Leeroy, lawful male redguardian Fencer --- --..--- ----- -- |.....-- ---- --.|@--.-- -*....--- ----- --..| |...s....| |.......-- |...--- |...-------[......| -..^...---.>...| |................-- |..........---)|----.--------.....-- -----........--- |.|.....| |......| |.........--.| |...------- ---....- |<...------ | |...|..|..---- --...(. --.|...| --.........^.-- -...... -----... ---..........---- ..--.... )- ----....---..|.-- --- ----- . |..--...| |.....| |.......----...-- --........---...| |...............| --......---.....-- |.......|--.....| ---.--.-- ----.-- ------ --- [Leeroy the Merak] St14 Dx15 Co14 In14 Wi8 Ch6 FenRedMalLaw Min:3 $15 HP-9(84) Pw44(44) AC5 Exp6 T611 Sat Hld Latest messages You miss the holding girl. The holding girl hits you! [-11 -> 37] The holding girl just misses! You miss the holding girl. (2x) The holding girl hits you! [-15 -> 22] The holding girl kicks you! You miss the holding girl. (2x) Your missing cloak deflects the holding girl's attack. The holding girl kicks you! In what direction? [hykulnjb><] You kick the holding girl. The holding girl hits you! You hear the howling of the CwnAnnwn... [-15 -> 7] Warning: HP low! The holding girl kicks you! The holding girl's kick painfully slams into your nuts! You die... Your inventory Amulets n - an uncursed amulet of covetous warning {0} I - an uncursed amulet of ESP {0} Weapons a - an uncursed +1 short sword (weapon in hand) {12} b - 5 uncursed corroded +0 daggers (wielded in other hand) {20} m - 26 uncursed +0 darts {0} w - an uncursed +0 crossbow {20} x - 33 uncursed +0 crossbow bolts {0} z - an uncursed +0 sling {2} D - a blessed +2 crossbow {20} J - an uncursed +0 trident {10} Armor c - an uncursed +1 leather armor (being worn) {60} r - an uncursed +0 missing cloak (being worn) {4} u - a cursed -2 dwarvish cloak {4} A - an uncursed +1 leather armor {60} H - an uncursed +0 pair of gnomish boots {4} Comestibles e - 16 uncursed oranges {0} f - 17 uncursed pears {0} B - an uncursed tripe ration {0} Scrolls g - 4 uncursed scrolls of healing {0} h - 4 uncursed scrolls of mana {0} i - 3 uncursed scrolls of phase door {0} k - an uncursed scroll of cure {0} s - a blessed scroll of healing {0} t - a blessed scroll of mana {0} v - an uncursed finalized scroll of inventory id {0} F - an uncursed scroll of standard id {0} Potions l - a blessed potion of levitation {0} p - a blessed finalized potion of fear {0} G - an uncursed finalized potion of water {0} Rings d - an uncursed +2 ring of increase accuracy (on left hand) {0} Wands K - an uncursed wand of speed monster (0:1) {0} Gems q - an uncursed +0 worthless piece of orange glass {1} y - an uncursed +0 worthless piece of cyan glass {1} C - 17 uncursed +0 rocks {0} Final attributes You were fervently aligned Your alignment was 12 Your max alignment was 12 You carried 0 sins You could not have this property at all: half physical damage You could not have this property extrinsically: half physical damage You could not have this property intrinsically: the Force Scroll identification only worked 100 times out of 186 Potion identification only worked 3 times out of 4 Amulet identification only worked 15 times out of 27 Spellbook identification only worked 2 times out of 5 Gem identification only worked 100 times out of 162 Tool identification only worked 5 times out of 8 Monsters only dropped their musable items with 43% chance Monsters only dropped their equipment with 96% chance Scroll drop chance was reduced to 89% Wand drop chance was reduced to 93% Potion drop chance was reduced to 78% Weapon drop chance was reduced to 80% Food drop chance was reduced to 79% Concealing monsters were spawned underneath items 84% of the time only Monster death drops spawned with only 88% chance The following skill could not be trained at all: matter spells The following skill was trained at half the usual rate: short sword The following skill was trained at one fifth the usual rate: devices The following skill was limited to basic proficiency: high heels The following skill was limited to skilled proficiency: enchantment spells