Leeroy, chaotic male redguardian Fencer ------- +.....| |..@..| |...@.| |.....| ----.-- ## [Leeroy the Alcor] St12 Dx13 Co11 In8 Wi7 Ch7 FenRedMalCha Dlvl:1 $0 HP22(22) Pw14(14) AC7 Exp1 T1 Latest messages Use hybrid races? [yn] (n) Hello Leeroy, welcome to SlashEMExtended! You are a chaotic male redguardian Fencer. You are playing SLASH'EM Extended on a public server. For game discussion, bug reports etc. join the #em.slashem.me IRC channel on Freenode. You should absolutely do that, unless you want to figure out this complex game on your own. Amy and other players will be glad to give you advice! Message of the day: You can now give an alias name to new characters if you set the askforalias option! This can be done by adding OPTIONS=askforalias to your configuration file. You are lucky! Full moon tonight. Beware, there will be no return! Still climb? [yn] (n) Final attributes You were nominally aligned Your alignment was 0 Your max alignment was 10 You carried 0 sins You could not have this property at all: psi resistance You could not have this property extrinsically: reflection You could not have this property intrinsically: technicality Scroll identification only worked 100 times out of 153 Potion identification only worked 3 times out of 8 Ring identification only worked 4 times out of 27 Implant identification only worked 1 times out of 52 Wand identification only worked 3 times out of 5 Armor identification only worked 15 times out of 24 Spellbook identification only worked 2 times out of 7 Gem identification only worked 100 times out of 188 Monsters only dropped their musable items with 41% chance Scroll drop chance was reduced to 98% Amulet drop chance was reduced to 70% Weapon drop chance was reduced to 84% Tool drop chance was reduced to 77% Food drop chance was reduced to 90% Concealing monsters were spawned underneath items 57% of the time only Monster death drops spawned with only 96% chance The following skill could not be trained at all: knife The following skill was trained at half the usual rate: healing spells The following skill was trained at one fifth the usual rate: whip The following skill was limited to basic proficiency: riding The following skill was limited to skilled proficiency: long sword The following skill was limited to expert proficiency: enchantment spells The following skill became untrainable if you tried to train it too early: spirituality (turn 4) The following skill became untrainable if you tried to train it too early: form V (Djem So) (turn 265) The following skill became untrainable after a while: unicorn horn (turn 32177) The following skill couldn't be trained before a certain turn number is reached: occult spells (turn 11420) Number of artifacts generated was 0 Number of fake artifacts generated was 0 Monster spawn increase started at turn 87526 Monster spawn increase reached its maximum at turn 127278 In this game, Eevee's evolution was espeon Your limit for ascension was at turn 894030 The monster class that cannot be genocided was blob The monster class that was spawned more often: angelic being (freq bonus 4) The monster species that spawned more often: armed migo drone (freq bonus 21) The monster species that spawned more often: redecorating grieve (freq bonus 5) The monster species that spawned more often: susa (freq bonus 6) The monster species that spawned more often: nausea force patch (freq bonus 24) The monster species that spawned more often: snooped normandy (freq bonus 72) The monster species that spawned more often: enforcer unbearably overfilling calorimeter (freq bonus 8) The monster species that spawned more often: beige missingno (freq bonus 21) The monster species that spawned more often: plain seraphon (freq bonus 18) The monster species that spawned more often: earth demon (freq bonus 56) The monster species that spawned more often: red hulk (freq bonus 5) The monster species that spawned more often: Roswitha (freq bonus 28) The monster species that spawned more often: yellow troll (freq bonus 30) The monster species that spawned more often: arctic fern spore (freq bonus 15) The monster species that spawned more often: canine badger (freq bonus 16) The monster species that spawned more often: Steelinger (freq bonus 20) The monster species that spawned more often: imba water elemental (freq bonus 12) The monster species that spawned more often: creepie streusel (freq bonus 24) The monster species that spawned