Leeroy, lawful male albae Anachronist ------------ |........... |..........| |...@....... +....@.....| ------------ [Leeroy the Survivor] St13 Dx11 Co12 In10 Wi8 Ch13 AnaAlbMalLaw Dlvl:1 $0 HP19(19) Pw10(10) AC-6 Exp1 T1 Latest messages Use hybrid races? [yn] (n) Hello Leeroy, welcome to SlashEMExtended! You are a lawful male albae Anachronist. You are playing SLASH'EM Extended on a public server. For game discussion, bug reports etc. join the #em.slashem.me IRC channel on Freenode. You should absolutely do that, unless you want to figure out this complex game on your own. Amy and other players will be glad to give you advice! Message of the day: You can now give an alias name to new characters if you set the askforalias option! This can be done by adding OPTIONS=askforalias to your configuration file. You are lucky! Full moon tonight. You are Leeroy, a lawful male albae Anachronist. HP: 19 (max 19) Pw 10 (max 10) AC -6 Current status effects: . # (2x) rifle - This is a weapon. Color: cyan. Material: iron. Appearance: (null). You can wield it to attack enemies. Some weapons are also suitable for throwing. A two-handed gun with a low rate of fire that shoots single bullets at enemies. pistol - This is a weapon. Color: cyan. Material: iron. Appearance: (null). You can wield it to attack enemies. Some weapons are also suitable for throwing. This firearm is capable of shooting bullets to deal damage to enemies. pills - This is a comestible. Color: bright magenta. Material: organic. Appearance: (null). It can be eaten. Swallowing this thing is like playing russian roulette. You may get lucky and experience a good effect but you might also get something really bad instead. The plasteel helm covers your whole face. Beware, there will be no return! Still climb? [yn] (n) The plasteel helm covers your whole face. Beware, there will be no return! Still climb? [yn] (n) Final attributes You were fervently aligned Your alignment was 10 Your max alignment was 10 You carried 0 sins You could not have this property at all: burnopathy You could not have this property extrinsically: improved vision You could not have this property intrinsically: drunken boxing Scroll identification only worked 100 times out of 194 Potion identification only worked 3 times out of 9 Ring identification only worked 4 times out of 18 Implant identification only worked 1 times out of 39 Wand identification only worked 3 times out of 6 Spellbook identification only worked 2 times out of 6 Gem identification only worked 100 times out of 127 Tool identification only worked 5 times out of 7 Monsters only dropped their equipment with 88% chance Scroll drop chance was reduced to 91% Ring drop chance was reduced to 98% Wand drop chance was reduced to 96% Implant drop chance was reduced to 88% Weapon drop chance was reduced to 82% Tool drop chance was reduced to 86% Monster death drops spawned with only 70% chance The following skill could not be trained at all: two-weapon combat The following skill was trained at half the usual rate: implants The following skill was trained at one fifth the usual rate: polearms The following skill was limited to basic proficiency: enchantment spells The following skill was limited to skilled proficiency: saber The following skill was limited to expert proficiency: spirituality The following skill became untrainable if you tried to train it too early: petkeeping (turn 89) The following skill became untrainable if you tried to train it too early: unicorn horn (turn 550) The following skill became untrainable after a while: body armor (turn 55758) The following skill couldn't be trained before a certain turn number is reached: healing spells (turn 33456) Heavy curses were more common by 11% Number of artifacts generated was 0 Number of fake artifacts generated was 0 Monster spawn increase started at turn 61569 Monster spawn increase reached its maximum at turn 174764 In this game, Eevee's evolution was vaporeon Your limit for ascension was at turn 512546 The monster class that cannot be genocided was elemental The monster class that was spawned more often: apelike creature (freq bonus 1) The monster color that was spawned more often: magenta (freq bonus 5) The monster species that spawned more often: rotting corpse (freq bonus 6) The monster species that spawned more often: obfuscation silex (freq bonus 18) The monster species that spawned more often: Erenge (freq bonus 36) The monster species that spawned more often: midway overpopulate (freq bonus 18) The monster species that spawned more often: Laura's cuddly sneaker (freq bonus 10) The monster species that spawned more often: abominator elevate poohed (freq bonus 12) The monster species that spawned more often: Unfair Archon (freq bonus 12) The monster species that spawned more often: Gromph (freq bonus 8) The