The following skill was limited to expert proficiency: martial arts The following skill became untrainable if you tried to train it too early: enchantment spells (turn 46) The following skill became untrainable if you tried to train it too early: two-handed sword (turn 360) The following skill became untrainable after a while: general combat (turn 25953) The following skill couldn't be trained before a certain turn number is reached: dagger (turn 57294) Heavy curses were more common by 37% Number of artifacts generated was 1 Number of fake artifacts generated was 0 Monster spawn increase started at turn 30191 Monster spawn increase reached its maximum at turn 141971 In this game, Eevee's evolution was vaporeon Your limit for ascension was at turn 679680 The monster class that cannot be genocided was giant humanoid The monster class that was spawned more often: piercer (freq bonus 1) The monster color that was spawned more often: brown (freq bonus 2) The monster species that spawned more often: greater ice cattle (freq bonus 36) The monster species that spawned more often: slime fungus (freq bonus 6) The monster species that spawned more often: hell fire rogue (freq bonus 18) The monster species that spawned more often: kobold cleric (freq bonus 4) The monster species that spawned more often: villithid (freq bonus 18) The monster species that spawned more often: werepermamimic (freq bonus 6) The monster species that spawned more often: russian hentai (freq bonus 2) The monster species that spawned more often: reconciliator longship (freq bonus 3) The monster species that spawned more often: Thorn Archon (freq bonus 12) The monster species that spawned more often: jumping spider (freq bonus 12) The monster species that spawned more often: martian canister walker (freq bonus 20) The monster species that spawned more often: fencer (freq bonus 21) The monster species that spawned more often: upcharge troll (freq bonus 18) The monster species that spawned more often: duergar warrior (freq bonus 8) The monster species that spawned more often: badger (freq bonus 12) The monster species that spawned more often: ant (freq bonus 3) The monster species that spawned more often: petty scary monster (freq bonus 8) The monster species that spawned more often: rending horror (freq bonus 4) The monster species that spawned more often: petty venom slime (freq bonus 9) The monster species that spawned more often: gehenna hound (freq bonus 8) The monster trait that was more common: monsters that can be genocided (freq bonus 2) The monster trait that was more common: monsters whose attacks tickle you (freq bonus 8) The monster trait that was more common: monsters that are always spawned peaceful (freq bonus 3) The monster trait that was more common: monsters that use an evil scentful perfume (freq bonus 2) The monster trait that was more common: monsters whose attacks cause loud sound (freq bonus 4) The monster trait that was more common: monsters whose attacks act like cursed unicorn horns (freq bonus 2) The monster species that never randomly spawned: goddam dwarfed The monster species that never randomly spawned: false accretion The monster species that never randomly spawned: Mary-Sue The monster species that never randomly spawned: spherical laser The monster species that never randomly spawned: yet another manticore The monster species that never randomly spawned: unleash grievingly The monster species that never randomly spawned: Seyll Auzkovyn The monster species that never randomly spawned: natsukemono The monster species that never randomly spawned: bus driver The monster species that never randomly spawned: kristrong The RNG hath decreed that this item was never generated: anticall cloak (cursed called cloak) The RNG hath decreed that this item was never generated: force bolt (red) The RNG hath decreed that this item was never generated: rain cloud (magnificent) The RNG hath decreed that this item was never generated: pike ((null)) The RNG hath decreed that this item was never generated: gray dragon scale shield (gray dragonhide shield) The