Leeroy, lawful male redguardian Thalmor -- .| .| ..| ---..| -...@@- ----+-- [Leeroy the Concordate Agent] St14 Dx12 Co9 In9 Wi10 Ch8 ThaRedMalLaw Dlvl:1 $0 HP25(25) Pw10(10) AC6 Exp1 T1 Latest messages Use hybrid races? [yn] (n) Hello Leeroy, welcome to SlashEMExtended! You are a lawful male redguardian Thalmor. You are playing SLASH'EM Extended on a public server. For game discussion, bug reports etc. join the #em.slashem.me IRC channel on Freenode. You should absolutely do that, unless you want to figure out this complex game on your own. Amy and other players will be glad to give you advice! Message of the day: You can now give an alias name to new characters if you set the askforalias option! This can be done by adding OPTIONS=askforalias to your configuration file. You are lucky! Full moon tonight. Beware, there will be no return! Still climb? [yn] (n) Final attributes You were fervently aligned Your alignment was 10 Your max alignment was 10 You carried 0 sins You could not have this property at all: cold resistance You could not have this property extrinsically: quad attacks You could not have this property intrinsically: manaleech Scroll identification only worked 100 times out of 130 Potion identification only worked 3 times out of 10 Ring identification only worked 4 times out of 11 Amulet identification only worked 15 times out of 19 Implant identification only worked 1 times out of 57 Spellbook identification only worked 2 times out of 15 Tool identification only worked 5 times out of 8 Scroll drop chance was reduced to 86% Amulet drop chance was reduced to 71% Potion drop chance was reduced to 87% Food drop chance was reduced to 82% Concealing monsters were spawned underneath items 71% of the time only Monster death drops spawned with only 85% chance The following skill could not be trained at all: short sword The following skill was trained at half the usual rate: healing spells The following skill was trained at one fifth the usual rate: shield The following skill was limited to basic proficiency: protection spells The following skill was limited to skilled proficiency: riding The following skill was limited to expert proficiency: enchantment spells The following skill became untrainable if you tried to train it too early: two-weapon combat (turn 41) The following skill became untrainable if you tried to train it too early: form III (Soresu) (turn 150) The following skill became untrainable after a while: dart (turn 47721) The following skill couldn't be trained before a certain turn number is reached: polearms (turn 32841) Number of artifacts generated was 0 Number of fake artifacts generated was 1 Monster spawn increase started at turn 49112 Monster spawn increase reached its maximum at turn 111447 In this game, Eevee's evolution was spiriteon Your limit for ascension was at turn 1364552 The monster class that cannot be genocided was rub monster Today, this monster class was always generated invisible: bat or bird The monster class that was spawned more often: flying fish (freq bonus 3) The monster species that spawned more often: satre (freq bonus 5) The monster species that spawned more often: mirror patch (freq bonus 96) The monster species that spawned more often: lucky trove (freq bonus 20) The monster species that spawned more often: fish swarm (freq bonus 44) The monster species that spawned more often: Rodney's Sister (freq bonus 15) The monster species that spawned more often: mean mold (freq bonus 4) The monster species that spawned more often: umbra mushroom (freq bonus 15) The monster species that spawned more often: untypically twangled (freq bonus 10) The monster species that spawned more often: elder priest (freq bonus 10) The monster species that spawned more often: spat rubber (freq bonus 10) The monster species that spawned more often: minnewt (freq bonus 28) The monster species that spawned more often: cockle epiphenomenalism tabooing grooved (freq bonus 10) The monster species that spawned more often: scurrier (freq bonus 24) The monster species that spawned more often: free draconian (freq bonus 10) The monster species that spawned more often: syphoned artful peacefully sanctum (freq bonus 24) The monster species that spawned more often: mandaruck (freq bonus 15) The monster species that spawned more often: bigsting ant (freq bonus 28) The monster species that spawned more often: pirate devil (freq bonus 24) The monster species that spawned more often: Vorlon missile (freq bonus 16) The monster species that spawned more often: nexus chicken (freq bonus 5) The monster trait that was more common: monsters that require +4 weapons to hit (freq bonus 3) The monster