Leeroy, chaotic male redguardian Jedi --------------- |...........}.| |....}.......}| |.........@...| ..........d...| ----+---------- [Leeroy the Youngling] St10 Dx9 Co12 In9 Wi6 Ch7 JedRedMalCha Dlvl:1 $0 HP32(32) Pw6(6) AC8 Exp1 T1 Latest messages Use hybrid races? [yn] (n) Hello Leeroy, welcome to SlashEMExtended! You are a chaotic male redguardian Jedi. You are playing SLASH'EM Extended on a public server. For game discussion, bug reports etc. join the #em.slashem.me IRC channel on Freenode. You should absolutely do that, unless you want to figure out this complex game on your own. Amy and other players will be glad to give you advice! Message of the day: You can now give an alias name to new characters if you set the askforalias option! This can be done by adding OPTIONS=askforalias to your configuration file. There is a staircase up here. You see here 16 gold pieces {0}. You are lucky! Full moon tonight. Beware, there will be no return! Still climb? [yn] (n) Final attributes You were nominally aligned Your alignment was 0 Your max alignment was 10 You carried 0 sins You could not have this property at all: quad attacks You could not have this property extrinsically: stunnopathy You could not have this property intrinsically: confusion resistance Scroll identification only worked 100 times out of 132 Potion identification only worked 3 times out of 9 Ring identification only worked 4 times out of 11 Spellbook identification only worked 2 times out of 10 Monsters only dropped their musable items with 46% chance Monsters only dropped their equipment with 89% chance Scroll drop chance was reduced to 87% Musable item generation frequency had a negative bias of 31% Ring drop chance was reduced to 92% Wand drop chance was reduced to 91% Amulet drop chance was reduced to 34% Potion drop chance was reduced to 99% Weapon drop chance was reduced to 57% Tool drop chance was reduced to 72% Food drop chance was reduced to 97% Concealing monsters were spawned underneath items 81% of the time only Monster death drops spawned with only 71% chance The following skill could not be trained at all: polymorphing The following skill was trained at half the usual rate: two-handed weapons The following skill was trained at one fifth the usual rate: shield The following skill was limited to basic proficiency: two-weapon combat The following skill was limited to skilled proficiency: polearms The following skill was limited to expert proficiency: divination spells The following skill became untrainable if you tried to train it too early: enchantment spells (turn 20) The following skill became untrainable if you tried to train it too early: petkeeping (turn 72) The following skill became untrainable after a while: spear (turn 37355) The following skill couldn't be trained before a certain turn number is reached: protection spells (turn 43049) Heavy curses were more common by 28% Number of artifacts generated was 0 Number of fake artifacts generated was 0 Monster spawn increase started at turn 55659 Monster spawn increase reached its maximum at turn 289596 In this game, Eevee's evolution was flareon Your limit for ascension was at turn 8997120 The monster class that cannot be genocided was light The monster class that was spawned more often: light (freq bonus 2) The monster species that spawned more often: giant fruit fly (freq bonus 10) The monster species that spawned more often: protection monster (freq bonus 20) The monster species that spawned more often: rebut rumored (freq bonus 20) The monster species that spawned more often: join xorn (freq bonus 15) The monster species that spawned more often: maelstorm (freq bonus 14) The monster species that spawned more often: blaxorn (freq bonus 8) The monster species that spawned more often: alarm beam (freq bonus 14) The monster species that spawned more often: toothlet (freq bonus 12) The monster species that spawned more often: banishment sphere (freq bonus 4) The monster species that spawned more often: elemental portal (freq bonus 10) The monster species that spawned more often: force hobgoblin (freq bonus 20) The monster species that spawned more often: mirror turret (freq bonus 12) The monster species that spawned more often: +4 jm cutoff (freq bonus 10) The monster species that spawned more often: antifun bomb (freq bonus 4) The monster species that spawned more often: hunting wolf (freq bonus 9) The monster species that spawned more often: red hulk (freq bonus 12) The monster species that spawned more often: ballpoke (freq bonus 12) The monster species that spawned more often: