Leeroy, lawful male monster Fencer ------###--------- |....-,,,@.......| |....|##,|....[..| |....|#,,|...@...| |....|#,,--------- |.....,,, --.---#,# #,# #,# #,# #,# ### [Leeroy the Alcor] St11 Dx11 Co16 In14 Wi9 Ch8 FenMnsMalLaw Dlvl:1 $0 HP14(14) Pw16(16) AC8 Exp1 T68 Latest messages You switch to your primary weapon. The ordinator called Andragil the duelist picks up a larva corpse {150}. There is a wall in the way! The ordinator called Andragil the duelist drops a larva corpse {150}. The door opens. There is a wall in the way! The ordinator called Andragil the duelist picks up a gold piece {0}. The ordinator called Andragil the duelist drops 1 gold piece. There is a wall in the way! (4x) Unknown command ' '. You might want to turn on the number pad, which is done by opening the options with shift-O and navigating to the number_pad entry (it's not between null and perm_invent, you have to scroll further down to the compound options). Toggle that with the appropriate letter key and hit spacebar (not escape!) until the number_pad dialog comes up, and set it to 2. Alternatively, you can also turn on the number pad by adding this line to your options file: OPTIONS=number_pad:2 (probably requires you to start a new game). (Press y to disable this message) [yn] (n) Turn the number pad on? [yn] (n) You hear some noises in the distance. There is a doorway here. You see here a larva corpse {150}. Unknown command ' '. Unknown command '^I'. What command? < Go up a staircase Beware, there will be no return! Still climb? [yn] (n) Final attributes You were haltingly aligned Your alignment was 1 Your max alignment was 10 You carried 0 sins You could not have this property at all: teleport control You could not have this property extrinsically: shock resistance You could not have this property intrinsically: quad attacks Scroll identification only worked 100 times out of 283 Potion identification only worked 3 times out of 10 Ring identification only worked 4 times out of 13 Amulet identification only worked 15 times out of 16 Wand identification only worked 3 times out of 8 Armor identification only worked 15 times out of 49 Spellbook identification only worked 2 times out of 28 Gem identification only worked 100 times out of 113 Monsters only dropped their musable items with 63% chance Scroll drop chance was reduced to 74% Musable item generation frequency had a negative bias of 55% Ring drop chance was reduced to 89% Potion drop chance was reduced to 93% Weapon drop chance was reduced to 78% Armor drop chance was reduced to 87% Tool drop chance was reduced to 93% Food drop chance was reduced to 98% Monster death drops spawned with only 92% chance The following skill could not be trained at all: general combat The following skill was trained at half the usual rate: matter spells The following skill was trained at one fifth the usual rate: crossbow The following skill was limited to basic proficiency: missile weapons The following skill was limited to skilled proficiency: protection spells The following skill was limited to expert proficiency: polymorphing The following skill became untrainable if you tried to train it too early: form VII (Vaapad) (turn 93) The following skill became untrainable if you tried to train it too early: short sword (turn 672) The following skill became untrainable after a while: javelin (turn 20267) The following skill couldn't be trained before a certain turn number is reached: two-handed sword (turn 51544) Number of artifacts generated was 0 Number of fake artifacts generated was 0 Monster spawn increase started at turn 19985 Monster spawn increase reached its maximum at turn 157505 In this game, Eevee's evolution was vaporeon Your limit for ascension was at turn 368366 The monster class that cannot be genocided was piece of food The monster class that was spawned more often: troll (freq bonus 3) The monster species that spawned more often: agate force fungus (freq bonus 24) The monster species that spawned more often: mine-dog (freq bonus 24) The monster species that spawned more often: mountain pack centaur (freq bonus 8) The monster species that spawned more often: chevaux ratfish (freq bonus 10) The monster species that spawned more often: critic (freq bonus 6) The monster species that spawned more often: brain mole (freq bonus 10) The monster species that spawned more often: ice wall (freq bonus 36) The monster species that spawned more often: guardian nymph (freq bonus 14) The monster species that spawned more often: flintroll (freq bonus 10) The monster species that spawned more often: miswording typhoon (freq bonus 12) The monster species that spawned more often: daat sephirah (freq bonus 40) The monster species that spawned more often: lava turret (freq bonus 10) The monster species that spawned more often: sensei lichen (freq bonus 10) The monster species that spawned more often: staying bulb (freq bonus 24) The monster species that spawned more often: cuke glassily (freq bonus 5) The monster species that spawned more often: sst laser (freq bonus 10) The monster species that spawned more often: wraith shaman (freq bonus 5) The monster species that spawned more often: illusion weaver (freq bonus 8) The monster species that spawned more often: werepenetrator (freq bonus 16) The monster species that spawned more often: werecentaur (freq bonus 12) The monster trait that was more common: monsters whose attacks cause darkness (freq bonus 2) The monster trait that was more common: monsters that imitate (freq bonus 1) The monster species that never randomly spawned: Planetar The monster species that never randomly spawned: aligned star The monster species that never randomly spawned: silesia unmixt The monster species that never randomly spawned: giant slug The monster species that never randomly spawned: doter steal The monster species that never randomly spawned: krone viscidly The monster species that never randomly spawned: fancy mold The monster species that never randomly spawned: spore sounder The monster species that never randomly spawned: armpixie The monster species that never randomly spawned: defoliator recreation The RNG hath decreed that this item was never generated: implant of transcendence (burly) The RNG hath decreed that this item was never generated: scare monster (XIXAXA XOXAXA XUXAXA) The RNG hath decreed that this item was never generated: fedora ((null)) The RNG hath decreed that this item was never generated: hugging boot ((null)) The RNG hath decreed that this item was never generated: stiletto ((null)) The RNG hath decreed that this item was never generated: turquoise (green) The RNG hath decreed that this item was never generated: watermelon ((null)) The RNG hath decreed that this item was never generated: decoy making (cornflower) The RNG hath decreed that this item was never generated: mojibake gloves (multilinguitis gloves) The RNG hath decreed that this item was never generated: chain coif ((null)) The RNG hath decreed that this item was generated more often: wonder (GIMMIE ALL THE SPELLS, freq bonus 12) The RNG hath decreed that this item was generated more often: paper arrow ((null), freq bonus 23) The RNG hath decreed that this item was generated more often: field boots (camouflage patterned boots, freq bonus 21) The RNG hath decreed that this item was generated more often: bright cyan spell stone (gray, freq bonus 405) The RNG hath decreed that this item was generated more often: gimp cloak (pitch cloak, freq bonus 77) The RNG hath decreed that this item was generated more often: tin ((null), freq bonus 9) The RNG hath decreed that this item was generated more often: mood (ridged, freq bonus 32) The RNG hath decreed that this item was generated more often: stone of no return (gray, freq bonus 40) The RNG hath decreed that this item was generated more often: clouds (featherweight, freq bonus 9) The RNG hath decreed that this item was generated more often: amulet of speed (beam, freq bonus 27) The RNG hath decreed that this item was generated more often: copper dragon scales ((null), freq bonus 7) The RNG hath decreed that this item was generated more often: elementalism (4OFAE OF9 SCC9, freq bonus 16) The RNG hath decreed that this item was generated more often: riding crop ((null), freq bonus 9) The RNG hath decreed that this item was generated more often: bloodsucking shoes (yellow sneakers, freq bonus 16) The RNG hath decreed that this item was generated more often: boots of swimming (fin boots, freq bonus 6) The RNG hath decreed that this item was generated more often: poison blast (tattered, freq bonus 5) The RNG hath decreed that this item was generated more often: wedged little-girl sandal ((null), freq bonus 4) The RNG hath decreed that this item was generated more often: worthless piece of green glass (green, freq bonus 7) The RNG hath decreed that this item was generated more often: summon ghost (THE CURSED SPIRITS CRASHED MY GAME THEY REALLY DID, freq bonus 6) The RNG hath decreed that this item was generated