Leeroy, lawful male centaur Fencer ------ |....| |....| |....| |....| ---....--- ...@....| -@...- |....| |...#| |.... |....| ------ [Leeroy the Alcor] St6 Dx16 Co11 In11 Wi5 Ch5 FenCenMalLaw Dlvl:1 $0 HP16(16) Pw16(16) AC5 Exp1 T1 Latest messages Use hybrid races? [yn] (n) Hello Leeroy, welcome to SlashEMExtended! You are a lawful male centaur Fencer. You are playing SLASH'EM Extended on a public server. For game discussion, bug reports etc. join the #em.slashem.me IRC channel on Freenode. You should absolutely do that, unless you want to figure out this complex game on your own. Amy and other players will be glad to give you advice! Message of the day: You can now give an alias name to new characters if you set the askforalias option! This can be done by adding OPTIONS=askforalias to your configuration file. There is a staircase up here. You see here a wooden container {750}. You are lucky! Full moon tonight. Pick an object. @ a human or elf or you (centaur fencer called Leeroy, on a staircase) Accessing Pokedex entry for fencer... Base statistics of this monster type: Base level = 10, difficulty = 12, AC = 10, magic resistance = 2, alignment 3. Normal speed (12). Normal generation, with frequency 1. Uncommon (by factor 2). No resistances. No conveyed resistances. Not genocidable, carnivorous, herbivorous. Is the same race as you. Is a playable role and thus likely to be well-armed. Is not a valid polymorph form. Attacks: 1d6, uses weapon - ordinary physical 1d6, uses weapon - ordinary physical Pick an object. @ a human or elf or you (centaur fencer called Leeroy, on a staircase) Accessing Pokedex entry for humanoid centaur... Base statistics of this monster type: Base level = 4, difficulty = 7, AC = 4, magic resistance = 0, alignment 0. Fast (18). Normal generation, with frequency 1. No resistances. No conveyed resistances. Big, genocidable, carnivorous, herbivorous. Can be seen with infravision. Is not a valid polymorph form. Attacks: 1d6, uses weapon - ordinary physical 1d6, kick - ordinary physical # (2x) Beware, there will be no return! Still climb? [yn] (n) Your inventory Weapons a - an uncursed +1 short sword (weapon in hand) {12} b - 5 uncursed +0 daggers (alternate weapon; not wielded) {20} Armor c - an uncursed +1 leather armor (being worn) {60} Comestibles e - 13 uncursed oranges {0} f - 15 uncursed pears {0} Scrolls g - 4 uncursed scrolls of healing {0} h - an uncursed greased scroll of healing {0} i - 4 uncursed scrolls of mana {0} j - 3 uncursed scrolls of phase door {0} k - 2 uncursed scrolls of standard id {0} l - an uncursed scroll of cure {0} Rings d - an uncursed +2 ring of increase accuracy {0} Final attributes You were nominally aligned Your alignment was 0 Your max alignment was 10 You carried 0 sins You could not have this property at all: half spell damage You could not have this property extrinsically: polymorph control You could not have this property intrinsically: drain resistance Potion identification only worked 3 times out of 8 Ring identification only worked 4 times out of 9 Implant identification only worked 1 times out of 18 Wand identification only worked 3 times out of 8 Armor identification only worked 15 times out of 17 Spellbook identification only worked 2 times out of 27 Tool identification only worked 5 times out of 10 Monsters only dropped their musable items with 11% chance Scroll drop chance was reduced to 60% Ring drop chance was reduced to 81% Wand drop chance was reduced to 99% Amulet drop chance was reduced to 79% Potion drop chance was reduced to 89% Armor drop chance was reduced to 10% Tool drop chance was reduced to 20% Concealing monsters were spawned underneath items 89% of the time only Monster death drops spawned with only 91% chance The following skill could not be trained at all: flail The following skill was trained at half the usual rate: attack spells The following skill was trained at one fifth the usual rate: scimitar The following skill was limited to basic proficiency: occult spells The following skill was limited to skilled proficiency: two-weapon combat The following skill was limited to expert proficiency: protection spells The following skill became untrainable if you tried to train it too early: crossbow (turn 8) The following skill became untrainable if you tried to train it too early: protection spells (turn 714) The following skill became untrainable after a while: elemental spells (turn 39756) The following skill couldn't be trained before a certain turn number is reached: enchantment spells (turn 44632) Heavy curses were more common by 19% Prime curses were more common by 18% Number of artifacts generated was 0 Number of fake artifacts generated was 1 Monster spawn increase started at turn 40607 Monster spawn increase reached its maximum at turn 101079 In this game, Eevee's evolution was leafeon Your limit for ascension was at turn 504150 The