more often: nightwalker (freq bonus 20) The monster species that spawned more often: Beetle McNasty (freq bonus 24) The monster species that spawned more often: rando ant (freq bonus 16) The monster trait that was more common: monsters whose attacks destroy your armor and weapons (freq bonus 2) The monster trait that was more common: monsters with djinni dialogue (freq bonus 2) The monster trait that was more common: monsters that can swim (freq bonus 1) The monster trait that was more common: monsters that can control teleport (freq bonus 4) The monster trait that was more common: monsters that make loud noise (freq bonus 2) The monster trait that was more common: monsters whose attacks blind you (freq bonus 16) The monster trait that was more common: monsters that require +4 weapons to hit (freq bonus 12) The monster trait that was more common: monsters that burble (freq bonus 1) The monster species that never randomly spawned: backturn ogre The monster species that never randomly spawned: apparat fluoresced The monster species that never randomly spawned: dimensional disgracefully The monster species that never randomly spawned: grosbeak dark The monster species that never randomly spawned: light green sentai The monster species that never randomly spawned: epidote stalk The monster species that never randomly spawned: cardigan remilitarize The monster species that never randomly spawned: Tomoka Kayahara The monster species that never randomly spawned: vampire ruler The monster species that never randomly spawned: swankily extricating hermit The RNG hath decreed that this item was never generated: resist sleep (fuzzy) The RNG hath decreed that this item was never generated: goldspell stone (gray) The RNG hath decreed that this item was never generated: proof armor (I AM THE KING) The RNG hath decreed that this item was never generated: boots of interruption (velcro sandals) The RNG hath decreed that this item was never generated: inkutlass ((null)) The RNG hath decreed that this item was never generated: frost (ephemeral) The RNG hath decreed that this item was never generated: drum of earthquake (drum) The RNG hath decreed that this item was never generated: gauntlets of swimming (black gloves) The RNG hath decreed that this item was never generated: hugging boot ((null)) The RNG hath decreed that this item was never generated: elven gauntlets (faded mittens) The RNG hath decreed that this item was generated more often: voulge (pole cleaver, freq bonus 8) The RNG hath decreed that this item was generated more often: boots of swimming (fin boots, freq bonus 23) The RNG hath decreed that this item was generated more often: lightning (curved, freq bonus 5) The RNG hath decreed that this item was generated more often: raygun ((null), freq bonus 17) The RNG hath decreed that this item was generated more often: ballista ((null), freq bonus 3) The RNG hath decreed that this item was generated more often: cruncher helmet (breath control helmet, freq bonus 16) The RNG hath decreed that this item was generated more often: youkan ((null), freq bonus 16) The RNG hath decreed that this item was generated more often: magical shield ((null), freq bonus 31) The RNG hath decreed that this item was generated more often: black opal (black, freq bonus 6) The RNG hath decreed that this item was generated more often: food ration ((null), freq bonus 4) The RNG hath decreed that this item was generated more often: cloak of premature death (evil cloak, freq bonus 7) The RNG hath decreed that this item was generated more often: invisibility (brilliant blue, freq bonus 4) The RNG hath decreed that this item was generated more often: implant of remedy (brutal, freq bonus 2) The RNG hath decreed that this item was generated more often: untame monster (classy, freq bonus 2) The RNG hath decreed that this item was generated more often: cure wounded legs (fleeting, freq bonus 11) The RNG hath decreed that this item was generated more often: limitation boots (velcro boots, freq bonus 2) The RNG hath decreed that this item was generated more often: anti-magic field (transient, freq bonus 7) The RNG hath decreed that this item was generated more often: shuriken (throwing star, freq bonus 3) The RNG hath decreed that this item was generated more often: covetous stone (gray, freq bonus 5) The RNG hath decreed that this item was generated more often: helmet (plumed helmet, freq bonus 8) The RNG hath decreed that