Leeroy, lawful male redguardian Thalmor ------- |.....| |.....| |@....| .@...{| ---- -- [Leeroy the Concordate Agent] St5 Dx7 Co8 In5 Wi11 Ch4 ThaRedMalLaw Dlvl:1 $0 HP25(25) Pw10(10) AC7 Exp1 T1 Latest messages Use hybrid races? [yn] (n) Hello Leeroy, welcome to SlashEMExtended! You are a lawful male redguardian Thalmor. You are playing SLASH'EM Extended on a public server. For game discussion, bug reports etc. join the #em.slashem.me IRC channel on Freenode. You should absolutely do that, unless you want to figure out this complex game on your own. Amy and other players will be glad to give you advice! Message of the day: You can now give an alias name to new characters if you set the askforalias option! This can be done by adding OPTIONS=askforalias to your configuration file. You are lucky! Full moon tonight. Beware, there will be no return! Still climb? [yn] (n) (2x) Your inventory Weapons a - an uncursed +0 elven broadsword (weapon in hand) {30} c - an uncursed +0 dark elven bow (alternate weapon; not wielded) {12} d - 50 uncursed +0 dark elven arrows (in quiver) {1} Armor b - an uncursed +0 elven mithril-coat (being worn) {60} Scrolls e - 5 uncursed scrolls of healing {0} f - 4 uncursed scrolls of mana {0} g - 3 uncursed scrolls of phase door {0} h - 2 uncursed scrolls of standard id {0} i - an uncursed scroll of cure {0} Final attributes You were fervently aligned Your alignment was 10 Your max alignment was 10 You carried 0 sins You could not have this property at all: half spell damage You could not have this property extrinsically: sleep resistance You could not have this property intrinsically: disintegration resistance Scroll identification only worked 100 times out of 107 Potion identification only worked 3 times out of 7 Ring identification only worked 4 times out of 17 Implant identification only worked 1 times out of 33 Armor identification only worked 15 times out of 21 Spellbook identification only worked 2 times out of 13 Tool identification only worked 5 times out of 6 Monsters only dropped their equipment with 98% chance Scroll drop chance was reduced to 94% Ring drop chance was reduced to 77% Amulet drop chance was reduced to 97% Potion drop chance was reduced to 97% Weapon drop chance was reduced to 72% Armor drop chance was reduced to 74% Tool drop chance was reduced to 84% Food drop chance was reduced to 92% Concealing monsters were spawned underneath items 94% of the time only The following skill could not be trained at all: enchantment spells The following skill was trained at half the usual rate: flail The following skill was trained at one fifth the usual rate: general combat The following skill was limited to basic proficiency: bow The following skill was limited to skilled proficiency: bare-handed combat The following skill was limited to expert proficiency: searching The following skill became untrainable if you tried to train it too early: boomerang (turn 13) The following skill became untrainable if you tried to train it too early: chaos spells (turn 15) The following skill became untrainable after a while: devices (turn 50737) The following skill couldn't be trained before a certain turn number is reached: spirituality (turn 24751) Items were more likely to be generated cursed by 2% Number of artifacts generated was 0 Number of fake artifacts generated was 2 Monster spawn increase started at turn 96983 Monster spawn increase reached its maximum at turn 132881 In this game, Eevee's evolution was jolteon Your limit for ascension was at turn 2272962 The monster class that cannot be genocided was imp or minor demon The monster class that was spawned more often: blob (freq bonus 2) The monster species that spawned more often: poly flayer (freq bonus 16) The monster species that spawned more often: gremlin deactivator (freq bonus 24) The monster species that spawned more often: copper golem (freq bonus 12) The monster species that spawned more often: cliquishly sleeting noel (freq bonus 12) The monster species that spawned more often: sue patch (freq bonus 24) The monster species that spawned more often: override evictee save drugging nontaxable (freq bonus 8) The monster species that spawned more often: black force patch (freq bonus 4) The monster species that spawned more often: endorsement obnoxiety sphere onyx nibbed densely (freq bonus 40) The monster species that spawned more often: disinterested older woman (freq bonus 32) The monster species that spawned more often: trelon (freq bonus 6) The monster species that spawned more often: depilatory reestablished (freq bonus 12) The monster species that spawned more often: blue slime (freq bonus 10) The monster species that spawned more often: water sprite (freq bonus 12) The monster species that spawned more often: undead gunner (freq bonus 18) The monster species that spawned more often: hesed sephirah (freq bonus 14) The monster species that spawned more often: limrog (freq bonus 8) The monster species that spawned more often: satiably league (freq bonus 8) The monster species that spawned more often: overcame groundwork rent (freq bonus 4) The monster species that spawned more often: time bomb (freq bonus 16) The monster species that spawned more often: political singer (freq bonus 16) The monster trait that was more common: monsters that hit as a +3 weapon (freq bonus 12) The monster species that never randomly spawned: avifauna contour The monster species that never randomly spawned: tasloi zombie The monster species that never randomly spawned: young adult yellow dragon The monster species that never randomly spawned: conquistador considering huddler gardener The monster species that never randomly spawned: windscreen eraser The monster species that never randomly spawned: brown bulb The monster species that never randomly spawned: congressional borderland nestle The monster species that never randomly spawned: dandification subtracting The monster species that never randomly spawned: dark gray mold The monster species that never randomly spawned: plasma warp fungus The monster class that always generated with extra speed: troll The RNG hath decreed that this item was never generated: night vision (blueberry) The RNG hath decreed that this item was never generated: clay chain ((null)) The RNG hath decreed that this item was never generated: infofuck stone (gray) The RNG hath decreed that this item was never generated: amulet of power (bloody) The RNG hath decreed that this item was never generated: orange ((null)) The RNG hath decreed that this item was never generated: water (clear) The RNG hath decreed that this item was never generated: chanter shirt ((null)) The RNG hath decreed that this item was never generated: multibeam (eternal) The RNG hath decreed that this item was never generated: elven bow (runed bow) The RNG hath decreed that this item was never generated: plastic mace ((null)) The RNG hath decreed that this item was generated more often: swimming (aquatic, freq bonus 23) The RNG hath decreed that this item was generated more often: plain dragon scale shield (plain dragonhide shield, freq bonus 33) The RNG hath decreed that this item was generated more often: amulet of change (square, freq bonus 8) The RNG hath decreed that this item was generated more often: terces dlu (bird's eye, freq bonus 25) The RNG hath decreed that this item was generated more often: cure insanity (jackpot, freq bonus 12) The RNG hath decreed that this item was generated more often: land mine ((null), freq bonus 6) The RNG hath decreed that this item was generated more often: disengraving (Elbereth-inscribed, freq bonus 6) The RNG hath decreed that this item was generated more often: cone of cold (dog eared, freq bonus 36) The RNG hath decreed that this item was generated more often: amulet of disintegration resistance (hardrock, freq bonus 14) The RNG hath decreed that this item was generated more often: yellow dragon scale shield (yellow dragonhide shield, freq bonus 19) The RNG hath decreed that this item was generated more often: black dragon scales ((null), freq bonus 9) The RNG hath decreed that this item was generated more often: WC (LETS PLAY NETHACK, freq bonus 2) The RNG hath decreed that this item was generated more often: geolysis (GICCC, freq bonus 10) The RNG hath decreed that this item was generated more often: platinum dragon scale shield (platinum dragonhide shield, freq bonus 5) The RNG hath decreed that this item was generated more often: chromatic beam (chromatic, freq bonus 11) The RNG hath decreed that this item was generated more often: spellbinder (multiplicative, freq bonus 6) The RNG hath decreed that this item was generated more often: chatbox cloak (weeb cloak, freq bonus 87) The RNG hath decreed that this item was generated more often: victorian underwear ((null), freq bonus 11) The RNG hath decreed that this item was generated more often: implant of vanilla (hellatial, freq bonus 11) The RNG hath decreed that this item was generated more often: sleep (I AM SO FUCKING TIRED, freq bonus 2) The RNG hath decreed that this item class was generated more often: Tools (freq bonus 81) The RNG hath decreed that this item was always generated cursed: weakness stone (gray) The RNG hath decreed that this item was always generated cursed: lightning shield (dull yellow shield) The RNG hath decreed that this item was always generated cursed: anger peaceful monster (volatile) The RNG hath decreed that this item was always generated cursed: curse (color changing) The RNG hath decreed that this item was always generated cursed: implant of dispatch (vodoun) The RNG hath decreed that this item was always generated cursed: create monster (LEP GEX VEN ZEA) The