Leeroy, lawful male albae Pirate ------------------------ |....B...%.............| |......................| ||...@.................| ------+-------------- -- [Leeroy the Landlubber] St9 Dx10 Co14 In10 Wi6 Ch7 PirAlbMalLaw Dlvl:1 $45 HP16(18) Pw9(9) AC9 Exp1 T23 Latest messages Ye miss the jackal. Squawks misses the jackal. Squawks claws the jackal. The jackal be killed! The jackal misses. # (2x) Ye see 'ere a jackal corpse {300}. Squawks misses the jackal. Squawks just misses the jackal. The jackal misses. Squawks misses the jackal. (2x) There be a wall in the way! Ye kill the jackal! Ye see 'ere a jackal corpse {300}. What do ye want to eat? [l or ?*,] This jackal corpse tastes terrible! Ye finish eating the jackal corpse. There be a wall in the way! Pick an object. Beware, there will be no return! Still climb? [yn] (n) Final attributes You were fervently aligned Your alignment was 10 Your max alignment was 10 You carried 0 sins You could not have this property at all: stunnopathy You could not have this property extrinsically: half physical damage You could not have this property intrinsically: manaleech Scroll identification only worked 100 times out of 118 Implant identification only worked 1 times out of 20 Wand identification only worked 3 times out of 9 Armor identification only worked 15 times out of 79 Spellbook identification only worked 2 times out of 14 Gem identification only worked 100 times out of 122 Tool identification only worked 5 times out of 8 Monsters only dropped their musable items with 39% chance Monsters only dropped their equipment with 75% chance Scroll drop chance was reduced to 87% Wand drop chance was reduced to 87% Amulet drop chance was reduced to 36% Potion drop chance was reduced to 67% Weapon drop chance was reduced to 66% Armor drop chance was reduced to 86% Monster death drops spawned with only 81% chance The following skill could not be trained at all: attack spells The following skill was trained at half the usual rate: polymorphing The following skill was trained at one fifth the usual rate: bare-handed combat The following skill was limited to basic proficiency: elemental spells The following skill was limited to skilled proficiency: searching The following skill was limited to expert proficiency: high heels The following skill became untrainable if you tried to train it too early: attack spells (turn 30) The following skill became untrainable if you tried to train it too early: javelin (turn 72) The following skill became untrainable after a while: long sword (turn 53162) The following skill couldn't be trained before a certain turn number is reached: general combat (turn 28947) Number of artifacts generated was 0 Number of fake artifacts generated was 0 Monster spawn increase started at turn 41730 Monster spawn increase reached its maximum at turn 80118 In this game, Eevee's evolution was espeon Your limit for ascension was at turn 4498616 The monster class that cannot be genocided was umber hulk The monster class that was spawned more often: naga (freq bonus 8) The monster species that spawned more often: decapitate antony (freq bonus 20) The monster species that spawned more often: joy spike mage (freq bonus 18) The monster species that spawned more often: evil laser (freq bonus 39) The monster species that spawned more often: giant white jellyfish (freq bonus 44) The monster species that spawned more often: storm caster (freq bonus 72) The monster species that spawned more often: hairy force patch (freq bonus 30) The monster species that spawned more often: Dominik (freq bonus 72) The monster species that spawned more often: cheese mold (freq bonus 20) The monster species that spawned more often: giant insect swarm (freq bonus 56) The monster species that spawned more often: handicapped hc girl (freq bonus 33) The monster species that spawned more often: shitzvah sephirah (freq bonus 104) The monster species that spawned more often: electromagnetic spirit (freq bonus 9) The monster species that spawned more often: grinding deity (freq bonus 66) The monster species that spawned more often: areolar crippling eclat turret nauseam (freq bonus 20) The monster species that spawned more often: Telpan (freq bonus 78) The monster species that spawned more often: iron smasher (freq bonus 54) The monster species that spawned more often: normalisator vortex (freq bonus 60) The monster species that spawned more often: stoergenoise (freq bonus 320) The monster species