species that never randomly spawned: glib monster The monster species that never randomly spawned: siren The monster species that never randomly spawned: blood pudding The monster species that never randomly spawned: dark permamimic The monster species that never randomly spawned: clicking warp patch The monster species that never randomly spawned: cheeping poultice The monster species that never randomly spawned: shoplifted lateraled The monster species that never randomly spawned: large worm The monster species that never randomly spawned: insuring beakier The monster species that never randomly spawned: dream sphere The RNG hath decreed that this item was never generated: dark elven short sword (black runed short sword) The RNG hath decreed that this item was never generated: lab coat (white coat) The RNG hath decreed that this item was never generated: implant of daring (felicitous) The RNG hath decreed that this item was never generated: fluckering boots (spooky boots) The RNG hath decreed that this item was never generated: psybeam (psionic) The RNG hath decreed that this item was never generated: RapiRapi ((null)) The RNG hath decreed that this item was never generated: war hammer ((null)) The RNG hath decreed that this item was never generated: ice box (cooling box) The RNG hath decreed that this item was never generated: barrhing (CONVICT PATCH) The RNG hath decreed that this item was never generated: lightning shield (dull yellow shield) The RNG hath decreed that this item was generated more often: emerald (green, freq bonus 12) The RNG hath decreed that this item was generated more often: orcish helm (iron skull cap, freq bonus 268) The RNG hath decreed that this item was generated more often: bronze lance ((null), freq bonus 6) The RNG hath decreed that this item was generated more often: sanemaker helmet (sages helmet, freq bonus 16) The RNG hath decreed that this item was generated more often: insulate (long, freq bonus 26) The RNG hath decreed that this item was generated more often: covelline (black, freq bonus 6) The RNG hath decreed that this item was generated more often: umbrella ((null), freq bonus 11) The RNG hath decreed that this item was generated more often: exercise stone (gray, freq bonus 29) The RNG hath decreed that this item was generated more often: impossibly heavy elysium ball ((null), freq bonus 7) The RNG hath decreed that this item was generated more often: anticall cloak (cursed called cloak, freq bonus 18) The RNG hath decreed that this item was generated more often: difficult boots (winter boots, freq bonus 11) The RNG hath decreed that this item was generated more often: lightless boots (sharp-edged sandals, freq bonus 10) The RNG hath decreed that this item was generated more often: emerald dragon scale shield (emerald dragonhide shield, freq bonus 10) The RNG hath decreed that this item was generated more often: counterclockwise stone (gray, freq bonus 11) The RNG hath decreed that this item was generated more often: hyper beam (shrill, freq bonus 9) The RNG hath decreed that this item was generated more often: rocket ((null), freq bonus 6) The RNG hath decreed that this item was generated more often: cloak of permanence (concrete cloak, freq bonus 7) The RNG hath decreed that this item was generated more often: disgusting chain ((null), freq bonus 3) The RNG hath decreed that this item was generated more often: menu bug stone (gray, freq bonus 9) The RNG hath decreed that this item was generated more often: implant of hope (quixotic, freq bonus 2) The RNG hath decreed that this item class was generated more often: Scrolls (freq bonus 80) The RNG hath decreed that this item was always generated cursed: auto shotgun ((null)) The RNG hath decreed that this item was always generated cursed: gauntlets of good fortune (yellow gloves) The RNG hath decreed that this item was always generated cursed: ruby dragon scale mail ((null)) The RNG hath decreed that this item was always generated cursed: remove curse (wrinkled) The RNG hath decreed that this item was always generated cursed: rubber apron (apron) The RNG hath decreed that this item was always generated cursed: cloak of death (deadly cloak) The RNG hath decreed that this item was always generated cursed: steam venom (emanating) The RNG hath decreed that this item was always generated cursed: inviso stone (gray) The RNG hath decreed that this item was always generated cursed: mercurial dragon scale shield (mercurial dragonhide shield) The RNG hath decreed that this item was always generated cursed: boss visor ((null)) The RNG hath decreed that this trap was always invisible: contamination trap The RNG hath