more often: unskilled stone (gray, freq bonus 9) The RNG hath decreed that this item class was generated more often: Rings (freq bonus 20) The RNG hath decreed that this item was always generated cursed: amnesia (acrylic) The RNG hath decreed that this item was always generated cursed: autopickup stone (gray) The RNG hath decreed that this item was always generated cursed: searching (tiger eye) The RNG hath decreed that this item was always generated cursed: andalusite (radiant) The RNG hath decreed that this item was always generated cursed: plain dragon scales ((null)) The RNG hath decreed that this item was always generated cursed: detect water (APOKRAR DONENIGHT) The RNG hath decreed that this item was always generated cursed: earthquake (battered) The RNG hath decreed that this item was always generated cursed: force bolt (red) The RNG hath decreed that this item was always generated cursed: cloak of wrong announcement (roadmap cloak) The RNG hath decreed that this item was always generated cursed: quasimodular boots (femmy boots) The RNG hath decreed that this trap was always invisible: automatic vulnerability trap The RNG hath decreed that this trap was generated more often: mana trap (freq bonus 12) Trap randomization happened for 1 in 380 traps Next attribute increase check would have come at turn 659 Strength training was 2 Dexterity training was 1 Wisdom training was 0 Constitution training was 2 Your sanity was 0 You had not decided on your sexuality yet You were prevented from having teleport control (0) You had 1431 points of nutrition remaining You were lucky (1) Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Sol, Terra and Luna Your deity was Sol The version you were playing was: Unix SlashEMExtended Version 2.4.2 (60fd9241) - last build Sat Jan 5 08:05:41 2019. You could not have safely prayed (11) You survived You didn't know any spells. Techniques known in the end Name Level Status critical strike 1X Prepared(0) eddy wind 1X Prepared(0) appraisal 1 R Prepared(0) panic digging 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Discoveries Weapons * orcish dagger (crude dagger) * droven dagger (obsidian dagger) * elven dagger (runed dagger) * dark elven dagger (black runed dagger) * tooth of an algolian suntiger (very sharp tooth) * moon axe (large silver axe) * dwarvish battle-axe (beaked axe) * battle-axe (double-headed axe) * dwarvish mattock (broad pick) * orcish short sword (crude short sword) * dwarvish short sword (broad short sword) * elven short sword (runed short sword) * droven short sword (obsidian short sword) * dark elven short sword (black runed short sword) * vibroblade (gray short sword) * runesword (runic broadsword) * elven broadsword (runed broadsword) * black aestivalis (runed broadsword) * white flower sword (flower-pommeled broadsword) * katana (samurai sword) * droven greatsword (large obsidian sword) * tsurugi (long samurai sword) * basterd sword (huge sword) * scimitar (curved sword) * bent sable (bent sword) * high-elven warsword (runed curved sword) * aklys (thonged club) * metal club (heavy club) * quarterstaff (staff) * silver khakkhara (silver monk's staff) * runed rod (rod) * star rod (rod) * fire hook (beaked staff) * platinum fire hook (beaked staff) * partisan (vulgar polearm) * glaive (single-edged polearm) * spetum (forked polearm) * ranseur (hilted polearm) * bardiche (long poleaxe) * voulge (pole cleaver) * halberd (angled poleaxe) * black halberd (black polearm) * fauchard (pole sickle) * guisarme (pruning hook) * bill-guisarme (hooked polearm) * lucern hammer (pronged polearm) * bec de corbin (beaked polearm) * orcish spear (crude spear) * droven spear (long obsidian spear) * elven spear (runed spear) * dwarvish spear (stout spear) * javelin (throwing spear) * force pike (long gray spear) * droven lance (obsidian lance) * orcish bow (crude bow) * elven bow (runed bow) * dark elven bow (black runed bow) * yumi (long bow) * droven bow (spider-legged bow) * orcish arrow (crude arrow) * elven arrow (runed arrow) * dark elven arrow (black runed arrow) * ya (bamboo arrow) * droven arrow (obsidian arrow) * stick of dynamite (red stick) * droven crossbow (spider-legged crossbow) * droven bolt (obsidian bolt) * shuriken (throwing star) * silver chakram (silver circular blade) Armor * bodyglove (tight black clothes) * plugsuit (tightly fitting suit) * droven plate mail (crested black plate) * gnomish suit (little blue vest) * safeguard suit (orange suit) * nurse uniform (white