Leeroy, lawful male redguardian Fencer -|-##----- |......... |...$....| |........+ |@.......| |.@......| ---------- [Leeroy the Alcor] St10 Dx10 Co11 In7 Wi6 Ch7 FenRedMalLaw Dlvl:1 $0 HP22(22) Pw14(14) AC9 Exp1 T1 Latest messages Use hybrid races? [yn] (n) Hello Leeroy, welcome to SlashEMExtended! You are a lawful male redguardian Fencer. You are playing SLASH'EM Extended on a public server. For game discussion, bug reports etc. join the #em.slashem.me IRC channel on Freenode. You should absolutely do that, unless you want to figure out this complex game on your own. Amy and other players will be glad to give you advice! Message of the day: You can now give an alias name to new characters if you set the askforalias option! This can be done by adding OPTIONS=askforalias to your configuration file. You are lucky! Full moon tonight. Beware, there will be no return! Still climb? [yn] (n) There is a wall in the way! What do you want to eat? [ef or ?*] You don't have that object. What do you want to eat? [ef or ?*] You don't have that object. What do you want to eat? [ef or ?*] Never mind. Beware, there will be no return! Still climb? [yn] (n) Final attributes You were nominally aligned Your alignment was 0 Your max alignment was 10 You carried 0 sins You could not have this property at all: sleep resistance You could not have this property extrinsically: speed You could not have this property intrinsically: magical breathing Scroll identification only worked 100 times out of 231 Potion identification only worked 3 times out of 7 Amulet identification only worked 15 times out of 16 Implant identification only worked 1 times out of 39 Wand identification only worked 3 times out of 11 Spellbook identification only worked 2 times out of 11 Gem identification only worked 100 times out of 155 Monsters only dropped their musable items with 76% chance Scroll drop chance was reduced to 84% Musable item generation frequency had a negative bias of 18% Wand drop chance was reduced to 83% Potion drop chance was reduced to 77% Weapon drop chance was reduced to 89% Armor drop chance was reduced to 86% Concealing monsters were spawned underneath items 90% of the time only Monster death drops spawned with only 87% chance The following skill could not be trained at all: divination spells The following skill was trained at half the usual rate: matter spells The following skill was trained at one fifth the usual rate: petkeeping The following skill was limited to basic proficiency: trident The following skill was limited to skilled proficiency: bow The following skill was limited to expert proficiency: knife The following skill became untrainable if you tried to train it too early: axe (turn 214) The following skill became untrainable if you tried to train it too early: enchantment spells (turn 2781) The following skill became untrainable after a while: sexy flats (turn 9032) The following skill couldn't be trained before a certain turn number is reached: high heels (turn 46160) Number of artifacts generated was 0 Number of fake artifacts generated was 0 Monster spawn increase started at turn 43461 Monster spawn increase reached its maximum at turn 164846 In this game, Eevee's evolution was leafeon Your limit for ascension was at turn 795500 The monster class that cannot be genocided was light The monster class that was spawned more often: archfiend (freq bonus 4) The monster species that spawned more often: door mimic (freq bonus 6) The monster species that spawned more often: brown starlit sky (freq bonus 14) The monster species that spawned more often: inventively dashiki tritium spinney chowed (freq bonus 10) The monster species that spawned more often: corresponding monogamously (freq bonus 12) The monster species that spawned more often: nine of clubs (freq bonus 20) The monster species that spawned more often: spike growth (freq bonus 36) The monster species that spawned more often: Bea's combat boot (freq bonus 18) The monster species that spawned more often: fighter (freq bonus 10) The monster species that spawned more often: saturating unseasonable callously (freq bonus 20) The monster species that spawned more often: techno beam (freq bonus 24) The monster species that spawned more often: automatic little dog (freq bonus 10) The monster species that spawned more often: Prince in Yellow (freq bonus 36) The monster species that spawned more often: beholder hivemother (freq bonus 