monster species that spawned more often: autoimmunizing juster odorant (freq bonus 10) The monster species that spawned more often: fetish blowdart (freq bonus 20) The monster species that spawned more often: psytex (freq bonus 4) The monster species that spawned more often: staring eye (freq bonus 6) The monster species that spawned more often: wild own (freq bonus 12) The monster species that spawned more often: weird fume (freq bonus 14) The monster species that spawned more often: libelled snarling (freq bonus 4) The monster species that spawned more often: null fungus (freq bonus 12) The monster species that spawned more often: opal force fungus (freq bonus 18) The monster species that spawned more often: sane fungus (freq bonus 12) The monster species that spawned more often: transfix soothsaid (freq bonus 3) The monster species that spawned more often: unerased rackety (freq bonus 9) The monster trait that was more common: monsters that can teleport (freq bonus 4) The monster trait that was more common: monsters of large size (freq bonus 2) The monster trait that was more common: monsters whose attacks wither your equipment (freq bonus 2) The monster trait that was more common: monsters with identity-specific nastiness attacks (freq bonus 1) The monster trait that was more common: monsters that never move (freq bonus 3) The monster trait that was more common: monsters whose attacks poison you and drain constitution (freq bonus 1) The monster species that never randomly spawned: dutch storm The monster species that never randomly spawned: archcouatl The monster species that never randomly spawned: sword tooth tiger The monster species that never randomly spawned: large giant The monster species that never randomly spawned: mafia type The monster species that never randomly spawned: lastly goosing The monster species that never randomly spawned: riptide unlacing persnickety crispier northeaster The monster species that never randomly spawned: ill force patch The monster species that never randomly spawned: callousing foul medaled rusher saturnine The monster species that never randomly spawned: Oishi Kuranosuke The RNG hath decreed that this item was never generated: unicorn horn ((null)) The RNG hath decreed that this item was never generated: amulet of teleport control (transitory) The RNG hath decreed that this item was never generated: bridge muzzle ((null)) The RNG hath decreed that this item was never generated: free action (serif) The RNG hath decreed that this item was never generated: limitation boots (velcro boots) The RNG hath decreed that this item was never generated: traffic light ((null)) The RNG hath decreed that this item was never generated: clockloak (reliance cloak) The RNG hath decreed that this item was never generated: barrier shield ((null)) The RNG hath decreed that this item was never generated: implant of vines (arcadian) The RNG hath decreed that this item was never generated: enlightenment (swirly) The RNG hath decreed that this item was generated more often: implant of clumsiness (mnemonic, freq bonus 33) The RNG hath decreed that this item was generated more often: failed training (finger-jamming, freq bonus 323) The RNG hath decreed that this item was generated more often: glaive (single-edged polearm, freq bonus 37) The RNG hath decreed that this item was generated more often: detect water (APOKRAR DONENIGHT, freq bonus 10) The RNG hath decreed that this item was generated more often: blood dragon scale mail ((null), freq bonus 14) The RNG hath decreed that this item was generated more often: holy wafer ((null), freq bonus 7) The RNG hath decreed that this item was generated more often: nasty stone (gray, freq bonus 27) The RNG hath decreed that this item was generated more often: infofuck stone (gray, freq bonus 23) The RNG hath decreed that this item was generated more often: shit stone (gray, freq bonus 31) The RNG hath decreed that this item was generated more often: Japan-wax candle (candle, freq bonus 6) The RNG hath decreed that this item was generated more often: dimness (viva, freq bonus 17) The RNG hath decreed that this item was generated more often: anger helm (tribal helmet, freq bonus 8) The RNG hath decreed that this item was generated more often: mork boots (mary janes, freq bonus 8) The RNG hath decreed that this item was generated more often: curing uniform (clean white clothes, freq bonus 6) The RNG hath decreed that this item was generated more often: mana battery (gloaming, freq bonus 10) The RNG hath decreed that this item was generated more often: radar (everlasting, freq bonus 3) The RNG hath decreed that this item was generated more often: white dragon scales ((null), freq bonus 3) The RNG hath decreed that this item was generated more often: silver spell gloves (gameble gloves, freq