Leeroy, chaotic male redguardian Jedi ------- |.....|####### |......,,,,,,# |.....|####### |....<.,# -------,# #,# #,---------- #,|........| #,.........| ##|........| #,# |........|###---------@# |........-`,,-.......|,# |........|###|.......|,# |........| |.......|,# |........| |........,# ----#----- |.......|## |.......| --------- [Leeroy the Youngling] St17 Dx8 Co7 In6 Wi8 Ch4 JedRedMalCha Dlvl:1 $23 HP33(33) Pw9(9) AC8 Exp1 T94 Latest messages # (2x) You kill the mine giant rat! There is a wall in the way! The little dog picks up 5 gold pieces. There is a wall in the way! The little dog drops 5 gold pieces. You see here 8 gold pieces {0}. 8 gold pieces. You see here 5 gold pieces {0}. 5 gold pieces. You displaced your little dog. The door opens. You see here a statue of an easy piercer {300}. The door resists! (2x) The door opens. You see here 10 gold pieces {0}. 10 gold pieces. You kill the sub-gnome! # Really quit [yes/no]? Final attributes You were haltingly aligned Your alignment was 1 Your max alignment was 10 You carried 0 sins You could not have this property at all: shock resistance You could not have this property extrinsically: petrification resistance You could not have this property intrinsically: dimmopathy Scroll identification only worked 100 times out of 159 Potion identification only worked 3 times out of 11 Amulet identification only worked 15 times out of 25 Implant identification only worked 1 times out of 20 Wand identification only worked 3 times out of 20 Armor identification only worked 15 times out of 34 Spellbook identification only worked 2 times out of 6 Gem identification only worked 100 times out of 102 Tool identification only worked 5 times out of 9 Monsters only dropped their musable items with 60% chance Scroll drop chance was reduced to 65% Wand drop chance was reduced to 98% Amulet drop chance was reduced to 92% Potion drop chance was reduced to 80% Tool drop chance was reduced to 94% Food drop chance was reduced to 95% Monster death drops spawned with only 91% chance The following skill could not be trained at all: protection spells The following skill was trained at half the usual rate: general combat The following skill was trained at one fifth the usual rate: two-weapon combat The following skill was limited to basic proficiency: sexy flats The following skill was limited to skilled proficiency: axe The following skill was limited to expert proficiency: general combat The following skill became untrainable if you tried to train it too early: two-weapon combat (turn 26) The following skill became untrainable if you tried to train it too early: searching (turn 9652) The following skill became untrainable after a while: body armor (turn 19641) The following skill couldn't be trained before a certain turn number is reached: elemental spells (turn 59011) Number of artifacts generated was 0 Number of fake artifacts generated was 1 Monster spawn increase started at turn 31465 Monster spawn increase reached its maximum at turn 107873 In this game, Eevee's evolution was vaporeon Your limit for ascension was at turn 1068688 The monster class that cannot be genocided was vortex The monster class that was spawned more often: dog or other canine (freq bonus 4) The monster species that spawned more often: porter ghetto fungus (freq bonus 13) The monster species that spawned more often: sculp infester (freq bonus 10) The monster species that spawned more often: persian woman (freq bonus 24) The monster species that spawned more often: nightwing (freq bonus 64) The monster species that spawned more often: thunder drake (freq bonus 10) The monster species that spawned more often: plain dragon (freq bonus 18) The monster species that spawned more often: blue light (freq bonus 96) The monster species that spawned more often: doily tarted (freq bonus 24) The monster species that spawned more often: sneaker puma (freq bonus 36) The monster species that spawned more often: remorselessly defiling (freq bonus 12) The monster species that spawned more often: black bulb (freq bonus 24) The monster species that spawned more often: slaughtering troll (freq bonus 28) The monster species that spawned more often: filcher caparisoning (freq bonus 18) The monster species that spawned more often: giant brass dragonfly (freq bonus 12) The monster species that spawned more often: facially garrulity (freq bonus 24) The monster species that spawned