Leeroy, lawful male redguardian Thalmor ------- |.....| |.....| |...... .@@...| ------- [Leeroy the Concordate Agent] St10 Dx6 Co4 In9 Wi7 Ch6 ThaRedMalLaw Dlvl:1 $0 HP25(25) Pw10(10) AC7 Exp1 T1 Latest messages Use hybrid races? [yn] (n) Hello Leeroy, welcome to SlashEMExtended! You are a lawful male redguardian Thalmor. You are playing SLASH'EM Extended on a public server. For game discussion, bug reports etc. join the #em.slashem.me IRC channel on Freenode. You should absolutely do that, unless you want to figure out this complex game on your own. Amy and other players will be glad to give you advice! Message of the day: You can now give an alias name to new characters if you set the askforalias option! This can be done by adding OPTIONS=askforalias to your configuration file. You are lucky! Full moon tonight. What do you want to wield? [- acd or ?*] You don't have that object. What do you want to wield? [- acd or ?*] Never mind. Beware, there will be no return! Still climb? [yn] (n) Final attributes You were fervently aligned Your alignment was 10 Your max alignment was 10 You carried 0 sins You could not have this property at all: jumping You could not have this property extrinsically: warning You could not have this property intrinsically: reflection Ring identification only worked 4 times out of 19 Implant identification only worked 1 times out of 44 Wand identification only worked 3 times out of 9 Spellbook identification only worked 2 times out of 6 Gem identification only worked 100 times out of 145 Tool identification only worked 5 times out of 7 Monsters only dropped their musable items with 81% chance Scroll drop chance was reduced to 89% Implant drop chance was reduced to 85% Potion drop chance was reduced to 89% Weapon drop chance was reduced to 63% Armor drop chance was reduced to 94% Tool drop chance was reduced to 70% Food drop chance was reduced to 98% The following skill could not be trained at all: spear The following skill was trained at half the usual rate: searching The following skill was trained at one fifth the usual rate: occult spells The following skill was limited to basic proficiency: shield The following skill was limited to skilled proficiency: quarterstaff The following skill was limited to expert proficiency: whip The following skill became untrainable if you tried to train it too early: petkeeping (turn 11) The following skill became untrainable if you tried to train it too early: implants (turn 2280) The following skill became untrainable after a while: bow (turn 38845) The following skill couldn't be trained before a certain turn number is reached: two-weapon combat (turn 12480) Number of artifacts generated was 0 Number of fake artifacts generated was 0 Monster spawn increase started at turn 101880 Monster spawn increase reached its maximum at turn 187176 In this game, Eevee's evolution was leafeon Your limit for ascension was at turn 1922742 The monster class that cannot be genocided was mummy The monster class that was spawned more often: vortex (freq bonus 2) The monster species that spawned more often: unfair eye (freq bonus 12) The monster species that spawned more often: reflection exotic (freq bonus 6) The monster species that spawned more often: punctuate airlock (freq bonus 24) The monster species that spawned more often: shimmering force fungus (freq bonus 32) The monster species that spawned more often: wig sheep (freq bonus 4) The monster species that spawned more often: dwarven warrior (freq bonus 64) The monster species that spawned more often: slut orc (freq bonus 7) The monster species that spawned more often: Dora's hugging boot (freq bonus 32) The monster species that spawned more often: karat surefire (freq bonus 8) The monster species that spawned more often: bramble warp patch (freq bonus 24) The monster species that spawned more often: +1 al wall (freq bonus 27) The monster species that spawned more often: initiate ferriage (freq bonus 36) The monster species that spawned more often: real magma hound (freq bonus 10) The monster species that spawned more often: caddy tincted (freq bonus 9) The monster species that spawned more often: radioactive jelly (freq bonus 20) The monster species that spawned more often: dungeon collapse (freq bonus 15) The monster species that spawned more often: hidden mushroom (freq bonus 12) The monster species that spawned more often: Obox-ob (freq bonus 8) The monster species that spawned more often: phocomeli imitatively preemptively scuba (freq bonus 21) The monster species that spawned more often: irresistible warp fungus (freq bonus 24) The monster trait that was more common: monsters with seduction dialogue (freq bonus 2) The monster trait that was more common: monsters that are uncommon by a factor 5 (freq bonus 4) The monster