Leeroy, chaotic male redguardian Fencer -------------------------------- |..............................| ..........................@....| |..........................@...| |..............................| |..............................| --------------+----------------- [Leeroy the Alcor] St9 Dx12 Co9 In8 Wi6 Ch4 FenRedMalCha Dlvl:1 $0 HP22(22) Pw15(15) AC8 Exp1 T1 Latest messages Use hybrid races? [yn] (n) Hello Leeroy, welcome to SlashEMExtended! You are a chaotic male redguardian Fencer. You are playing SLASH'EM Extended on a public server. For game discussion, bug reports etc. join the #em.slashem.me IRC channel on Freenode. You should absolutely do that, unless you want to figure out this complex game on your own. Amy and other players will be glad to give you advice! Message of the day: You can now give an alias name to new characters if you set the askforalias option! This can be done by adding OPTIONS=askforalias to your configuration file. You are lucky! Full moon tonight. Beware, there will be no return! Still climb? [yn] (n) Final attributes You were nominally aligned Your alignment was 0 Your max alignment was 10 You carried 0 sins You could not have this property at all: invisibility You could not have this property extrinsically: half spell damage You could not have this property intrinsically: free action Scroll identification only worked 100 times out of 150 Potion identification only worked 3 times out of 8 Amulet identification only worked 15 times out of 17 Implant identification only worked 1 times out of 24 Spellbook identification only worked 2 times out of 6 Monsters only dropped their musable items with 71% chance Scroll drop chance was reduced to 80% Ring drop chance was reduced to 93% Potion drop chance was reduced to 95% Armor drop chance was reduced to 92% Monster death drops spawned with only 96% chance The following skill could not be trained at all: hammer The following skill was trained at half the usual rate: lightsaber The following skill was trained at one fifth the usual rate: healing spells The following skill was limited to basic proficiency: protection spells The following skill was limited to skilled proficiency: quarterstaff The following skill was limited to expert proficiency: whip The following skill became untrainable if you tried to train it too early: sexy flats (turn 43) The following skill became untrainable if you tried to train it too early: club (turn 363) The following skill became untrainable after a while: bare-handed combat (turn 26667) The following skill couldn't be trained before a certain turn number is reached: healing spells (turn 7759) Heavy curses were more common by 47% Prime curses were more common by 17% Number of artifacts generated was 0 Number of fake artifacts generated was 0 Monster spawn increase started at turn 83539 Monster spawn increase reached its maximum at turn 170285 In this game, Eevee's evolution was vaporeon Your limit for ascension was at turn 7809000 The monster class that cannot be genocided was nymph The monster class that was spawned more often: quadruped (freq bonus 6) The monster species that spawned more often: egocentrism preponderated sicken (freq bonus 24) The monster species that spawned more often: Akane (freq bonus 28) The monster species that spawned more often: devil's snare (freq bonus 7) The monster species that spawned more often: navy mold (freq bonus 32) The monster species that spawned more often: notable fungus (freq bonus 24) The monster species that spawned more often: absent growth (freq bonus 14) The monster species that spawned more often: podiatric trading (freq bonus 9) The monster species that spawned more often: fractal eye (freq bonus 40) The monster species that spawned more often: white laser (freq bonus 32) The monster species that spawned more often: runoff stalk (freq bonus 28) The monster species that spawned more often: glare warp fungus (freq bonus 9) The monster species that spawned more often: motherfucker glass golem (freq bonus 16) The monster species that spawned more often: anthrazite colony (freq bonus 16) The monster species that spawned more often: avoidable inconsumably (freq bonus 24) The monster species that spawned more often: elder priest (freq bonus 36) The monster species that spawned more often: sexymate (freq bonus 24) The monster species that spawned more often: two of spades (freq bonus 16) The monster species that spawned more often: elder