monster class that cannot be genocided was rust monster or disenchanter The monster class that was spawned more often: lich (freq bonus 2) The monster species that spawned more often: yellow ape (freq bonus 12) The monster species that spawned more often: cheerful leprechaun (freq bonus 4) The monster species that spawned more often: annoying leprechaun (freq bonus 8) The monster species that spawned more often: tiger (freq bonus 24) The monster species that spawned more often: evil warp fungus (freq bonus 14) The monster species that spawned more often: poliwhirl (freq bonus 48) The monster species that spawned more often: spat rubber (freq bonus 32) The monster species that spawned more often: market gallop grata (freq bonus 9) The monster species that spawned more often: purple warp fungus (freq bonus 12) The monster species that spawned more often: potentially gasified (freq bonus 3) The monster species that spawned more often: stone troll boss (freq bonus 12) The monster species that spawned more often: mini jabberwock (freq bonus 12) The monster species that spawned more often: undead Olog-hai ambusher (freq bonus 3) The monster species that spawned more often: audient neuromotor (freq bonus 18) The monster species that spawned more often: telemeter vagued (freq bonus 7) The monster species that spawned more often: vampire adventurer (freq bonus 4) The monster species that spawned more often: undead mystic (freq bonus 7) The monster species that spawned more often: korsair (freq bonus 8) The monster species that spawned more often: yeek (freq bonus 5) The monster species that spawned more often: petty air elemental (freq bonus 16) The monster trait that was more common: monsters that revive after death (freq bonus 1) The monster trait that was more common: monsters that originate from Castle of the Winds (freq bonus 15) The monster trait that was more common: monsters of huge size (freq bonus 2) The monster trait that was more common: monsters with disintegration resistance (freq bonus 4) The monster trait that was more common: monsters that cuss (freq bonus 2) The monster trait that was more common: monsters that count as mind flayers (freq bonus 2) The monster species that never randomly spawned: humpback sorry The monster species that never randomly spawned: doom ape The monster species that never randomly spawned: superpowered astral elemental The monster species that never randomly spawned: razor beast The monster species that never randomly spawned: acidstream blob The monster species that never randomly spawned: inveigled mystify changing The monster species that never randomly spawned: pain squad The monster species that never randomly spawned: eltra vanishing point The monster species that never randomly spawned: great evil dragon The monster species that never randomly spawned: matador quietism The monster class that more likely to generate with musable stuff: pile of coins The RNG hath decreed that this item was never generated: cloak of unspelling (weaving cloak) The RNG hath decreed that this item was never generated: cyanide (vermillion) The RNG hath decreed that this item was never generated: shield ((null)) The RNG hath decreed that this item was never generated: amulet of evil crafting (evilpatch) The RNG hath decreed that this item was never generated: amulet of spell forgetting (guilded) The RNG hath decreed that this item was never generated: stone of hate (gray) The RNG hath decreed that this item was never generated: confusion (round cube) The RNG hath decreed that this item was never generated: terces dlu (bird's eye) The RNG hath decreed that this item was never generated: implant of quickening (eburine) The RNG hath decreed that this item was never generated: rainbow dragon scale shield (rainbow dragonhide shield) The RNG hath decreed that this item was generated more often: chemistry space axe ((null), freq bonus 22) The RNG hath decreed that this item was generated more often: mancatcher ((null), freq bonus 3) The RNG hath decreed that this item was generated more often: malachite (green, freq bonus 40) The RNG hath decreed that this item was generated more often: robe of magic resistance (yellow robe, freq bonus 47) The RNG hath decreed that this item was generated more often: hand blaster ((null), freq bonus 33) The RNG hath decreed that this item was generated more often: bad effect (numbing, freq bonus 28) The RNG hath decreed that this item was generated more often: conflict (ruby, freq bonus 20) The RNG hath decreed that this item was generated more often: slice of pizza ((null), freq bonus 3) The RNG hath decreed that this item was generated more often: slow digestion (steel, freq bonus 54) The RNG hath decreed that this item was generated more often: prehnite (radiant, freq bonus 21) The RNG hath decreed that this item was generated more often: crystal boots (glass boots, freq bonus 