RNG hath decreed that this item was always generated cursed: blood dragon scale shield (blood dragonhide shield) The RNG hath decreed that this item was always generated cursed: horrify (horrible) The RNG hath decreed that this item was always generated cursed: inka leash (leash) The RNG hath decreed that this item was always generated cursed: quaversal helmet (transversal helmet) The RNG hath decreed that this trap was always invisible: entire level trap The RNG hath decreed that this trap was generated more often: hard mode trap (freq bonus 6) Trap randomization happened for 1 in 829 traps Next attribute increase check would have come at turn 1450 Strength training was 0 Dexterity training was 0 Wisdom training was 0 Constitution training was 0 Your sanity was 0 You were sleep resistant You were poison resistant You were immune to sickness You had not decided on your sexuality yet You were prevented from having half spell damage (0) You saw invisible You had infravision You had 1500 points of nutrition remaining You regenerated mana You were lucky (1) Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Manwe Sulimo, Mandos and Lorien Your deity was Manwe Sulimo The version you were playing was: Unix SlashEMExtended Version 2.4.2 (60fd9241) - last build Sat Jan 5 08:05:41 2019. You could not have safely prayed (186) You survived You didn't know any spells. Techniques known in the end Name Level Status appraisal 1 R Prepared(0) panic digging 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Discoveries Weapons * elven broadsword (runed broadsword) * dark elven bow (black runed bow) * dark elven arrow (black runed arrow) * orcish dagger (crude dagger) * droven dagger (obsidian dagger) * elven dagger (runed dagger) * dark elven dagger (black runed dagger) * tooth of an algolian suntiger (very sharp tooth) * moon axe (large silver axe) * dwarvish battle-axe (beaked axe) * battle-axe (double-headed axe) * dwarvish mattock (broad pick) * orcish short sword (crude short sword) * dwarvish short sword (broad short sword) * elven short sword (runed short sword) * droven short sword (obsidian short sword) * dark elven short sword (black runed short sword) * vibroblade (gray short sword) * runesword (runic broadsword) * black aestivalis (runed broadsword) * white flower sword (flower-pommeled broadsword) * katana (samurai sword) * droven greatsword (large obsidian sword) * tsurugi (long samurai sword) * basterd sword (huge sword) * scimitar (curved sword) * bent sable (bent sword) * high-elven warsword (runed curved sword) * aklys (thonged club) * metal club (heavy club) * quarterstaff (staff) * silver khakkhara (silver monk's staff) * runed rod (rod) * star rod (rod) * fire hook (beaked staff) * platinum fire hook (beaked staff) * partisan (vulgar polearm) * glaive (single-edged polearm) * spetum (forked polearm) * ranseur (hilted polearm) * bardiche (long poleaxe) * voulge (pole cleaver) * halberd (angled poleaxe) * black halberd (black polearm) * fauchard (pole sickle) * guisarme (pruning hook) * bill-guisarme (hooked polearm) * lucern hammer (pronged polearm) * bec de corbin (beaked polearm) * orcish spear (crude spear) * droven spear (long obsidian spear) * elven spear (runed spear) * dwarvish spear (stout spear) * javelin (throwing spear) * force pike (long gray spear) * droven lance (obsidian lance) * orcish bow (crude bow) * elven bow (runed bow) * yumi (long bow) * droven bow (spider-legged bow) * orcish arrow (crude arrow) * elven arrow (runed arrow) * ya (bamboo arrow) * droven arrow (obsidian arrow) * stick of dynamite (red stick) * droven crossbow (spider-legged crossbow) * droven bolt (obsidian bolt) * shuriken (throwing star) * silver chakram (silver circular blade) Armor * bodyglove (tight black clothes) * plugsuit (tightly fitting suit) * droven plate mail (crested black plate) * gnomish suit (little blue vest) * safeguard suit (orange suit) * nurse uniform (white dress) * commander suit (black men's suit) * camouflaged clothes (camouflage patterned clothes) * shoulder rings (strange rings) * droven chain mail (crested black mail) * orcish chain mail (crude chain mail) * orcish ring mail (crude ring mail) * noble's dress (armored black dress) * consort's suit (loud foppish suit) * force armor stone (gemstone-adorned clothing) * healer uniform (clean white clothes) * jumpsuit (silver clothes) * gentleman's suit (expensive clothes) * gentlewoman's dress (expensive dress) * straitjacket (long-sleeved jacket) * curing uniform (clean white clothes) * Hawaiian shorts (flowery shorts and lei) * robe (green robe) * orcish cloak (coarse mantelet) * dwarvish cloak (hooded cloak) * oilskin cloak (slippery cloak) * rubber apron (apron) * kitchen apron (apron) * frilled apron (apron) * dummy wings (wings) * elven leather helm (leather hat) * gnomish helm (little red hat) * orcish