RNG hath decreed that this item was never generated: clone monster (multiple) The RNG hath decreed that this item was never generated: epidote (green) The RNG hath decreed that this item was never generated: high stilettos (block-heeled boots) The RNG hath decreed that this item was never generated: white peach ((null)) The RNG hath decreed that this item was never generated: apophyllite (teal) The RNG hath decreed that this item was generated more often: fire boots (hot boots, freq bonus 14) The RNG hath decreed that this item was generated more often: school cap ((null), freq bonus 19) The RNG hath decreed that this item was generated more often: soundproof helmet (wok-shaped helmet, freq bonus 20) The RNG hath decreed that this item was generated more often: mercurial dragon scales ((null), freq bonus 38) The RNG hath decreed that this item was generated more often: tunnelization (threatening, freq bonus 12) The RNG hath decreed that this item was generated more often: levitation (agate, freq bonus 18) The RNG hath decreed that this item was generated more often: cloak of death (deadly cloak, freq bonus 17) The RNG hath decreed that this item was generated more often: apply nail polish (sublime, freq bonus 6) The RNG hath decreed that this item was generated more often: clockloak (reliance cloak, freq bonus 396) The RNG hath decreed that this item was generated more often: whispers from beyond (detestable, freq bonus 7) The RNG hath decreed that this item was generated more often: rumor (BU MISH MISH EMAS, freq bonus 3) The RNG hath decreed that this item was generated more often: symmetry (SENIL LELLARAP, freq bonus 8) The RNG hath decreed that this item was generated more often: auto destruct stone (gray, freq bonus 12) The RNG hath decreed that this item was generated more often: stone of intrinsic loss (gray, freq bonus 11) The RNG hath decreed that this item was generated more often: statue ((null), freq bonus 12) The RNG hath decreed that this item was generated more often: stone of vulnerability (gray, freq bonus 7) The RNG hath decreed that this item was generated more often: green spell helmet (greenery helmet, freq bonus 2) The RNG hath decreed that this item was generated more often: mana bolt (irresistible, freq bonus 5) The RNG hath decreed that this item was generated more often: captcha helm (internet helmet, freq bonus 2) The RNG hath decreed that this item was generated more often: gauntlets of misfiring (clumsy gloves, freq bonus 11) The RNG hath decreed that this item class was generated more often: Wands (freq bonus 52) The RNG hath decreed that this item was always generated cursed: leather saddle (saddle) The RNG hath decreed that this item was always generated cursed: summon ghost (THE CURSED SPIRITS CRASHED MY GAME THEY REALLY DID) The RNG hath decreed that this item was always generated cursed: amulet of stopped evolution (darwinism) The RNG hath decreed that this item was always generated cursed: create familiar (glittering) The RNG hath decreed that this item was always generated cursed: drain resistance (brittle) The RNG hath decreed that this item was always generated cursed: clairvoyance (dark blue) The RNG hath decreed that this item was always generated cursed: elongated stone (gray) The RNG hath decreed that this item was always generated cursed: implant of evisceration (screaming) The RNG hath decreed that this item was always generated cursed: two-handed sword ((null)) The RNG hath decreed that this item was always generated cursed: implant of ages (miocene) The RNG hath decreed that this trap was always invisible: melee prefix trap The RNG hath decreed that this trap was generated more often: crap trap (freq bonus 10) Trap randomization happened for 1 in 942 traps Next attribute increase check would have come at turn 4368 Strength training was 13 Dexterity training was 11 Wisdom training was 8 Constitution training was 12 Your sanity was 0 The escalating chokhmah attack damage was 3 You were poison resistant You were immune to sickness You had not decided on your sexuality yet You were prevented