Leeroy, lawful male redguardian Thalmor --------+- |........| .......@B| |.......@| ---------- [Leeroy the Concordate Agent] St6 Dx8 Co10 In5 Wi4 Ch10 ThaRedMalLaw Dlvl:1 $0 HP25(25) Pw10(10) AC6 Exp1 T1 Latest messages Use hybrid races? [yn] (n) Hello Leeroy, welcome to SlashEMExtended! You are a lawful male redguardian Thalmor. You are playing SLASH'EM Extended on a public server. For game discussion, bug reports etc. join the #em.slashem.me IRC channel on Freenode. You should absolutely do that, unless you want to figure out this complex game on your own. Amy and other players will be glad to give you advice! Message of the day: You can now give an alias name to new characters if you set the askforalias option! This can be done by adding OPTIONS=askforalias to your configuration file. You are lucky! Full moon tonight. Beware, there will be no return! Still climb? [yn] (n) Final attributes You were fervently aligned Your alignment was 10 Your max alignment was 10 You carried 0 sins You could not have this property at all: the Force You could not have this property extrinsically: drunken boxing You could not have this property intrinsically: confusion resistance Scroll identification only worked 100 times out of 129 Potion identification only worked 3 times out of 5 Ring identification only worked 4 times out of 7 Amulet identification only worked 15 times out of 16 Wand identification only worked 3 times out of 5 Armor identification only worked 15 times out of 29 Spellbook identification only worked 2 times out of 4 Tool identification only worked 5 times out of 6 Monsters only dropped their equipment with 80% chance Scroll drop chance was reduced to 78% Musable item generation frequency had a negative bias of 42% Ring drop chance was reduced to 69% Wand drop chance was reduced to 70% Amulet drop chance was reduced to 83% Potion drop chance was reduced to 75% Armor drop chance was reduced to 88% Tool drop chance was reduced to 98% Food drop chance was reduced to 97% The following skill could not be trained at all: techniques The following skill was trained at half the usual rate: sexy flats The following skill was trained at one fifth the usual rate: polymorphing The following skill was limited to basic proficiency: chaos spells The following skill was limited to skilled proficiency: matter spells The following skill was limited to expert proficiency: spirituality The following skill became untrainable if you tried to train it too early: enchantment spells (turn 2) The following skill became untrainable if you tried to train it too early: whip (turn 187) The following skill became untrainable after a while: attack spells (turn 50300) The following skill couldn't be trained before a certain turn number is reached: high heels (turn 22951) Number of artifacts generated was 0 Number of fake artifacts generated was 0 Monster spawn increase started at turn 68975 Monster spawn increase reached its maximum at turn 111361 In this game, Eevee's evolution was vaporeon Your limit for ascension was at turn 499648 The monster class that cannot be genocided was vortex The monster class that was spawned more often: xorn (freq bonus 2) The monster species that spawned more often: retriever (freq bonus 12) The monster species that spawned more often: shiver (freq bonus 28) The monster species that spawned more often: calderon arctic (freq bonus 6) The monster species that spawned more often: who probably (freq bonus 16) The monster species that spawned more often: gray mold (freq bonus 6) The monster species that spawned more often: phase force patch (freq bonus 30) The monster species that spawned more often: giant epidote dragonfly (freq bonus 6) The monster species that spawned more often: patched colony lichen (freq bonus 32) The monster species that spawned more often: forest cattle (freq bonus 4) The monster species that spawned more often: sst star (freq bonus 48) The monster species that spawned more often: special ufo part (freq bonus 4) The monster species that spawned more often: mizzly holder (freq bonus 10) The monster species that spawned more often: giant pest (freq bonus 20) The monster species that spawned more often: Judge Fear (freq bonus 9) The monster species that spawned more often: dependance scragging (freq bonus 9) The monster species that spawned more often: viper (freq bonus 4) The monster species that spawned more often: large pseudodragon (freq bonus 16) The monster species that spawned more often: scientific blindfolded reconstruction (freq bonus 10) The monster species that spawned more often: giant gold dragonfly (freq bonus 24) The monster species that spawned more often: psychic (freq bonus 9) The monster trait that was more common: monsters whose attacks cause bad effects (freq bonus 6) The