Leeroy, lawful male redguardian Fencer ----- +...| |...| |@@.| |...| ----- [Leeroy the Alcor] St7 Dx8 Co6 In7 Wi6 Ch4 FenRedMalLaw Dlvl:1 $0 HP22(22) Pw14(14) AC9 Exp1 T1 Latest messages Use hybrid races? [yn] (n) Hello Leeroy, welcome to SlashEMExtended! You are a lawful male redguardian Fencer. You are playing SLASH'EM Extended on a public server. For game discussion, bug reports etc. join the #em.slashem.me IRC channel on Freenode. You should absolutely do that, unless you want to figure out this complex game on your own. Amy and other players will be glad to give you advice! Message of the day: You can now give an alias name to new characters if you set the askforalias option! This can be done by adding OPTIONS=askforalias to your configuration file. You are lucky! Full moon tonight. Beware, there will be no return! Still climb? [yn] (n) Final attributes You were nominally aligned Your alignment was 0 Your max alignment was 10 You carried 0 sins You could not have this property at all: half spell damage You could not have this property extrinsically: warning You could not have this property intrinsically: hallu party Potion identification only worked 3 times out of 6 Ring identification only worked 4 times out of 14 Implant identification only worked 1 times out of 38 Wand identification only worked 3 times out of 6 Spellbook identification only worked 2 times out of 14 Monsters only dropped their equipment with 82% chance Musable item generation frequency had a negative bias of 99% Wand drop chance was reduced to 82% Amulet drop chance was reduced to 98% Weapon drop chance was reduced to 71% Armor drop chance was reduced to 95% Food drop chance was reduced to 89% Concealing monsters were spawned underneath items 47% of the time only Monster death drops spawned with only 93% chance The following skill could not be trained at all: petkeeping The following skill was trained at half the usual rate: martial arts The following skill was trained at one fifth the usual rate: divination spells The following skill was limited to basic proficiency: occult spells The following skill was limited to skilled proficiency: healing spells The following skill was limited to expert proficiency: broadsword The following skill became untrainable if you tried to train it too early: petkeeping (turn 12) The following skill became untrainable if you tried to train it too early: occult spells (turn 357) The following skill became untrainable after a while: matter spells (turn 16279) The following skill couldn't be trained before a certain turn number is reached: protection spells (turn 33136) Number of artifacts generated was 0 Number of fake artifacts generated was 0 Monster spawn increase started at turn 32010 Monster spawn increase reached its maximum at turn 128948 In this game, Eevee's evolution was vaporeon Your limit for ascension was at turn 4074189 The monster class that cannot be genocided was human or elf The monster class that was spawned more often: pudding or ooze (freq bonus 2) The monster species that spawned more often: green naga (freq bonus 6) The monster species that spawned more often: blue laser (freq bonus 18) The monster species that spawned more often: young woman (freq bonus 20) The monster species that spawned more often: young adult deep dragon (freq bonus 20) The monster species that spawned more often: nondescript force patch (freq bonus 10) The monster species that spawned more often: fecundate immemorially (freq bonus 20) The monster species that spawned more often: moldy force fungus (freq bonus 8) The monster species that spawned more often: daffier exuded (freq bonus 24) The monster species that spawned more often: ultramarine growth (freq bonus 20) The monster species that spawned more often: minimizer reweighed (freq bonus 6) The monster species that spawned more often: acid worm (freq bonus 9) The monster species that spawned more often: matrix gal (freq bonus 8) The monster species that spawned more often: caribbean polymerized (freq bonus 9) The monster species that spawned more often: testicle injurer (freq bonus 16) The monster species that spawned more often: scroll trove (freq bonus 6) The monster species that spawned more often: centaur ch3at0r (freq bonus 6) The monster species that spawned more often: indifferent wraith (freq bonus 48) The monster species that spawned more often: derangement neurosensory holocaust (freq bonus 