water devil (freq bonus 15) The monster species that spawned more often: bullfinch bbl leeward englobe rainy (freq bonus 12) The monster species that spawned more often: fire zruty (freq bonus 30) The monster trait that was more common: monsters whose attacks drain your intelligence (freq bonus 3) The monster trait that was more common: monsters that use an evil scentful perfume (freq bonus 2) The monster trait that was more common: monsters with death resistance (freq bonus 5) The monster trait that was more common: monsters that have infravision (freq bonus 4) The monster trait that was more common: monsters that love to collect gold (freq bonus 1) The monster trait that was more common: monsters whose attacks expose you to chaotic forces (freq bonus 2) The monster trait that was more common: monsters whose attacks cause you to hallucinate (freq bonus 12) The monster trait that was more common: monsters whose attacks cause loud sound (freq bonus 1) The monster trait that was more common: monsters who can cause Ragnarok (freq bonus 8) The monster species that never randomly spawned: resee teaching The monster species that never randomly spawned: Racemicron, Prince of Acid and Melting The monster species that never randomly spawned: Chirin The monster species that never randomly spawned: werebee The monster species that never randomly spawned: annoying slex ghost The monster species that never randomly spawned: Emperor Nero The monster species that never randomly spawned: rare trickster The monster species that never randomly spawned: difficult elephant The monster species that never randomly spawned: ensnare recitation The monster species that never randomly spawned: Lukas The RNG hath decreed that this item was never generated: cloak of prescience (enduring cloak) The RNG hath decreed that this item was never generated: platinum spell stone (gray) The RNG hath decreed that this item was never generated: alignment stone (gray) The RNG hath decreed that this item was never generated: hard mode stone (gray) The RNG hath decreed that this item was never generated: cloak of stability (heavy cloak) The RNG hath decreed that this item was never generated: spellbinder (multiplicative) The RNG hath decreed that this item was never generated: vermin swatter ((null)) The RNG hath decreed that this item was never generated: banishing fear (voluminous) The RNG hath decreed that this item was never generated: meat stick ((null)) The RNG hath decreed that this item was never generated: ESP (dawn) The RNG hath decreed that this item was generated more often: chloroform (impregnated, freq bonus 30) The RNG hath decreed that this item was generated more often: apple ((null), freq bonus 13) The RNG hath decreed that this item was generated more often: stone dragon scales ((null), freq bonus 4) The RNG hath decreed that this item was generated more often: cure wounds (yerba mate, freq bonus 7) The RNG hath decreed that this item was generated more often: cornuthaum (conical hat, freq bonus 19) The RNG hath decreed that this item was generated more often: magical shield ((null), freq bonus 31) The RNG hath decreed that this item was generated more often: low stats (cheap, freq bonus 7) The RNG hath decreed that this item was generated more often: inertia control (crashy, freq bonus 18) The RNG hath decreed that this item was generated more often: halite (white, freq bonus 18) The RNG hath decreed that this item was generated more often: helm of safeguard (orange visored helmet, freq bonus 29) The RNG hath decreed that this item was generated more often: pink spell stone (gray, freq bonus 4) The RNG hath decreed that this item was generated more often: natural candle (candle, freq bonus 4) The RNG hath decreed that this item was generated more often: blue lightsaber (lightsaber, freq bonus 6) The RNG hath decreed that this item was generated more often: jumpsuit (silver clothes, freq bonus 11) The RNG hath decreed that this item was generated more often: gauntlets of fast casting (covered pair of gloves, freq bonus 5) The RNG hath decreed that this item was generated more often: standard id (WHAT THE FUCK IS THIS, freq bonus 12) The RNG hath decreed that this item was generated more often: amulet of infinity (splashed, freq bonus 5) The RNG hath decreed that this item was generated more often: robe (red robe, freq bonus 11) The RNG hath decreed that this item was generated more often: poison resistance (pearl, freq bonus 2) The RNG hath decreed that this item was generated more often: wakame ((null), freq bonus 10) The RNG hath