helm (iron skull cap) * dwarvish iron helm (hard hat) * droven helm (spider shaped helm) * elven helm (runed helm) * high-elven helm (runed helm) * helmet (translucent helmet) * sedge hat (black helmet) * skullcap (arduous helmet) * flack helmet (orange visored helmet) * crystal helm (transversal helmet) * mining helm (complete helmet) * field helm (etched helmet) * helm of safeguard (viking helmet) * war hat (wide conical hat) * plasteel gloves (white gloves) * leather gloves (flower gloves) * gauntlets of safeguard (bise gloves) * gauntlets of plugsuit (black gloves) * commander gloves (tightly fitting gloves) * field gloves (runic gloves) * elven shield (blue and green shield) * Uruk-hai shield (white-handed shield) * orcish shield (red-eyed shield) * crystal shield (glass shield) * dwarvish roundshield (large round shield) * orcish guard shield (livid worped-moon shield) * plasteel boots (white boots) * low boots (walking shoes) * iron shoes (hard shoes) * gnomish boots (little black boots) * high boots (jackboots) * sneakers (turning shoes) * crystal boots (glass boots) * wedge sandals (heeled sandals) * dancing shoes (soft footwear) * sweet mocassins (womens footwear) * soft sneakers (light footwear) * feminine pumps (female footwear) * leather peep-toes (asian footwear) * hippie heels (red overknees) * combat stilettos (heeled boots) * boots of plugsuit (tightly fitting boots) * field boots (cast iron boots) * boots of safeguard (korean sandals) Scrolls scroll of healing (NEJZINITE EBAD NADVOR E LADNO) scroll of mana (ARGA NECROMUTATION GDA) scroll of phase door (ZELGO MER) scroll of standard id (ON ON ON KHA KHA KHA YA SMEYUS NAD VAMI TRUSLIVOGO SMERTNYY) scroll of cure (EZGAMEEZLIFE) * scroll of extra healing (LASH EM EXTENDED BALROG SHOW) * scroll of greater mana restoration (MOMMYXOMUHU) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Dungeon overview The Dungeons of Doom: Level 1: <- You are here Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills general combat [Basic] (max Master) (20 of 160) shield [Basic] (max Master) (20 of 160) body armor [Basic] (max Master) (20 of 160) polymorphing [Unskilled] (max Expert) (0 of 20) devices [Unskilled] (max Expert) (0 of 20) searching [Unskilled] (max Expert) (0 of 20) spirituality [Unskilled] (max Expert) (0 of 20) missile weapons [Unskilled] (max Expert) (0 of 20) techniques [Unskilled] (max Expert) (0 of 20) sexy flats [Unskilled] (max Expert) (0 of 20) form I (Shii-Cho) [Unskilled] (max Expert) (0 of 20) form II (Makashi) [Unskilled] (max Expert) (0 of 20) form IV (Ataru) [Unskilled] (max Expert) (0 of 20) form VI (Niman) [Unskilled] (max Expert) (0 of 20) martial arts [Basic] (max Grand Master) (20 of 160) two-weapon combat [Unskilled] (max Expert) (0 of 20) riding [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Unskilled] (max Expert) (0 of 20) knife [Unskilled] (max Expert) (0 of 20) axe [Unskilled] (max Expert) (0 of 20) pick-axe [Unskilled] (max Expert) (0 of 20) short sword [Basic] (max Master) (20 of 160) broadsword [Basic] (max Expert) (20 of 160) long sword [Unskilled] (max Expert) (0 of 20) two-handed sword [Unskilled] (max Expert) (0 of 20) scimitar [Unskilled] (max Expert) (0 of 20) saber [Unskilled] (max Expert) (0 of 20) club [Unskilled] (max Expert) (0 of 20) paddle [Unskilled] (max Expert) (0 of 20) mace [Unskilled] (max Expert) (0 of 20) morning star [Unskilled] (max Expert) (0 of 20) flail [Unskilled] (max Expert) (0 of 20) hammer [Unskilled] (max Expert) (0 of 20) quarterstaff [Unskilled] (max Expert) (0 of 20) polearms [Unskilled] (max Expert) (0 of 20) spear [Unskilled] (max Expert) (0 of 20) javelin [Unskilled] (max Expert) (0 of 20) trident [Unskilled] (max Expert) (0 of 20) lance [Unskilled] (max Expert) (0 of 20) bow [Basic] (max Master) (20 of 160) sling [Unskilled] (max Expert) (0 of 20) firearms [Unskilled] (max Expert) (0 of 20) crossbow [Unskilled] (max Expert) (0 of 20) dart [Unskilled] (max Expert) (0 of 20) shuriken [Unskilled] (max Expert) (0 of 20) boomerang [Unskilled] (max Expert) (0 of 20) whip [Unskilled] (max Expert) (0 of 20) unicorn horn [Unskilled] (max Expert) (0 of 20) lightsaber [Unskilled] (max Expert) (0 of 20) Spellcasting Skills attack spells [Basic] (max Master) (20 of 160) healing spells [Unskilled] (max Expert) (0 of 20) divination spells [Unskilled] (max Expert) (0 of 20) enchantment spells [Unskilled] (max Expert) (0 of 20) protection spells [Unskilled] (max Expert) (0 of 20) body spells [Unskilled] (max Expert) (0 of 20) occult spells [Basic] (max Wizard) (20 of 160) elemental spells [Unskilled] (max Expert) (0 of 20) chaos spells [Basic] (max Master) (20 of 160) matter spells [Unskilled] (max Expert) (0 of 20) Goodbye Leeroy the Thalmor... Youescaped from the dungeon with 0 points, Since you escaped early, the score list will not be checked.