water elemental (freq bonus 20) The monster species that spawned more often: integral spore (freq bonus 20) The monster species that spawned more often: Demonic Angel (freq bonus 40) The monster trait that was more common: monsters whose attacks make you lazy (freq bonus 6) The monster trait that was more common: monsters whose attacks paralyze you (freq bonus 2) The monster trait that was more common: monsters who attack with highly corrosive chemical waste (freq bonus 2) The monster trait that was more common: monsters of huge size (freq bonus 2) The monster trait that was more common: monsters with djinni dialogue (freq bonus 4) The monster trait that was more common: monsters that originate from Dungeon Lords (freq bonus 4) The monster species that never randomly spawned: nondescript mushroom The monster species that never randomly spawned: snakeman brute The monster species that never randomly spawned: fillen wort The monster species that never randomly spawned: violet worm The monster species that never randomly spawned: lilac mushroom The monster species that never randomly spawned: remilitarize magdalen manhandle catenary handing uncannily The monster species that never randomly spawned: visioned accommodative The monster species that never randomly spawned: solid colony The monster species that never randomly spawned: controverted prohibitively factorial scholium The monster species that never randomly spawned: pink growth The RNG hath decreed that this item was never generated: andalusite (radiant) The RNG hath decreed that this item was never generated: magic mapping (shapeless) The RNG hath decreed that this item was never generated: droven plate mail (crested black plate) The RNG hath decreed that this item was never generated: competition boots (blue sneakers) The RNG hath decreed that this item was never generated: amulet of depetrify (charmed) The RNG hath decreed that this item was never generated: material kit ((null)) The RNG hath decreed that this item was never generated: raygun ((null)) The RNG hath decreed that this item was never generated: amulet of depetrify (charmed) The RNG hath decreed that this item was never generated: eater stone (gray) The RNG hath decreed that this item was never generated: cure critical wounds (roast mate) The RNG hath decreed that this item was generated more often: rain cloud (magnificent, freq bonus 36) The RNG hath decreed that this item was generated more often: steel shield ((null), freq bonus 8) The RNG hath decreed that this item was generated more often: feeler gauge stone (gray, freq bonus 21) The RNG hath decreed that this item was generated more often: aurora beam (alarming, freq bonus 17) The RNG hath decreed that this item was generated more often: boat oar ((null), freq bonus 11) The RNG hath decreed that this item was generated more often: cotton ((null), freq bonus 7) The RNG hath decreed that this item was generated more often: rebel stone (gray, freq bonus 13) The RNG hath decreed that this item was generated more often: implant of terror (sanguinary, freq bonus 11) The RNG hath decreed that this item was generated more often: amethyst dragon scale shield (amethyst dragonhide shield, freq bonus 132) The RNG hath decreed that this item was generated more often: cure blindness (TIRACLE RAMICAL RELRAMI LUE, freq bonus 13) The RNG hath decreed that this item was generated more often: symmetry (SENIL LELLARAP, freq bonus 9) The RNG hath decreed that this item was generated more often: leech (andalusite, freq bonus 2) The RNG hath decreed that this item was generated more often: bad part stone (gray, freq bonus 3) The RNG hath decreed that this item was generated more often: backfire (fadeless, freq bonus 2) The RNG hath decreed that this item was generated more often: dimmer helmet (complete helmet, freq bonus 6) The RNG hath decreed that this item was generated more often: Uruk-hai shield (white-handed shield, freq bonus 5) The RNG hath decreed that this item was generated more often: implant of karma (blanched, freq bonus 17) The RNG hath decreed that this item was generated more often: superscroller stone (gray, freq bonus 8) The RNG hath decreed that this item was generated more often: fluckering boots (spooky boots, freq bonus 7) The RNG hath decreed that this item was generated more often: protective gloves (english gloves, freq bonus 5) The RNG hath decreed that this item class was generated more often: Implants (freq bonus 95) The RNG hath decreed that this item was always generated cursed: fruit ((null)) The RNG hath decreed that this item was always generated cursed: natural candle (candle) The RNG hath decreed that this item was always generated cursed: hyper blue stone (gray) The RNG hath decreed that this item was always generated cursed: secretion dagger ((null)) The RNG hath decreed that this item was always generated cursed: boots of plugsuit (tightly fitting boots) The RNG hath decreed that this item was always generated cursed: yellow dragon scales ((null)) The RNG hath decreed that this item was always generated cursed: bright cyan beauties (plof heels) The RNG hath decreed that this item was always generated cursed: oil lamp (lamp) The RNG hath decreed that this item was always generated cursed: summon elm (IF YOU DO NOT COME BACK RIGHT NOW I WILL BE VERY ANGRY) The RNG hath decreed that this item was always generated cursed: sapphire (blue) The RNG hath decreed that this trap was always invisible: evil variant trap The RNG hath decreed that this trap was generated more often: burning trap (freq bonus 3) Trap randomization happened for 1 in 394 traps Trap difficulty was increased by 32 Next attribute increase check would have come at turn 111 Strength training was 0 Dexterity training was 0 Wisdom training was 1 Constitution training was 0 Your sanity was 0 You were poison resistant You were immune to sickness You had not decided on your sexuality yet You were prevented from having invisibility (0) You had 1500 points of nutrition remaining You regenerated mana You were lucky (1) Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Sol, Terra and Luna Your deity was Luna The version you were playing was: Unix SlashEMExtended Version 2.4.2 (60fd9241) - last build Sat Jan 5 08:05:41 2019. You could not have safely prayed (344) You survived You didn't know any spells. Techniques known in the end Name Level Status critical strike 1X Prepared(0) eddy wind 1X Prepared(0) appraisal 1 R Prepared(0) panic digging 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Discoveries Weapons * orcish dagger (crude dagger) * droven dagger (obsidian dagger) * elven dagger (runed dagger) * dark elven dagger (black runed dagger) * tooth of an algolian suntiger (very sharp tooth) * moon axe (large silver axe) * dwarvish battle-axe (beaked axe) * battle-axe (double-headed axe) * dwarvish mattock (broad pick) * orcish short sword (crude short sword) * dwarvish short sword (broad short sword) * elven short sword (runed short sword) * droven short sword (obsidian short sword) * dark elven short sword (black runed short sword) * vibroblade (gray short sword) * runesword (runic broadsword) * elven broadsword (runed broadsword) * black aestivalis (runed broadsword) * white flower sword (flower-pommeled broadsword) * katana (samurai sword) * droven greatsword (large obsidian sword) * tsurugi (long samurai sword) * basterd sword (huge sword) * scimitar (curved sword) * bent sable (bent sword) * high-elven warsword (runed curved sword) * aklys (thonged club) * metal club (heavy club) * quarterstaff (staff) * silver khakkhara (silver monk's staff) * runed rod (rod) * star rod (rod) * fire hook (beaked staff) * platinum fire hook (beaked staff) * partisan (vulgar polearm) * glaive (single-edged polearm) * spetum (forked polearm) * ranseur (hilted polearm) * bardiche (long poleaxe) * voulge (pole cleaver) * halberd (angled poleaxe) * black halberd (black polearm) * fauchard (pole sickle) * guisarme (pruning hook) * bill-guisarme (hooked polearm) * lucern hammer (pronged polearm) * bec de corbin (beaked polearm) * orcish spear (crude spear) * droven spear (long obsidian spear) * elven spear (runed spear) * dwarvish spear (stout spear) * javelin (throwing spear) * force pike (long gray spear) * droven lance (obsidian lance) * orcish bow (crude bow) * elven bow (runed bow) * dark elven bow (black runed bow) * yumi (long bow) * droven bow (spider-legged bow) * orcish arrow (crude arrow) * elven arrow (runed arrow) * dark elven arrow (black runed arrow) * ya (bamboo arrow) * droven arrow (obsidian arrow) * stick of dynamite (red stick) * droven crossbow (spider-legged crossbow) * droven bolt (obsidian bolt) * shuriken (throwing star) * silver chakram (silver circular blade) Armor * bodyglove (tight black clothes) * plugsuit (tightly fitting suit) * droven plate mail (crested black plate) * gnomish suit (little