trait that was more common: monsters that can cast spells (freq bonus 1) The monster trait that was more common: monsters who can cast clerical spells (freq bonus 4) The monster trait that was more common: monsters that want the Book of the Dead (freq bonus 4) The monster trait that was more common: monsters that can hide (freq bonus 8) The monster trait that was more common: monsters whose attacks cause you to hallucinate (freq bonus 2) The monster species that never randomly spawned: elder racoon dog The monster species that never randomly spawned: raichu The monster species that never randomly spawned: evasive airborne parrot The monster species that never randomly spawned: complimenting ringing bier overspreading hefting fallen them insoluble The monster species that never randomly spawned: very old stone dragon The monster species that never randomly spawned: escalate clarence gonorrheal proximity The monster species that never randomly spawned: Quaker, Master of Earth The monster species that never randomly spawned: chemical growth The monster species that never randomly spawned: german-speaking doodleborer The monster species that never randomly spawned: venom bee The monster class that always generated with extra speed: naga The RNG hath decreed that this item was never generated: high-elven helm (runed helm) The RNG hath decreed that this item was never generated: implant of dusk (volcanic) The RNG hath decreed that this item was never generated: BFG ammo ((null)) The RNG hath decreed that this item was never generated: safeguard suit (orange suit) The RNG hath decreed that this item was never generated: very heavy ball ((null)) The RNG hath decreed that this item was never generated: condome ((null)) The RNG hath decreed that this item was never generated: yellow dragon scale mail ((null)) The RNG hath decreed that this item was never generated: thorns (crepuscle) The RNG hath decreed that this item was never generated: detect foot (stinking) The RNG hath decreed that this item was never generated: egg ((null)) The RNG hath decreed that this item was generated more often: jagged star ((null), freq bonus 4) The RNG hath decreed that this item was generated more often: water flame (complementary, freq bonus 8) The RNG hath decreed that this item was generated more often: world fall (AND YOUR MORTAL WORLD SHALL PERISH IN FLAMES, freq bonus 16) The RNG hath decreed that this item was generated more often: frost horn (horn, freq bonus 18) The RNG hath decreed that this item was generated more often: chrysoberyl (yellow, freq bonus 29) The RNG hath decreed that this item was generated more often: bad effect (pebble, freq bonus 37) The RNG hath decreed that this item was generated more often: crystal sword ((null), freq bonus 12) The RNG hath decreed that this item was generated more often: time (ticking, freq bonus 6) The RNG hath decreed that this item was generated more often: gauntlets of slowing (ice-cold gloves, freq bonus 19) The RNG hath decreed that this item was generated more often: orcish ring mail (crude ring mail, freq bonus 7) The RNG hath decreed that this item was generated more often: unicorn horn ((null), freq bonus 12) The RNG hath decreed that this item was generated more often: implant of knowledge (shouting, freq bonus 9) The RNG hath decreed that this item was generated more often: earth (KIRJE, freq bonus 7) The RNG hath decreed that this item was generated more often: flack helmet (green bowel, freq bonus 3) The RNG hath decreed that this item was generated more often: material stability (rock solid, freq bonus 4) The RNG hath decreed that this item was generated more often: permanently black shoes (failuncap shoes, freq bonus 9) The RNG hath decreed that this item was generated more often: proof armor (I AM THE KING, freq bonus 8) The RNG hath decreed that this item was generated more often: catapult ((null), freq bonus 4) The RNG hath decreed that this item was generated more often: boss visor ((null), freq bonus 7) The RNG hath decreed that this item was generated more often: cure blindness (yellow, freq bonus 11) The RNG hath decreed that this item was always generated cursed: boulder ((null)) The RNG hath decreed that this item was always generated cursed: copying (ITAINO ITAINO TONDEKE) The RNG hath decreed that this item was always generated cursed: plasteel boots (white boots) The RNG hath decreed that this item was always generated cursed: disconnected boots (living boots) The RNG hath decreed that this item was always generated cursed: gauntlets of free action (comfortable gloves) The RNG hath decreed that this item was always generated cursed: helm of beginner's luck (eternal helmet) The RNG hath decreed that this item was always generated cursed: unwieldy gloves (graffiti