Leeroy, lawful male redguardian Thalmor ------------ |........@.. |.......@..| +........... ------------ [Leeroy the Concordate Agent] St8 Dx8 Co4 In8 Wi11 Ch8 ThaRedMalLaw Dlvl:1 $0 HP25(25) Pw10(10) AC6 Exp1 T1 Latest messages Use hybrid races? [yn] (n) Hello Leeroy, welcome to SlashEMExtended! You are a lawful male redguardian Thalmor. You are playing SLASH'EM Extended on a public server. For game discussion, bug reports etc. join the #em.slashem.me IRC channel on Freenode. You should absolutely do that, unless you want to figure out this complex game on your own. Amy and other players will be glad to give you advice! Message of the day: You can now give an alias name to new characters if you set the askforalias option! This can be done by adding OPTIONS=askforalias to your configuration file. You are lucky! Full moon tonight. Beware, there will be no return! Still climb? [yn] (n) Final attributes You were fervently aligned Your alignment was 10 Your max alignment was 10 You carried 0 sins You could not have this property at all: telepathy You could not have this property extrinsically: energy regeneration You could not have this property intrinsically: polymorph control Scroll identification only worked 100 times out of 120 Potion identification only worked 3 times out of 6 Ring identification only worked 4 times out of 20 Amulet identification only worked 15 times out of 18 Implant identification only worked 1 times out of 32 Wand identification only worked 3 times out of 10 Spellbook identification only worked 2 times out of 4 Gem identification only worked 100 times out of 176 Monsters only dropped their musable items with 51% chance Monsters only dropped their equipment with 75% chance Scroll drop chance was reduced to 74% Ring drop chance was reduced to 68% Wand drop chance was reduced to 32% Amulet drop chance was reduced to 88% Potion drop chance was reduced to 97% Weapon drop chance was reduced to 88% Armor drop chance was reduced to 94% Tool drop chance was reduced to 62% Food drop chance was reduced to 97% Monster death drops spawned with only 90% chance The following skill could not be trained at all: missile weapons The following skill was trained at half the usual rate: occult spells The following skill was trained at one fifth the usual rate: paddle The following skill was limited to basic proficiency: attack spells The following skill was limited to skilled proficiency: divination spells The following skill was limited to expert proficiency: lance The following skill became untrainable if you tried to train it too early: spear (turn 16) The following skill became untrainable if you tried to train it too early: elemental spells (turn 324) The following skill became untrainable after a while: polymorphing (turn 25510) The following skill couldn't be trained before a certain turn number is reached: enchantment spells (turn 22619) Number of artifacts generated was 0 Number of fake artifacts generated was 0 Monster spawn increase started at turn 43141 Monster spawn increase reached its maximum at turn 101909 In this game, Eevee's evolution was vaporeon Your limit for ascension was at turn 3598597 The monster class that cannot be genocided was gremlin The monster class that was spawned more often: dragon (freq bonus 4) The monster species that spawned more often: transitorily avid schmoozing cud expunging (freq bonus 24) The monster species that spawned more often: chemical bug (freq bonus 27) The monster species that spawned more often: shimmering patch (freq bonus 28) The monster species that spawned more often: revolutionist epiphany (freq bonus 42) The monster species that spawned more often: xorn caster (freq bonus 9) The monster species that spawned more often: gulp integrationist (freq bonus 7) The monster species that spawned more often: dwarf high priest (freq bonus 27) The monster species that spawned more often: overeat margarine (freq bonus 12) The monster species that spawned more often: warty fungus (freq bonus 12) The monster species that spawned more often: Succubus Kaptain (freq bonus 14) The monster species that spawned more often: false error (freq bonus 108) The monster species that spawned more often: slut orc (freq bonus 10) The monster species that spawned more often: flintfish (freq bonus 18) The monster species that spawned more often: producible waspishly (freq bonus 21) The monster species that spawned more often: spinner wort (freq bonus 60) The monster species that spawned more often: forbidden arts centaur (freq bonus 44) The monster species that spawned more often: animated armor (freq bonus 30) The monster species that spawned more often: preexpose herbarium gipper (freq bonus 14) The monster species that spawned more often: card force patch (freq bonus 14) The monster species that spawned more