decreed that this trap was generated more often: warp zone (freq bonus 9) Trap randomization happened for 1 in 942 traps Trap difficulty was increased by 20 Next attribute increase check would have come at turn 1102 Strength training was 0 Dexterity training was 0 Wisdom training was 1 Constitution training was 0 Your sanity was 0 You were sleep resistant You were poison resistant You were immune to sickness You had not decided on your sexuality yet You were prevented from having cold resistance (0) You were prevented from having quad attacks (0) You saw invisible You had infravision You had 1500 points of nutrition remaining You regenerated mana You were lucky (1) Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Manwe Sulimo, Mandos and Lorien Your deity was Manwe Sulimo The version you were playing was: Unix SlashEMExtended Version 2.4.2 (60fd9241) - last build Sat Jan 5 08:05:41 2019. You could not have safely prayed (313) You survived You didn't know any spells. Techniques known in the end Name Level Status appraisal 1 R Prepared(0) panic digging 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Discoveries Weapons * elven broadsword (runed broadsword) * dark elven bow (black runed bow) * dark elven arrow (black runed arrow) * orcish dagger (crude dagger) * droven dagger (obsidian dagger) * elven dagger (runed dagger) * dark elven dagger (black runed dagger) * tooth of an algolian suntiger (very sharp tooth) * moon axe (large silver axe) * dwarvish battle-axe (beaked axe) * battle-axe (double-headed axe) * dwarvish mattock (broad pick) * orcish short sword (crude short sword) * dwarvish short sword (broad short sword) * elven short sword (runed short sword) * droven short sword (obsidian short sword) * dark elven short sword (black runed short sword) * vibroblade (gray short sword) * runesword (runic broadsword) * black aestivalis (runed broadsword) * white flower sword (flower-pommeled broadsword) * katana (samurai sword) * droven greatsword (large obsidian sword) * tsurugi (long samurai sword) * basterd sword (huge sword) * scimitar (curved sword) * bent sable (bent sword) * high-elven warsword (runed curved sword) * aklys (thonged club) * metal club (heavy club) * quarterstaff (staff) * silver khakkhara (silver monk's staff) * runed rod (rod) * star rod (rod) * fire hook (beaked staff) * platinum fire hook (beaked staff) * partisan (vulgar polearm) * glaive (single-edged polearm) * spetum (forked polearm) * ranseur (hilted polearm) * bardiche (long poleaxe) * voulge (pole cleaver) * halberd (angled poleaxe) * black halberd (black polearm) * fauchard (pole sickle) * guisarme (pruning hook) * bill-guisarme (hooked polearm) * lucern hammer (pronged polearm) * bec de corbin (beaked polearm) * orcish spear (crude spear) * droven spear (long obsidian spear) * elven spear (runed spear) * dwarvish spear (stout spear) * javelin (throwing spear) * force pike (long gray spear) * droven lance (obsidian lance) * orcish bow (crude bow) * elven bow (runed bow) * yumi (long bow) * droven bow (spider-legged bow) * orcish arrow (crude arrow) * elven arrow (runed arrow) * ya (bamboo arrow) * droven arrow (obsidian arrow) * stick of dynamite (red stick) * droven crossbow (spider-legged crossbow) * droven bolt (obsidian bolt) * shuriken (throwing star) * silver chakram (silver circular blade) Armor * bodyglove (tight black clothes) * plugsuit (tightly fitting suit) * droven plate mail (crested black plate) * gnomish suit (little blue vest) * safeguard suit (orange suit) * nurse uniform (white dress) * commander suit (black men's suit) * camouflaged clothes (camouflage patterned clothes) * shoulder rings (strange rings) * droven chain mail (crested black mail) * orcish chain mail (crude chain mail) * orcish ring mail (crude ring mail) * noble's dress (armored black dress) * consort's suit (loud foppish suit) * force armor stone (gemstone-adorned clothing) * healer uniform (clean white clothes) * jumpsuit (silver clothes) * gentleman's suit (expensive clothes) * gentlewoman's dress (expensive dress) * straitjacket (long-sleeved jacket) * curing uniform (clean white clothes) * Hawaiian shorts (flowery shorts and lei) * robe (orange robe) * orcish cloak (coarse mantelet) * dwarvish cloak (hooded cloak) * oilskin cloak (slippery cloak) * rubber apron (apron) * kitchen apron (apron) * frilled apron (apron) * dummy wings (wings) * elven leather helm (leather hat) * gnomish helm (little red hat) * orcish helm (iron skull cap) * dwarvish iron helm (hard hat) * droven helm (spider shaped helm) * elven helm (runed helm) * high-elven helm (runed helm) * helmet (grunter helmet) * sedge hat (rotating helmet) * skullcap (radiant helmet) * flack helmet (breath control helmet) * crystal helm (green bowel) * mining helm (radio helmet) * field helm (long-hair helmet) * helm of safeguard (weeping helmet) * war hat (less helmet) * plasteel gloves (white gloves) * leather gloves (yellow gloves) * gauntlets of safeguard (bise gloves) * gauntlets of plugsuit (grey-shaded gloves) * commander gloves (awesome gloves) * field gloves (spacey gloves) * elven shield (blue and green shield) * Uruk-hai shield (white-handed shield) * orcish shield (red-eyed shield) * crystal shield (glass shield) * dwarvish roundshield (large round shield) * orcish guard shield (livid worped-moon shield) * plasteel boots (white boots) * low boots (walking shoes) * iron shoes (hard shoes) * gnomish boots (little black boots) * high boots (jackboots) * sneakers (turning shoes) * crystal boots (glass boots) * wedge sandals (heeled sandals) * dancing shoes (soft footwear) * sweet mocassins (womens footwear) * soft sneakers (light footwear) * feminine pumps (female footwear) * leather peep-toes (asian footwear) * hippie heels (red overknees) * combat stilettos (heeled boots) * boots of plugsuit (lolita boots) * field boots (hiking boots) * boots of safeguard (fleecy boots) Scrolls scroll of healing (EAT FRUIT FASTLY) scroll of mana (SIPHRI BRISKYLMA AROUAZAR) scroll of phase door (SILMARELL SHOULD ADD MORE SLEX QUOTES) scroll of standard id (HIWEDALE OOO) scroll of cure (HIT THE KEY BY VACUUM LEAF) * scroll of extra healing (HEAVY ELF CANT FLEW) * scroll of greater mana restoration (I BU BOLISHI KERAK NIMA YOQ TUSHUNCHASINI BOR) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Dungeon overview The Dungeons of Doom: Level 1: <- You are here Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills general combat [Basic] (max Master) (20 of 160) shield [Basic] (max Master) (20 of 160) body armor [Basic] (max Master) (20 of 160) polymorphing [Unskilled] (max Expert) (0 of 20) devices [Unskilled] (max Expert) (0 of 20) searching [Unskilled] (max Expert) (0 of 20) spirituality [Unskilled] (max Expert) (0 of 20) missile weapons [Unskilled] (max Expert) (0 of 20) techniques [Unskilled] (max Expert) (0 of 20) sexy flats [Unskilled] (max Expert) (0 of 20) form I (Shii-Cho) [Unskilled] (max Expert) (0 of 20) form II (Makashi) [Unskilled] (max Expert) (0 of 20) form IV (Ataru) [Unskilled] (max Expert) (0 of 20) form VI (Niman) [Unskilled] (max Expert) (0 of 20) martial arts [Basic] (max Grand Master) (20 of 160) two-weapon combat [Unskilled] (max Expert) (0 of 20) riding [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Unskilled] (max Expert) (0 of 20) knife [Unskilled] (max Expert) (0 of 20) axe [Unskilled] (max Expert) (0 of 20) pick-axe [Unskilled] (max Expert) (0 of 20) short sword [Basic] (max Master) (20 of 160) broadsword [Basic] (max Expert) (20 of 160) long sword [Unskilled] (max Expert) (0 of 20) two-handed sword [Unskilled] (max Expert) (0 of 20) scimitar [Unskilled] (max Expert) (0 of 20) saber [Unskilled] (max Expert) (0 of 20) club [Unskilled] (max Expert) (0 of 20) paddle [Unskilled] (max Expert) (0 of 20) mace [Unskilled] (max Expert) (0 of 20) morning star [Unskilled] (max Expert) (0 of 20) flail [Unskilled] (max Expert) (0 of 20) hammer [Unskilled] (max Expert) (0 of 20) quarterstaff [Unskilled] (max Expert) (0 of 20) polearms [Unskilled] (max Expert) (0 of 20) spear [Unskilled] (max Expert) (0 of 20) javelin [Unskilled] (max Expert) (0 of 20) trident [Unskilled] (max Expert) (0 of 20) lance [Unskilled] (max Expert) (0 of 20) bow [Basic] (max Master) (20 of 160) sling [Unskilled] (max Expert) (0 of 20) firearms [Unskilled] (max Expert) (0 of 20) crossbow [Unskilled] (max Expert) (0 of 20) dart [Unskilled] (max Expert) (0 of 20) shuriken [Unskilled] (max Expert) (0 of 20) boomerang [Unskilled] (max Expert) (0 of 20) whip [Unskilled] (max Expert) (0 of 20) unicorn horn [Unskilled] (max Expert) (0 of 20) lightsaber [Unskilled] (max Expert) (0 of 20) Spellcasting Skills attack spells [Basic] (max Master) (20 of 160) healing spells [Unskilled] (max Expert) (0 of 20) divination spells [Unskilled] (max Expert) (0 of 20) enchantment spells [Unskilled] (max Expert) (0 of 20) protection spells [Unskilled] (max Expert) (0 of 20) body spells [Unskilled] (max Expert) (0 of 20) occult spells [Basic] (max Wizard) (20 of 160) elemental spells [Unskilled] (max Expert) (0 of 20) chaos spells [Basic] (max Master) (20 of 160) matter spells [Unskilled] (max Expert) (0 of 20) Goodbye Leeroy the Thalmor... You and the thalmor called Rulindil the concordate agent escaped from the dungeon with 16 points, Since you escaped early, the score list will not be checked.