Leeroy, lawful male albae Korsair #------------ ,....&Y.@.... ,|..........| +..........+ ------------ [Leeroy the Lubber] St12 Dx13 Co12 In13 Wi7 Ch7 KorAlbMalLaw Dlvl:1 $271 HP17(18) Pw9(9) AC10 Exp1 T18 Latest messages [-1 -> 17] [-1 -> 16] Pick an object. & a major demon (tame gene jinn) (base level 0) (female) Accessing Pokedex entry for gene jinn... Base statistics o' this monster type: Base level = 0, difficulty = 1, AK = 8, magic resistance = 10, alignment 0. Very slow (8). Normal generation, with frequency 1. Resists fire, poison. Konveys fire resistance. Genocidable, karnivorous, 'erbivorous. Kan be seen with infravision. Bea valid polymorph form. Attacks: 1d2, uses weapon - ordinary physical Pick an object. @ a human or elf or ye (albae korsair kalled Leeroy) Accessing Pokedex entry for albae... Base statistics o' this monster type: Base level = 0, difficulty = 2, AK = 10, magic resistance = 0, alignment 0. Normal speed (12). Normal generation, with frequency 1. No resistances. No konvdeadlightd resistances. Not genocidable, karnivorous, 'erbivorous. Kan be seen with infravision. Benot a valid polymorph form. Attacks: 1d3, uses weapon - ordinary physical 1d3, uses weapon - ordinary physical Pick an object. @ a human or elf or ye (albae korsair kalled Leeroy) Accessing Pokedex entry for albae... Base statistics o' this monster type: Base level = 0, difficulty = 2, AK = 10, magic resistance = 0, alignment 0. Normal speed (12). Normal generation, with frequency 1. No resistances. No konvdeadlightd resistances. Not genocidable, karnivorous, 'erbivorous. Kan be seen with infravision. Benot a valid polymorph form. Attacks: 1d3, uses weapon - ordinary physical 1d3, uses weapon - ordinary physical Pick an object. 8 a ghost (minighost) (base level 0) (female) Accessing Pokedex entry for minighost... Base statistics o' this monster type: Base level = 0, difficulty = 1, AK = 2, magic resistance = 25, alignment -5. Almost immobile (1). Normal generation, with frequency 10. Resists kold, sleep, disintegration, poison, petrification. Leaves no korpse. Not genocidable, breathless, amphibious, phasing, noncorporeal, unsolid undead flyer. May be eaten by vegans. Follows ye to other levels. Has infravision. Benot a valid polymorph form. Attacks: 1d1, touches - ordinary physical # The gene jinn misses the minighost. Ugga-Ugga pretends to be friendly to the minighost. Ugga-Ugga misses the minighost. Ye displaced yer gene jinn. The gene jinn misses the minighost. Ugga-Ugga misses the minighost. Ugga-Ugga bites the minighost. The minighost be destroyed! Beware, there will be no return! Still klimb? [yn] (n) (2x) Final attributes You were fervently aligned Your alignment was 10 Your max alignment was 10 You carried 0 sins You could not have this property at all: curse resistance You could not have this property extrinsically: freezopathy You could not have this property intrinsically: searching Potion identification only worked 3 times out of 4 Ring identification only worked 4 times out of 16 Amulet identification only worked 15 times out of 18 Implant identification only worked 1 times out of 21 Wand identification only worked 3 times out of 7 Armor identification only worked 15 times out of 21 Spellbook identification only worked 2 times out of 14 Monsters only dropped their equipment with 10% chance Scroll drop chance was reduced to 85% Musable item generation frequency had a negative bias of 3% Ring drop chance was reduced to 66% Amulet drop chance was reduced to 51% Potion drop chance was reduced to 83% Weapon drop chance was reduced to 95% Armor drop chance was reduced to 77% Tool drop chance was reduced to 94% Concealing monsters were spawned underneath items 82% of the time only Monster death drops spawned with only 92% chance The following skill could not be trained at all: body spells The following skill was trained at half the usual rate: hammer The following skill was trained at one fifth the usual rate: matter spells The following skill was limited to basic proficiency: enchantment spells The following skill was limited to skilled proficiency: attack spells The following skill was limited to expert proficiency: boomerang The following skill became untrainable if you tried to train it too early: healing spells (turn 798) The following skill became untrainable if you tried to train it too early: high heels (turn 3780) The following skill became untrainable after a while: implants (turn 33426) The following skill couldn't be trained before a certain turn number is reached: healing spells (turn 24059) Heavy curses were more common by 16% Number of artifacts generated was 0 Number of fake artifacts generated was 1 Monster spawn increase started at turn 41015 Monster spawn increase reached its maximum at turn 168684 In this game, Eevee's evolution was flareon Your limit for ascension was at turn 3779055 The monster class that cannot be genocided was angelic being The monster class that was spawned more often: jabberwock (freq bonus 6) The monster species that spawned more often: fluffy cat (freq bonus 16) The monster species that spawned more often: stalker (freq bonus 90) The monster species that spawned more often: meme spore (freq bonus 48) The monster species that spawned more often: memory corruption (freq bonus 48) The monster species that spawned more often: Tonja (freq bonus 18) The monster species that spawned more often: lurker alurm (freq bonus 14) The monster species that spawned more often: specification tippiest surffish (freq bonus 21) The monster species that spawned more often: porter black jelly (freq bonus 18) The monster species that spawned