more often: wereleprechaun (freq bonus 42) The monster species that spawned more often: lammed standardizable (freq bonus 36) The monster species that spawned more often: demimondaine (freq bonus 12) The monster species that spawned more often: resurfacing allegiance (freq bonus 48) The monster species that spawned more often: roughhew criminated (freq bonus 8) The monster trait that was more common: monsters of medium size (freq bonus 3) The monster species that never randomly spawned: undead medium The monster species that never randomly spawned: yur_uN96 The monster species that never randomly spawned: reformulation prepossession The monster species that never randomly spawned: benzedrine ultrafiltration The monster species that never randomly spawned: interval unriper duplication The monster species that never randomly spawned: EQ Katcher The monster species that never randomly spawned: chastest gizmo The monster species that never randomly spawned: parenthetical leasehold The monster species that never randomly spawned: Sandra's evil sandal The monster species that never randomly spawned: huge bat The RNG hath decreed that this item was never generated: water dragon scale shield (water dragonhide shield) The RNG hath decreed that this item was never generated: doom (one) The RNG hath decreed that this item was never generated: flood (watery) The RNG hath decreed that this item was never generated: cloak of reflection (funeral cloak) The RNG hath decreed that this item was never generated: amulet of weak magic (weaksauce) The RNG hath decreed that this item was never generated: nokedex cloak (skinny cloak) The RNG hath decreed that this item was never generated: clay chain ((null)) The RNG hath decreed that this item was never generated: ruffled shirt ((null)) The RNG hath decreed that this item was never generated: noob pollax ((null)) The RNG hath decreed that this item was never generated: radium (crimson) The RNG hath decreed that this item was generated more often: deafness stone (gray, freq bonus 17) The RNG hath decreed that this item was generated more often: dayshift (thebes, freq bonus 18) The RNG hath decreed that this item was generated more often: high-scoring heels (heroine mocassins, freq bonus 15) The RNG hath decreed that this item was generated more often: striking (ebony, freq bonus 18) The RNG hath decreed that this item was generated more often: disintegration beam (bursting, freq bonus 3) The RNG hath decreed that this item was generated more often: amulet of stopped evolution (darwinism, freq bonus 7) The RNG hath decreed that this item was generated more often: large shield ((null), freq bonus 29) The RNG hath decreed that this item was generated more often: inka sling ((null), freq bonus 3) The RNG hath decreed that this item was generated more often: monnoise stone (gray, freq bonus 40) The RNG hath decreed that this item was generated more often: high boots (jackboots, freq bonus 18) The RNG hath decreed that this item was generated more often: spellbinder (bound, freq bonus 101) The RNG hath decreed that this item was generated more often: youkan ((null), freq bonus 16) The RNG hath decreed that this item was generated more often: bloodsucking shoes (yellow sneakers, freq bonus 3) The RNG hath decreed that this item was generated more often: jet (black, freq bonus 17) The RNG hath decreed that this item was generated more often: ring mail ((null), freq bonus 11) The RNG hath decreed that this item was generated more often: completely bad part stone (gray, freq bonus 7) The RNG hath decreed that this item was generated more often: dark elven dagger (black runed dagger, freq bonus 8) The RNG hath decreed that this item was generated more often: shimmering dragon scales ((null), freq bonus 11) The RNG hath decreed that this item was generated more often: cloak of shifting (poke mongo cloak, freq bonus 5) The RNG hath decreed that this item was generated more often: misfire (vajra orb, freq bonus 10) The RNG hath decreed that this item class was generated more often: Wands (freq bonus 33) The RNG hath decreed that this item was always generated cursed: hallucination (rainbow) The RNG hath decreed that this item was always generated cursed: crystal plate mail ((null)) The RNG hath decreed that this item was always generated cursed: cloak of drain resistance (vampiric cloak) The RNG hath decreed that this item was always generated