often: koffing (freq bonus 7) The monster trait that was more common: monsters that have a proper name (freq bonus 1) The monster trait that was more common: monsters whose attacks increase your carried weight (freq bonus 8) The monster trait that was more common: monsters that count as lord (freq bonus 3) The monster trait that was more common: monsters whose attacks burn your equipment with lava (freq bonus 4) The monster species that never randomly spawned: phasic annihilation automata type IX The monster species that never randomly spawned: electrotheraputic indorsement The monster species that never randomly spawned: proliferating spear stank hebraizing lorn The monster species that never randomly spawned: mermaid The monster species that never randomly spawned: black boomer The monster species that never randomly spawned: luminescent growth The monster species that never randomly spawned: toiled postmillennial The monster species that never randomly spawned: Solvejg's other mocassin The monster species that never randomly spawned: real warp fungus The monster species that never randomly spawned: Ippo Makunoichi The RNG hath decreed that this item was never generated: ruby (red) The RNG hath decreed that this item was never generated: ruby dragon scale mail ((null)) The RNG hath decreed that this item was never generated: amulet of undressing (uplift) The RNG hath decreed that this item was never generated: force stone (gray) The RNG hath decreed that this item was never generated: black dragon scale shield (black dragonhide shield) The RNG hath decreed that this item was never generated: shock resistance (copper) The RNG hath decreed that this item was never generated: dented pot ((null)) The RNG hath decreed that this item was never generated: charger ((null)) The RNG hath decreed that this item was never generated: wishing (TRICK 13) The RNG hath decreed that this item was never generated: conglomerate pick ((null)) The RNG hath decreed that this item was generated more often: wooden harp (harp, freq bonus 37) The RNG hath decreed that this item was generated more often: magic mapping (shapeless, freq bonus 27) The RNG hath decreed that this item was generated more often: gauntlets of dexterity (fencing gloves, freq bonus 47) The RNG hath decreed that this item was generated more often: cut nutrition stone (gray, freq bonus 15) The RNG hath decreed that this item was generated more often: airhead cap (cloudy helmet, freq bonus 10) The RNG hath decreed that this item was generated more often: implant of cruelty (fascinating, freq bonus 6) The RNG hath decreed that this item was generated more often: zipper boots (persian boots, freq bonus 11) The RNG hath decreed that this item was generated more often: kitchen apron (apron, freq bonus 4) The RNG hath decreed that this item was generated more often: implant of envy (timeless, freq bonus 14) The RNG hath decreed that this item was generated more often: helm of thirst (echo helmet, freq bonus 9) The RNG hath decreed that this item was generated more often: implant of remorse (communal, freq bonus 10) The RNG hath decreed that this item was generated more often: implant of grace (feral, freq bonus 11) The RNG hath decreed that this item was generated more often: resurrection (1UP EXTRA LIFE GET, freq bonus 5) The RNG hath decreed that this item was generated more often: full healing (hawthorn, freq bonus 104) The RNG hath decreed that this item was generated more often: crystal shield (glass shield, freq bonus 9) The RNG hath decreed that this item was generated more often: amulet of fumbling (clumsy, freq bonus 6) The RNG hath decreed that this item was generated more often: tempest horn (horn, freq bonus 8) The RNG hath decreed that this item was generated more often: mop ((null), freq bonus 4) The RNG hath decreed that this item was generated more often: punishment (VE FORBRYDERNE, freq bonus 3) The RNG hath decreed that this item was generated more often: danger (finger-smashing, freq bonus 8) The RNG hath decreed that this item class was generated more often: Implants (freq bonus 10) The RNG hath decreed that this item class was generated more often: Comestibles (freq bonus 46) The RNG hath decreed that this item was always generated cursed: dark elven bow (black runed bow) The RNG hath decreed that this item was always generated cursed: haste self (purple) The RNG hath decreed that this item was always generated cursed: oilskin sack (bag) The RNG hath decreed that this item was always generated cursed: turn limit stone (gray) The RNG hath decreed that this item was always generated cursed: traffic light ((null)) The RNG hath decreed that this item was always generated cursed: implant of passion (triumphant) The RNG hath decreed that this item was always generated cursed: magical