6) The monster species that spawned more often: three-headed ogre (freq bonus 24) The monster species that spawned more often: pleasing patch (freq bonus 20) The monster species that spawned more often: church novice (freq bonus 18) The monster species that spawned more often: ass troll (freq bonus 24) The monster species that spawned more often: zombified dog (freq bonus 22) The monster species that spawned more often: fallen pirate (freq bonus 24) The monster species that spawned more often: milkman wreathing nailset imbed (freq bonus 7) The monster trait that was more common: joke monsters (freq bonus 10) The monster trait that was more common: monsters that regenerate health (freq bonus 1) The monster trait that was more common: monsters whose attacks suck your blood (freq bonus 2) The monster trait that was more common: monsters that make sheep sounds (freq bonus 4) The monster trait that was more common: monsters that hit as a +4 weapon (freq bonus 2) The monster species that never randomly spawned: trailing mozambique sniffily The monster species that never randomly spawned: spiker The monster species that never randomly spawned: Heike's hugging boot The monster species that never randomly spawned: ancient The monster species that never randomly spawned: battery hen The monster species that never randomly spawned: bewitched turret The monster species that never randomly spawned: ore-spore lichen The monster species that never randomly spawned: asp The monster species that never randomly spawned: wrestler coral The monster species that never randomly spawned: fire turret The RNG hath decreed that this item was never generated: amulet of swimming (watery) The RNG hath decreed that this item was never generated: fumbling (hallucinating) The RNG hath decreed that this item was never generated: detect monsters (exploding) The RNG hath decreed that this item was never generated: senzu ((null)) The RNG hath decreed that this item was never generated: verisiert stone (gray) The RNG hath decreed that this item was never generated: frost horn (horn) The RNG hath decreed that this item was never generated: field helm (yellow helmet) The RNG hath decreed that this item was never generated: extra healing (puce) The RNG hath decreed that this item was never generated: stygian pike ((null)) The RNG hath decreed that this item was never generated: turn undead (copper) The RNG hath decreed that this item was generated more often: healing (LIFE RESTORATION, freq bonus 6) The RNG hath decreed that this item was generated more often: interruption stone (gray, freq bonus 8) The RNG hath decreed that this item was generated more often: anti-magic field (transient, freq bonus 7) The RNG hath decreed that this item was generated more often: tooth of an algolian suntiger (very sharp tooth, freq bonus 10) The RNG hath decreed that this item was generated more often: rumor (BU MISH MISH EMAS, freq bonus 19) The RNG hath decreed that this item was generated more often: heavy compost ball ((null), freq bonus 9) The RNG hath decreed that this item was generated more often: quarterstaff (staff, freq bonus 7) The RNG hath decreed that this item was generated more often: implant of stature (thin, freq bonus 20) The RNG hath decreed that this item was generated more often: short sword ((null), freq bonus 18) The RNG hath decreed that this item was generated more often: fireball (octagonal, freq bonus 13) The RNG hath decreed that this item was generated more often: sanity (squirting, freq bonus 2) The RNG hath decreed that this item was generated more often: full plate mail ((null), freq bonus 5) The RNG hath decreed that this item was generated more often: stone of permanence (gray, freq bonus 53) The RNG hath decreed that this item was generated more often: maximum damage stone (gray, freq bonus 6) The RNG hath decreed that this item was generated more often: scourge ((null), freq bonus 6) The RNG hath decreed that this item was generated more often: displacement (transparent, freq bonus 3) The RNG hath decreed that this item was generated more often: wonder (GIMMIE ALL THE SPELLS, freq bonus 2) The RNG hath decreed that this item was generated more often: deep dragon scales ((null), freq bonus 2) The RNG hath decreed that this item was generated more often: butterfinger stone (gray, freq bonus 17) The RNG hath decreed that this item was generated more often: chocoegg ((null), freq bonus 