Leeroy, chaotic male redguardian Fencer ------------- ----- |...........| |...|##### ---------- |...-----...|### |....,,,,## -........| ##|...| |....,,################ ##------- |...|###,,,, ........| #,-...-----...|#,,,,,,,,,,,,,,,,## #,...>..| |....,$,,,,## .......|####,|...........|,###############,,####,|.....| |...|######,# ......|#,,,`--.----------,## #,,,!,,|.....| -|--- #,### ... #,### #,,,,,,,,# #,,# #,,,###|.....| #,# #,,,######|####,######------.-.--,--------------##,,,,,-.....| #,# ###,,,,,,,,,,,,,,,,,,#|.........|,......{......| #,####--....| #,# ######,###,#######,,|..........,|............|#,,# ------ #,# ##,|.........|,..............,,## ----.---- #,|.........|#|............|### |.......| #,----------- |........<...| |.......| #,,,,,,,@# -------------- |.......| ########## |.......| |.......| --------- [Leeroy the Alcor] St9 Dx16 Co11 In13 Wi5 Ch4 FenRedMalCha Dlvl:1 $6 HP22(22) Pw14(14) AC5 Exp1 T310 Latest messages Use "r." to read it. What do you want to read? [dg-kr or ?*.] Something is written here in the dust. You read: "If yo? e?t a turtle corps?, you can svim.". This door is locked. (2x) In what direction? [hykulnjb><] WHAMMM!!! In what direction? [hykulnjb><] WHAMMM!!! In what direction? [hykulnjb><] WHAMMM!!! In what direction? [hykulnjb><] As you kick the door, it crashes open! You miss the minidemon. You kill the minidemon! Something is written here in the dust. Use "r." to read it. There is a wall in the way! (2x) # Really quit [yes/no]? Final attributes You were stridently aligned Your alignment was 8 Your max alignment was 11 You carried 0 sins You could not have this property at all: peacevision You could not have this property extrinsically: jumping You could not have this property intrinsically: hallu party Scroll identification only worked 100 times out of 188 Potion identification only worked 3 times out of 9 Ring identification only worked 4 times out of 10 Wand identification only worked 3 times out of 12 Armor identification only worked 15 times out of 25 Spellbook identification only worked 2 times out of 14 Gem identification only worked 100 times out of 148 Tool identification only worked 5 times out of 8 Book drop chance was reduced to 96% Scroll drop chance was reduced to 92% Weapon drop chance was reduced to 95% Armor drop chance was reduced to 97% Tool drop chance was reduced to 85% Concealing monsters were spawned underneath items 56% of the time only The following skill could not be trained at all: scimitar The following skill was trained at half the usual rate: occult spells The following skill was trained at one fifth the usual rate: techniques The following skill was limited to basic proficiency: body spells The following skill was limited to skilled proficiency: searching The following skill was limited to expert proficiency: two-handed sword The following skill became untrainable if you tried to train it too early: elemental spells (turn 46) The following skill became untrainable if you tried to train it too early: pick-axe (turn 296) The following skill became untrainable after a while: chaos spells (turn 52188) The following skill couldn't be trained before a certain turn number is reached: lightsaber (turn 11898) Sticky curses were more common by 31% Number of artifacts generated was 1 Number of fake artifacts generated was 0 Monster spawn increase started at turn 68521 Monster spawn increase reached its maximum at turn 181206 In this game, Eevee's evolution was espeon Your limit for ascension was at turn 422162 The monster class that cannot be genocided was nymph The monster class that was spawned more often: jelly (freq bonus 3) The monster species that spawned more often: scribing solemnizing (freq bonus 4) The monster species that spawned more often: firebrate force patch (freq bonus 28) The monster species that spawned more often: notable wort (freq bonus 24) The monster species that spawned more often: lesser omochi beast (freq bonus 8) The monster species that spawned more often: drowning soul (freq bonus 30) The monster species that spawned more often: improved destruction dino (freq bonus 48) The monster species that spawned more often: charming scratcher (freq bonus 24) The monster species that spawned more often: poniarded geese seater (freq bonus 10) The monster species that spawned more often: trump turret (freq bonus 7) The monster species that spawned more often: pocketful mazurka (freq bonus 5) The monster species that spawned more often: azure warp fungus (freq bonus 4) The monster species that spawned more often: probe fungus (freq bonus 8) The monster species that spawned more often: imaginer signing