Leeroy, lawful male redguardian Thalmor ---.- ...--- -.....| |.....| |@@...| -.....| ...--- ----- [Leeroy the Concordate Agent] St14 Dx9 Co11 In14 Wi11 Ch11 ThaRedMalLaw Dlvl:1 $0 HP25(25) Pw10(10) AC6 Exp1 T1 Latest messages Use hybrid races? [yn] (n) Hello Leeroy, welcome to SlashEMExtended! You are a lawful male redguardian Thalmor. You are playing SLASH'EM Extended on a public server. For game discussion, bug reports etc. join the #em.slashem.me IRC channel on Freenode. You should absolutely do that, unless you want to figure out this complex game on your own. Amy and other players will be glad to give you advice! Message of the day: You can now give an alias name to new characters if you set the askforalias option! This can be done by adding OPTIONS=askforalias to your configuration file. You are lucky! Full moon tonight. Beware, there will be no return! Still climb? [yn] (n) Final attributes You were fervently aligned Your alignment was 10 Your max alignment was 10 You carried 0 sins You could not have this property at all: wallwalking You could not have this property extrinsically: freezopathy You could not have this property intrinsically: magical breathing Scroll identification only worked 100 times out of 146 Potion identification only worked 3 times out of 13 Ring identification only worked 4 times out of 8 Amulet identification only worked 15 times out of 18 Wand identification only worked 3 times out of 17 Armor identification only worked 15 times out of 18 Spellbook identification only worked 2 times out of 15 Tool identification only worked 5 times out of 8 Monsters only dropped their equipment with 63% chance Scroll drop chance was reduced to 90% Wand drop chance was reduced to 75% Potion drop chance was reduced to 94% Tool drop chance was reduced to 80% Food drop chance was reduced to 86% Concealing monsters were spawned underneath items 88% of the time only The following skill could not be trained at all: club The following skill was trained at half the usual rate: bare-handed combat The following skill was trained at one fifth the usual rate: healing spells The following skill was limited to basic proficiency: bow The following skill was limited to skilled proficiency: shuriken The following skill was limited to expert proficiency: two-handed weapons The following skill became untrainable if you tried to train it too early: long sword (turn 373) The following skill became untrainable if you tried to train it too early: general combat (turn 468) The following skill became untrainable after a while: bare-handed combat (turn 45498) The following skill couldn't be trained before a certain turn number is reached: saber (turn 57142) Number of artifacts generated was 0 Number of fake artifacts generated was 1 Monster spawn increase started at turn 73959 Monster spawn increase reached its maximum at turn 141212 In this game, Eevee's evolution was vaporeon Your limit for ascension was at turn 683350 The monster class that cannot be genocided was centaur The monster class that was spawned more often: orc (freq bonus 2) The monster species that spawned more often: giant pygmy (freq bonus 15) The monster species that spawned more often: leocentaur ruler (freq bonus 16) The monster species that spawned more often: falling warp fungus (freq bonus 15) The monster species that spawned more often: katchenant (freq bonus 8) The monster species that spawned more often: adz annual (freq bonus 24) The monster species that spawned more often: shadow serpent (freq bonus 12) The monster species that spawned more often: wager specimen (freq bonus 10) The monster species that spawned more often: miso slangier (freq bonus 8) The monster species that spawned more often: spring wolf (freq bonus 20) The monster species that spawned more often: greater draconic quylthulg (freq bonus 6) The monster species that spawned more often: vulnerator gnome (freq bonus 4) The monster species that spawned more often: rub monster (freq bonus 44) The monster species that spawned more often: hiding galltrit (freq bonus 12) The monster species that spawned more often: Blinky (freq bonus 21) The monster species that spawned more often: jiggliest prognosticate (freq bonus 3) The monster species that spawned more often: purulence rejudging (freq bonus 48) The monster species that spawned more often: clock warp fungus (freq bonus 6) The monster species that spawned more often: beweyt grue (freq bonus 10) The monster species that spawned more often: error devil (freq bonus 32) The monster species that spawned more often: falling colony (freq bonus 4) The monster trait that was more common: monsters whose attacks cause you to fumble (freq bonus 2) The monster trait that was more common: monsters that have beam attacks (freq bonus 8) The monster trait that was more common: monsters that cuss (freq bonus 4) The monster trait