11) The RNG hath decreed that this item was always generated cursed: conflict (ruby) The RNG hath decreed that this item was always generated cursed: granite impaler ((null)) The RNG hath decreed that this item was always generated cursed: iron bar ((null)) The RNG hath decreed that this item was always generated cursed: create create scroll (PLUS 100 MAGIC MARKER) The RNG hath decreed that this item was always generated cursed: sentient high-heeled shoes (irregular boots) The RNG hath decreed that this item was always generated cursed: deprovement stone (gray) The RNG hath decreed that this item was always generated cursed: scalpel ((null)) The RNG hath decreed that this item was always generated cursed: novice hammer ((null)) The RNG hath decreed that this item was always generated cursed: shimmering dragon scale shield (shimmering dragonhide shield) The RNG hath decreed that this item was always generated cursed: reverse identify (OH CAPTAIN MY CAPTAIN) The RNG hath decreed that this trap was always invisible: eater trap The RNG hath decreed that this trap was generated more often: too heavy trap (freq bonus 2) Trap randomization happened for 1 in 486 traps Next attribute increase check would have come at turn 386 Strength training was 0 Dexterity training was 0 Wisdom training was -1 Constitution training was 0 Your sanity was 0 You were poison resistant You were immune to sickness You had not decided on your sexuality yet You were prevented from having sleep resistance (0) You had 1500 points of nutrition remaining You regenerated mana You were lucky (1) Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Sol, Terra and Luna Your deity was Sol The version you were playing was: Unix SlashEMExtended Version 2.4.2 (60fd9241) - last build Sat Jan 5 08:05:41 2019. You could not have safely prayed (708) You survived You didn't know any spells. Techniques known in the end Name Level Status critical strike 1X Prepared(0) eddy wind 1X Prepared(0) appraisal 1 R Prepared(0) panic digging 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Discoveries Weapons * orcish dagger (crude dagger) * droven dagger (obsidian dagger) * elven dagger (runed dagger) * dark elven dagger (black runed dagger) * tooth of an algolian suntiger (very sharp tooth) * moon axe (large silver axe) * dwarvish battle-axe (beaked axe) * battle-axe (double-headed axe) * dwarvish mattock (broad pick) * orcish short sword (crude short sword) * dwarvish short sword (broad short sword) * elven short sword (runed short sword) * droven short sword (obsidian short sword) * dark elven short sword (black runed short sword) * vibroblade (gray short sword) * runesword (runic broadsword) * elven broadsword (runed broadsword) * black aestivalis (runed broadsword) * white flower sword (flower-pommeled broadsword) * katana (samurai sword) * droven greatsword (large obsidian sword) * tsurugi (long samurai sword) * basterd sword (huge sword) * scimitar (curved sword) * bent sable (bent sword) * high-elven warsword (runed curved sword) * aklys (thonged club) * metal club (heavy club) * quarterstaff (staff) * silver khakkhara (silver monk's staff) * runed rod (rod) * star rod (rod) * fire hook (beaked staff) * platinum fire hook (beaked staff) * partisan (vulgar polearm) * glaive (single-edged polearm) * spetum (forked polearm) * ranseur (hilted polearm) * bardiche (long poleaxe) * voulge (pole cleaver) * halberd (angled poleaxe) * black halberd (black polearm) * fauchard (pole sickle) * guisarme (pruning hook) * bill-guisarme (hooked polearm) * lucern hammer (pronged polearm) * bec de corbin (beaked polearm) * orcish spear (crude spear) * droven spear (long obsidian spear) * elven spear (runed spear) * dwarvish spear (stout spear) * javelin (throwing spear) * force pike (long gray spear) * droven lance (obsidian lance) * orcish bow (crude bow) * elven bow (runed bow) * dark elven bow (black runed bow) * yumi (long bow) * droven bow (spider-legged bow) * orcish arrow (crude arrow) * elven arrow (runed arrow) * dark elven arrow (black runed arrow) * ya (bamboo arrow) * droven arrow (obsidian arrow) * stick of dynamite (red stick) * droven crossbow (spider-legged crossbow) * droven bolt (obsidian bolt) * shuriken (throwing star) * silver chakram (silver circular blade) Armor * bodyglove (tight black clothes) * plugsuit (tightly fitting suit) * droven plate mail (crested black plate) * gnomish suit (little blue vest) * safeguard