cursed: helm of chaotic (tasseled helmet) The RNG hath decreed that this item was always generated cursed: resist petrification (rocky) The RNG hath decreed that this item was always generated cursed: copying (ITAINO ITAINO TONDEKE) The RNG hath decreed that this item was always generated cursed: peanut bag ((null)) The RNG hath decreed that this item was always generated cursed: implant of memory (astral) The RNG hath decreed that this item was always generated cursed: oliharcon splint mail ((null)) The RNG hath decreed that this item was always generated cursed: unfair stilettos (beautiful heels) The RNG hath decreed that this trap was always invisible: elena trap The RNG hath decreed that this trap was generated more often: brown spell trap (freq bonus 9) Trap randomization happened for 1 in 442 traps Next attribute increase check would have come at turn 763 Strength training was 0 Dexterity training was 1 Wisdom training was -1 Constitution training was 7 Your sanity was 0 You were poison resistant You were immune to sickness You had not decided on your sexuality yet You were prevented from having shock resistance (0) You had 1302 points of nutrition remaining You were stealthy You regenerated mana You were lucky (1) Your health bonus was zero Your mana bonus was zero Your pantheon consisted of the Light Side, the Force and the Dark Side Your deity was the Dark Side The version you were playing was: Unix SlashEMExtended Version 2.4.2 (60fd9241) - last build Sat Jan 5 08:05:41 2019. You could not have safely prayed (73) You survived You didn't know any spells. Techniques known in the end Name Level Status jedi jump 1X Prepared(0) appraisal 1 R Prepared(0) panic digging 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Discoveries Weapons * orcish dagger (crude dagger) * droven dagger (obsidian dagger) * elven dagger (runed dagger) * dark elven dagger (black runed dagger) * tooth of an algolian suntiger (very sharp tooth) * moon axe (large silver axe) * dwarvish battle-axe (beaked axe) * battle-axe (double-headed axe) * dwarvish mattock (broad pick) * orcish short sword (crude short sword) * dwarvish short sword (broad short sword) * elven short sword (runed short sword) * droven short sword (obsidian short sword) * dark elven short sword (black runed short sword) * vibroblade (gray short sword) * runesword (runic broadsword) * elven broadsword (runed broadsword) * black aestivalis (runed broadsword) * white flower sword (flower-pommeled broadsword) * katana (samurai sword) * droven greatsword (large obsidian sword) * tsurugi (long samurai sword) * basterd sword (huge sword) * scimitar (curved sword) * bent sable (bent sword) * high-elven warsword (runed curved sword) * aklys (thonged club) * metal club (heavy club) * quarterstaff (staff) * silver khakkhara (silver monk's staff) * runed rod (rod) * star rod (rod) * fire hook (beaked staff) * platinum fire hook (beaked staff) * partisan (vulgar polearm) * glaive (single-edged polearm) * spetum (forked polearm) * ranseur (hilted polearm) * bardiche (long poleaxe) * voulge (pole cleaver) * halberd (angled poleaxe) * black halberd (black polearm) * fauchard (pole sickle) * guisarme (pruning hook) * bill-guisarme (hooked polearm) * lucern hammer (pronged polearm) * bec de corbin (beaked polearm) * orcish spear (crude spear) * droven spear (long obsidian spear) * elven spear (runed spear) * dwarvish spear (stout spear) * javelin (throwing spear) * force pike (long gray spear) * droven lance (obsidian lance) * orcish bow (crude bow) * elven bow (runed bow) * dark elven bow (black runed bow) * yumi (long bow) * droven bow (spider-legged bow) * orcish arrow (crude arrow) * elven arrow (runed arrow) * dark elven arrow (black runed arrow) * ya (bamboo arrow) * droven arrow (obsidian arrow) * stick of dynamite (red stick) * droven crossbow (spider-legged crossbow) * droven bolt (obsidian bolt) * shuriken (throwing star) * silver chakram (silver circular blade) Armor * robe (green robe) * leather gloves (english gloves) * bodyglove (tight black clothes) * plugsuit (tightly fitting suit) * droven plate mail (crested black plate) * gnomish suit (little blue vest) * safeguard suit (orange suit) * nurse uniform (white dress) * commander suit (black men's suit) * camouflaged clothes (camouflage patterned clothes) * shoulder rings (strange rings) * droven chain mail (crested black mail) * orcish chain mail (crude chain