that was more common: monsters that eat leather and other organics (freq bonus 6) The monster trait that was more common: monsters whose attacks are specific to their internal ID (freq bonus 2) The monster trait that was more common: monsters that require +2 weapons to hit (freq bonus 12) The monster trait that was more common: monsters whose attacks do shock damage (freq bonus 8) The monster trait that was more common: monsters that can tunnel (freq bonus 2) The monster trait that was more common: monsters whose attacks paralyze you (freq bonus 4) The monster trait that was more common: monsters that buzz (freq bonus 2) The monster species that never randomly spawned: lenin interwoven The monster species that never randomly spawned: player salamander The monster species that never randomly spawned: noisy lich The monster species that never randomly spawned: spike mushroom The monster species that never randomly spawned: nin-ninzin The monster species that never randomly spawned: warp fungus The monster species that never randomly spawned: deep gnome digger The monster species that never randomly spawned: phantom star The monster species that never randomly spawned: tinker gnome The monster species that never randomly spawned: twisted sylph The monster class that always generated with extra speed: centaur The RNG hath decreed that this item was never generated: confusing gloves (warped gloves) The RNG hath decreed that this item was never generated: pitchfork ((null)) The RNG hath decreed that this item was never generated: confusion (orange) The RNG hath decreed that this item was never generated: poison resistance (pearl) The RNG hath decreed that this item was never generated: levitation (tan) The RNG hath decreed that this item was never generated: create trap (I PUT NASTY TRAPS EVERYWHERE SIGNED BY ARABELLA) The RNG hath decreed that this item was never generated: recurring spell loss stone (gray) The RNG hath decreed that this item was never generated: swimming (aquatic) The RNG hath decreed that this item was never generated: lapis lazuli (blue) The RNG hath decreed that this item was never generated: onion ((null)) The RNG hath decreed that this item was generated more often: tarmustrokingnora stone (gray, freq bonus 11) The RNG hath decreed that this item was generated more often: cloak of freedom (angband cloak, freq bonus 13) The RNG hath decreed that this item was generated more often: heavy iron ball ((null), freq bonus 12) The RNG hath decreed that this item was generated more often: too heavy stone (gray, freq bonus 9) The RNG hath decreed that this item was generated more often: gauntlets of leech (fingerless gloves, freq bonus 7) The RNG hath decreed that this item was generated more often: red lightsaber (lightsaber, freq bonus 15) The RNG hath decreed that this item was generated more often: counterclockwise stone (gray, freq bonus 14) The RNG hath decreed that this item was generated more often: oil candle (candle, freq bonus 13) The RNG hath decreed that this item was generated more often: death (long, freq bonus 11) The RNG hath decreed that this item was generated more often: violet beauty heels (orgasm pumps, freq bonus 6) The RNG hath decreed that this item was generated more often: frilled apron (apron, freq bonus 8) The RNG hath decreed that this item was generated more often: secret key ((null), freq bonus 9) The RNG hath decreed that this item was generated more often: high-heeled sandal ((null), freq bonus 4) The RNG hath decreed that this item was generated more often: flood tide (TEKMAKMAYACON, freq bonus 3) The RNG hath decreed that this item was generated more often: helm of counter rotation (rubynus helmet, freq bonus 2) The RNG hath decreed that this item was generated more often: lacquered dancing shoe ((null), freq bonus 6) The RNG hath decreed that this item was generated more often: teleportation (VENZAR BORGAVVE, freq bonus 8) The RNG hath decreed that this item was generated more often: baked sweet potato ((null), freq bonus 7) The RNG hath decreed that this item was generated more often: untame monster (classy, freq bonus 3) The RNG hath decreed that this item was generated more often: gauntlets of bad casting (uncanny gloves, freq bonus 5) The RNG hath decreed that this item class was generated more often: Weapons (freq bonus 24) The RNG hath decreed that this item was always generated cursed: boss boots (rain boots) The RNG hath decreed that this item was always generated cursed: paper arrow ((null)) The RNG hath decreed that this item was always generated cursed: amulet of starlight (stardust) The RNG hath decreed that this item was always generated cursed: cruncher helmet (breath control helmet) The RNG hath decreed that this item was always generated cursed: bardiche (long poleaxe) The RNG hath decreed that this item was always generated cursed: cure random status (fleecy-colored) The RNG hath decreed that this item was always generated cursed: covelline (black) The RNG hath decreed that this item was always generated cursed: nasty cloak (chilling cloak) The RNG hath decreed that this item was always generated cursed: sin (TU HAI DEVIATO DAL PERCORSO MORTALE) The RNG hath decreed that this item was always generated cursed: enchant armor (ZELGO MER) The RNG hath decreed that this trap was always invisible: venom sprinkler The RNG hath decreed that this trap was generated more often: teleporting items trap (freq bonus 1) Trap randomization happened for 1 in 227 traps Next attribute increase check would have come at turn 134 Strength training was 0 Dexterity training was 0 Wisdom training was 3 Constitution training was 0 Your sanity was 0 You were sleep resistant You were poison resistant You were immune to sickness You had not decided on your sexuality yet You were prevented from having phasing (0) You were prevented from having freezopathy (0) You saw invisible You had infravision You had 1500 points of nutrition remaining You regenerated mana You were lucky (1) Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Manwe Sulimo, Mandos and Lorien Your deity was Manwe Sulimo The version you were playing was: Unix SlashEMExtended Version 2.4.2 (60fd9241) - last build Sat Jan 5 08:05:41 2019. You could not have safely prayed (241) You survived You didn't know any spells. Techniques known in the end Name Level Status appraisal 1 R Prepared(0) panic digging 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Discoveries Weapons * elven broadsword (runed broadsword) * dark elven bow (black runed bow) * dark elven arrow (black runed arrow) * orcish dagger (crude dagger) * droven dagger (obsidian dagger) * elven dagger (runed dagger) * dark elven dagger (black runed dagger) * tooth of an algolian suntiger (very sharp tooth) * moon axe (large silver axe) * dwarvish battle-axe (beaked axe) * battle-axe (double-headed axe) * dwarvish mattock (broad pick) * orcish short sword (crude short sword) * dwarvish short sword (broad short sword) * elven short sword (runed short sword) * droven short sword (obsidian short sword) * dark elven short sword (black runed short sword) * vibroblade (gray short sword) * runesword (runic broadsword) * black aestivalis (runed broadsword) * white flower sword (flower-pommeled broadsword) * katana (samurai sword) * droven greatsword (large obsidian sword) * tsurugi (long samurai sword) * basterd sword (huge sword) * scimitar (curved sword) * bent sable (bent sword) * high-elven warsword (runed curved sword) * aklys (thonged club) * metal club (heavy club) * quarterstaff (staff) * silver khakkhara (silver monk's staff) * runed rod (rod) * star rod (rod) * fire hook (beaked staff) * platinum fire hook (beaked staff) * partisan (vulgar polearm) * glaive (single-edged polearm) * spetum (forked polearm) * ranseur (hilted polearm) * bardiche (long poleaxe) * voulge (pole cleaver) * halberd (angled poleaxe) * black halberd (black polearm) * fauchard (pole sickle) * guisarme (pruning hook) * bill-guisarme (hooked polearm) * lucern hammer (pronged polearm) * bec de corbin (beaked polearm) * orcish spear (crude spear) * droven spear (long obsidian spear) * elven spear (runed spear) * dwarvish spear (stout spear) * javelin (throwing spear) * force pike (long gray spear) * droven lance (obsidian lance) * orcish bow (crude bow) * elven bow (runed bow) * yumi (long bow) * droven bow (spider-legged bow) * orcish arrow (crude arrow) * elven arrow (runed arrow) * ya (bamboo arrow) * droven arrow (obsidian arrow) * stick of dynamite (red stick) * droven crossbow (spider-legged crossbow) * droven bolt (obsidian bolt) * shuriken (throwing star) * silver chakram (silver circular blade) Armor * bodyglove (tight black clothes) * plugsuit (tightly fitting suit) * droven plate mail (crested black plate) * gnomish suit (little blue vest) * safeguard suit (orange suit) * nurse uniform (white dress) * commander suit (black men's suit) * camouflaged clothes (camouflage patterned clothes) * shoulder rings (strange rings) * droven chain mail (crested black mail) * orcish chain mail (crude chain mail) * orcish ring mail (crude ring mail) * noble's dress (armored black dress) * consort's suit (loud foppish suit) * force armor stone (gemstone-adorned clothing) * healer uniform (clean white clothes) * jumpsuit (silver clothes) * gentleman's suit (expensive clothes) * gentlewoman's dress (expensive dress) * straitjacket (long-sleeved jacket) * curing uniform (clean white clothes) * Hawaiian shorts (flowery shorts and lei) * robe (white robe) * orcish cloak (coarse mantelet) * dwarvish cloak (hooded cloak) * oilskin cloak (slippery cloak) * rubber apron (apron) * kitchen apron (apron) * frilled apron (apron) * dummy wings (wings) * elven leather helm (leather hat) * gnomish helm (little red hat) * orcish helm (iron skull cap) * dwarvish iron helm (hard hat) * droven helm (spider shaped helm) * elven helm (runed helm) * high-elven helm (runed helm) * helmet (cone-shaped helmet) * sedge hat (dream helmet) * skullcap (celtic helmet) * flack helmet (arduous helmet) * crystal helm (etheric helmet) * mining helm (anti-government helmet) * field helm (etched helmet) * helm of safeguard (brick helmet) * war hat (wide conical hat) * plasteel gloves (white gloves) * leather gloves (boxing gloves) * gauntlets of safeguard (multilinguitis gloves) * gauntlets of plugsuit (tar gloves) * commander gloves (inverse gloves) * field gloves (inka gloves) * elven shield (blue and green shield) * Uruk-hai shield (white-handed shield) * orcish shield (red-eyed shield) * crystal shield (glass shield) * dwarvish roundshield (large round shield) * orcish guard shield (livid worped-moon shield) * plasteel boots (white boots) * low boots (walking shoes) * iron shoes (hard shoes) * gnomish boots (little black boots) * high boots (jackboots) * sneakers (turning shoes) * crystal boots (glass boots) * wedge sandals (heeled sandals) * dancing shoes (soft footwear) * sweet mocassins (womens footwear) * soft sneakers (light footwear) * feminine pumps (female footwear) * leather peep-toes (asian footwear) * hippie heels (red overknees) * combat stilettos (heeled boots) * boots of plugsuit (clunky heels) * field boots (hiking boots) * boots of safeguard (fleecy boots) Scrolls scroll of healing (FELLOW LEAF ELF STAT CANNT LOWED) scroll of mana (ZLORFIK) scroll of phase door (PASH EM EXTENDED BRITISH MAKE OUT) scroll of standard id (ALIUS PRA) scroll of cure (PLAY THE VIOLIN DULY THE OPINION) * scroll of extra healing (U HAVE MAIL) * scroll of greater mana restoration (ELBERETH WAS ORIGINALLY A CHEAT CODE) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Dungeon overview The Dungeons of Doom: Level 1: <- You are here Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills general combat [Basic] (max Master) (20 of 160) shield [Basic] (max Master) (20 of 160) body armor [Basic] (max Master) (20 of 160) polymorphing [Unskilled] (max Expert) (0 of 20) devices [Unskilled] (max Expert) (0 of 20) searching [Unskilled] (max Expert) (0 of 20) spirituality [Unskilled] (max Expert) (0 of 20) missile weapons [Unskilled] (max Expert) (0 of 20) techniques [Unskilled] (max Expert) (0 of 20) sexy flats [Unskilled] (max Expert) (0 of 20) form I (Shii-Cho) [Unskilled] (max Expert) (0 of 20) form II (Makashi) [Unskilled] (max Expert) (0 of 20) form IV (Ataru) [Unskilled] (max Expert) (0 of 20) form VI (Niman) [Unskilled] (max Expert) (0 of 20) martial arts [Basic] (max Grand Master) (20 of 160) two-weapon combat [Unskilled] (max Expert) (0 of 20) riding [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Unskilled] (max Expert) (0 of 20) knife [Unskilled] (max Expert) (0 of 20) axe [Unskilled] (max Expert) (0 of 20) pick-axe [Unskilled] (max Expert) (0 of 20) short sword [Basic] (max Master) (20 of 160) broadsword [Basic] (max Expert) (20 of 160) long sword [Unskilled] (max Expert) (0 of 20) two-handed sword [Unskilled] (max Expert) (0 of 20) scimitar [Unskilled] (max Expert) (0 of 20) saber [Unskilled] (max Expert) (0 of 20) club [Unskilled] (max Expert) (0 of 20) paddle [Unskilled] (max Expert) (0 of 20) mace [Unskilled] (max Expert) (0 of 20) morning star [Unskilled] (max Expert) (0 of 20) flail [Unskilled] (max Expert) (0 of 20) hammer [Unskilled] (max Expert) (0 of 20) quarterstaff [Unskilled] (max Expert) (0 of 20) polearms [Unskilled] (max Expert) (0 of 20) spear [Unskilled] (max Expert) (0 of 20) javelin [Unskilled] (max Expert) (0 of 20) trident [Unskilled] (max Expert) (0 of 20) lance [Unskilled] (max Expert) (0 of 20) bow [Basic] (max Master) (20 of 160) sling [Unskilled] (max Expert) (0 of 20) firearms [Unskilled] (max Expert) (0 of 20) crossbow [Unskilled] (max Expert) (0 of 20) dart [Unskilled] (max Expert) (0 of 20) shuriken [Unskilled] (max Expert) (0 of 20) boomerang [Unskilled] (max Expert) (0 of 20) whip [Unskilled] (max Expert) (0 of 20) unicorn horn [Unskilled] (max Expert) (0 of 20) lightsaber [Unskilled] (max Expert) (0 of 20) Spellcasting Skills attack spells [Basic] (max Master) (20 of 160) healing spells [Unskilled] (max Expert) (0 of 20) divination spells [Unskilled] (max Expert) (0 of 20) enchantment spells [Unskilled] (max Expert) (0 of 20) protection spells [Unskilled] (max Expert) (0 of 20) body spells [Unskilled] (max Expert) (0 of 20) occult spells [Basic] (max Wizard) (20 of 160) elemental spells [Unskilled] (max Expert) (0 of 20) chaos spells [Basic] (max Master) (20 of 160) matter spells [Unskilled] (max Expert) (0 of 20) Goodbye Leeroy the Thalmor... Youescaped from the dungeon with 0 points, Since you escaped early, the score list will not be checked.