Leeroy, lawful male mummified Fencer ----- |...| |.... |@..| |@..| |.°.| +...| |...| |...| --#-- [Leeroy the Alcor] St12 Dx17 Co9 In11 Wi7 Ch6 FenMumMalLaw Dlvl:1 $0 HP14(14) Pw15(15) AC4 Exp1 T1 Latest messages Use hybrid races? [yn] (n) Hello Leeroy, welcome to SlashEMExtended! You are a lawful male mummified Fencer. You are playing SLASH'EM Extended on a public server. For game discussion, bug reports etc. join the #em.slashem.me IRC channel on Freenode. You should absolutely do that, unless you want to figure out this complex game on your own. Amy and other players will be glad to give you advice! Message of the day: You can now give an alias name to new characters if you set the askforalias option! This can be done by adding OPTIONS=askforalias to your configuration file. You are lucky! Full moon tonight. You are Leeroy, a lawful male mummified Fencer. HP: 14 (max 14) Pw 15 (max 15) AC 4 Current status effects: . # This technique searches the squares adjacent to you for corpses, trying to make tame zombies out of them. Use this technique? [yn] (n) # You don't know any spells right now. Beware, there will be no return! Still climb? [yn] (n) Your inventory Weapons a - an uncursed +1 short sword (weapon in hand) {12} b - 5 uncursed +0 daggers (alternate weapon; not wielded) {20} Armor c - an uncursed +1 leather armor (being worn) {60} Comestibles e - 9 uncursed oranges {0} f - 16 uncursed pears {0} Scrolls g - 5 uncursed scrolls of healing {0} h - 4 uncursed scrolls of mana {0} i - 3 uncursed scrolls of phase door {0} j - 2 uncursed scrolls of standard id {0} k - an uncursed scroll of cure {0} Rings d - a blessed +2 ring of increase accuracy {0} Final attributes You were nominally aligned Your alignment was 0 Your max alignment was 10 You carried 0 sins You could not have this property at all: curse resistance You could not have this property extrinsically: freezopathy You could not have this property intrinsically: teleport control Scroll identification only worked 100 times out of 176 Potion identification only worked 3 times out of 9 Wand identification only worked 3 times out of 5 Spellbook identification only worked 2 times out of 7 Tool identification only worked 5 times out of 18 Monsters only dropped their musable items with 60% chance Monsters only dropped their equipment with 88% chance Musable item generation frequency had a negative bias of 34% Ring drop chance was reduced to 93% Wand drop chance was reduced to 61% Amulet drop chance was reduced to 83% Implant drop chance was reduced to 89% Potion drop chance was reduced to 85% Tool drop chance was reduced to 62% Concealing monsters were spawned underneath items 23% of the time only Monster death drops spawned with only 95% chance The following skill could not be trained at all: spirituality The following skill was trained at half the usual rate: two-handed weapons The following skill was trained at one fifth the usual rate: riding The following skill was limited to basic proficiency: bare-handed combat The following skill was limited to skilled proficiency: elemental spells The following skill was limited to expert proficiency: body armor The following skill became untrainable if you tried to train it too early: hammer (turn 46) The following skill became untrainable if you tried to train it too early: techniques (turn 408) The following skill became untrainable after a while: lance (turn 40943) The following skill couldn't be trained before a certain turn number is reached: healing spells (turn 42875) Number of artifacts generated was 0 Number of fake artifacts generated was 0 Monster spawn increase started at turn 52781 Monster spawn increase reached its maximum at turn 166871 In this game, Eevee's evolution was vaporeon Your limit for ascension was at turn 3026079 The monster class that cannot be genocided was xan or other mythical/fantastic insect The monster class that was spawned more often: lizard (freq bonus 2) The monster species that spawned more often: void spore (freq bonus 6) The monster species that spawned more often: stormcrow (freq bonus 12) The monster species that spawned more often: broken bulb (freq bonus 14) The monster species that spawned more often: Crone Lily (freq bonus 28) The monster species that spawned more often: Helen wannabe (freq bonus 8) The monster species that spawned more often: cohabitant uncharted (freq bonus 8) The monster species that spawned more often: pilotage refreshment baby jingly engrailed (freq bonus 60) The monster species that spawned more often: elder blood dragon (freq bonus 54) The monster species that spawned more often: futz valence (freq bonus 16) The monster species that spawned more often: mana mushroom (freq bonus 8) The monster species that spawned