6) The RNG hath decreed that this item was generated more often: mimicry (unidentified, freq bonus 9) The RNG hath decreed that this item was generated more often: high boots (jackboots, freq bonus 3) The RNG hath decreed that this item was generated more often: psybeam (avada kedavra, freq bonus 13) The RNG hath decreed that this item was generated more often: scaling stone (gray, freq bonus 12) The RNG hath decreed that this item was generated more often: sapphire dragon scales ((null), freq bonus 7) The RNG hath decreed that this item was generated more often: bloodsucking shoes (yellow sneakers, freq bonus 9) The RNG hath decreed that this item was generated more often: mill pail ((null), freq bonus 9) The RNG hath decreed that this item was generated more often: world fall (charming, freq bonus 8) The RNG hath decreed that this item was generated more often: dimness (peculiar, freq bonus 19) The RNG hath decreed that this item class was generated more often: Amulets (freq bonus 64) The RNG hath decreed that this item was always generated cursed: gridbug conduct boots (chess boots) The RNG hath decreed that this item was always generated cursed: elasthan chain ((null)) The RNG hath decreed that this item was always generated cursed: restore ability (pink) The RNG hath decreed that this item was always generated cursed: movemork stone (gray) The RNG hath decreed that this item was always generated cursed: violet lightsaber (lightsaber) The RNG hath decreed that this item was always generated cursed: stoning (CURSED TIN OF COCKATRICE MEAT) The RNG hath decreed that this item was always generated cursed: aklys (thonged club) The RNG hath decreed that this item was always generated cursed: amulet of unchanging (concave) The RNG hath decreed that this item was always generated cursed: deformatting stone (gray) The RNG hath decreed that this item was always generated cursed: cloak of polymorph (changing cloak) The RNG hath decreed that this trap was always invisible: spiked pit The RNG hath decreed that this trap was generated more often: autopickup trap (freq bonus 22) Trap randomization happened for 1 in 525 traps Next attribute increase check would have come at turn 384 Strength training was 0 Dexterity training was 0 Wisdom training was 0 Constitution training was 0 Your sanity was 0 You had not decided on your sexuality yet You were prevented from having half spell damage (0) You had 1500 points of nutrition remaining You were lucky (1) Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Sol, Terra and Luna Your deity was Sol The version you were playing was: Unix SlashEMExtended Version 2.4.2 (60fd9241) - last build Sat Jan 5 08:05:41 2019. You could not have safely prayed (75) You survived You didn't know any spells. Techniques known in the end Name Level Status critical strike 1X Prepared(0) eddy wind 1X Prepared(0) invoke deity 1 R Prepared(0) appraisal 1 R Prepared(0) panic digging 1 R Prepared(0) phase door 1 R Prepared(0) Discoveries Weapons * orcish dagger (crude dagger) * droven dagger (obsidian dagger) * elven dagger (runed dagger) * dark elven dagger (black runed dagger) * tooth of an algolian suntiger (very sharp tooth) * moon axe (large silver axe) * dwarvish battle-axe (beaked axe) * battle-axe (double-headed axe) * dwarvish mattock (broad pick) * orcish short sword (crude short sword) * dwarvish short sword (broad short sword) * elven short sword (runed short sword) * droven short sword (obsidian short sword) * dark elven short sword (black runed short sword) * vibroblade (gray short sword) * runesword (runic broadsword) * elven broadsword (runed broadsword) * black aestivalis (runed broadsword) * white flower sword (flower-pommeled broadsword) * katana (samurai sword) * droven greatsword (large obsidian sword) * tsurugi (long samurai sword) * basterd sword (huge sword) * scimitar (curved sword) * bent sable (bent sword) * high-elven warsword (runed curved sword) * aklys (thonged club) * metal club (heavy club) * quarterstaff (staff) * silver khakkhara (silver monk's staff) * runed rod (rod) * star rod (rod) * fire hook (beaked staff) * platinum fire hook (beaked staff) * partisan (vulgar polearm) * glaive (single-edged polearm) * spetum (forked polearm) * ranseur (hilted polearm) * bardiche (long poleaxe) * voulge (pole cleaver) * halberd (angled poleaxe) * black halberd (black polearm) * fauchard (pole sickle) * guisarme (pruning hook) * bill-guisarme (hooked polearm) * lucern hammer (pronged polearm) * bec de corbin (beaked polearm) * orcish spear (crude spear) * droven spear (long obsidian spear) * elven spear (runed spear) * dwarvish spear (stout spear) * javelin (throwing spear) * force pike (long gray spear) * droven lance (obsidian lance) * orcish bow (crude bow) * elven bow (runed bow) * dark elven bow (black runed bow) * yumi (long bow) * droven bow (spider-legged bow) * orcish arrow (crude