paintbrush ((null)) The RNG hath decreed that this item was always generated cursed: russian roulette (gun-shaped) The RNG hath decreed that this item was always generated cursed: gauntlets of good fortune (yellow gloves) The RNG hath decreed that this item was always generated cursed: ESP (dawn) The RNG hath decreed that this trap was always invisible: boss trap The RNG hath decreed that this trap was generated more often: rot13 trap (freq bonus 34) Trap randomization happened for 1 in 164 traps Next attribute increase check would have come at turn 937 Strength training was 0 Dexterity training was 0 Wisdom training was 0 Constitution training was 0 Your sanity was 0 You were sleep resistant You were poison resistant You were immune to sickness You had not decided on your sexuality yet You were prevented from having telepathy (0) You saw invisible You had infravision You had 1500 points of nutrition remaining You regenerated mana You were lucky (1) Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Manwe Sulimo, Mandos and Lorien Your deity was Manwe Sulimo The version you were playing was: Unix SlashEMExtended Version 2.4.2 (60fd9241) - last build Sat Jan 5 08:05:41 2019. You could not have safely prayed (466) You survived You didn't know any spells. Techniques known in the end Name Level Status appraisal 1 R Prepared(0) panic digging 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Discoveries Weapons * elven broadsword (runed broadsword) * dark elven bow (black runed bow) * dark elven arrow (black runed arrow) * orcish dagger (crude dagger) * droven dagger (obsidian dagger) * elven dagger (runed dagger) * dark elven dagger (black runed dagger) * tooth of an algolian suntiger (very sharp tooth) * moon axe (large silver axe) * dwarvish battle-axe (beaked axe) * battle-axe (double-headed axe) * dwarvish mattock (broad pick) * orcish short sword (crude short sword) * dwarvish short sword (broad short sword) * elven short sword (runed short sword) * droven short sword (obsidian short sword) * dark elven short sword (black runed short sword) * vibroblade (gray short sword) * runesword (runic broadsword) * black aestivalis (runed broadsword) * white flower sword (flower-pommeled broadsword) * katana (samurai sword) * droven greatsword (large obsidian sword) * tsurugi (long samurai sword) * basterd sword (huge sword) * scimitar (curved sword) * bent sable (bent sword) * high-elven warsword (runed curved sword) * aklys (thonged club) * metal club (heavy club) * quarterstaff (staff) * silver khakkhara (silver monk's staff) * runed rod (rod) * star rod (rod) * fire hook (beaked staff) * platinum fire hook (beaked staff) * partisan (vulgar polearm) * glaive (single-edged polearm) * spetum (forked polearm) * ranseur (hilted polearm) * bardiche (long poleaxe) * voulge (pole cleaver) * halberd (angled poleaxe) * black halberd (black polearm) * fauchard (pole sickle) * guisarme (pruning hook) * bill-guisarme (hooked polearm) * lucern hammer (pronged polearm) * bec de corbin (beaked polearm) * orcish spear (crude spear) * droven spear (long obsidian spear) * elven spear (runed spear) * dwarvish spear (stout spear) * javelin (throwing spear) * force pike (long gray spear) * droven lance (obsidian lance) * orcish bow (crude bow) * elven bow (runed bow) * yumi (long bow) * droven bow (spider-legged bow) * orcish arrow (crude arrow) * elven arrow (runed arrow) * ya (bamboo arrow) * droven arrow (obsidian arrow) * stick of dynamite (red stick) * droven crossbow (spider-legged crossbow) * droven bolt (obsidian bolt) * shuriken (throwing star) * silver chakram (silver circular blade) Armor * bodyglove (tight black clothes) * plugsuit (tightly fitting suit) * droven plate mail (crested black plate) * gnomish suit (little blue vest) * safeguard suit (orange suit) * nurse uniform (white dress) * commander suit (black men's suit) * camouflaged clothes (camouflage patterned clothes) * shoulder rings (strange rings) * droven chain mail (crested black mail) * orcish chain mail (crude chain mail) * orcish ring mail (crude ring mail) * noble's dress (armored black dress) * consort's suit (loud foppish suit) * force armor stone (gemstone-adorned clothing) * healer uniform (clean white clothes) * jumpsuit (silver clothes) * gentleman's suit (expensive clothes) * gentlewoman's dress (expensive dress) * straitjacket (long-sleeved jacket) * curing uniform (clean white clothes) * Hawaiian shorts (flowery shorts and lei) * robe (white robe) * orcish cloak (coarse mantelet) * dwarvish cloak (hooded cloak) * oilskin cloak (slippery cloak) * rubber apron (apron) * kitchen apron (apron) * frilled apron (apron) * dummy wings (wings) * elven leather helm (leather hat) * gnomish helm (little red hat) * orcish helm (iron skull cap) * dwarvish iron helm (hard hat) * droven helm (spider