Leeroy, lawful male redguardian Fencer --------- +......@| |.....@.| ........| |.$.....| ----+---- [Leeroy the Alcor] St14 Dx11 Co9 In9 Wi13 Ch5 FenRedMalLaw Dlvl:1 $0 HP22(22) Pw14(14) AC8 Exp1 T1 Latest messages Use hybrid races? [yn] (n) Hello Leeroy, welcome to SlashEMExtended! You are a lawful male redguardian Fencer. You are playing SLASH'EM Extended on a public server. For game discussion, bug reports etc. join the #em.slashem.me IRC channel on Freenode. You should absolutely do that, unless you want to figure out this complex game on your own. Amy and other players will be glad to give you advice! Message of the day: You can now give an alias name to new characters if you set the askforalias option! This can be done by adding OPTIONS=askforalias to your configuration file. You are lucky! Full moon tonight. Beware, there will be no return! Still climb? [yn] (n) Final attributes You were nominally aligned Your alignment was 0 Your max alignment was 10 You carried 0 sins You could not have this property at all: half spell damage You could not have this property extrinsically: cold resistance You could not have this property intrinsically: double attacks Potion identification only worked 3 times out of 5 Implant identification only worked 1 times out of 43 Wand identification only worked 3 times out of 5 Spellbook identification only worked 2 times out of 14 Gem identification only worked 100 times out of 207 Tool identification only worked 5 times out of 9 Monsters only dropped their musable items with 99% chance Monsters only dropped their equipment with 92% chance Scroll drop chance was reduced to 90% Wand drop chance was reduced to 80% Amulet drop chance was reduced to 94% Weapon drop chance was reduced to 78% Armor drop chance was reduced to 84% Concealing monsters were spawned underneath items 96% of the time only Monster death drops spawned with only 99% chance The following skill could not be trained at all: matter spells The following skill was trained at half the usual rate: divination spells The following skill was trained at one fifth the usual rate: long sword The following skill was limited to basic proficiency: divination spells The following skill was limited to skilled proficiency: occult spells The following skill was limited to expert proficiency: spear The following skill became untrainable if you tried to train it too early: quarterstaff (turn 97) The following skill became untrainable if you tried to train it too early: enchantment spells (turn 2160) The following skill became untrainable after a while: enchantment spells (turn 6104) The following skill couldn't be trained before a certain turn number is reached: elemental spells (turn 55323) Sticky curses were more common by 10% Number of artifacts generated was 0 Number of fake artifacts generated was 0 Monster spawn increase started at turn 66361 Monster spawn increase reached its maximum at turn 120777 In this game, Eevee's evolution was flareon Your limit for ascension was at turn 1524793 The monster class that cannot be genocided was leprechaun The monster class that was spawned more often: human or elf (freq bonus 2) The monster species that spawned more often: sexagenarian bray (freq bonus 84) The monster species that spawned more often: minx (freq bonus 18) The monster species that spawned more often: bad force patch (freq bonus 8) The monster species that spawned more often: shining penetrator (freq bonus 5) The monster species that spawned more often: cockatoo chick (freq bonus 5) The monster species that spawned more often: aphagia domineering overimpressed (freq bonus 5) The monster species that spawned more often: unsexy master mind flayer (freq bonus 18) The monster species that spawned more often: cameroonie (freq bonus 9) The monster species that spawned more often: agate force patch (freq bonus 36) The monster species that spawned more often: nether hound (freq bonus 4) The monster species that spawned more often: uaah straw golem (freq bonus 12) The monster species that spawned more often: flapbat (freq bonus 36) The monster species that spawned more often: train (freq bonus 3) The monster species that spawned more often: hell bull (freq bonus 3) The monster species that spawned more often: venom spore (freq bonus 16) The monster species that spawned more often: opal warp fungus (freq