monster trait that was more common: monsters whose attacks cause you to fumble (freq bonus 1) The monster trait that was more common: monsters that originate from Animeband (freq bonus 2) The monster trait that was more common: monsters that use nemesis dialogue (freq bonus 6) The monster trait that was more common: monsters that squeek (freq bonus 6) The monster trait that was more common: monsters whose attacks do fire damage (freq bonus 6) The monster trait that was more common: monsters that originate from Elona (freq bonus 4) The monster species that never randomly spawned: ice wyrm The monster species that never randomly spawned: stone ooze The monster species that never randomly spawned: cowkine toroid The monster species that never randomly spawned: dodgier coherency The monster species that never randomly spawned: bureaucrat eulogy The monster species that never randomly spawned: misinstructed pseudoclassic The monster species that never randomly spawned: blighting skeleton The monster species that never randomly spawned: triad The monster species that never randomly spawned: careener beaklike The monster species that never randomly spawned: slow mushroom The RNG hath decreed that this item was never generated: ice beam (chilly) The RNG hath decreed that this item was never generated: leather gloves (old gloves) The RNG hath decreed that this item was never generated: toxic (holed) The RNG hath decreed that this item was never generated: inimical stone (gray) The RNG hath decreed that this item was never generated: dented pot ((null)) The RNG hath decreed that this item was never generated: homing torpedo ((null)) The RNG hath decreed that this item was never generated: really heavy iron ball ((null)) The RNG hath decreed that this item was never generated: rang call stone (gray) The RNG hath decreed that this item was never generated: heap stone (gray) The RNG hath decreed that this item was never generated: inertia control (contro) The RNG hath decreed that this item was generated more often: helm of brilliance (etched helmet, freq bonus 6) The RNG hath decreed that this item was generated more often: aggravate monster (grating, freq bonus 13) The RNG hath decreed that this item was generated more often: unfair attack stone (gray, freq bonus 12) The RNG hath decreed that this item was generated more often: discharge stone (gray, freq bonus 56) The RNG hath decreed that this item was generated more often: trap revealing (elysium, freq bonus 24) The RNG hath decreed that this item was generated more often: trident ((null), freq bonus 6) The RNG hath decreed that this item was generated more often: cloak of quenching (asbestos cloak, freq bonus 16) The RNG hath decreed that this item was generated more often: conglomerate pick ((null), freq bonus 6) The RNG hath decreed that this item was generated more often: cypher helm (basin helmet, freq bonus 18) The RNG hath decreed that this item was generated more often: borderless helmet (grimace helmet, freq bonus 28) The RNG hath decreed that this item was generated more often: possession (possessive, freq bonus 5) The RNG hath decreed that this item was generated more often: detect monsters (leather, freq bonus 3) The RNG hath decreed that this item was generated more often: trap creation (weird, freq bonus 11) The RNG hath decreed that this item was generated more often: heavy hammer ((null), freq bonus 7) The RNG hath decreed that this item was generated more often: satan stone (gray, freq bonus 11) The RNG hath decreed that this item was generated more often: can of grease ((null), freq bonus 8) The RNG hath decreed that this item was generated more often: katyusha (headpiece, freq bonus 3) The RNG hath decreed that this item was generated more often: yellow lightsaber (lightsaber, freq bonus 4) The RNG hath decreed that this item was generated more often: scythe ((null), freq bonus 9) The RNG hath decreed that this item was generated more often: force stone (gray, freq bonus 5) The RNG hath decreed that this item was always generated cursed: secret key ((null)) The RNG hath decreed that this item was always generated cursed: leather shoes ((null)) The RNG hath decreed that this item was always generated cursed: garden fork ((null)) The RNG hath decreed that this item was always generated cursed: changing directive stone (gray) The RNG hath decreed that this item was always generated cursed: frost horn (horn) The RNG hath decreed that this item was always generated cursed: crystal helm (fish bowl) The RNG hath decreed that this item was always generated cursed: green tea (forget-me-not) The RNG hath decreed that this item was always generated cursed: manacloak (dragonhide cloak) The RNG hath decreed that this item was always generated cursed: ruffled shirt ((null)) The RNG hath decreed that this item was always generated cursed: entrapping (blasted) The RNG hath decreed that this trap was always invisible: teleporting items trap The RNG hath decreed that this trap was generated more often: glass arrow trap (freq bonus 2) Trap randomization happened for 1 in 964 traps Next attribute increase check would have come at turn 310 Strength training was 0 Dexterity training was 0 Wisdom training was -1 Constitution training was 0 Your sanity was 0 You were sleep resistant You were poison resistant You were immune to sickness You had not decided on your sexuality yet You were prevented from drunken boxing (0) You were prevented from using the force like a real jedi (0) You saw invisible You had infravision You had 1500 points of nutrition remaining You regenerated mana You were lucky (1) Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Manwe Sulimo, Mandos and Lorien Your deity was Manwe Sulimo The version you were playing was: Unix SlashEMExtended Version 2.4.2 (60fd9241) - last build Sat Jan 5 08:05:41 2019. You could not have safely prayed (256) You survived You didn't know any spells. Techniques known in the end Name Level Status appraisal 1 R Prepared(0) panic digging 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Discoveries Weapons * elven broadsword (runed broadsword) * dark elven bow (black runed bow) * dark elven arrow (black runed arrow) * orcish dagger (crude dagger) * droven dagger (obsidian dagger) * elven dagger (runed dagger) * dark elven dagger (black runed dagger) * tooth of an algolian suntiger (very sharp tooth) * moon axe (large silver axe) * dwarvish battle-axe (beaked axe) * battle-axe (double-headed axe) * dwarvish mattock (broad pick) * orcish short sword (crude short sword) * dwarvish short sword (broad short sword) * elven short sword (runed short sword) * droven short sword (obsidian short sword) * dark elven short sword (black runed short sword) * vibroblade (gray short sword) * runesword (runic broadsword) * black aestivalis (runed broadsword) * white flower sword (flower-pommeled broadsword) * katana (samurai sword) * droven greatsword (large obsidian sword) * tsurugi (long samurai sword) * basterd sword (huge sword) * scimitar (curved sword) * bent sable (bent sword) * high-elven warsword (runed curved sword) * aklys (thonged club) * metal club (heavy club) * quarterstaff (staff) * silver khakkhara (silver monk's staff) * runed rod (rod) * star rod (rod) * fire hook (beaked staff) * platinum fire hook (beaked staff) * partisan (vulgar polearm) * glaive (single-edged polearm) * spetum (forked polearm) * ranseur (hilted polearm) * bardiche (long poleaxe) * voulge (pole cleaver) * halberd (angled poleaxe) * black halberd (black polearm) * fauchard (pole sickle) * guisarme (pruning hook) * bill-guisarme (hooked polearm) * lucern hammer (pronged polearm) * bec de corbin (beaked polearm) * orcish spear (crude spear) * droven spear (long obsidian spear) * elven spear (runed spear) * dwarvish spear (stout spear) * javelin (throwing spear) * force pike (long gray spear) * droven lance (obsidian lance) * orcish bow (crude bow) * elven bow (runed bow) * yumi (long bow) * droven bow (spider-legged bow) * orcish arrow (crude arrow) * elven arrow (runed arrow) * ya (bamboo arrow) * droven arrow (obsidian arrow) * stick of dynamite (red stick) * droven crossbow (spider-legged crossbow) * droven bolt (obsidian bolt) * shuriken (throwing star) * silver chakram (silver circular blade) Armor * bodyglove (tight black clothes) * plugsuit (tightly fitting suit) * droven plate mail (crested black plate) * gnomish suit (little blue vest) * safeguard suit (orange suit) * nurse uniform (white dress) * commander suit (black men's suit) * camouflaged clothes (camouflage patterned clothes) * shoulder rings (strange rings) * droven chain mail (crested black mail) * orcish chain mail (crude chain mail) * orcish ring mail (crude ring mail) * noble's dress (armored black dress) * consort's suit (loud foppish suit) * force armor stone (gemstone-adorned clothing) * healer uniform (clean white clothes) * jumpsuit (silver clothes) * gentleman's suit (expensive clothes) * gentlewoman's dress (expensive dress) * straitjacket (long-sleeved jacket) * curing uniform (clean white clothes) * Hawaiian shorts (flowery shorts and lei) * robe (blue robe) * orcish cloak (coarse mantelet) * dwarvish cloak (hooded cloak) * oilskin cloak (slippery cloak) * rubber apron (apron) * kitchen apron (apron) * frilled apron (apron) * dummy wings (wings) * elven leather helm (leather hat) * gnomish helm (little red hat) * orcish helm (iron skull cap) * dwarvish iron helm (hard hat) * droven helm (spider shaped helm) * elven helm (runed helm) * high-elven helm (runed helm) * helmet (space