shaped helm) * elven helm (runed helm) * high-elven helm (runed helm) * helmet (strip bandana) * sedge hat (brick helmet) * skullcap (chain-aventailed helmet) * flack helmet (less helmet) * crystal helm (masked helmet) * mining helm (breath control helmet) * field helm stone (rubynus helmet) * helm of safeguard (padded helmet) * war hat (anti-government helmet) * plasteel gloves (white gloves) * leather gloves (light gloves) * gauntlets of safeguard (velvet gloves) * gauntlets of plugsuit (princess gloves) * commander gloves (ice-cold gloves) * field gloves (even pair of gloves) * elven shield (blue and green shield) * Uruk-hai shield (white-handed shield) * orcish shield (red-eyed shield) * crystal shield (glass shield) * dwarvish roundshield (large round shield) * orcish guard shield (livid worped-moon shield) * plasteel boots (white boots) * low boots (walking shoes) * iron shoes (hard shoes) * gnomish boots (little black boots) * high boots (jackboots) * sneakers (turning shoes) * crystal boots (glass boots) * wedge sandals (heeled sandals) * dancing shoes (soft footwear) * sweet mocassins (womens footwear) * soft sneakers (light footwear) * feminine pumps (female footwear) * leather peep-toes (asian footwear) * hippie heels (red overknees) * combat stilettos (heeled boots) * boots of plugsuit (orgasm pumps) * field boots (gentle sneakers) * boots of safeguard (pink sneakers) Scrolls scroll of healing (TRASH EM EXTENDED DEMOLITIN DERBY AFTERMATH) scroll of mana (A HOT SINGLE MAHOU SHOUJO) scroll of phase door (KERNOD WEL) scroll of standard id (ELF DONT CANNT) scroll of cure (THREW THE PIN INSTEAD OF THE GRENADE) * scroll of extra healing (TRY HARD) * scroll of greater mana restoration (DIFFER SEX CANT USE STUNTS) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Dungeon overview The Dungeons of Doom: Level 1: <- You are here Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills general combat [Basic] (max Master) (20 of 160) shield [Basic] (max Master) (20 of 160) body armor [Basic] (max Master) (20 of 160) polymorphing [Unskilled] (max Expert) (0 of 20) devices [Unskilled] (max Expert) (0 of 20) searching [Unskilled] (max Expert) (0 of 20) spirituality [Unskilled] (max Expert) (0 of 20) missile weapons [Unskilled] (max Expert) (0 of 20) techniques [Unskilled] (max Expert) (0 of 20) sexy flats [Unskilled] (max Expert) (0 of 20) form I (Shii-Cho) [Unskilled] (max Expert) (0 of 20) form II (Makashi) [Unskilled] (max Expert) (0 of 20) form IV (Ataru) [Unskilled] (max Expert) (0 of 20) form VI (Niman) [Unskilled] (max Expert) (0 of 20) martial arts [Basic] (max Grand Master) (20 of 160) two-weapon combat [Unskilled] (max Expert) (0 of 20) riding [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Unskilled] (max Expert) (0 of 20) knife [Unskilled] (max Expert) (0 of 20) axe [Unskilled] (max Expert) (0 of 20) pick-axe [Unskilled] (max Expert) (0 of 20) short sword [Basic] (max Master) (20 of 160) broadsword [Basic] (max Expert) (20 of 160) long sword [Unskilled] (max Expert) (0 of 20) two-handed sword [Unskilled] (max Expert) (0 of 20) scimitar [Unskilled] (max Expert) (0 of 20) saber [Unskilled] (max Expert) (0 of 20) club [Unskilled] (max Expert) (0 of 20) paddle [Unskilled] (max Expert) (0 of 20) mace [Unskilled] (max Expert) (0 of 20) morning star [Unskilled] (max Expert) (0 of 20) flail [Unskilled] (max Expert) (0 of 20) hammer [Unskilled] (max Expert) (0 of 20) quarterstaff [Unskilled] (max Expert) (0 of 20) polearms [Unskilled] (max Expert) (0 of 20) spear [Unskilled] (max Expert) (0 of 20) javelin [Unskilled] (max Expert) (0 of 20) trident [Unskilled] (max Expert) (0 of 20) lance [Unskilled] (max Expert) (0 of 20) bow [Basic] (max Master) (20 of 160) sling [Unskilled] (max Expert) (0 of 20) firearms [Unskilled] (max Expert) (0 of 20) crossbow [Unskilled] (max Expert) (0 of 20) dart [Unskilled] (max Expert) (0 of 20) shuriken [Unskilled] (max Expert) (0 of 20) boomerang [Unskilled] (max Expert) (0 of 20) whip [Unskilled] (max Expert) (0 of 20) unicorn horn [Unskilled] (max Expert) (0 of 20) lightsaber [Unskilled] (max Expert) (0 of 20) Spellcasting Skills attack spells [Basic] (max Master) (20 of 160) healing spells [Unskilled] (max Expert) (0 of 20) divination spells [Unskilled] (max Expert) (0 of 20) enchantment spells [Unskilled] (max Expert) (0 of 20) protection spells [Unskilled] (max Expert) (0 of 20) body spells [Unskilled] (max Expert) (0 of 20) occult spells [Basic] (max Wizard) (20 of 160) elemental spells [Unskilled] (max Expert) (0 of 20) chaos spells [Basic] (max Master) (20 of 160) matter spells [Unskilled] (max Expert) (0 of 20) Goodbye Leeroy the Thalmor... You and the thalmor called Rulindil the concordate agent escaped from the dungeon with 17 points, Since you escaped early, the score list will not be checked.