from having half physical damage (0) You had 2571 points of nutrition remaining You were held by a holding girl You had a +2 bonus to hit You regenerated mana You were a werewolf You were wielding two weapons at once You were lucky (1) Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Sol, Terra and Luna Your deity was Sol The version you were playing was: Unix SlashEMExtended Version 2.4.2 (60fd9241) - last build Sat Jan 5 08:05:41 2019. You could have safely prayed (0) You are dead You didn't know any spells. Techniques known in the end Name Level Status critical strike 6X Prepared(0) eddy wind 6X Prepared(0) appraisal 6 R Prepared(0) panic digging 6 R Prepared(0) phase door 6 R Soon(82) invoke deity 6 R Prepared(0) Discoveries Amulets amulet of covetous warning (rooftop) amulet of ESP (wired) Weapons * orcish dagger (crude dagger) * droven dagger (obsidian dagger) * elven dagger (runed dagger) * dark elven dagger (black runed dagger) * tooth of an algolian suntiger (very sharp tooth) * moon axe (large silver axe) * dwarvish battle-axe (beaked axe) * battle-axe (double-headed axe) * dwarvish mattock (broad pick) * orcish short sword (crude short sword) * dwarvish short sword (broad short sword) * elven short sword (runed short sword) * droven short sword (obsidian short sword) * dark elven short sword (black runed short sword) * vibroblade (gray short sword) * runesword (runic broadsword) * elven broadsword (runed broadsword) * black aestivalis (runed broadsword) * white flower sword (flower-pommeled broadsword) * katana (samurai sword) * droven greatsword (large obsidian sword) * tsurugi (long samurai sword) * basterd sword (huge sword) * scimitar (curved sword) * bent sable (bent sword) * high-elven warsword (runed curved sword) * aklys (thonged club) * metal club (heavy club) * quarterstaff (staff) * silver khakkhara (silver monk's staff) * runed rod (rod) * star rod (rod) * fire hook (beaked staff) * platinum fire hook (beaked staff) * partisan (vulgar polearm) * glaive (single-edged polearm) * spetum (forked polearm) * ranseur (hilted polearm) * bardiche (long poleaxe) * voulge (pole cleaver) * halberd (angled poleaxe) * black halberd (black polearm) * fauchard (pole sickle) * guisarme (pruning hook) * bill-guisarme (hooked polearm) * lucern hammer (pronged polearm) * bec de corbin (beaked polearm) * orcish spear (crude spear) * droven spear (long obsidian spear) * elven spear (runed spear) * dwarvish spear (stout spear) * javelin (throwing spear) * force pike (long gray spear) * droven lance (obsidian lance) * orcish bow (crude bow) * elven bow (runed bow) * dark elven bow (black runed bow) * yumi (long bow) * droven bow (spider-legged bow) * orcish arrow (crude arrow) * elven arrow (runed arrow) * dark elven arrow (black runed arrow) * ya (bamboo arrow) * droven arrow (obsidian arrow) * stick of dynamite (red stick) * droven crossbow (spider-legged crossbow) * droven bolt (obsidian bolt) * shuriken (throwing star) * silver chakram (silver circular blade) Armor * bodyglove (tight black clothes) * plugsuit (tightly fitting suit) * droven plate mail (crested black plate) * gnomish suit (little blue vest) * safeguard suit (orange suit) * nurse uniform (white dress) * commander suit (black men's suit) * camouflaged clothes (camouflage patterned clothes) * shoulder rings (strange rings) * droven chain mail (crested black mail) * orcish chain mail (crude chain mail) * orcish ring mail (crude ring mail) * noble's dress (armored black dress) * consort's suit (loud foppish suit) * force armor (gemstone-adorned clothing) * healer uniform (clean white clothes) * jumpsuit (silver clothes) * gentleman's suit (expensive clothes) * gentlewoman's dress (expensive dress) * straitjacket (long-sleeved jacket) * curing uniform (clean white clothes) * Hawaiian shorts (flowery shorts and lei) * robe (green robe) * orcish cloak (coarse mantelet) * dwarvish cloak (hooded cloak) * oilskin cloak (slippery cloak) * rubber apron (apron) * kitchen apron (apron) * frilled apron (apron) * dummy wings (wings) * elven leather helm (leather hat) * gnomish