bonus 22) The RNG hath decreed that this item was generated more often: log ((null), freq bonus 9) The RNG hath decreed that this item was generated more often: chloroform (impregnated, freq bonus 16) The RNG hath decreed that this item was always generated cursed: worthless piece of green glass (green) The RNG hath decreed that this item was always generated cursed: jade (green) The RNG hath decreed that this item was always generated cursed: confuse self (many-paged) The RNG hath decreed that this item was always generated cursed: cancellation (platinum) The RNG hath decreed that this item was always generated cursed: compost chain ((null)) The RNG hath decreed that this item was always generated cursed: amulet of anti experience (ringwraith) The RNG hath decreed that this item was always generated cursed: lock pick ((null)) The RNG hath decreed that this item was always generated cursed: freezing boots (side zip boots) The RNG hath decreed that this item was always generated cursed: clone monster (radiating) The RNG hath decreed that this item was always generated cursed: caltrop ((null)) The RNG hath decreed that this trap was always invisible: drop trap The RNG hath decreed that this trap was generated more often: spacewars trap (freq bonus 2) Trap randomization happened for 1 in 200 traps Next attribute increase check would have come at turn 197 Strength training was 0 Dexterity training was 0 Wisdom training was -2 Constitution training was 0 Your sanity was 0 You were doubly magic-protected You had not decided on your sexuality yet You were prevented from having burnopathy (0) You had 1500 points of nutrition remaining You had full nutrients You were lucky (1) Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Static, Magnet and Lightning Your deity was Static The version you were playing was: Unix SlashEMExtended Version 2.4.2 (60fd9241) - last build Sat Jan 5 08:05:41 2019. You could not have safely prayed (160) You survived You didn't know any spells. Techniques known in the end Name Level Status create ammo 1X Prepared(0) decontaminate 1X Prepared(0) dazzle 1 R Prepared(0) weapon practice 1 R Prepared(0) appraisal 1 R Prepared(0) panic digging 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) blood ritual 1 R Prepared(0) Discoveries Weapons force pike (long gray spear) Armor plasteel gloves (white gloves) plasteel boots (white boots) cloak of magic resistance (pitch cloak) Scrolls scroll of healing (TDTTOSTBDTECONWIALACI) scroll of mana (REXICHTHON YOEO AEAEEIOYO CHYCHBACHYCH) scroll of phase door (NEW VERSIONS ARE BETTER THAN OLD ONES) scroll of standard id (SENIL LELLARAP) scroll of cure (NR 9) * scroll of extra healing (TOBYFOXHACK NETTALE) * scroll of greater mana restoration (NOPE I FUCK YOU UP NOW YOU STUPID PLAYER ASSHOLE) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Dungeon overview The Dungeons of Doom: Level 1: <- You are here Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (0 of 20) general combat [Unskilled] (max Expert) (0 of 20) shield [Unskilled] (max Expert) (0 of 20) body armor [Basic] (max Expert) (20 of 160) missile weapons [Unskilled] (max Expert) (0 of 20) techniques [Unskilled] (max Expert) (0 of 20) implants [Unskilled] (max Expert) (0 of 20) form I (Shii-Cho) [Basic] (max Master) (20 of 160) form II (Makashi) [Basic] (max Master) (20 of 160) form III (Soresu) [Unskilled] (max Expert) (0 of 20) form IV (Ataru) [Basic] (max Master) (20 of 160) form V (Shien) [Basic] (max Master) (20 of 160) form V (Djem So) [Unskilled] (max Expert) (0 of 20) form VI (Niman) [Basic] (max Master) (20 of 160) form VII (Juyo) [Basic] (max Master) (20 of 160) form VII (Vaapad) [Unskilled] (max Expert) (0 of 20) form VIII (Wedi) [Basic] (max Master) (20 of 160) two-weapon combat [Unskilled] (max Expert) (0 of 20) riding [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Unskilled] (max Expert) (0 of 20) knife [Unskilled] (max Expert) (0 of 20) short sword [Unskilled] (max Expert) (0 of 20) long sword [Unskilled] (max Expert) (0 of 20) saber [Unskilled] (max Expert) (0 of 20) club [Unskilled] (max Expert) (0 of 20) quarterstaff [Unskilled] (max Expert) (0 of 20) lance [Basic] (max Expert) (20 of 160) firearms [Basic] (max Legendary) (20 of 160) crossbow [Unskilled] (max Expert) (0 of 20) dart [Unskilled] (max Expert) (0 of 20) whip [Unskilled] (max Expert) (0 of 20) Spellcasting Skills attack spells [Unskilled] (max Expert) (0 of 20) healing spells [Unskilled] (max Expert) (0 of 20) divination spells [Unskilled] (max Expert) (0 of 20) chaos spells [Unskilled] (max Expert) (0 of 20) matter spells [Unskilled] (max Expert) (0 of 20) Goodbye Leeroy the Anachronist... You and the jedi called Luke Skywalker the youngling Hider escaped from the dungeon with 12 points, Since you escaped early, the score list will not be checked.