obsidian sword) * tsurugi (long samurai sword) * basterd sword (huge sword) * scimitar (curved sword) * bent sable (bent sword) * high-elven warsword (runed curved sword) * aklys (thonged club) * metal club (heavy club) * quarterstaff (staff) * silver khakkhara (silver monk's staff) * runed rod (rod) * star rod (rod) * fire hook (beaked staff) * platinum fire hook (beaked staff) * partisan (vulgar polearm) * glaive (single-edged polearm) * spetum (forked polearm) * ranseur (hilted polearm) * bardiche (long poleaxe) * voulge (pole cleaver) * halberd (angled poleaxe) * black halberd (black polearm) * fauchard (pole sickle) * guisarme (pruning hook) * bill-guisarme (hooked polearm) * lucern hammer (pronged polearm) * bec de corbin (beaked polearm) * orcish spear (crude spear) * droven spear (long obsidian spear) * elven spear (runed spear) * dwarvish spear (stout spear) * javelin (throwing spear) * force pike (long gray spear) * droven lance (obsidian lance) * orcish bow (crude bow) * elven bow (runed bow) * dark elven bow (black runed bow) * yumi (long bow) * droven bow (spider-legged bow) * orcish arrow (crude arrow) * elven arrow (runed arrow) * dark elven arrow (black runed arrow) * ya (bamboo arrow) * droven arrow (obsidian arrow) * stick of dynamite (red stick) * droven crossbow (spider-legged crossbow) * droven bolt (obsidian bolt) * shuriken (throwing star) * silver chakram (silver circular blade) Armor * bodyglove (tight black clothes) * plugsuit (tightly fitting suit) * droven plate mail (crested black plate) * gnomish suit (little blue vest) * safeguard suit (orange suit) * nurse uniform (white dress) * commander suit (black men's suit) * camouflaged clothes (camouflage patterned clothes) * shoulder rings (strange rings) * droven chain mail (crested black mail) * orcish chain mail (crude chain mail) * orcish ring mail (crude ring mail) * noble's dress (armored black dress) * consort's suit (loud foppish suit) * force armor stone (gemstone-adorned clothing) * healer uniform (clean white clothes) * jumpsuit (silver clothes) * gentleman's suit (expensive clothes) * gentlewoman's dress (expensive dress) * straitjacket (long-sleeved jacket) * curing uniform (clean white clothes) * Hawaiian shorts (flowery shorts and lei) * robe (black robe) * orcish cloak (coarse mantelet) * dwarvish cloak (hooded cloak) * oilskin cloak (slippery cloak) * rubber apron (apron) * kitchen apron (apron) * frilled apron (apron) * dummy wings (wings) * elven leather helm (leather hat) * gnomish helm (little red hat) * orcish helm (iron skull cap) * dwarvish iron helm (hard hat) * droven helm (spider shaped helm) * elven helm (runed helm) * high-elven helm (runed helm) * helmet (knowledgeable helmet) * sedge hat (anti-government helmet) * skullcap (round helmet) * flack helmet (visored helmet) * crystal helm (sages helmet) * mining helm (yellow helmet) * field helm (RNG helmet) * helm of safeguard (water-pipe helmet) * war hat stone (gemmed helmet) * plasteel gloves (white gloves) * leather gloves (runic gloves) * gauntlets of safeguard (brand-new gloves) * gauntlets of plugsuit (velvet gloves) * commander gloves (awesome gloves) * field gloves (camouflage patterned gloves) * elven shield (blue and green shield) * Uruk-hai shield (white-handed shield) * orcish shield (red-eyed shield) * crystal shield (glass shield) * dwarvish roundshield (large round shield) * orcish guard shield (livid worped-moon shield) * plasteel boots (white boots) * low boots (walking shoes) * iron shoes (hard shoes) * gnomish boots (little black boots) * high boots (jackboots) * sneakers (turning shoes) * crystal boots (glass boots) * wedge sandals (heeled sandals) * dancing shoes (soft footwear) * sweet mocassins (womens footwear) * soft sneakers (light footwear) * feminine pumps (female footwear) * leather peep-toes (asian footwear) * hippie heels (red overknees) * combat stilettos (heeled boots) * boots of plugsuit (hiking boots) * field boots (beautiful heels) * boots of safeguard (worn-out sneakers) Scrolls scroll of healing (ULULULULOHH) scroll of mana (ARE YOU ONE OF THOSE CRAZY SENPAITACHI) scroll of phase door (ROCKWORM LOCKWORM SOCKWORM) scroll of standard id (THREW THE PIN INSTEAD OF THE GRENADE) scroll of cure (MAX 300) * scroll of extra healing (NR 9) * scroll of greater mana restoration (BUGSNIPER WON THE FLEECY SLEX CHALLENGE) Rings ring of increase accuracy (poor) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Dungeon overview The Dungeons of Doom: Level 1: <- You are here Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (0 of 20) high heels [Basic] (max Master) (20 of 160) general combat [Basic] (max Master) (20 of 160) body armor [Basic] (max Expert) (20 of 160) two-handed weapons [Basic] (max Master) (20 of 160) devices [Unskilled] (max Expert) (0 of 20) techniques [Basic] (max Master) (20 of 160) sexy flats [Basic] (max Master) (20 of 160) form I (Shii-Cho) [Unskilled] (max Expert) (0 of 20) form II (Makashi) [Unskilled] (max Expert) (0 of 20) form III (Soresu) [Unskilled] (max Expert) (0 of 20) form IV (Ataru) [Unskilled] (max Expert) (0 of 20) form V (Shien) [Basic] (max Master) (20 of 160) form V (Djem So) [Unskilled] (max Expert) (0 of 20) form VI (Niman) [Unskilled] (max Expert) (0 of 20) form VII (Juyo) [Basic] (max Grand Master) (20 of 160) form VII (Vaapad) [Unskilled] (max Expert) (0 of 20) form VIII (Wedi) [Basic] (max Master) (20 of 160) two-weapon combat [Basic] (max Master) (20 of 160) Weapon Skills dagger [Basic] (max Master) (20 of 160) short sword [Basic] (max Master) (20 of 160) broadsword [Basic] (max Master) (20 of 160) long sword [Basic] (max Master) (20 of 160) two-handed sword [Basic] (max Master) (20 of 160) scimitar [Basic] (max Master) (20 of 160) saber [Basic] (max Master) (20 of 160) Spellcasting Skills healing spells [Unskilled] (max Expert) (0 of 20) Goodbye Leeroy the Fencer... Youescaped from the dungeon with 0 points, Since you escaped early, the score list will not be checked.