bonus 18) The monster species that spawned more often: pit lord (freq bonus 42) The monster species that spawned more often: crawling claw (freq bonus 10) The monster species that spawned more often: edged monster (freq bonus 36) The monster species that spawned more often: spawned establisher (freq bonus 12) The monster trait that was more common: monsters that use nemesis dialogue (freq bonus 4) The monster trait that was more common: monsters that produce squeaky farting noises (freq bonus 5) The monster trait that was more common: monsters whose attacks mirror yours (freq bonus 3) The monster trait that was more common: monsters that hit as a +1 weapon (freq bonus 2) The monster species that never randomly spawned: expedient prevalent The monster species that never randomly spawned: integral force fungus The monster species that never randomly spawned: psychlich The monster species that never randomly spawned: real warp patch The monster species that never randomly spawned: vesty The monster species that never randomly spawned: corrosive sphere The monster species that never randomly spawned: insincerity entrenching ingratiating The monster species that never randomly spawned: black laser The monster species that never randomly spawned: false bitch The monster species that never randomly spawned: gun cat The RNG hath decreed that this item was never generated: insanity (brexit) The RNG hath decreed that this item was never generated: opening (zinc) The RNG hath decreed that this item was never generated: cure wounds (yerba mate) The RNG hath decreed that this item was never generated: ESP (muddy) The RNG hath decreed that this item was never generated: piano ((null)) The RNG hath decreed that this item was never generated: kibi dango ((null)) The RNG hath decreed that this item was never generated: fumbling (trippy) The RNG hath decreed that this item was never generated: amulet of item teleportation (starwars) The RNG hath decreed that this item was never generated: water bolt (accusory) The RNG hath decreed that this item was never generated: sleepstone (gray) The RNG hath decreed that this item was generated more often: meat stick ((null), freq bonus 8) The RNG hath decreed that this item was generated more often: underlayer cloak (up-down cloak, freq bonus 12) The RNG hath decreed that this item was generated more often: dream eater (tapered, freq bonus 40) The RNG hath decreed that this item was generated more often: muting helm (covered helmet, freq bonus 10) The RNG hath decreed that this item was generated more often: amnesia (DUAM XNAHT, freq bonus 36) The RNG hath decreed that this item was generated more often: soft girl sneaker ((null), freq bonus 189) The RNG hath decreed that this item was generated more often: proof armor (I AM THE KING, freq bonus 12) The RNG hath decreed that this item was generated more often: sprap boots (feelgood heels, freq bonus 18) The RNG hath decreed that this item was generated more often: trap creation stone (gray, freq bonus 11) The RNG hath decreed that this item was generated more often: magic dragon scales ((null), freq bonus 7) The RNG hath decreed that this item was generated more often: sleep (mottled, freq bonus 4) The RNG hath decreed that this item was generated more often: flint spear ((null), freq bonus 12) The RNG hath decreed that this item was generated more often: enlighten (faded, freq bonus 11) The RNG hath decreed that this item was generated more often: lacquered dancing shoe ((null), freq bonus 4) The RNG hath decreed that this item was generated more often: silver spell gloves (gameble gloves, freq bonus 11) The RNG hath decreed that this item was generated more often: weighting gauntlets (lead gloves, freq bonus 14) The RNG hath decreed that this item was generated more often: energy bolt (infinity plus one, freq bonus 2) The RNG hath decreed that this item was generated more often: gray dragon scale mail ((null), freq bonus 3) The RNG hath decreed that this item was generated more often: disgusting ball ((null), freq bonus 6) The RNG hath decreed that this item was generated more often: great pollax ((null), freq bonus 12) The RNG hath decreed that this item class was generated more often: Wands (freq bonus 83) The RNG hath decreed that this item was always generated cursed: plasteel armor ((null)) The RNG hath