blue vest) * safeguard suit (orange suit) * nurse uniform (white dress) * commander suit (black men's suit) * camouflaged clothes (camouflage patterned clothes) * shoulder rings (strange rings) * droven chain mail (crested black mail) * orcish chain mail (crude chain mail) * orcish ring mail (crude ring mail) * noble's dress (armored black dress) * consort's suit (loud foppish suit) * force armor stone (gemstone-adorned clothing) * healer uniform (clean white clothes) * jumpsuit (silver clothes) * gentleman's suit (expensive clothes) * gentlewoman's dress (expensive dress) * straitjacket (long-sleeved jacket) * curing uniform (clean white clothes) * Hawaiian shorts (flowery shorts and lei) * robe (pink robe) * orcish cloak (coarse mantelet) * dwarvish cloak (hooded cloak) * oilskin cloak (slippery cloak) * rubber apron (apron) * kitchen apron (apron) * frilled apron (apron) * dummy wings (wings) * elven leather helm (leather hat) * gnomish helm (little red hat) * orcish helm (iron skull cap) * dwarvish iron helm (hard hat) * droven helm (spider shaped helm) * elven helm (runed helm) * high-elven helm (runed helm) * helmet (cold-blooded helmet) * sedge hat (RNG helmet) * skullcap (bug-tracking helmet) * flack helmet (aluminium helmet) * crystal helm (narrow helmet) * mining helm (deformed helmet) * field helm (golden helmet) * helm of safeguard (breath control helmet) * war hat (great helmet) * plasteel gloves (white gloves) * leather gloves (transparent gloves) * gauntlets of safeguard (brand-new gloves) * gauntlets of plugsuit (slippery gloves) * commander gloves (lead gloves) * field gloves (fatal gloves) * elven shield (blue and green shield) * Uruk-hai shield (white-handed shield) * orcish shield (red-eyed shield) * crystal shield (glass shield) * dwarvish roundshield (large round shield) * orcish guard shield (livid worped-moon shield) * plasteel boots (white boots) * low boots (walking shoes) * iron shoes (hard shoes) * gnomish boots (little black boots) * high boots (jackboots) * sneakers (turning shoes) * crystal boots (glass boots) * wedge sandals (heeled sandals) * dancing shoes (soft footwear) * sweet mocassins (womens footwear) * soft sneakers (light footwear) * feminine pumps (female footwear) * leather peep-toes (asian footwear) * hippie heels (red overknees) * combat stilettos (heeled boots) * boots of plugsuit (ski heels) * field boots (clunky heels) * boots of safeguard (velcro sandals) Scrolls scroll of healing (THAZI N EPIBATHA CHEOUCH CHA) scroll of mana (IN THE BUTT KIDNEYS) scroll of phase door (KLAATU BARADA NIKTO) scroll of standard id (FLASHING POLISH SHOTTED FROM BODY AVOID HIT) scroll of cure (I THINK THE WAND BALANCE PATCH SUXXORZ) * scroll of extra healing (DPIEV WENWWSG UNNZMI) * scroll of greater mana restoration (LKJHOIUNJOKASH EM EXTENDED GIBBERISH) Rings ring of increase accuracy (silver) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Dungeon overview The Dungeons of Doom: Level 1: <- You are here Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (0 of 20) high heels [Basic] (max Master) (20 of 160) general combat [Basic] (max Master) (20 of 160) body armor [Basic] (max Expert) (20 of 160) two-handed weapons [Basic] (max Master) (20 of 160) devices [Unskilled] (max Expert) (0 of 20) techniques [Basic] (max Master) (20 of 160) sexy flats [Basic] (max Master) (20 of 160) form I (Shii-Cho) [Unskilled] (max Expert) (0 of 20) form II (Makashi) [Unskilled] (max Expert) (0 of 20) form III (Soresu) [Unskilled] (max Expert) (0 of 20) form IV (Ataru) [Unskilled] (max Expert) (0 of 20) form V (Shien) [Basic] (max Master) (20 of 160) form V (Djem So) [Unskilled] (max Expert) (0 of 20) form VI (Niman) [Unskilled] (max Expert) (0 of 20) form VII (Juyo) [Basic] (max Grand Master) (20 of 160) form VII (Vaapad) [Unskilled] (max Expert) (0 of 20) form VIII (Wedi) [Basic] (max Master) (20 of 160) two-weapon combat [Basic] (max Master) (20 of 160) Weapon Skills dagger [Basic] (max Master) (20 of 160) short sword [Basic] (max Master) (20 of 160) broadsword [Basic] (max Master) (20 of 160) long sword [Basic] (max Master) (20 of 160) two-handed sword [Basic] (max Master) (20 of 160) scimitar [Basic] (max Master) (20 of 160) saber [Basic] (max Master) (20 of 160) Spellcasting Skills healing spells [Unskilled] (max Expert) (0 of 20) Goodbye Leeroy the Fencer... Youescaped from the dungeon with 0 points, Since you escaped early, the score list will not be checked.