decreed that this item was always generated cursed: gray dragon scale shield (gray dragonhide shield) The RNG hath decreed that this item was always generated cursed: invulnerability (icy) The RNG hath decreed that this item was always generated cursed: gauntlets of safeguard (orange gloves) The RNG hath decreed that this item was always generated cursed: satisfy hunger (cute) The RNG hath decreed that this item was always generated cursed: destroy weapon (TOME IS A CREATION BY DARKGOD) The RNG hath decreed that this item was always generated cursed: nature beam (retarded) The RNG hath decreed that this item was always generated cursed: beartrap ((null)) The RNG hath decreed that this item was always generated cursed: blue lightsaber (lightsaber) The RNG hath decreed that this item was always generated cursed: tooth of an algolian suntiger (very sharp tooth) The RNG hath decreed that this item was always generated cursed: blue spell helmet (bluy helmet) The RNG hath decreed that this trap was always invisible: left inventory trap The RNG hath decreed that this trap was generated more often: verisiert! (freq bonus 2) Trap randomization happened for 1 in 9 traps Next attribute increase check would have come at turn 349 Strength training was 0 Dexterity training was 0 Wisdom training was -1 Constitution training was 0 Your sanity was 0 You were poison resistant You were immune to sickness You had not decided on your sexuality yet You were prevented from having quad attacks (0) You were prevented from having stunnopathy (0) You had 1500 points of nutrition remaining You were stealthy You regenerated mana You were lucky (1) Your health bonus was zero Your mana bonus was zero Your pantheon consisted of the Light Side, the Force and the Dark Side Your deity was the Dark Side The version you were playing was: Unix SlashEMExtended Version 2.4.2 (60fd9241) - last build Sat Jan 5 08:05:41 2019. You could not have safely prayed (483) You survived You didn't know any spells. Techniques known in the end Name Level Status jedi jump 1X Prepared(0) appraisal 1 R Prepared(0) panic digging 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Discoveries Weapons * orcish dagger (crude dagger) * droven dagger (obsidian dagger) * elven dagger (runed dagger) * dark elven dagger (black runed dagger) * tooth of an algolian suntiger (very sharp tooth) * moon axe (large silver axe) * dwarvish battle-axe (beaked axe) * battle-axe (double-headed axe) * dwarvish mattock (broad pick) * orcish short sword (crude short sword) * dwarvish short sword (broad short sword) * elven short sword (runed short sword) * droven short sword (obsidian short sword) * dark elven short sword (black runed short sword) * vibroblade (gray short sword) * runesword (runic broadsword) * elven broadsword (runed broadsword) * black aestivalis (runed broadsword) * white flower sword (flower-pommeled broadsword) * katana (samurai sword) * droven greatsword (large obsidian sword) * tsurugi (long samurai sword) * basterd sword (huge sword) * scimitar (curved sword) * bent sable (bent sword) * high-elven warsword (runed curved sword) * aklys (thonged club) * metal club (heavy club) * quarterstaff (staff) * silver khakkhara (silver monk's staff) * runed rod (rod) * star rod (rod) * fire hook (beaked staff) * platinum fire hook (beaked staff) * partisan (vulgar polearm) * glaive (single-edged polearm) * spetum (forked polearm) * ranseur (hilted polearm) * bardiche (long poleaxe) * voulge (pole cleaver) * halberd (angled poleaxe) * black halberd (black polearm) * fauchard (pole sickle) * guisarme (pruning hook) * bill-guisarme (hooked polearm) * lucern hammer (pronged polearm) * bec de corbin (beaked polearm) * orcish spear (crude spear) * droven spear (long obsidian spear) * elven spear (runed spear) * dwarvish spear (stout spear) * javelin (throwing spear) * force pike (long gray spear) * droven lance (obsidian lance) * orcish bow (crude bow) * elven bow (runed bow) * dark elven bow (black runed bow) * yumi (long bow) * droven bow (spider-legged bow) * orcish arrow (crude arrow) * elven arrow (runed arrow) * dark elven arrow (black runed arrow) * ya (bamboo arrow) * droven arrow (obsidian arrow) * stick of dynamite (red stick) * droven crossbow (spider-legged crossbow) * droven bolt (obsidian bolt) * shuriken (throwing star) * silver chakram (silver circular blade) Armor * robe (brown robe) * leather gloves (riding gloves) * bodyglove (tight black clothes) * plugsuit (tightly fitting suit) * droven plate mail (crested black plate) * gnomish suit (little blue vest) * safeguard