that spawned more often: daat sephirah (freq bonus 72) The monster species that spawned more often: grim lich (freq bonus 72) The monster trait that was more common: monsters that count as bats (freq bonus 4) The monster trait that was more common: monsters whose attacks freeze you solid (freq bonus 12) The monster trait that was more common: monsters whose attacks time you (freq bonus 16) The monster species that never randomly spawned: dark gray fungus The monster species that never randomly spawned: mean green marine The monster species that never randomly spawned: flailing aerobiology The monster species that never randomly spawned: steam-powered missile sentry The monster species that never randomly spawned: drow sniper The monster species that never randomly spawned: extraneously contractually The monster species that never randomly spawned: four of diamonds The monster species that never randomly spawned: ultimate giant kraken The monster species that never randomly spawned: toxic fiend The monster species that never randomly spawned: karmic fungus The monster class that always generated with extra speed: pile of coins The RNG hath decreed that this item was never generated: discount action (cashed) The RNG hath decreed that this item was never generated: salt chunk (gray) The RNG hath decreed that this item was never generated: objection (cinnabar) The RNG hath decreed that this item was never generated: scourge ((null)) The RNG hath decreed that this item was never generated: enrage (YOU AND YOUR FRIENDS ARE DEAD) The RNG hath decreed that this item was never generated: egostone (gray) The RNG hath decreed that this item was never generated: violet beauty heels (orgasm pumps) The RNG hath decreed that this item was never generated: fire hook (beaked staff) The RNG hath decreed that this item was never generated: sky dragon scale mail ((null)) The RNG hath decreed that this item was never generated: gravity beam (lacquered) The RNG hath decreed that this item was generated more often: thunder hammer ((null), freq bonus 19) The RNG hath decreed that this item was generated more often: resistance (castor bean, freq bonus 18) The RNG hath decreed that this item was generated more often: striking (ebony, freq bonus 3) The RNG hath decreed that this item was generated more often: helm of shuffling (grunter helmet, freq bonus 9) The RNG hath decreed that this item was generated more often: toxic (holed, freq bonus 6) The RNG hath decreed that this item was generated more often: oliharcon splint mail ((null), freq bonus 10) The RNG hath decreed that this item was generated more often: nunchiaku ((null), freq bonus 35) The RNG hath decreed that this item was generated more often: fumble boots (riding boots, freq bonus 6) The RNG hath decreed that this item was generated more often: map level (crumbling, freq bonus 16) The RNG hath decreed that this item was generated more often: plugsuit (tightly fitting suit, freq bonus 19) The RNG hath decreed that this item was generated more often: blue dragon scales ((null), freq bonus 10) The RNG hath decreed that this item was generated more often: covetous stone (gray, freq bonus 4) The RNG hath decreed that this item was generated more often: barrier shield ((null), freq bonus 2) The RNG hath decreed that this item was generated more often: anti drinker helmet (gemmed helmet, freq bonus 10) The RNG hath decreed that this item was generated more often: teleport control (gold, freq bonus 8) The RNG hath decreed that this item was generated more often: crystal helm (fish bowl, freq bonus 6) The RNG hath decreed that this item was generated more often: uncalled stone (gray, freq bonus 3) The RNG hath decreed that this item was generated more often: elven sickle ((null), freq bonus 11) The RNG hath decreed that this item was generated more often: turn undead (copper, freq bonus 2) The RNG hath decreed that this item was generated more often: magictorch (khaki, freq bonus 9) The RNG hath decreed that this item was always generated cursed: random enchantment (GODFATHER OF ALL ROGUELIKES) The RNG hath decreed that this item was always generated cursed: amethyst dragon scales ((null)) The RNG hath decreed that this item was always generated cursed: clouds (featherweight) The RNG hath decreed that this item was always generated cursed: fire (ANDOVA BEGARIN) The RNG hath decreed that this item was always generated cursed: condome ((null)) The RNG hath decreed that this