dress) * commander suit (black men's suit) * camouflaged clothes (camouflage patterned clothes) * shoulder rings (strange rings) * droven chain mail (crested black mail) * orcish chain mail (crude chain mail) * orcish ring mail (crude ring mail) * noble's dress (armored black dress) * consort's suit (loud foppish suit) * force armor stone (gemstone-adorned clothing) * healer uniform (clean white clothes) * jumpsuit (silver clothes) * gentleman's suit (expensive clothes) * gentlewoman's dress (expensive dress) * straitjacket (long-sleeved jacket) * curing uniform (clean white clothes) * Hawaiian shorts (flowery shorts and lei) * robe (green robe) * orcish cloak (coarse mantelet) * dwarvish cloak (hooded cloak) * oilskin cloak (slippery cloak) * rubber apron (apron) * kitchen apron (apron) * frilled apron (apron) * dummy wings (wings) * elven leather helm (leather hat) * gnomish helm (little red hat) * orcish helm (iron skull cap) * dwarvish iron helm (hard hat) * droven helm (spider shaped helm) * elven helm (runed helm) * high-elven helm (runed helm) * helmet (arduous helmet) * sedge hat (tribal helmet) * skullcap (tasseled helmet) * flack helmet (anti-government helmet) * crystal helm (bug-tracking helmet) * mining helm (padded helmet) * field helm (spired helmet) * helm of safeguard (horned helmet) * war hat (viking helmet) * plasteel gloves (white gloves) * leather gloves (even pair of gloves) * gauntlets of safeguard (sensor gloves) * gauntlets of plugsuit (lead gloves) * commander gloves (polnish gloves) * field gloves (princess gloves) * elven shield (blue and green shield) * Uruk-hai shield (white-handed shield) * orcish shield (red-eyed shield) * crystal shield (glass shield) * dwarvish roundshield (large round shield) * orcish guard shield (livid worped-moon shield) * plasteel boots (white boots) * low boots (walking shoes) * iron shoes (hard shoes) * gnomish boots (little black boots) * high boots (jackboots) * sneakers (turning shoes) * crystal boots (glass boots) * wedge sandals (heeled sandals) * dancing shoes (soft footwear) * sweet mocassins (womens footwear) * soft sneakers (light footwear) * feminine pumps (female footwear) * leather peep-toes (asian footwear) * hippie heels (red overknees) * combat stilettos (heeled boots) * boots of plugsuit (nature boots) * field boots (sharp-edged sandals) * boots of safeguard (fetish heels) Scrolls scroll of healing (SKCUS YELDUD) scroll of mana (6 TIME) scroll of phase door (SEHR GEEHRTE FRAU FLUEGELBUESCHEL) scroll of standard id (SHIT SHIT SHIT SHIT SHIT SHIT SHIT SHIT SHIT SHIT SHIT SHIT) scroll of cure (MORPH BALL) * scroll of extra healing (VI SKAPER VELGE BORT DENNE REGJERINGEN) * scroll of greater mana restoration (THAZI N EPIBATHA CHEOUCH CHA) Rings ring of increase accuracy (bloodstone) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Dungeon overview The Dungeons of Doom: Level 1: <- You are here Voluntary challenges You went without food You were an atheist You never prayed to the gods You hit with a wielded weapon 2 times You killed 1 monster You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills bare-handed combat [Unskilled] (max Basic) (0 of 20) high heels [Basic] (max Skilled) (20 of 160) general combat [Basic] (max Skilled) (20 of 160) body armor [Basic] (max Basic) (200 of 1600) two-handed weapons [Basic] (max Skilled) (20 of 160) devices [Unskilled] (max Basic) (0 of 20) techniques [Basic] (max Skilled) (20 of 160) sexy flats [Basic] (max Skilled) (20 of 160) form I (Shii-Cho) [Unskilled] (max Basic) (0 of 20) form II (Makashi) [Unskilled] (max Basic) (0 of 20) form III (Soresu) [Unskilled] (max Basic) (0 of 20) form IV (Ataru) [Unskilled] (max Basic) (0 of 20) form V (Shien) [Basic] (max Skilled) (20 of 160) form V (Djem So) [Unskilled] (max Basic) (0 of 20) form VI (Niman) [Unskilled] (max Basic) (0 of 20) form VII (Juyo) [Basic] (max Expert) (20 of 160) form VII (Vaapad) [Unskilled] (max Basic) (0 of 20) form VIII (Wedi) [Basic] (max Skilled) (20 of 160) two-weapon combat [Basic] (max Skilled) (22 of 160) Weapon Skills dagger [Basic] (max Skilled) (20 of 160) short sword [Basic] (max Expert) (20 of 160) broadsword [Basic] (max Skilled) (20 of 160) long sword [Basic] (max Skilled) (20 of 160) two-handed sword [Basic] (max Skilled) (20 of 160) scimitar [Basic] (max Skilled) (20 of 160) saber [Basic] (max Skilled) (20 of 160) Spellcasting Skills healing spells [Unskilled] (max Basic) (0 of 20) Goodbye Leeroy the Fencer... Youescaped from the dungeon with 32 points,