gloves) The RNG hath decreed that this item was always generated cursed: sodalith (blue) The RNG hath decreed that this item was always generated cursed: cancellation (platinum) The RNG hath decreed that this item was always generated cursed: ice box (cooling box) The RNG hath decreed that this trap was always invisible: trap of longing The RNG hath decreed that this trap was generated more often: glyph number seven (freq bonus 1) Trap randomization happened for 1 in 357 traps Next attribute increase check would have come at turn 2064 Strength training was 0 Dexterity training was 0 Wisdom training was 1 Constitution training was 0 Your sanity was 0 You were sleep resistant You were poison resistant You were immune to sickness You had not decided on your sexuality yet You were prevented from having jumping (0) You saw invisible You had infravision You had 1500 points of nutrition remaining You regenerated mana You were lucky (1) Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Manwe Sulimo, Mandos and Lorien Your deity was Manwe Sulimo The version you were playing was: Unix SlashEMExtended Version 2.4.2 (60fd9241) - last build Sat Jan 5 08:05:41 2019. You could not have safely prayed (247) You survived You didn't know any spells. Techniques known in the end Name Level Status appraisal 1 R Prepared(0) panic digging 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Discoveries Weapons * elven broadsword (runed broadsword) * dark elven bow (black runed bow) * dark elven arrow (black runed arrow) * orcish dagger (crude dagger) * droven dagger (obsidian dagger) * elven dagger (runed dagger) * dark elven dagger (black runed dagger) * tooth of an algolian suntiger (very sharp tooth) * moon axe (large silver axe) * dwarvish battle-axe (beaked axe) * battle-axe (double-headed axe) * dwarvish mattock (broad pick) * orcish short sword (crude short sword) * dwarvish short sword (broad short sword) * elven short sword (runed short sword) * droven short sword (obsidian short sword) * dark elven short sword (black runed short sword) * vibroblade (gray short sword) * runesword (runic broadsword) * black aestivalis (runed broadsword) * white flower sword (flower-pommeled broadsword) * katana (samurai sword) * droven greatsword (large obsidian sword) * tsurugi (long samurai sword) * basterd sword (huge sword) * scimitar (curved sword) * bent sable (bent sword) * high-elven warsword (runed curved sword) * aklys (thonged club) * metal club (heavy club) * quarterstaff (staff) * silver khakkhara (silver monk's staff) * runed rod (rod) * star rod (rod) * fire hook (beaked staff) * platinum fire hook (beaked staff) * partisan (vulgar polearm) * glaive (single-edged polearm) * spetum (forked polearm) * ranseur (hilted polearm) * bardiche (long poleaxe) * voulge (pole cleaver) * halberd (angled poleaxe) * black halberd (black polearm) * fauchard (pole sickle) * guisarme (pruning hook) * bill-guisarme (hooked polearm) * lucern hammer (pronged polearm) * bec de corbin (beaked polearm) * orcish spear (crude spear) * droven spear (long obsidian spear) * elven spear (runed spear) * dwarvish spear (stout spear) * javelin (throwing spear) * force pike (long gray spear) * droven lance (obsidian lance) * orcish bow (crude bow) * elven bow (runed bow) * yumi (long bow) * droven bow (spider-legged bow) * orcish arrow (crude arrow) * elven arrow (runed arrow) * ya (bamboo arrow) * droven arrow (obsidian arrow) * stick of dynamite (red stick) * droven crossbow (spider-legged crossbow) * droven bolt (obsidian bolt) * shuriken (throwing star) * silver chakram (silver circular blade) Armor * bodyglove (tight black clothes) * plugsuit (tightly fitting suit) * droven plate mail (crested black plate) * gnomish suit (little blue vest) * safeguard suit (orange suit) * nurse uniform (white dress) * commander suit (black men's suit) * camouflaged clothes (camouflage patterned clothes) * shoulder rings (strange rings) * droven chain mail (crested black mail) * orcish chain mail (crude chain mail) * orcish ring mail (crude ring mail) * noble's dress (armored black dress) * consort's suit (loud foppish suit) * force armor stone (gemstone-adorned clothing) * healer uniform (clean white clothes) * jumpsuit (silver clothes) * gentleman's suit (expensive clothes) * gentlewoman's dress (expensive dress) * straitjacket (long-sleeved jacket) * curing uniform (clean white clothes) * Hawaiian shorts (flowery shorts and lei) * robe (yellow robe) * orcish cloak (coarse mantelet) * dwarvish cloak (hooded cloak) * oilskin cloak (slippery cloak) * rubber apron (apron) * kitchen apron (apron) * frilled apron (apron) * dummy wings (wings) * elven leather helm (leather hat) * gnomish helm (little red hat) * orcish helm (iron skull cap) * dwarvish iron helm (hard hat) * droven helm (spider