interlarding (freq bonus 10) The monster species that spawned more often: unholy corpse (freq bonus 36) The monster species that spawned more often: legged whale (freq bonus 27) The monster species that spawned more often: green snake (freq bonus 24) The monster species that spawned more often: wallower scrimping (freq bonus 36) The monster species that spawned more often: undead stalk (freq bonus 15) The monster species that spawned more often: wrong beam (freq bonus 8) The monster species that spawned more often: petty blinking eye (freq bonus 8) The monster trait that was more common: monsters that are poisonous when eaten (freq bonus 2) The monster trait that was more common: monsters whose attacks increase your sanity (freq bonus 2) The monster trait that was more common: monsters that eat leather and other organics (freq bonus 6) The monster trait that was more common: monsters whose attacks poison you and drain a random stat (freq bonus 2) The monster trait that was more common: monsters whose attacks do random things (freq bonus 3) The monster trait that was more common: monsters that always generate with egotypes (freq bonus 4) The monster trait that was more common: monsters that explode when killed (freq bonus 8) The monster trait that was more common: monsters that eat leather and other organics (freq bonus 1) The monster species that never randomly spawned: supple hatchet The monster species that never randomly spawned: +1 sl wall The monster species that never randomly spawned: black archer The monster species that never randomly spawned: werepiercer The monster species that never randomly spawned: gentleman assignment The monster species that never randomly spawned: wind warp fungus The monster species that never randomly spawned: escaloped administering The monster species that never randomly spawned: homunculus The monster species that never randomly spawned: adventurer wraith The monster species that never randomly spawned: king cobra The monster class that always generated with extra speed: centaur The RNG hath decreed that this item was never generated: bunny uniform (red leather armor) The RNG hath decreed that this item was never generated: cloak of leech (energizer cloak) The RNG hath decreed that this item was never generated: amulet of change (square) The RNG hath decreed that this item was never generated: amulet of anti experience (ringwraith) The RNG hath decreed that this item was never generated: data chip ((null)) The RNG hath decreed that this item was never generated: stun monster (octarine) The RNG hath decreed that this item was never generated: axe ((null)) The RNG hath decreed that this item was never generated: message (ONA DYSHIT BOLSHE VY UMERET) The RNG hath decreed that this item was never generated: inertia (grass green) The RNG hath decreed that this item was never generated: elven helm (runed helm) The RNG hath decreed that this item was generated more often: amulet of prism (prismatic, freq bonus 35) The RNG hath decreed that this item was generated more often: frost horn (horn, freq bonus 12) The RNG hath decreed that this item was generated more often: stone of misfiring (gray, freq bonus 26) The RNG hath decreed that this item was generated more often: anti-drop (dropper, freq bonus 79) The RNG hath decreed that this item was generated more often: mass healing (vermilion, freq bonus 3) The RNG hath decreed that this item was generated more often: mana (I WANT TO SEE URANUS TOO, freq bonus 7) The RNG hath decreed that this item was generated more often: flame sphere (canvas, freq bonus 62) The RNG hath decreed that this item was generated more often: implant of blitzen (trump, freq bonus 6) The RNG hath decreed that this item was generated more often: chocoegg ((null), freq bonus 14) The RNG hath decreed that this item was generated more often: sliming (straight, freq bonus 7) The RNG hath decreed that this item was generated more often: robe of magic resistance (yellow robe, freq bonus 16) The RNG hath decreed that this item was generated more often: increase damage (coral, freq bonus 11) The RNG hath decreed that this item was generated more often: undead turning (copper, freq bonus 10) The RNG hath decreed that this item was generated more often: pet AI stone (gray, freq bonus 5) The RNG hath decreed that this item was generated more often: tubing pliers ((null), freq bonus 6) The RNG hath decreed that this item was generated more often: venom shield (dark green shield, freq bonus 3) The RNG hath decreed that this item was generated more often: gauntlets (odd pair of gloves, freq bonus 11) The RNG hath decreed that this item