12) The monster species that spawned more often: persian woman (freq bonus 16) The monster species that spawned more often: spore stalk (freq bonus 8) The monster trait that was more common: monsters that collect items (freq bonus 1) The monster trait that was more common: monsters whose attacks cause inertia (freq bonus 4) The monster trait that was more common: monsters that mutter cantrips (freq bonus 2) The monster trait that was more common: monsters that count as pokemon (freq bonus 2) The monster trait that was more common: monsters that are breathless (freq bonus 2) The monster trait that was more common: monsters with disintegration resistance (freq bonus 1) The monster trait that was more common: monsters whose attacks levelport you, or drain your levels if you can't levelport (freq bonus 4) The monster trait that was more common: monsters that hiss (freq bonus 2) The monster species that never randomly spawned: SIR The monster species that never randomly spawned: zymoscope pedalled The monster species that never randomly spawned: Ghaele The monster species that never randomly spawned: gray force fungus The monster species that never randomly spawned: mindfully sinewing The monster species that never randomly spawned: sand-dweller The monster species that never randomly spawned: tiny lurker The monster species that never randomly spawned: unsteady trove The monster species that never randomly spawned: very old water dragon The monster species that never randomly spawned: whirlwind The RNG hath decreed that this item was never generated: create horde (black) The RNG hath decreed that this item was never generated: arrow ((null)) The RNG hath decreed that this item was never generated: unfindable stone (gray) The RNG hath decreed that this item was never generated: cirmocline (pink) The RNG hath decreed that this item was never generated: mace ((null)) The RNG hath decreed that this item was never generated: implant of searing (omniscient) The RNG hath decreed that this item was never generated: disengraving (Elbereth-inscribed) The RNG hath decreed that this item was never generated: steal degrade stone (gray) The RNG hath decreed that this item was never generated: mana battery (gloaming) The RNG hath decreed that this item was never generated: implant of blitzen (trump) The RNG hath decreed that this item was generated more often: implant of malice (eocene, freq bonus 16) The RNG hath decreed that this item was generated more often: sentient high-heeled shoes (irregular boots, freq bonus 25) The RNG hath decreed that this item was generated more often: cutting laser ((null), freq bonus 28) The RNG hath decreed that this item was generated more often: implant of pain (scintillating, freq bonus 11) The RNG hath decreed that this item was generated more often: copying (ITAINO ITAINO TONDEKE, freq bonus 18) The RNG hath decreed that this item was generated more often: increase accuracy (clay, freq bonus 15) The RNG hath decreed that this item was generated more often: amulet of polymorph (wired, freq bonus 12) The RNG hath decreed that this item was generated more often: bone club ((null), freq bonus 6) The RNG hath decreed that this item was generated more often: acid ingestion (unhealthy, freq bonus 20) The RNG hath decreed that this item was generated more often: blood dragon scales ((null), freq bonus 17) The RNG hath decreed that this item was generated more often: bamboo spear ((null), freq bonus 4) The RNG hath decreed that this item was generated more often: gain mana (DAMN IT, freq bonus 8) The RNG hath decreed that this item was generated more often: traffic light ((null), freq bonus 7) The RNG hath decreed that this item was generated more often: lightning (curved, freq bonus 2) The RNG hath decreed that this item was generated more often: inertia control (crashy, freq bonus 7) The RNG hath decreed that this item was generated more often: bronze morning star ((null), freq bonus 16) The RNG hath decreed that this item was generated more often: cloak of dimness (viva cloak, freq bonus 8) The RNG hath decreed that this item was generated more often: icky shield ((null), freq bonus 9) The RNG hath decreed that this item was generated more often: ghostly stone (gray, freq bonus 3) The RNG hath decreed that this item was generated more often: piano ((null), freq bonus 10) The RNG hath decreed that this item class was generated more often: Rings (freq bonus 8) The RNG hath decreed that this item was always generated cursed: shock resistance (copper) The RNG hath decreed that this item was always generated cursed: shrouded identity stone (gray) The RNG hath decreed that this item was always generated cursed: twelve course dinner ((null)) The RNG hath decreed that this item was always generated cursed: no-light stone (gray) The RNG hath decreed that this item was always generated cursed: paranoia stone (gray) The RNG hath decreed that this item was always generated cursed: fluctuating speed stone (gray) The RNG hath decreed that this item was always generated cursed: golden saber ((null)) The RNG hath decreed that this item was always generated cursed: dashing (lunar) The RNG hath decreed that this item was always generated cursed: cloak of bad part (old-fashioned cloak) The RNG hath decreed that this item was always generated cursed: implant of anthrax (chestnut) The RNG hath decreed that this trap was always invisible: hostility trap The RNG hath decreed that this trap was generated more often: horde trap (freq bonus 3) Trap randomization happened for 1 in 172 traps Next attribute increase check would have come at turn 226 Strength training was 0 Dexterity training was 0 Wisdom training was 0 Constitution training was 0 Your sanity was 0 You were poison resistant You were immune to sickness You had not decided on your sexuality yet You were prevented from having half spell damage (0) You had 1500 points of nutrition remaining You regenerated mana You were lucky (1) Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Sol, Terra and Luna Your deity was Sol The version you were playing was: Unix SlashEMExtended Version 2.4.2 (60fd9241) - last build Sat Jan 5 08:05:41 2019. You could not have safely prayed (368) You survived You didn't know any spells. Techniques known in the end Name Level Status critical strike 1X Prepared(0) eddy wind 1X Prepared(0) appraisal 1 R Prepared(0) panic digging 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Discoveries Weapons * orcish dagger (crude dagger) * droven dagger (obsidian dagger) * elven dagger (runed dagger) * dark elven dagger (black runed dagger) * tooth of an algolian suntiger (very sharp tooth) * moon axe (large silver axe) * dwarvish battle-axe (beaked axe) * battle-axe (double-headed axe) * dwarvish mattock (broad pick) * orcish short sword (crude short sword) * dwarvish short sword (broad short sword) * elven short sword (runed short sword) * droven short sword (obsidian short sword) * dark elven short sword (black runed short sword) * vibroblade (gray short sword) * runesword (runic broadsword) * elven broadsword (runed broadsword) * black aestivalis (runed broadsword) * white flower sword (flower-pommeled broadsword) * katana (samurai sword) * droven greatsword (large obsidian sword) * tsurugi (long samurai sword) * basterd sword (huge sword) * scimitar (curved sword) * bent sable (bent sword) * high-elven warsword (runed curved sword) * aklys (thonged club) * metal club (heavy club) * quarterstaff (staff) * silver khakkhara (silver monk's staff) * runed rod (rod) * star rod (rod) * fire hook (beaked staff) * platinum fire hook (beaked staff) * partisan (vulgar polearm) * glaive (single-edged polearm) * spetum (forked polearm) * ranseur (hilted polearm) * bardiche (long poleaxe) * voulge (pole cleaver) * halberd (angled poleaxe) * black halberd (black polearm) * fauchard (pole sickle) * guisarme (pruning hook) * bill-guisarme (hooked polearm) * lucern hammer (pronged polearm) * bec de corbin (beaked polearm) * orcish spear (crude spear) * droven spear (long obsidian spear) * elven spear (runed spear) * dwarvish spear (stout spear) * javelin (throwing spear) * force pike (long gray spear) * droven lance (obsidian lance) * orcish bow (crude bow) * elven bow (runed bow) * dark elven bow (black runed bow) * yumi (long bow) * droven bow (spider-legged bow) * orcish arrow (crude arrow) * elven arrow (runed arrow) * dark elven arrow (black runed arrow) * ya (bamboo arrow) * droven arrow (obsidian arrow) * stick of dynamite (red stick) * droven crossbow (spider-legged crossbow) * droven bolt (obsidian bolt) * shuriken (throwing star) * silver chakram (silver circular blade) Armor * bodyglove (tight black clothes) * plugsuit (tightly fitting suit) * droven plate mail (crested black plate) * gnomish suit (little blue vest) * safeguard suit (orange