shaped helm) * elven helm (runed helm) * high-elven helm (runed helm) * helmet (breath control helmet) * sedge hat (brick helmet) * skullcap (wide metal helm) * flack helmet (hydra helmet) * crystal helm (wide conical hat) * mining helm (cone-shaped helmet) * field helm (full helmet) * helm of safeguard (aluminium helmet) * war hat (translucent helmet) * plasteel gloves (white gloves) * leather gloves (slippery gloves) * gauntlets of safeguard (paper gloves) * gauntlets of plugsuit (uncanny gloves) * commander gloves (ice-cold gloves) * field gloves (multilinguitis gloves) * elven shield (blue and green shield) * Uruk-hai shield (white-handed shield) * orcish shield (red-eyed shield) * crystal shield (glass shield) * dwarvish roundshield (large round shield) * orcish guard shield (livid worped-moon shield) * plasteel boots (white boots) * low boots (walking shoes) * iron shoes (hard shoes) * gnomish boots (little black boots) * high boots (jackboots) * sneakers (turning shoes) * crystal boots (glass boots) * wedge sandals (heeled sandals) * dancing shoes (soft footwear) * sweet mocassins (womens footwear) * soft sneakers (light footwear) * feminine pumps (female footwear) * leather peep-toes (asian footwear) * hippie heels (red overknees) * combat stilettos (heeled boots) * boots of plugsuit (beautiful heels) * field boots (fetish heels) * boots of safeguard (hugging boots) Scrolls scroll of healing (HFR GUR SBEPR YHXR) scroll of mana (HOW CONVENIENT) scroll of phase door (SOFTFOUGHT DOT ORG) scroll of standard id (STILL 5 SECONDS AND I IMPACT TOO) scroll of cure (THE CHARNAME FIELD IN RODNEYS TOWER IS LONGER THAN THE MAX PERMISSIBLE LENGTH) * scroll of extra healing (PUTO FER LO) * scroll of greater mana restoration (GROUP SING MAKE MORE DAMAGED) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Dungeon overview The Dungeons of Doom: Level 1: <- You are here Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills general combat [Basic] (max Master) (20 of 160) shield [Basic] (max Master) (20 of 160) body armor [Basic] (max Master) (20 of 160) polymorphing [Unskilled] (max Expert) (0 of 20) devices [Unskilled] (max Expert) (0 of 20) searching [Unskilled] (max Expert) (0 of 20) spirituality [Unskilled] (max Expert) (0 of 20) missile weapons [Unskilled] (max Expert) (0 of 20) techniques [Unskilled] (max Expert) (0 of 20) sexy flats [Unskilled] (max Expert) (0 of 20) form I (Shii-Cho) [Unskilled] (max Expert) (0 of 20) form II (Makashi) [Unskilled] (max Expert) (0 of 20) form IV (Ataru) [Unskilled] (max Expert) (0 of 20) form VI (Niman) [Unskilled] (max Expert) (0 of 20) martial arts [Basic] (max Grand Master) (20 of 160) two-weapon combat [Unskilled] (max Expert) (0 of 20) riding [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Unskilled] (max Expert) (0 of 20) knife [Unskilled] (max Expert) (0 of 20) axe [Unskilled] (max Expert) (0 of 20) pick-axe [Unskilled] (max Expert) (0 of 20) short sword [Basic] (max Master) (20 of 160) broadsword [Basic] (max Expert) (20 of 160) long sword [Unskilled] (max Expert) (0 of 20) two-handed sword [Unskilled] (max Expert) (0 of 20) scimitar [Unskilled] (max Expert) (0 of 20) saber [Unskilled] (max Expert) (0 of 20) club [Unskilled] (max Expert) (0 of 20) paddle [Unskilled] (max Expert) (0 of 20) mace [Unskilled] (max Expert) (0 of 20) morning star [Unskilled] (max Expert) (0 of 20) flail [Unskilled] (max Expert) (0 of 20) hammer [Unskilled] (max Expert) (0 of 20) quarterstaff [Unskilled] (max Expert) (0 of 20) polearms [Unskilled] (max Expert) (0 of 20) spear [Unskilled] (max Expert) (0 of 20) javelin [Unskilled] (max Expert) (0 of 20) trident [Unskilled] (max Expert) (0 of 20) lance [Unskilled] (max Expert) (0 of 20) bow [Basic] (max Master) (20 of 160) sling [Unskilled] (max Expert) (0 of 20) firearms [Unskilled] (max Expert) (0 of 20) crossbow [Unskilled] (max Expert) (0 of 20) dart [Unskilled] (max Expert) (0 of 20) shuriken [Unskilled] (max Expert) (0 of 20) boomerang [Unskilled] (max Expert) (0 of 20) whip [Unskilled] (max Expert) (0 of 20) unicorn horn [Unskilled] (max Expert) (0 of 20) lightsaber [Unskilled] (max Expert) (0 of 20) Spellcasting Skills attack spells [Basic] (max Master) (20 of 160) healing spells [Unskilled] (max Expert) (0 of 20) divination spells [Unskilled] (max Expert) (0 of 20) enchantment spells [Unskilled] (max Expert) (0 of 20) protection spells [Unskilled] (max Expert) (0 of 20) body spells [Unskilled] (max Expert) (0 of 20) occult spells [Basic] (max Wizard) (20 of 160) elemental spells [Unskilled] (max Expert) (0 of 20) chaos spells [Basic] (max Master) (20 of 160) matter spells [Unskilled] (max Expert) (0 of 20) Goodbye Leeroy the Thalmor... Youescaped from the dungeon with 0 points, Since you escaped early, the score list will not be checked.