helmet) * sedge hat (failuncap helmet) * skullcap (narrow helmet) * flack helmet (grunter helmet) * crystal helm (meso helmet) * mining helm (long-hair helmet) * field helm (middle-earth helmet) * helm of safeguard (winged helmet) * war hat (padded helmet) * plasteel gloves (white gloves) * leather gloves (moth-bitten gloves) * gauntlets of safeguard (multilinguitis gloves) * gauntlets of plugsuit (brand-new gloves) * commander gloves (flower gloves) * field gloves (concrete gloves) * elven shield (blue and green shield) * Uruk-hai shield (white-handed shield) * orcish shield (red-eyed shield) * crystal shield (glass shield) * dwarvish roundshield (large round shield) * orcish guard shield (livid worped-moon shield) * plasteel boots (white boots) * low boots (walking shoes) * iron shoes (hard shoes) * gnomish boots (little black boots) * high boots (jackboots) * sneakers (turning shoes) * crystal boots (glass boots) * wedge sandals (heeled sandals) * dancing shoes (soft footwear) * sweet mocassins (womens footwear) * soft sneakers (light footwear) * feminine pumps (female footwear) * leather peep-toes (asian footwear) * hippie heels (red overknees) * combat stilettos (heeled boots) * boots of plugsuit (jade boots) * field boots (platform boots) * boots of safeguard (princess pumps) Scrolls scroll of healing (FASTLY JUMP TO ENEMY WITH INVISIBLES FISRTLY) scroll of mana (WE ZULLEN WINNEN OMDAT WE ZIJN DE KONINGEN) scroll of phase door (GOOD LUCK CATCHING RARE POKEMON ON A HIGHWAY) scroll of standard id (5 TURN SPECIAL SPACE PREVENT HP RECOVER BY IT) scroll of cure (OM) * scroll of extra healing (IT IS LITERALLY SATANIC TO MAKE DISINTEGRATION RESISTANCE NOT PROTECT YOUR ITEMS) * scroll of greater mana restoration (SHOW THE FUCKING STATUS ALREADY) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Dungeon overview The Dungeons of Doom: Level 1: <- You are here Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills general combat [Basic] (max Master) (20 of 160) shield [Basic] (max Master) (20 of 160) body armor [Basic] (max Master) (20 of 160) polymorphing [Unskilled] (max Expert) (0 of 20) devices [Unskilled] (max Expert) (0 of 20) searching [Unskilled] (max Expert) (0 of 20) spirituality [Unskilled] (max Expert) (0 of 20) missile weapons [Unskilled] (max Expert) (0 of 20) techniques [Unskilled] (max Expert) (0 of 20) sexy flats [Unskilled] (max Expert) (0 of 20) form I (Shii-Cho) [Unskilled] (max Expert) (0 of 20) form II (Makashi) [Unskilled] (max Expert) (0 of 20) form IV (Ataru) [Unskilled] (max Expert) (0 of 20) form VI (Niman) [Unskilled] (max Expert) (0 of 20) martial arts [Basic] (max Grand Master) (20 of 160) two-weapon combat [Unskilled] (max Expert) (0 of 20) riding [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Unskilled] (max Expert) (0 of 20) knife [Unskilled] (max Expert) (0 of 20) axe [Unskilled] (max Expert) (0 of 20) pick-axe [Unskilled] (max Expert) (0 of 20) short sword [Basic] (max Master) (20 of 160) broadsword [Basic] (max Expert) (20 of 160) long sword [Unskilled] (max Expert) (0 of 20) two-handed sword [Unskilled] (max Expert) (0 of 20) scimitar [Unskilled] (max Expert) (0 of 20) saber [Unskilled] (max Expert) (0 of 20) club [Unskilled] (max Expert) (0 of 20) paddle [Unskilled] (max Expert) (0 of 20) mace [Unskilled] (max Expert) (0 of 20) morning star [Unskilled] (max Expert) (0 of 20) flail [Unskilled] (max Expert) (0 of 20) hammer [Unskilled] (max Expert) (0 of 20) quarterstaff [Unskilled] (max Expert) (0 of 20) polearms [Unskilled] (max Expert) (0 of 20) spear [Unskilled] (max Expert) (0 of 20) javelin [Unskilled] (max Expert) (0 of 20) trident [Unskilled] (max Expert) (0 of 20) lance [Unskilled] (max Expert) (0 of 20) bow [Basic] (max Master) (20 of 160) sling [Unskilled] (max Expert) (0 of 20) firearms [Unskilled] (max Expert) (0 of 20) crossbow [Unskilled] (max Expert) (0 of 20) dart [Unskilled] (max Expert) (0 of 20) shuriken [Unskilled] (max Expert) (0 of 20) boomerang [Unskilled] (max Expert) (0 of 20) whip [Unskilled] (max Expert) (0 of 20) unicorn horn [Unskilled] (max Expert) (0 of 20) lightsaber [Unskilled] (max Expert) (0 of 20) Spellcasting Skills attack spells [Basic] (max Master) (20 of 160) healing spells [Unskilled] (max Expert) (0 of 20) divination spells [Unskilled] (max Expert) (0 of 20) enchantment spells [Unskilled] (max Expert) (0 of 20) protection spells [Unskilled] (max Expert) (0 of 20) body spells [Unskilled] (max Expert) (0 of 20) occult spells [Basic] (max Wizard) (20 of 160) elemental spells [Unskilled] (max Expert) (0 of 20) chaos spells [Basic] (max Master) (20 of 160) matter spells [Unskilled] (max Expert) (0 of 20) Goodbye Leeroy the Thalmor... Youescaped from the dungeon with 0 points, Since you escaped early, the score list will not be checked.