suit) * nurse uniform (white dress) * commander suit (black men's suit) * camouflaged clothes (camouflage patterned clothes) * shoulder rings (strange rings) * droven chain mail (crested black mail) * orcish chain mail (crude chain mail) * orcish ring mail (crude ring mail) * noble's dress (armored black dress) * consort's suit (loud foppish suit) * force armor stone (gemstone-adorned clothing) * healer uniform (clean white clothes) * jumpsuit (silver clothes) * gentleman's suit (expensive clothes) * gentlewoman's dress (expensive dress) * straitjacket (long-sleeved jacket) * curing uniform (clean white clothes) * Hawaiian shorts (flowery shorts and lei) * robe (red robe) * orcish cloak (coarse mantelet) * dwarvish cloak (hooded cloak) * oilskin cloak (slippery cloak) * rubber apron (apron) * kitchen apron (apron) * frilled apron (apron) * dummy wings (wings) * elven leather helm (leather hat) * gnomish helm (little red hat) * orcish helm (iron skull cap) * dwarvish iron helm (hard hat) * droven helm (spider shaped helm) * elven helm (runed helm) * high-elven helm (runed helm) * helmet (radio helmet) * sedge hat (red helmet) * skullcap (arduous helmet) * flack helmet (organic helmet) * crystal helm (frequent helmet) * mining helm (dark helmet) * field helm (etched helmet) * helm of safeguard (speechpipe helmet) * war hat (grimace helmet) * plasteel gloves (white gloves) * leather gloves (old gloves) * gauntlets of safeguard (nondescript gloves) * gauntlets of plugsuit (princess gloves) * commander gloves (shitty gloves) * field gloves (inverse gloves) * elven shield (blue and green shield) * Uruk-hai shield (white-handed shield) * orcish shield (red-eyed shield) * crystal shield (glass shield) * dwarvish roundshield (large round shield) * orcish guard shield (livid worped-moon shield) * plasteel boots (white boots) * low boots (walking shoes) * iron shoes (hard shoes) * gnomish boots (little black boots) * high boots (jackboots) * sneakers (turning shoes) * crystal boots (glass boots) * wedge sandals (heeled sandals) * dancing shoes (soft footwear) * sweet mocassins (womens footwear) * soft sneakers (light footwear) * feminine pumps (female footwear) * leather peep-toes (asian footwear) * hippie heels (red overknees) * combat stilettos (heeled boots) * boots of plugsuit (lolita boots) * field boots (thigh boots) * boots of safeguard (gentle sneakers) Scrolls scroll of healing (WATASHI NO KAMI KURIPPU WA UTSUKUSHIDESU KA) scroll of mana (THATFEMINISTGIRL IS A VERY NICE PERSON) scroll of phase door (NOU LEO ZOU JE NOG STEEDS BLEEF HOMIES MET ONS) scroll of standard id (SIGNAL 11 WAS RAISED) scroll of cure (USED UP A NONPAID SHOP ITEM) * scroll of extra healing (ONE DAY THE WHITE HAWK OF ZANAN WILL SOAR ONCE MORE) * scroll of greater mana restoration (TOO FEKKING GOOD) Rings ring of increase accuracy (poor) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Dungeon overview The Dungeons of Doom: Level 1: <- You are here Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (0 of 20) high heels [Basic] (max Master) (20 of 160) general combat [Basic] (max Master) (20 of 160) body armor [Basic] (max Expert) (20 of 160) two-handed weapons [Basic] (max Master) (20 of 160) devices [Unskilled] (max Expert) (0 of 20) techniques [Basic] (max Master) (20 of 160) sexy flats [Basic] (max Master) (20 of 160) form I (Shii-Cho) [Unskilled] (max Expert) (0 of 20) form II (Makashi) [Unskilled] (max Expert) (0 of 20) form III (Soresu) [Unskilled] (max Expert) (0 of 20) form IV (Ataru) [Unskilled] (max Expert) (0 of 20) form V (Shien) [Basic] (max Master) (20 of 160) form V (Djem So) [Unskilled] (max Expert) (0 of 20) form VI (Niman) [Unskilled] (max Expert) (0 of 20) form VII (Juyo) [Basic] (max Grand Master) (20 of 160) form VII (Vaapad) [Unskilled] (max Expert) (0 of 20) form VIII (Wedi) [Basic] (max Master) (20 of 160) two-weapon combat [Basic] (max Master) (20 of 160) Weapon Skills dagger [Basic] (max Master) (20 of 160) short sword [Basic] (max Master) (20 of 160) broadsword [Basic] (max Master) (20 of 160) long sword [Basic] (max Master) (20 of 160) two-handed sword [Basic] (max Master) (20 of 160) scimitar [Basic] (max Master) (20 of 160) saber [Basic] (max Master) (20 of 160) Spellcasting Skills healing spells [Unskilled] (max Expert) (0 of 20) Goodbye Leeroy the Fencer... Youescaped from the dungeon with 0 points, Since you escaped early, the score list will not be checked.