item was always generated cursed: chaos terrain (TIGHT SPANDEX SHIRT) The RNG hath decreed that this item was always generated cursed: cornuthaum (conical hat) The RNG hath decreed that this item was always generated cursed: skill up (OPGELEVELT) The RNG hath decreed that this item was always generated cursed: steal degrade stone (gray) The RNG hath decreed that this item was always generated cursed: bog-standard helmet (celtic helmet) The RNG hath decreed that this trap was always invisible: level trap The RNG hath decreed that this trap was generated more often: menu trap (freq bonus 2) Trap randomization happened for 1 in 529 traps Next attribute increase check would have come at turn 751 Strength training was 2 Dexterity training was 0 Wisdom training was 1 Constitution training was 0 Your sanity was 0 You were magic-protected You had not decided on your sexuality yet You were prevented from having stunnopathy (0) You had 1724 points of nutrition remaining You could swim You were lucky (1) Your health bonus was zero Your mana bonus was zero Your pantheon consisted of the Lord, the deep blue sea and the Devil Your deity was the Lord The version you were playing was: Unix SlashEMExtended Version 2.4.2 (60fd9241) - last build Sat Jan 5 08:05:41 2019. You could not have safely prayed (173) You survived You didn't know any spells. Techniques known in the end Name Level Status dazzle 1 R Prepared(0) weapon practice 1 R Prepared(0) appraisal 1 R Prepared(0) panic digging 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) blood ritual 1 R Prepared(0) Discoveries Weapons cutlass (curved sword) Armor high boots (jackboots) * oilskin cloak (slippery cloak) Scrolls scroll of healing (ZOUCH ZOUKI TO PARY) scroll of mana (REUTHRA ENROUCH ZERPHRECH) scroll of phase door (ELDER BLACK DRAGONS IN K MEASURER ARE VERY BALANCED) scroll of standard id (LOMA ZATH AION ACHTHASE MA) scroll of cure (K MEASURER STREAMLINES THE GAME IN AN ANNOYING WAY LIKE KKFS) * scroll of extra healing (PRIRUTSENIE) * scroll of greater mana restoration (OUCHIOCH OUSENARATH OUSERRANNOUPHTHI) Potions potion of rum (wormwood) Rings ring of adornment (kryptonite) ring of increase damage (oscillating) Tools * oilskin sack (bag) * grappling hook (iron hook) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Dungeon overview The Dungeons of Doom: Level 1: <- You are here Voluntary challenges You eaten 1 time You eaten food with animal by-products 1 time You eaten meat 1 time You were an atheist You never prayed to the gods You hit with a wielded weapon 1 time You killed 1 monster You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (0 of 20) high heels [Basic] (max Master) (20 of 160) general combat [Unskilled] (max Expert) (0 of 20) shield [Unskilled] (max Expert) (0 of 20) body armor [Basic] (max Expert) (20 of 160) devices [Unskilled] (max Expert) (0 of 20) searching [Basic] (max Master) (20 of 160) spirituality [Unskilled] (max Expert) (0 of 20) petkeeping [Unskilled] (max Expert) (1 of 20) missile weapons [Basic] (max Master) (20 of 160) form IV (Ataru) [Basic] (max Master) (20 of 160) form V (Djem So) [Unskilled] (max Expert) (0 of 20) form VII (Juyo) [Unskilled] (max Expert) (0 of 20) form VIII (Wedi) [Unskilled] (max Expert) (0 of 20) two-weapon combat [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Unskilled] (max Expert) (0 of 20) knife [Basic] (max Expert) (20 of 160) axe [Unskilled] (max Expert) (0 of 20) short sword [Unskilled] (max Expert) (0 of 20) broadsword [Unskilled] (max Expert) (0 of 20) long sword [Unskilled] (max Expert) (0 of 20) scimitar [Basic] (max Legendary) (21 of 160) saber [Unskilled] (max Expert) (0 of 20) club [Unskilled] (max Expert) (0 of 20) morning star [Unskilled] (max Expert) (0 of 20) flail [Unskilled] (max Expert) (0 of 20) spear [Unskilled] (max Expert) (0 of 20) javelin [Unskilled] (max Expert) (0 of 20) trident [Unskilled] (max Expert) (0 of 20) firearms [Basic] (max Master) (20 of 160) crossbow [Unskilled] (max Expert) (0 of 20) dart [Unskilled] (max Expert) (0 of 20) whip [Unskilled] (max Expert) (0 of 20) unicorn horn [Unskilled] (max Expert) (0 of 20) Spellcasting Skills attack spells [Unskilled] (max Expert) (0 of 20) divination spells [Unskilled] (max Expert) (0 of 20) enchantment spells [Unskilled] (max Expert) (0 of 20) body spells [Unskilled] (max Expert) (0 of 20) chaos spells [Unskilled] (max Expert) (0 of 20) Goodbye Leeroy the Pirate... Youescaped from the dungeon with 4 points,