this item class was generated more often: Spellbooks (freq bonus 61) The RNG hath decreed that this item was always generated cursed: ice (ice-cold) The RNG hath decreed that this item was always generated cursed: cloak of starving (purple cloak) The RNG hath decreed that this item was always generated cursed: captcha stone (gray) The RNG hath decreed that this item was always generated cursed: icky shield ((null)) The RNG hath decreed that this item was always generated cursed: remove curse (wrinkled) The RNG hath decreed that this item was always generated cursed: flicker visor (rural helmet) The RNG hath decreed that this item was always generated cursed: battle-axe (double-headed axe) The RNG hath decreed that this item was always generated cursed: red dragon scale shield (red dragonhide shield) The RNG hath decreed that this item was always generated cursed: implant of pain (scintillating) The RNG hath decreed that this item was always generated cursed: amulet of blindness (radiant) The RNG hath decreed that this trap was always invisible: miguc trap The RNG hath decreed that this trap was generated more often: pet trap (freq bonus 4) Trap randomization happened for 1 in 120 traps Next attribute increase check would have come at turn 167 Strength training was 0 Dexterity training was 0 Wisdom training was -1 Constitution training was 0 Your sanity was 0 You were poison resistant You were immune to sickness You had not decided on your sexuality yet You were prevented from having psi resistance (0) You had 1500 points of nutrition remaining You regenerated mana You were lucky (1) Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Sol, Terra and Luna Your deity was Luna The version you were playing was: Unix SlashEMExtended Version 2.4.2 (60fd9241) - last build Sat Jan 5 08:05:41 2019. You could not have safely prayed (90) You survived You didn't know any spells. Techniques known in the end Name Level Status critical strike 1X Prepared(0) eddy wind 1X Prepared(0) appraisal 1 R Prepared(0) panic digging 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Discoveries Weapons * orcish dagger (crude dagger) * droven dagger (obsidian dagger) * elven dagger (runed dagger) * dark elven dagger (black runed dagger) * tooth of an algolian suntiger (very sharp tooth) * moon axe (large silver axe) * dwarvish battle-axe (beaked axe) * battle-axe (double-headed axe) * dwarvish mattock (broad pick) * orcish short sword (crude short sword) * dwarvish short sword (broad short sword) * elven short sword (runed short sword) * droven short sword (obsidian short sword) * dark elven short sword (black runed short sword) * vibroblade (gray short sword) * runesword (runic broadsword) * elven broadsword (runed broadsword) * black aestivalis (runed broadsword) * white flower sword (flower-pommeled broadsword) * katana (samurai sword) * droven greatsword (large obsidian sword) * tsurugi (long samurai sword) * basterd sword (huge sword) * scimitar (curved sword) * bent sable (bent sword) * high-elven warsword (runed curved sword) * aklys (thonged club) * metal club (heavy club) * quarterstaff (staff) * silver khakkhara (silver monk's staff) * runed rod (rod) * star rod (rod) * fire hook (beaked staff) * platinum fire hook (beaked staff) * partisan (vulgar polearm) * glaive (single-edged polearm) * spetum (forked polearm) * ranseur (hilted polearm) * bardiche (long poleaxe) * voulge (pole cleaver) * halberd (angled poleaxe) * black halberd (black polearm) * fauchard (pole sickle) * guisarme (pruning hook) * bill-guisarme (hooked polearm) * lucern hammer (pronged polearm) * bec de corbin (beaked polearm) * orcish spear (crude spear) * droven spear (long obsidian spear) * elven spear (runed spear) * dwarvish spear (stout spear) * javelin (throwing spear) * force pike (long gray spear) * droven lance (obsidian lance) * orcish bow (crude bow) * elven bow (runed bow) * dark elven bow (black runed bow) * yumi (long bow) * droven bow (spider-legged bow) * orcish arrow (crude arrow) * elven arrow (runed arrow) * dark elven arrow (black runed arrow) * ya (bamboo arrow) * droven arrow (obsidian arrow) * stick of dynamite (red stick) * droven crossbow (spider-legged crossbow) * droven bolt (obsidian bolt) * shuriken (throwing star) * silver chakram (silver circular blade) Armor * bodyglove (tight black clothes) * plugsuit (tightly fitting suit) * droven plate mail (crested black plate) * gnomish suit (little