was generated more often: fruit ((null), freq bonus 6) The RNG hath decreed that this item was generated more often: amethyst dragon scales ((null), freq bonus 7) The RNG hath decreed that this item was generated more often: war hat (wide metal helm, freq bonus 10) The RNG hath decreed that this item class was generated more often: Scrolls (freq bonus 81) The RNG hath decreed that this item was always generated cursed: spiked club ((null)) The RNG hath decreed that this item was always generated cursed: sapphire dragon scale shield (sapphire dragonhide shield) The RNG hath decreed that this item was always generated cursed: implant of joy (forceful) The RNG hath decreed that this item was always generated cursed: worthless piece of black glass (black) The RNG hath decreed that this item was always generated cursed: unfindable stone (gray) The RNG hath decreed that this item was always generated cursed: kelp frond ((null)) The RNG hath decreed that this item was always generated cursed: cloak of awakening (frade mantle) The RNG hath decreed that this item was always generated cursed: butterfinger stone (gray) The RNG hath decreed that this item was always generated cursed: diarrhea (eyefloating) The RNG hath decreed that this item was always generated cursed: glass hostage chain ((null)) The RNG hath decreed that this trap was always invisible: autopilot trap The RNG hath decreed that this trap was generated more often: sleeping gas trap (freq bonus 10) Trap randomization happened for 1 in 849 traps Next attribute increase check would have come at turn 923 Strength training was 12 Dexterity training was 3 Wisdom training was 0 Constitution training was 18 Your sanity was 0 You were poison resistant You were immune to sickness You had not decided on your sexuality yet You were prevented from having peacevision (0) You had 890 points of nutrition remaining You regenerated mana You were wielding two weapons at once You were lucky (1) Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Sol, Terra and Luna Your deity was Luna The version you were playing was: Unix SlashEMExtended Version 2.4.2 (60fd9241) - last build Sat Jan 5 08:05:41 2019. You could have safely prayed (0) You survived You didn't know any spells. Techniques known in the end Name Level Status critical strike 1X Prepared(0) eddy wind 1X Prepared(0) appraisal 1 R Prepared(0) panic digging 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Discoveries Weapons * orcish dagger (crude dagger) * droven dagger (obsidian dagger) * elven dagger (runed dagger) * dark elven dagger (black runed dagger) * tooth of an algolian suntiger (very sharp tooth) * moon axe (large silver axe) * dwarvish battle-axe (beaked axe) * battle-axe (double-headed axe) * dwarvish mattock (broad pick) * orcish short sword (crude short sword) * dwarvish short sword (broad short sword) * elven short sword (runed short sword) * droven short sword (obsidian short sword) * dark elven short sword (black runed short sword) * vibroblade (gray short sword) * runesword (runic broadsword) * elven broadsword (runed broadsword) * black aestivalis (runed broadsword) * white flower sword (flower-pommeled broadsword) * katana (samurai sword) * droven greatsword (large obsidian sword) * tsurugi (long samurai sword) * basterd sword (huge sword) * scimitar (curved sword) * bent sable (bent sword) * high-elven warsword (runed curved sword) * aklys (thonged club) * metal club (heavy club) * quarterstaff (staff) * silver khakkhara (silver monk's staff) * runed rod (rod) * star rod (rod) * fire hook (beaked staff) * platinum fire hook (beaked staff) * partisan (vulgar polearm) * glaive (single-edged polearm) * spetum (forked polearm) * ranseur (hilted polearm) * bardiche (long poleaxe) * voulge (pole cleaver) * halberd (angled poleaxe) * black halberd (black polearm) * fauchard (pole sickle) * guisarme (pruning hook) * bill-guisarme (hooked polearm) * lucern hammer (pronged polearm) * bec de corbin (beaked polearm) * orcish spear (crude spear) * droven spear (long obsidian spear) * elven spear (runed spear) * dwarvish spear (stout spear) * javelin (throwing spear) * force pike (long gray spear) * droven lance (obsidian lance) * orcish bow (crude bow) * elven bow (runed bow) * dark elven bow (black runed bow) * yumi (long bow) * droven bow (spider-legged bow) * orcish arrow (crude arrow) * elven arrow (runed arrow) * dark elven arrow (black runed arrow) * ya (bamboo arrow) * droven arrow (obsidian arrow) * stick of dynamite (red stick) * droven crossbow (spider-legged crossbow) * droven bolt (obsidian bolt) * shuriken (throwing star) * silver chakram (silver circular