more often: day discouragingly alternating reexamining daze bloat fancy (freq bonus 16) The monster species that spawned more often: negotiation calcimined merganser inefficaciously profanity heretofore (freq bonus 9) The monster species that spawned more often: personalized killer tripe ration (freq bonus 3) The monster species that spawned more often: weremindflayer (freq bonus 8) The monster species that spawned more often: laten colony (freq bonus 28) The monster species that spawned more often: Simon Belmont (freq bonus 5) The monster species that spawned more often: gecko mummy (freq bonus 8) The monster species that spawned more often: careener beaklike (freq bonus 10) The monster species that spawned more often: ichthyosaur (freq bonus 12) The monster species that spawned more often: Girtab (freq bonus 6) The monster trait that was more common: monsters that are breathless (freq bonus 2) The monster trait that was more common: monsters whose attacks paralyze you (freq bonus 5) The monster trait that was more common: monsters that have sting attacks (freq bonus 2) The monster trait that was more common: monsters that count as rats (freq bonus 6) The monster trait that was more common: monsters that are always spawned peaceful (freq bonus 2) The monster trait that was more common: monsters that want the Book of the Dead (freq bonus 20) The monster trait that was more common: monsters with a game-specific nastiness attack (freq bonus 6) The monster trait that was more common: monsters that have trample attacks (freq bonus 2) The monster species that never randomly spawned: donkey teacher The monster species that never randomly spawned: flying demilich The monster species that never randomly spawned: Clyde The monster species that never randomly spawned: mountain ogre The monster species that never randomly spawned: cerulean mushroom The monster species that never randomly spawned: six-headed hydra The monster species that never randomly spawned: death hulk The monster species that never randomly spawned: Katia The monster species that never randomly spawned: ultimate newt The monster species that never randomly spawned: charcoal warp fungus The RNG hath decreed that this item was never generated: undroppable gloves (concrete gloves) The RNG hath decreed that this item was never generated: oldest staff ((null)) The RNG hath decreed that this item was never generated: trump coat (residential cloak) The RNG hath decreed that this item was never generated: silver khakkhara (silver monk's staff) The RNG hath decreed that this item was never generated: bubblebeam (encased) The RNG hath decreed that this item was never generated: searching (miracle) The RNG hath decreed that this item was never generated: gauntlets of free action (comfortable gloves) The RNG hath decreed that this item was never generated: bullwhip ((null)) The RNG hath decreed that this item was never generated: quiz helm (deformed helmet) The RNG hath decreed that this item was never generated: elven arrow (runed arrow) The RNG hath decreed that this item was generated more often: helm of obscured display (resounding helmet, freq bonus 10) The RNG hath decreed that this item was generated more often: pet AI stone (gray, freq bonus 12) The RNG hath decreed that this item was generated more often: inka shackle ((null), freq bonus 14) The RNG hath decreed that this item was generated more often: acid stream (colorful, freq bonus 4) The RNG hath decreed that this item was generated more often: white spell stone (gray, freq bonus 14) The RNG hath decreed that this item was generated more often: victorian underwear ((null), freq bonus 19) The RNG hath decreed that this item was generated more often: course lance ((null), freq bonus 10) The RNG hath decreed that this item was generated more often: conundrum nunchiaku ((null), freq bonus 14) The RNG hath decreed that this item was generated more often: no effect (fallen, freq bonus 6) The RNG hath decreed that this item was generated more often: fuckup melee gauntlets (slaying gloves, freq bonus 3) The RNG hath decreed that this item was generated more often: sawed-off shotgun ((null), freq bonus 7) The RNG hath decreed that this item was generated more often: failure stone (gray, freq bonus 6) The RNG hath decreed that this item was generated more often: gentlewoman's dress (expensive dress, freq bonus 8) The RNG hath decreed that this item was generated more often: time use stone (gray, freq bonus 5) The RNG hath decreed that this item was generated more often: gray dragon scale mail ((null), freq bonus 2) The RNG hath decreed that this item was generated more often: log ((null), freq bonus 10) The RNG hath decreed that this item was generated more often: bituknife ((null), freq bonus 11) The RNG hath decreed that this item was generated more often: map level (crumbling, freq bonus 23) The RNG hath decreed that this item was generated more often: soiltype stone (gray, freq bonus 5) The RNG hath decreed that this item was generated more often: implant of hope (quixotic, freq bonus 8) The RNG hath decreed that this item class was generated more often: Weapons (freq bonus 95) The RNG hath decreed that this item was always generated cursed: amulet of disintegration resistance (hardrock) The RNG hath decreed that this item was always generated cursed: implant of lines (victorious) The RNG hath decreed that this item was always generated cursed: brass dragon scale shield (brass dragonhide shield) The RNG hath decreed that this item was always generated cursed: red spell heels (lolita boots) The RNG hath decreed that this item was always generated cursed: trident ((null)) The RNG hath decreed that this item was always generated cursed: tsurugi (long samurai sword) The RNG hath decreed that this item was always generated cursed: conglomerate pick ((null)) The RNG hath decreed that this item was always generated cursed: helm of bad alignment (hydra helmet) The RNG hath decreed that this item was always generated cursed: implant of vines (arcadian) The RNG hath decreed that this item was always generated cursed: troll shield ((null)) The RNG hath decreed that this trap was always invisible: flooding trap The RNG hath decreed that this trap was generated more often: weakness trap (freq bonus 5) Trap randomization happened for 1 in 521 traps Next attribute increase check would have come at turn 220 Strength training was 0 Dexterity training was 0 Wisdom training was -1 Constitution training was 0 Your sanity was 0 You were cold resistant You were sleep resistant You were poison resistant You were level-drain resistant You were immune to sickness You had not decided on your sexuality yet You were prevented from having curse resistance (0) You were prevented from having freezopathy (0) You were aware of the presence of something You were warned of undead You had 1500 points of nutrition remaining You could survive without air You were lucky (1) Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Sol, Terra and Luna Your deity was Sol The version you were playing was: Unix SlashEMExtended Version 2.4.2 (60fd9241) - last build Sat Jan 5 08:05:41 2019. You could not have safely prayed (512) You survived You didn't know any spells. Techniques known in the end Name Level Status critical strike 1X Prepared(0) eddy wind 1X Prepared(0) raise zombies 1 R Prepared(0) appraisal 1 R Prepared(0) panic digging 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Discoveries Weapons * orcish dagger (crude dagger) * droven dagger (obsidian dagger) * elven dagger (runed dagger) * dark elven dagger (black runed dagger) * tooth of an algolian suntiger (very sharp tooth) * moon axe (large silver axe) * dwarvish battle-axe (beaked axe) * battle-axe (double-headed axe) * dwarvish mattock (broad pick) * orcish short sword (crude short sword) * dwarvish short sword (broad short sword) * elven short sword (runed short sword) * droven short sword (obsidian short sword) * dark elven short sword (black runed short sword) * vibroblade (gray short sword) * runesword (runic broadsword) * elven broadsword (runed broadsword) * black aestivalis (runed broadsword) * white flower sword (flower-pommeled broadsword) * katana (samurai sword) * droven greatsword (large obsidian sword) * tsurugi (long samurai sword) * basterd sword (huge sword) * scimitar (curved sword) * bent sable (bent sword) * high-elven warsword (runed curved sword) * aklys (thonged club) * metal club (heavy club) * quarterstaff (staff) * silver khakkhara (silver monk's staff) * runed rod (rod) * star rod (rod) * fire hook (beaked staff) * platinum fire hook (beaked staff) * partisan (vulgar polearm) * glaive (single-edged polearm) * spetum (forked polearm) * ranseur (hilted polearm) * bardiche (long poleaxe) * voulge (pole cleaver) * halberd (angled poleaxe) * black halberd (black polearm) * fauchard (pole sickle) * guisarme (pruning hook) * bill-guisarme (hooked polearm) * lucern hammer (pronged polearm) * bec de corbin (beaked polearm) * orcish spear (crude spear) * droven spear (long obsidian spear) * elven spear (runed spear) * dwarvish spear (stout spear) * javelin (throwing spear) * force pike (long gray spear) * droven lance (obsidian lance) * orcish bow (crude bow) * elven bow (runed bow) * dark elven bow (black runed bow) * yumi (long bow) * droven bow (spider-legged bow) * orcish arrow (crude arrow) * elven arrow (runed arrow) * dark elven arrow (black runed arrow) * ya (bamboo arrow) * droven arrow (obsidian arrow) * stick of dynamite (red stick) * droven crossbow (spider-legged crossbow) * droven bolt (obsidian bolt) * shuriken (throwing star) * silver chakram (silver circular blade) Armor * bodyglove (tight black clothes) * plugsuit (tightly fitting suit) * droven plate mail (crested black plate) * gnomish suit (little blue vest) * safeguard suit (orange suit) * nurse uniform (white dress) * commander suit (black men's suit) * camouflaged clothes (camouflage patterned clothes) * shoulder rings (strange rings) * droven chain mail (crested black mail) * orcish chain mail (crude chain mail) * orcish ring mail (crude ring mail) * noble's dress (armored black dress) * consort's suit (loud foppish suit) * force armor stone (gemstone-adorned clothing) * healer uniform (clean white clothes) * jumpsuit (silver clothes) * gentleman's suit (expensive clothes) * gentlewoman's dress (expensive dress) * straitjacket (long-sleeved jacket) * curing uniform (clean white clothes) * Hawaiian shorts (flowery shorts and lei) * robe (green robe) * orcish cloak (coarse mantelet) * dwarvish cloak (hooded cloak) * oilskin cloak (slippery cloak) * rubber apron (apron) * kitchen apron (apron) * frilled apron (apron) * dummy wings (wings) * elven leather helm (leather hat) * gnomish helm (little red hat) * orcish helm (iron skull cap) * dwarvish iron helm (hard hat) * droven helm (spider shaped helm) * elven helm (runed helm) * high-elven helm (runed helm) * helmet (padded helmet) * sedge hat stone (gemmed helmet) * skullcap (wide conical hat) * flack helmet (etheric helmet) * crystal helm (wide metal helm) * mining helm (organic helmet) * field helm (engraved helmet) * helm of safeguard (aluminium helmet) * war hat (full helmet) * plasteel gloves (white gloves) * leather gloves (concrete gloves) * gauntlets of safeguard (dusty gloves) * gauntlets of plugsuit (fingerless gloves) * commander gloves (demolition gloves) * field gloves (faded mittens) * elven shield (blue and green shield) * Uruk-hai shield (white-handed shield) * orcish shield (red-eyed shield) * crystal shield (glass shield) * dwarvish roundshield (large round shield) * orcish guard shield (livid worped-moon shield) * plasteel boots (white boots) * low boots (walking shoes) * iron shoes (hard shoes) * gnomish boots (little black boots) * high boots (jackboots) * sneakers (turning shoes) * crystal boots (glass boots) * wedge sandals (heeled sandals) * dancing shoes (soft footwear) * sweet mocassins (womens footwear) * soft sneakers (light footwear) * feminine pumps (female footwear) * leather peep-toes (asian footwear) * hippie heels (red overknees) * combat stilettos (heeled boots) * boots of plugsuit (street boots) * field boots (jungle boots) * boots of safeguard (princess pumps) Scrolls scroll of healing (MOMOMO MELASOUT PEU PHRE) scroll of mana (J00NETHACK) scroll of phase door (CUT ENEMY BY HAMME OR NAIL) scroll of standard id (BLUE SCREEN OF DEATH) scroll of cure (HIT THE KEY BY VACUUM LEAF) * scroll of extra healing (NEED 10 BLESSED SUPERIOR MATERIAL FOR RUBYNUS) * scroll of greater mana restoration (HYPNOTIZED PLAGIARIST) Rings ring of increase accuracy (illegible) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Dungeon overview The Dungeons of Doom: Level 1: <- You are here Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (0 of 20) high heels [Basic] (max Master) (20 of 160) general combat [Basic] (max Master) (20 of 160) body armor [Basic] (max Expert) (20 of 160) two-handed weapons [Basic] (max Master) (20 of 160) devices [Unskilled] (max Expert) (0 of 20) techniques [Basic] (max Master) (20 of 160) sexy flats [Basic] (max Master) (20 of 160) form I (Shii-Cho) [Unskilled] (max Expert) (0 of 20) form II (Makashi) [Unskilled] (max Expert) (0 of 20) form III (Soresu) [Unskilled] (max Expert) (0 of 20) form IV (Ataru) [Unskilled] (max Expert) (0 of 20) form V (Shien) [Basic] (max Master) (20 of 160) form V (Djem So) [Unskilled] (max Expert) (0 of 20) form VI (Niman) [Unskilled] (max Expert) (0 of 20) form VII (Juyo) [Basic] (max Grand Master) (20 of 160) form VII (Vaapad) [Unskilled] (max Expert) (0 of 20) form VIII (Wedi) [Basic] (max Master) (20 of 160) two-weapon combat [Basic] (max Master) (20 of 160) Weapon Skills dagger [Basic] (max Master) (20 of 160) short sword [Basic] (max Master) (20 of 160) broadsword [Basic] (max Master) (20 of 160) long sword [Basic] (max Master) (20 of 160) two-handed sword [Basic] (max Master) (20 of 160) scimitar [Basic] (max Master) (20 of 160) saber [Basic] (max Master) (20 of 160) Spellcasting Skills healing spells [Unskilled] (max Expert) (0 of 20) Goodbye Leeroy the Fencer... Youescaped from the dungeon with 0 points, Since you escaped early, the score list will not be checked.