blue vest) * safeguard suit (orange suit) * nurse uniform (white dress) * commander suit (black men's suit) * camouflaged clothes (camouflage patterned clothes) * shoulder rings (strange rings) * droven chain mail (crested black mail) * orcish chain mail (crude chain mail) * orcish ring mail (crude ring mail) * noble's dress (armored black dress) * consort's suit (loud foppish suit) * force armor stone (gemstone-adorned clothing) * healer uniform (clean white clothes) * jumpsuit (silver clothes) * gentleman's suit (expensive clothes) * gentlewoman's dress (expensive dress) * straitjacket (long-sleeved jacket) * curing uniform (clean white clothes) * Hawaiian shorts (flowery shorts and lei) * robe (yellow robe) * orcish cloak (coarse mantelet) * dwarvish cloak (hooded cloak) * oilskin cloak (slippery cloak) * rubber apron (apron) * kitchen apron (apron) * frilled apron (apron) * dummy wings (wings) * elven leather helm (leather hat) * gnomish helm (little red hat) * orcish helm (iron skull cap) * dwarvish iron helm (hard hat) * droven helm (spider shaped helm) * elven helm (runed helm) * high-elven helm (runed helm) * helmet (basin helmet) * sedge hat (RNG helmet) * skullcap stone (gemmed helmet) * flack helmet (translucent helmet) * crystal helm (less helmet) * mining helm (radio helmet) * field helm (scuba helmet) * helm of safeguard (visored helmet) * war hat (etheric helmet) * plasteel gloves (white gloves) * leather gloves (mirrored gloves) * gauntlets of safeguard (covered pair of gloves) * gauntlets of plugsuit (multilinguitis gloves) * commander gloves (spacey gloves) * field gloves (natural gloves) * elven shield (blue and green shield) * Uruk-hai shield (white-handed shield) * orcish shield (red-eyed shield) * crystal shield (glass shield) * dwarvish roundshield (large round shield) * orcish guard shield (livid worped-moon shield) * plasteel boots (white boots) * low boots (walking shoes) * iron shoes (hard shoes) * gnomish boots (little black boots) * high boots (jackboots) * sneakers (turning shoes) * crystal boots (glass boots) * wedge sandals (heeled sandals) * dancing shoes (soft footwear) * sweet mocassins (womens footwear) * soft sneakers (light footwear) * feminine pumps (female footwear) * leather peep-toes (asian footwear) * hippie heels (red overknees) * combat stilettos (heeled boots) * boots of plugsuit (buffalo boots) * field boots (erotic boots) * boots of safeguard (spider boots) Scrolls scroll of healing (GORDON FREEMAN HAS HIS THUMB UP HIS ASS) scroll of mana (PATENT PENDING) scroll of phase door (BERRYTOWNS NEXT TOP MODEL) scroll of standard id (ACROBAT BATTLEBOOK UNARMEDCOMBAT) scroll of cure (KIELI ON NIMELTAEAEN SUOMALAINEN EIKAE ESPANJA) * scroll of extra healing (I WILL FUCK YOU UP YOU FUCKING FUCKTARD) * scroll of greater mana restoration (XA 35) Rings ring of increase accuracy (manganese) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Dungeon overview The Dungeons of Doom: Level 1: <- You are here Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (0 of 20) high heels [Basic] (max Master) (20 of 160) general combat [Basic] (max Master) (20 of 160) body armor [Basic] (max Expert) (20 of 160) two-handed weapons [Basic] (max Master) (20 of 160) devices [Unskilled] (max Expert) (0 of 20) techniques [Basic] (max Master) (20 of 160) sexy flats [Basic] (max Master) (20 of 160) form I (Shii-Cho) [Unskilled] (max Expert) (0 of 20) form II (Makashi) [Unskilled] (max Expert) (0 of 20) form III (Soresu) [Unskilled] (max Expert) (0 of 20) form IV (Ataru) [Unskilled] (max Expert) (0 of 20) form V (Shien) [Basic] (max Master) (20 of 160) form V (Djem So) [Unskilled] (max Expert) (0 of 20) form VI (Niman) [Unskilled] (max Expert) (0 of 20) form VII (Juyo) [Basic] (max Grand Master) (20 of 160) form VII (Vaapad) [Unskilled] (max Expert) (0 of 20) form VIII (Wedi) [Basic] (max Master) (20 of 160) two-weapon combat [Basic] (max Master) (20 of 160) Weapon Skills dagger [Basic] (max Master) (20 of 160) short sword [Basic] (max Master) (20 of 160) broadsword [Basic] (max Master) (20 of 160) long sword [Basic] (max Master) (20 of 160) two-handed sword [Basic] (max Master) (20 of 160) scimitar [Basic] (max Master) (20 of 160) saber [Basic] (max Master) (20 of 160) Spellcasting Skills healing spells [Unskilled] (max Expert) (0 of 20) Goodbye Leeroy the Fencer... Youescaped from the dungeon with 0 points, Since you escaped early, the score list will not be checked.