mail) * orcish ring mail (crude ring mail) * noble's dress (armored black dress) * consort's suit (loud foppish suit) * force armor stone (gemstone-adorned clothing) * healer uniform (clean white clothes) * jumpsuit (silver clothes) * gentleman's suit (expensive clothes) * gentlewoman's dress (expensive dress) * straitjacket (long-sleeved jacket) * curing uniform (clean white clothes) * Hawaiian shorts (flowery shorts and lei) * orcish cloak (coarse mantelet) * dwarvish cloak (hooded cloak) * oilskin cloak (slippery cloak) * rubber apron (apron) * kitchen apron (apron) * frilled apron (apron) * dummy wings (wings) * elven leather helm (leather hat) * gnomish helm (little red hat) * orcish helm (iron skull cap) * dwarvish iron helm (hard hat) * droven helm (spider shaped helm) * elven helm (runed helm) * high-elven helm (runed helm) * helmet (chain-aventailed helmet) * sedge hat (cloudy helmet) * skullcap (meteoric helmet) * flack helmet (etheric helmet) * crystal helm (anti-government helmet) * mining helm (echo helmet) * field helm (aluminium helmet) * helm of safeguard (cold-blooded helmet) * war hat (radio helmet) * plasteel gloves (white gloves) * gauntlets of safeguard (fatal gloves) * gauntlets of plugsuit (shitty gloves) * commander gloves (paper gloves) * field gloves (fighting gloves) * elven shield (blue and green shield) * Uruk-hai shield (white-handed shield) * orcish shield (red-eyed shield) * crystal shield (glass shield) * dwarvish roundshield (large round shield) * orcish guard shield (livid worped-moon shield) * plasteel boots (white boots) * low boots (walking shoes) * iron shoes (hard shoes) * gnomish boots (little black boots) * high boots (jackboots) * sneakers (turning shoes) * crystal boots (glass boots) * wedge sandals (heeled sandals) * dancing shoes (soft footwear) * sweet mocassins (womens footwear) * soft sneakers (light footwear) * feminine pumps (female footwear) * leather peep-toes (asian footwear) * hippie heels (red overknees) * combat stilettos (heeled boots) * boots of plugsuit (street boots) * field boots (stroking boots) * boots of safeguard (velcro boots) Scrolls scroll of healing (GENIE STUNT IS MORE POWER) scroll of mana (INVALID NEXT SIZE FAST) scroll of phase door (9H) scroll of standard id (BASH EM EXTENDED NOW WITH BLUNT WEAPONS) scroll of cure (DUVESSA SIFMUNA SAMANTHA) * scroll of extra healing (ANGEL WITH THE SAMPLE) * scroll of greater mana restoration (SEGMENTATION FAULT) Tools blue lightsaber (lightsaber) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Dungeon overview The Dungeons of Doom: Level 1: <- You are here Voluntary challenges You went without food You were an atheist You never prayed to the gods You hit with a wielded weapon 2 times You killed 2 monsters You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (0 of 20) general combat [Basic] (max Master) (20 of 160) shield [Basic] (max Master) (20 of 160) body armor [Basic] (max Master) (20 of 160) devices [Basic] (max Master) (20 of 160) searching [Unskilled] (max Expert) (0 of 20) spirituality [Unskilled] (max Expert) (0 of 20) techniques [Unskilled] (max Expert) (0 of 20) sexy flats [Basic] (max Master) (20 of 160) form I (Shii-Cho) [Basic] (max Grand Master) (20 of 160) form II (Makashi) [Basic] (max Grand Master) (20 of 160) form III (Soresu) [Basic] (max Grand Master) (20 of 160) form IV (Ataru) [Unskilled] (max Expert) (0 of 20) form V (Shien) [Basic] (max Grand Master) (20 of 160) form V (Djem So) [Basic] (max Grand Master) (20 of 160) form VI (Niman) [Basic] (max Master) (20 of 160) form VII (Juyo) [Basic] (max Grand Master) (20 of 160) form VII (Vaapad) [Basic] (max Master) (20 of 160) form VIII (Wedi) [Basic] (max Grand Master) (20 of 160) two-weapon combat [Unskilled] (max Expert) (0 of 20) riding [Unskilled] (max Expert) (0 of 20) Weapon Skills short sword [Unskilled] (max Expert) (0 of 20) broadsword [Unskilled] (max Expert) (0 of 20) long sword [Unskilled] (max Expert) (0 of 20) saber [Unskilled] (max Expert) (0 of 20) firearms [Unskilled] (max Expert) (0 of 20) shuriken [Unskilled] (max Expert) (0 of 20) boomerang [Unskilled] (max Expert) (0 of 20) lightsaber [Basic] (max Legendary) (22 of 160) Spellcasting Skills healing spells [Unskilled] (max Expert) (0 of 20) body spells [Basic] (max Master) (20 of 160) matter spells [Unskilled] (max Expert) (0 of 20) Goodbye Leeroy the Jedi... Since you quit, the score list will not be checked.