suit (orange suit) * nurse uniform (white dress) * commander suit (black men's suit) * camouflaged clothes (camouflage patterned clothes) * shoulder rings (strange rings) * droven chain mail (crested black mail) * orcish chain mail (crude chain mail) * orcish ring mail (crude ring mail) * noble's dress (armored black dress) * consort's suit (loud foppish suit) * force armor stone (gemstone-adorned clothing) * healer uniform (clean white clothes) * jumpsuit (silver clothes) * gentleman's suit (expensive clothes) * gentlewoman's dress (expensive dress) * straitjacket (long-sleeved jacket) * curing uniform (clean white clothes) * Hawaiian shorts (flowery shorts and lei) * orcish cloak (coarse mantelet) * dwarvish cloak (hooded cloak) * oilskin cloak (slippery cloak) * rubber apron (apron) * kitchen apron (apron) * frilled apron (apron) * dummy wings (wings) * elven leather helm (leather hat) * gnomish helm (little red hat) * orcish helm (iron skull cap) * dwarvish iron helm (hard hat) * droven helm (spider shaped helm) * elven helm (runed helm) * high-elven helm (runed helm) * helmet (green bowel) * sedge hat (covered helmet) * skullcap stone (rubynus helmet) * flack helmet (spinning helmet) * crystal helm (round helmet) * mining helm (knowledgeable helmet) * field helm (post-nuclear helmet) * helm of safeguard (brick helmet) * war hat (poor helmet) * plasteel gloves (white gloves) * gauntlets of safeguard (orange gloves) * gauntlets of plugsuit (viva gloves) * commander gloves (inka gloves) * field gloves (boxing gloves) * elven shield (blue and green shield) * Uruk-hai shield (white-handed shield) * orcish shield (red-eyed shield) * crystal shield (glass shield) * dwarvish roundshield (large round shield) * orcish guard shield (livid worped-moon shield) * plasteel boots (white boots) * low boots (walking shoes) * iron shoes (hard shoes) * gnomish boots (little black boots) * high boots (jackboots) * sneakers (turning shoes) * crystal boots (glass boots) * wedge sandals (heeled sandals) * dancing shoes (soft footwear) * sweet mocassins (womens footwear) * soft sneakers (light footwear) * feminine pumps (female footwear) * leather peep-toes (asian footwear) * hippie heels (red overknees) * combat stilettos (heeled boots) * boots of plugsuit (rumble boots) * field boots (cast iron boots) * boots of safeguard (winter boots) Scrolls scroll of healing (RAN NEVERTHELESS SO WELL) scroll of mana (INTEGER DIVIDE BY ZERO) scroll of phase door (LEGALIZE PEPPED WORMING ENHANCEMENT) scroll of standard id (PEWDYWYPIE) scroll of cure (ATTACKED SMAE TYPE BY STRANGED WAVE) * scroll of extra healing (MUCH THEEF VERY ROCK) * scroll of greater mana restoration (LAM EQUENUS) Tools white double lightsaber (double lightsaber) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Dungeon overview The Dungeons of Doom: Level 1: <- You are here Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (0 of 20) general combat [Basic] (max Master) (20 of 160) shield [Basic] (max Master) (20 of 160) body armor [Basic] (max Master) (20 of 160) devices [Basic] (max Master) (20 of 160) searching [Unskilled] (max Expert) (0 of 20) spirituality [Unskilled] (max Expert) (0 of 20) techniques [Unskilled] (max Expert) (0 of 20) sexy flats [Basic] (max Master) (20 of 160) form I (Shii-Cho) [Basic] (max Grand Master) (20 of 160) form II (Makashi) [Basic] (max Grand Master) (20 of 160) form III (Soresu) [Basic] (max Grand Master) (20 of 160) form IV (Ataru) [Unskilled] (max Expert) (0 of 20) form V (Shien) [Basic] (max Grand Master) (20 of 160) form V (Djem So) [Basic] (max Grand Master) (20 of 160) form VI (Niman) [Basic] (max Master) (20 of 160) form VII (Juyo) [Basic] (max Grand Master) (20 of 160) form VII (Vaapad) [Basic] (max Master) (20 of 160) form VIII (Wedi) [Basic] (max Grand Master) (20 of 160) two-weapon combat [Unskilled] (max Expert) (0 of 20) riding [Unskilled] (max Expert) (0 of 20) Weapon Skills short sword [Unskilled] (max Expert) (0 of 20) broadsword [Unskilled] (max Expert) (0 of 20) long sword [Unskilled] (max Expert) (0 of 20) saber [Unskilled] (max Expert) (0 of 20) firearms [Unskilled] (max Expert) (0 of 20) shuriken [Unskilled] (max Expert) (0 of 20) boomerang [Unskilled] (max Expert) (0 of 20) lightsaber [Basic] (max Legendary) (20 of 160) Spellcasting Skills healing spells [Unskilled] (max Expert) (0 of 20) body spells [Basic] (max Master) (20 of 160) matter spells [Unskilled] (max Expert) (0 of 20) Goodbye Leeroy the Jedi... Youescaped from the dungeon with 0 points, Since you escaped early, the score list will not be checked.