blade) Armor * bodyglove (tight black clothes) * plugsuit (tightly fitting suit) * droven plate mail (crested black plate) * gnomish suit (little blue vest) * safeguard suit (orange suit) * nurse uniform (white dress) * commander suit (black men's suit) * camouflaged clothes (camouflage patterned clothes) * shoulder rings (strange rings) * droven chain mail (crested black mail) * orcish chain mail (crude chain mail) * orcish ring mail (crude ring mail) * noble's dress (armored black dress) * consort's suit (loud foppish suit) * force armor stone (gemstone-adorned clothing) * healer uniform (clean white clothes) * jumpsuit (silver clothes) * gentleman's suit (expensive clothes) * gentlewoman's dress (expensive dress) * straitjacket (long-sleeved jacket) * curing uniform (clean white clothes) * Hawaiian shorts (flowery shorts and lei) * robe (purple robe) * orcish cloak (coarse mantelet) * dwarvish cloak (hooded cloak) * oilskin cloak (slippery cloak) * rubber apron (apron) * kitchen apron (apron) * frilled apron (apron) * dummy wings (wings) * elven leather helm (leather hat) * gnomish helm (little red hat) * orcish helm (iron skull cap) * dwarvish iron helm (hard hat) * droven helm (spider shaped helm) * elven helm (runed helm) * high-elven helm (runed helm) * helmet (anti-government helmet) * sedge hat (water-pipe helmet) * skullcap (hacker helmet) * flack helmet (winged helmet) * crystal helm (translucent helmet) * mining helm (ruined helmet) * field helm (anachrononononaut helmet) * helm of safeguard (scuba helmet) * war hat (radio helmet) * plasteel gloves (white gloves) * leather gloves (boxing gloves) * gauntlets of safeguard (light gloves) * gauntlets of plugsuit (demolition gloves) * commander gloves (padded gloves) * field gloves (black gloves) * elven shield (blue and green shield) * Uruk-hai shield (white-handed shield) * orcish shield (red-eyed shield) * crystal shield (glass shield) * dwarvish roundshield (large round shield) * orcish guard shield (livid worped-moon shield) * plasteel boots (white boots) * low boots (walking shoes) * iron shoes (hard shoes) * gnomish boots (little black boots) * high boots (jackboots) * sneakers (turning shoes) * crystal boots (glass boots) * wedge sandals (heeled sandals) * dancing shoes (soft footwear) * sweet mocassins (womens footwear) * soft sneakers (light footwear) * feminine pumps (female footwear) * leather peep-toes (asian footwear) * hippie heels (red overknees) * combat stilettos (heeled boots) * boots of plugsuit (mud boots) * field boots (erotic boots) * boots of safeguard (noble sandals) Scrolls scroll of healing (IM SORRY TO SAY IT BUT I THINK THE WAND BALANCE PATCH SUCKS) scroll of mana (FNORD) scroll of phase door (HDFUS HDFEU HDFAU HDFASIA HDFANTARCTICA) scroll of standard id (ALIUS PRA) scroll of cure (ABJ LBH SHPXRQ HC LBH FUVGGL PHAG) * scroll of extra healing (ROLL INTO THE CAGE) * scroll of greater mana restoration (TSCHAEAUBANG) Rings ring of increase accuracy (rubber) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Dungeon overview The Dungeons of Doom: Level 1: <- You are here Voluntary challenges You went without food You were an atheist You never prayed to the gods You hit with a wielded weapon 6 times You killed 6 monsters You read items or engraved 1 time You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (0 of 20) high heels [Basic] (max Master) (20 of 160) general combat [Basic] (max Master) (20 of 160) body armor [Basic] (max Expert) (20 of 160) two-handed weapons [Basic] (max Master) (20 of 160) devices [Unskilled] (max Expert) (0 of 20) techniques [Basic] (max Master) (20 of 160) sexy flats [Basic] (max Master) (20 of 160) form I (Shii-Cho) [Unskilled] (max Expert) (0 of 20) form II (Makashi) [Unskilled] (max Expert) (0 of 20) form III (Soresu) [Unskilled] (max Expert) (0 of 20) form IV (Ataru) [Unskilled] (max Expert) (0 of 20) form V (Shien) [Basic] (max Master) (20 of 160) form V (Djem So) [Unskilled] (max Expert) (0 of 20) form VI (Niman) [Unskilled] (max Expert) (0 of 20) form VII (Juyo) [Basic] (max Grand Master) (20 of 160) form VII (Vaapad) [Unskilled] (max Expert) (0 of 20) form VIII (Wedi) [Basic] (max Master) (20 of 160) two-weapon combat [Basic] (max Master) (21 of 160) Weapon Skills dagger [Basic] (max Master) (22 of 160) short sword [Basic] (max Master) (23 of 160) broadsword [Basic] (max Master) (20 of 160) long sword [Basic] (max Master) (20 of 160) two-handed sword [Basic] (max Master) (20 of 160) scimitar [Basic] (max Master) (20 of 160) saber [Basic] (max Master) (20 of 160) Spellcasting Skills healing spells [Unskilled] (max Expert) (0 of 20) Goodbye Leeroy the Fencer...