suit (orange suit) * nurse uniform (white dress) * commander suit (black men's suit) * camouflaged clothes (camouflage patterned clothes) * shoulder rings (strange rings) * droven chain mail (crested black mail) * orcish chain mail (crude chain mail) * orcish ring mail (crude ring mail) * noble's dress (armored black dress) * consort's suit (loud foppish suit) * force armor stone (gemstone-adorned clothing) * healer uniform (clean white clothes) * jumpsuit (silver clothes) * gentleman's suit (expensive clothes) * gentlewoman's dress (expensive dress) * straitjacket (long-sleeved jacket) * curing uniform (clean white clothes) * Hawaiian shorts (flowery shorts and lei) * robe (brown robe) * orcish cloak (coarse mantelet) * dwarvish cloak (hooded cloak) * oilskin cloak (slippery cloak) * rubber apron (apron) * kitchen apron (apron) * frilled apron (apron) * dummy wings (wings) * elven leather helm (leather hat) * gnomish helm (little red hat) * orcish helm (iron skull cap) * dwarvish iron helm (hard hat) * droven helm (spider shaped helm) * elven helm (runed helm) * high-elven helm (runed helm) * helmet (bug-tracking helmet) * sedge hat (viking helmet) * skullcap (complete helmet) * flack helmet (metal disk) * crystal helm (echo helmet) * mining helm (transversal helmet) * field helm (wide metal helm) * helm of safeguard (kitchen hat) * war hat (internet helmet) * plasteel gloves (white gloves) * leather gloves (graffiti gloves) * gauntlets of safeguard (clumsy gloves) * gauntlets of plugsuit (padded gloves) * commander gloves (tar gloves) * field gloves (odd pair of gloves) * elven shield (blue and green shield) * Uruk-hai shield (white-handed shield) * orcish shield (red-eyed shield) * crystal shield (glass shield) * dwarvish roundshield (large round shield) * orcish guard shield (livid worped-moon shield) * plasteel boots (white boots) * low boots (walking shoes) * iron shoes (hard shoes) * gnomish boots (little black boots) * high boots (jackboots) * sneakers (turning shoes) * crystal boots (glass boots) * wedge sandals (heeled sandals) * dancing shoes (soft footwear) * sweet mocassins (womens footwear) * soft sneakers (light footwear) * feminine pumps (female footwear) * leather peep-toes (asian footwear) * hippie heels (red overknees) * combat stilettos (heeled boots) * boots of plugsuit (turbo boots) * field boots (side zip boots) * boots of safeguard (platform boots) Scrolls scroll of healing (SCHLAF KINDLEIN SCHLAF DEI MUDDA IS N SCHAF) scroll of mana (I WANT TO HERB MY BIKE UP) scroll of phase door (MAKE LAND EXPLODE MAY LOWED DEFEND) scroll of standard id (ENSSICIBZ EDUDO) scroll of cure (PENDERFYNIAD ANGHYWIR) * scroll of extra healing (AOSDICTITO STENNOITO PAVELITO LITTLE TIN OPENERS) * scroll of greater mana restoration (HIT THE KEY BY VACUUM LEAF) Rings ring of increase accuracy (cobalt) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Dungeon overview The Dungeons of Doom: Level 1: <- You are here Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (0 of 20) high heels [Basic] (max Master) (20 of 160) general combat [Basic] (max Master) (20 of 160) body armor [Basic] (max Expert) (20 of 160) two-handed weapons [Basic] (max Master) (20 of 160) devices [Unskilled] (max Expert) (0 of 20) techniques [Basic] (max Master) (20 of 160) sexy flats [Basic] (max Master) (20 of 160) form I (Shii-Cho) [Unskilled] (max Expert) (0 of 20) form II (Makashi) [Unskilled] (max Expert) (0 of 20) form III (Soresu) [Unskilled] (max Expert) (0 of 20) form IV (Ataru) [Unskilled] (max Expert) (0 of 20) form V (Shien) [Basic] (max Master) (20 of 160) form V (Djem So) [Unskilled] (max Expert) (0 of 20) form VI (Niman) [Unskilled] (max Expert) (0 of 20) form VII (Juyo) [Basic] (max Grand Master) (20 of 160) form VII (Vaapad) [Unskilled] (max Expert) (0 of 20) form VIII (Wedi) [Basic] (max Master) (20 of 160) two-weapon combat [Basic] (max Master) (20 of 160) Weapon Skills dagger [Basic] (max Master) (20 of 160) short sword [Basic] (max Master) (20 of 160) broadsword [Basic] (max Master) (20 of 160) long sword [Basic] (max Master) (20 of 160) two-handed sword [Basic] (max Master) (20 of 160) scimitar [Basic] (max Master) (20 of 160) saber [Basic] (max Master) (20 of 160) Spellcasting Skills healing spells [Unskilled] (max Expert) (0 of 20) Goodbye Leeroy the Fencer... Youescaped from the dungeon with 0 points, Since you escaped early, the score list will not be checked.