arrow) * elven arrow (runed arrow) * dark elven arrow (black runed arrow) * ya (bamboo arrow) * droven arrow (obsidian arrow) * stick of dynamite (red stick) * droven crossbow (spider-legged crossbow) * droven bolt (obsidian bolt) * shuriken (throwing star) * silver chakram (silver circular blade) Armor * bodyglove (tight black clothes) * plugsuit (tightly fitting suit) * droven plate mail (crested black plate) * gnomish suit (little blue vest) * safeguard suit (orange suit) * nurse uniform (white dress) * commander suit (black men's suit) * camouflaged clothes (camouflage patterned clothes) * shoulder rings (strange rings) * droven chain mail (crested black mail) * orcish chain mail (crude chain mail) * orcish ring mail (crude ring mail) * noble's dress (armored black dress) * consort's suit (loud foppish suit) * force armor stone (gemstone-adorned clothing) * healer uniform (clean white clothes) * jumpsuit (silver clothes) * gentleman's suit (expensive clothes) * gentlewoman's dress (expensive dress) * straitjacket (long-sleeved jacket) * curing uniform (clean white clothes) * Hawaiian shorts (flowery shorts and lei) * robe (purple robe) * orcish cloak (coarse mantelet) * dwarvish cloak (hooded cloak) * oilskin cloak (slippery cloak) * rubber apron (apron) * kitchen apron (apron) * frilled apron (apron) * dummy wings (wings) * elven leather helm (leather hat) * gnomish helm (little red hat) * orcish helm (iron skull cap) * dwarvish iron helm (hard hat) * droven helm (spider shaped helm) * elven helm (runed helm) * high-elven helm (runed helm) * helmet (dark helmet) * sedge hat (organic helmet) * skullcap (knowledgeable helmet) * flack helmet (gas mask) * crystal helm (complete helmet) * mining helm (translucent helmet) * field helm (hydra helmet) * helm of safeguard (strip bandana) * war hat (padded helmet) * plasteel gloves (white gloves) * leather gloves (padded gloves) * gauntlets of safeguard (riding gloves) * gauntlets of plugsuit (nondescript gloves) * commander gloves (nonexistant gloves) * field gloves (comfortable gloves) * elven shield (blue and green shield) * Uruk-hai shield (white-handed shield) * orcish shield (red-eyed shield) * crystal shield (glass shield) * dwarvish roundshield (large round shield) * orcish guard shield (livid worped-moon shield) * plasteel boots (white boots) * low boots (walking shoes) * iron shoes (hard shoes) * gnomish boots (little black boots) * high boots (jackboots) * sneakers (turning shoes) * crystal boots (glass boots) * wedge sandals (heeled sandals) * dancing shoes (soft footwear) * sweet mocassins (womens footwear) * soft sneakers (light footwear) * feminine pumps (female footwear) * leather peep-toes (asian footwear) * hippie heels (red overknees) * combat stilettos (heeled boots) * boots of plugsuit (fleecy boots) * field boots (explosive boots) * boots of safeguard (torn boots) Scrolls scroll of healing (A IS FOR AMY WHO FELL DOWN THE STAIRS) scroll of mana (PSERPHERCHO THNERBECH CHARCHERBER YEICH) scroll of phase door (NOGROKO) scroll of standard id (MUDDIED SLEUTH) scroll of cure (A HOT SINGLE MAHOU SHOUJO) * scroll of extra healing (INEMPTIO) * scroll of greater mana restoration (SAATANAN AMY OLIKO NYT AIVAN HELVETIN PAKKO) Rings ring of increase accuracy (dilithium) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Dungeon overview The Dungeons of Doom: Level 1: <- You are here Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (0 of 20) high heels [Basic] (max Master) (20 of 160) general combat [Basic] (max Master) (20 of 160) body armor [Basic] (max Expert) (20 of 160) two-handed weapons [Basic] (max Master) (20 of 160) devices [Unskilled] (max Expert) (0 of 20) techniques [Basic] (max Master) (20 of 160) sexy flats [Basic] (max Master) (20 of 160) form I (Shii-Cho) [Unskilled] (max Expert) (0 of 20) form II (Makashi) [Unskilled] (max Expert) (0 of 20) form III (Soresu) [Unskilled] (max Expert) (0 of 20) form IV (Ataru) [Unskilled] (max Expert) (0 of 20) form V (Shien) [Basic] (max Master) (20 of 160) form V (Djem So) [Unskilled] (max Expert) (0 of 20) form VI (Niman) [Unskilled] (max Expert) (0 of 20) form VII (Juyo) [Basic] (max Grand Master) (20 of 160) form VII (Vaapad) [Unskilled] (max Expert) (0 of 20) form VIII (Wedi) [Basic] (max Master) (20 of 160) two-weapon combat [Basic] (max Master) (20 of 160) Weapon Skills dagger [Basic] (max Master) (20 of 160) short sword [Basic] (max Master) (20 of 160) broadsword [Basic] (max Master) (20 of 160) long sword [Basic] (max Master) (20 of 160) two-handed sword [Basic] (max Master) (20 of 160) scimitar [Basic] (max Master) (20 of 160) saber [Basic] (max Master) (20 of 160) Spellcasting Skills healing spells [Unskilled] (max Expert) (0 of 20) Goodbye Leeroy the Fencer... You and the ordinator called Andragil the battler escaped from the dungeon with 9 points, Since you escaped early, the score list will not be checked.