decreed that this item was always generated cursed: implant of maggots (hexing) The RNG hath decreed that this item was always generated cursed: warping (MY SPUTA WILL FLOW DOWN) The RNG hath decreed that this item was always generated cursed: poison (mum) The RNG hath decreed that this item was always generated cursed: bright cyan spell stone (gray) The RNG hath decreed that this item was always generated cursed: wing yellow stone (gray) The RNG hath decreed that this item was always generated cursed: full healing (black) The RNG hath decreed that this item was always generated cursed: cloak of stat lock (straitjacket cloak) The RNG hath decreed that this item was always generated cursed: maid dress (little black dress) The RNG hath decreed that this item was always generated cursed: stone of naked stripping (gray) The RNG hath decreed that this trap was always invisible: stuck announcement trap The RNG hath decreed that this trap was generated more often: brown spell trap (freq bonus 11) Trap randomization happened for 1 in 718 traps Next attribute increase check would have come at turn 1536 Strength training was 0 Dexterity training was 0 Wisdom training was -2 Constitution training was 0 Your sanity was 0 You were poison resistant You were immune to sickness You had not decided on your sexuality yet You were prevented from having half spell damage (0) You had 1500 points of nutrition remaining You regenerated mana You were lucky (1) Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Sol, Terra and Luna Your deity was Sol The version you were playing was: Unix SlashEMExtended Version 2.4.2 (60fd9241) - last build Sat Jan 5 08:05:41 2019. You could not have safely prayed (205) You survived You didn't know any spells. Techniques known in the end Name Level Status critical strike 1X Prepared(0) eddy wind 1X Prepared(0) appraisal 1 R Prepared(0) panic digging 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Discoveries Weapons * orcish dagger (crude dagger) * droven dagger (obsidian dagger) * elven dagger (runed dagger) * dark elven dagger (black runed dagger) * tooth of an algolian suntiger (very sharp tooth) * moon axe (large silver axe) * dwarvish battle-axe (beaked axe) * battle-axe (double-headed axe) * dwarvish mattock (broad pick) * orcish short sword (crude short sword) * dwarvish short sword (broad short sword) * elven short sword (runed short sword) * droven short sword (obsidian short sword) * dark elven short sword (black runed short sword) * vibroblade (gray short sword) * runesword (runic broadsword) * elven broadsword (runed broadsword) * black aestivalis (runed broadsword) * white flower sword (flower-pommeled broadsword) * katana (samurai sword) * droven greatsword (large obsidian sword) * tsurugi (long samurai sword) * basterd sword (huge sword) * scimitar (curved sword) * bent sable (bent sword) * high-elven warsword (runed curved sword) * aklys (thonged club) * metal club (heavy club) * quarterstaff (staff) * silver khakkhara (silver monk's staff) * runed rod (rod) * star rod (rod) * fire hook (beaked staff) * platinum fire hook (beaked staff) * partisan (vulgar polearm) * glaive (single-edged polearm) * spetum (forked polearm) * ranseur (hilted polearm) * bardiche (long poleaxe) * voulge (pole cleaver) * halberd (angled poleaxe) * black halberd (black polearm) * fauchard (pole sickle) * guisarme (pruning hook) * bill-guisarme (hooked polearm) * lucern hammer (pronged polearm) * bec de corbin (beaked polearm) * orcish spear (crude spear) * droven spear (long obsidian spear) * elven spear (runed spear) * dwarvish spear (stout spear) * javelin (throwing spear) * force pike (long gray spear) * droven lance (obsidian lance) * orcish bow (crude bow) * elven bow (runed bow) * dark elven bow (black runed bow) * yumi (long bow) * droven bow (spider-legged bow) * orcish arrow (crude arrow) * elven arrow (runed arrow) * dark elven arrow (black runed arrow) * ya (bamboo arrow) * droven arrow (obsidian arrow) * stick of dynamite (red stick) * droven crossbow (spider-legged crossbow) * droven bolt (obsidian bolt) * shuriken (throwing star) * silver chakram (silver circular blade) Armor * bodyglove (tight black clothes) * plugsuit (tightly fitting suit) * droven plate mail (crested black plate) * gnomish suit (little blue vest) * safeguard suit (orange suit) * nurse uniform (white dress) * commander suit (black men's suit) * camouflaged clothes (camouflage patterned clothes) * shoulder rings (strange rings) * droven chain mail (crested black mail) * orcish chain mail (crude chain mail) * orcish ring mail (crude ring mail) * noble's dress (armored black dress) * consort's suit (loud foppish suit) * force armor stone (gemstone-adorned clothing) * healer uniform (clean white clothes) * jumpsuit (silver clothes) * gentleman's suit (expensive clothes) * gentlewoman's dress (expensive dress) * straitjacket (long-sleeved jacket) * curing uniform (clean white clothes) * Hawaiian shorts (flowery shorts and lei) * robe (green robe) * orcish cloak (coarse mantelet) * dwarvish cloak (hooded cloak) * oilskin cloak (slippery cloak) * rubber apron (apron) * kitchen apron (apron) * frilled apron (apron) * dummy wings (wings) * elven leather helm (leather hat) * gnomish helm (little red hat) * orcish helm (iron skull cap) * dwarvish iron helm (hard hat) * droven helm (spider shaped helm) * elven helm (runed helm) * high-elven helm (runed helm) * helmet (basin helmet) * sedge hat (eternal helmet) * skullcap (space helmet) * flack helmet (plumed helmet) * crystal helm (scuba helmet) * mining helm (tight helmet) * field helm (golden helmet) * helm of safeguard (winged helmet) * war hat (metal disk) * plasteel gloves (white gloves) * leather gloves (nonexistant gloves) * gauntlets of safeguard (dusty gloves) * gauntlets of plugsuit (warped gloves) * commander gloves (steel gloves) * field gloves (mirrored gloves) * elven shield (blue and green shield) * Uruk-hai shield (white-handed shield) * orcish shield (red-eyed shield) * crystal shield (glass shield) * dwarvish roundshield (large round shield) * orcish guard shield (livid worped-moon shield) * plasteel boots (white boots) * low boots (walking shoes) * iron shoes (hard shoes) * gnomish boots (little black boots) * high boots (jackboots) * sneakers (turning shoes) * crystal boots (glass boots) * wedge sandals (heeled sandals) * dancing shoes (soft footwear) * sweet mocassins (womens footwear) * soft sneakers (light footwear) * feminine pumps (female footwear) * leather peep-toes (asian footwear) * hippie heels (red overknees) * combat stilettos (heeled boots) * boots of plugsuit (pink sneakers) * field boots (velcro boots) * boots of safeguard (blue sneakers) Scrolls scroll of healing (WERMUT MOSERMOSER) scroll of mana (EKETHAMASTRA PHATIRI TAOCH IALTHEMEACHE) scroll of phase door (EZGAMEEZLIFE) scroll of standard id (ZRUTYHACK) scroll of cure (ATTACK BY BURN BODY POWER MORE AS HEAVY VACANT) * scroll of extra healing (STIFFEN BODY TO ADD POWER) * scroll of greater mana restoration (NEWTBANISH FISHMEPH LCSTHETOADSTOOL) Rings ring of increase accuracy (madsmash) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Dungeon overview The Dungeons of Doom: Level 1: <- You are here Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (0 of 20) high heels [Basic] (max Master) (20 of 160) general combat [Basic] (max Master) (20 of 160) body armor [Basic] (max Expert) (20 of 160) two-handed weapons [Basic] (max Master) (20 of 160) devices [Unskilled] (max Expert) (0 of 20) techniques [Basic] (max Master) (20 of 160) sexy flats [Basic] (max Master) (20 of 160) form I (Shii-Cho) [Unskilled] (max Expert) (0 of 20) form II (Makashi) [Unskilled] (max Expert) (0 of 20) form III (Soresu) [Unskilled] (max Expert) (0 of 20) form IV (Ataru) [Unskilled] (max Expert) (0 of 20) form V (Shien) [Basic] (max Master) (20 of 160) form V (Djem So) [Unskilled] (max Expert) (0 of 20) form VI (Niman) [Unskilled] (max Expert) (0 of 20) form VII (Juyo) [Basic] (max Grand Master) (20 of 160) form VII (Vaapad) [Unskilled] (max Expert) (0 of 20) form VIII (Wedi) [Basic] (max Master) (20 of 160) two-weapon combat [Basic] (max Master) (20 of 160) Weapon Skills dagger [Basic] (max Master) (20 of 160) short sword [Basic] (max Master) (20 of 160) broadsword [Basic] (max Master) (20 of 160) long sword [Basic] (max Master) (20 of 160) two-handed sword [Basic] (max Master) (20 of 160) scimitar [Basic] (max Master) (20 of 160) saber [Basic] (max Master) (20 of 160) Spellcasting Skills healing spells [Unskilled] (max Expert) (0 of 20) Goodbye Leeroy the Fencer... Youescaped from the dungeon with 0 points, Since you escaped early, the score list will not be checked.