helm (little red hat) * orcish helm (iron skull cap) * dwarvish iron helm (hard hat) * droven helm (spider shaped helm) * elven helm (runed helm) * high-elven helm (runed helm) * helmet (greenery helmet) * sedge hat (musical helmet) * skullcap (space helmet) * flack helmet (bluy helmet) * crystal helm (twisted visor helmet) * mining helm (spired helmet) * field helm (poor helmet) * helm of safeguard (engraved helmet) * war hat (internet helmet) * plasteel gloves (white gloves) * leather gloves (spanish gloves) * gauntlets of safeguard (spacey gloves) * gauntlets of plugsuit (concrete gloves) * commander gloves (even pair of gloves) * field gloves (orange gloves) * elven shield (blue and green shield) * Uruk-hai shield (white-handed shield) * orcish shield (red-eyed shield) * crystal shield (glass shield) * dwarvish roundshield (large round shield) * orcish guard shield (livid worped-moon shield) * plasteel boots (white boots) * low boots (walking shoes) * iron shoes (hard shoes) * gnomish boots (little black boots) * high boots (jackboots) * sneakers (turning shoes) * crystal boots (glass boots) * wedge sandals (heeled sandals) * dancing shoes (soft footwear) * sweet mocassins (womens footwear) * soft sneakers (light footwear) * feminine pumps (female footwear) * leather peep-toes (asian footwear) * hippie heels (red overknees) * combat stilettos (heeled boots) * boots of plugsuit (erotic boots) * field boots (fin boots) * boots of safeguard (ankle boots) missing cloak (roadmap cloak) Scrolls scroll of healing (RTFM) scroll of mana (EATING CATS IN ELONA SHOULD INCREASE YOUR KARMA RATHER THAN DECREASE IT) scroll of phase door (ONE DAY TEAM LOWERCASE F WILL BE GENOCIDED) scroll of standard id (CYNDI FROM RIVER CITY RANSOM LOOKS LIKE A GUY) scroll of cure (LINKIN PARK COMPOSED THE OFFICIAL NETHACK ANTHEM) * scroll of extra healing (THE MONSTER NEEDS A PLUS3 WEAPON TO HIT) * scroll of greater mana restoration (FEELING MARKSMAN AMYLEIN) scroll of inventory id (CHALCHAK CHALKOUM CHIAM CHARCHROUM) Potions potion of levitation (ketchup) potion of fear (plasmatic) potion of water (clear) Rings ring of increase accuracy (thumb screwing) Wands wand of speed monster (vanishing) Gems worthless piece of orange glass (orange) worthless piece of cyan glass (cyan) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Dungeon overview The Gnomish Mines: levels 3 to 4 Level 3: <- You are here Voluntary challenges You eaten 5 times You eaten food with animal by-products 5 times You eaten meat 5 times You were an atheist You never prayed to the gods You hit with a wielded weapon 55 times You killed 31 monsters You read items or engraved 6 times You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (10 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (0 of 20) high heels [Basic] (max Master) (20 of 160) general combat [Basic] (max Master) (25 of 160) body armor [Basic] (max Expert) (22 of 160) two-handed weapons [Basic] (max Master) (20 of 160) devices [Unskilled] (max Expert) (0 of 20) techniques [Basic] (max Master) (20 of 160) sexy flats [Basic] (max Master) (20 of 160) form I (Shii-Cho) [Unskilled] (max Expert) (0 of 20) form II (Makashi) [Unskilled] (max Expert) (0 of 20) form III (Soresu) [Unskilled] (max Expert) (0 of 20) form IV (Ataru) [Unskilled] (max Expert) (0 of 20) form V (Shien) [Basic] (max Master) (20 of 160) form V (Djem So) [Unskilled] (max Expert) (0 of 20) form VI (Niman) [Unskilled] (max Expert) (0 of 20) form VII (Juyo) [Basic] (max Grand Master) (20 of 160) form VII (Vaapad) [Unskilled] (max Expert) (0 of 20) form VIII (Wedi) [Basic] (max Master) (20 of 160) two-weapon combat [Basic] (max Master) (33 of 160) Weapon Skills dagger [Basic] (max Master) (20 of 160) short sword [Basic] (max Master) (38 of 160) broadsword [Basic] (max Master) (20 of 160) long sword [Basic] (max Master) (20 of 160) two-handed sword [Basic] (max Master) (20 of 160) scimitar [Basic] (max Master) (20 of 160) saber [Basic] (max Master) (20 of 160) Spellcasting Skills healing spells [Unskilled] (max Expert) (0 of 20) Goodbye Leeroy the Fencer...