more often: supernova routeway (freq bonus 32) The monster species that spawned more often: minotaur (freq bonus 18) The monster species that spawned more often: wolfing pottering (freq bonus 9) The monster species that spawned more often: conner bedpost (freq bonus 33) The monster species that spawned more often: dragger palely (freq bonus 22) The monster species that spawned more often: purple mold (freq bonus 16) The monster species that spawned more often: mirkwood goblin (freq bonus 30) The monster species that spawned more often: majane (freq bonus 32) The monster species that spawned more often: storm naga (freq bonus 21) The monster species that spawned more often: barrow noisemaker denuder (freq bonus 24) The monster species that spawned more often: tear laser (freq bonus 14) The monster species that spawned more often: bullywug warrior (freq bonus 32) The monster trait that was more common: monsters whose attacks cancel you (freq bonus 4) The monster trait that was more common: monsters whose attacks teleport you (freq bonus 4) The monster trait that was more common: monsters that require +2 weapons to hit (freq bonus 8) The monster species that never randomly spawned: semilich The monster species that never randomly spawned: Thuy-Han The monster species that never randomly spawned: nntp demon The monster species that never randomly spawned: swamp hydra The monster species that never randomly spawned: dirty smoker pussy The monster species that never randomly spawned: fellating sheer The monster species that never randomly spawned: idee vitriol The monster species that never randomly spawned: real smoke hound The monster species that never randomly spawned: violet fungus The monster species that never randomly spawned: gazing eye The monster class that always generated with extra speed: ghost The RNG hath decreed that this item was never generated: stone dragon scale mail ((null)) The RNG hath decreed that this item was never generated: training (chocolate) The RNG hath decreed that this item was never generated: cloak of transformation (black cloak) The RNG hath decreed that this item was never generated: cloak of control (wishful cloak) The RNG hath decreed that this item was never generated: knife ((null)) The RNG hath decreed that this item was never generated: pink spell cloak (glaring cloak) The RNG hath decreed that this item was never generated: frost (JUGEMJUGEMGOGOUNO) The RNG hath decreed that this item was never generated: exertion loss (nailbreak) The RNG hath decreed that this item was never generated: cheese ((null)) The RNG hath decreed that this item was never generated: sanity (squirting) The RNG hath decreed that this item was generated more often: frost (ephemeral, freq bonus 11) The RNG hath decreed that this item was generated more often: cold (short, freq bonus 22) The RNG hath decreed that this item was generated more often: rock ((null), freq bonus 9) The RNG hath decreed that this item was generated more often: manastone (gray, freq bonus 7) The RNG hath decreed that this item was generated more often: garnet (red, freq bonus 15) The RNG hath decreed that this item was generated more often: directional swap stone (gray, freq bonus 18) The RNG hath decreed that this item was generated more often: heavy blaster bolt ((null), freq bonus 5) The RNG hath decreed that this item was generated more often: horn of plenty (horn, freq bonus 9) The RNG hath decreed that this item was generated more often: heavy elysium ball ((null), freq bonus 6) The RNG hath decreed that this item was generated more often: amulet of trash (shitty, freq bonus 7) The RNG hath decreed that this item was generated more often: quaffer helmet (water-pipe helmet, freq bonus 6) The RNG hath decreed that this item was generated more often: amulet of mental stability (slexy, freq bonus 3) The RNG hath decreed that this item was generated more often: obsidian axe ((null), freq bonus 8) The RNG hath decreed that this item was generated more often: elven bow (runed bow, freq bonus 9) The RNG hath decreed that this item was generated more often: helm of lose identification (conical hat, freq bonus 5) The RNG hath decreed that this item was generated more often: heavy elasthan ball ((null), freq bonus 13) The RNG hath decreed that this item was generated more often: alignment stone (gray, freq bonus 9) The RNG hath decreed that this item was generated more often: nasty stone (gray, freq bonus 6) The RNG hath decreed that this item was generated more often: elven boots (mud boots, freq bonus 4) The RNG hath decreed that this item was generated more often: sky dragon scales ((null), freq bonus 5) The RNG hath decreed that this item was always generated cursed: implant of virility (frantic) The RNG hath decreed that this item was always generated cursed: see invisible (magenta) The RNG hath decreed that this item was always generated cursed: kicking boots (steel boots) The RNG hath decreed that this item was always generated cursed: fourdent ((null)) The RNG hath decreed that this item was always generated cursed: monster detection (bubbly) The RNG hath decreed that this item was always generated cursed: flint spear ((null)) The RNG hath decreed that this item was always generated cursed: message (pen-written) The RNG hath decreed that this item was always generated cursed: wishing (TRICK 13) The RNG hath decreed that this item was always generated cursed: fumbling (hallucinating) The RNG hath decreed that this item was always generated cursed: disruption shield (disrupted) The RNG hath decreed that this trap was always invisible: fountain trap The RNG hath decreed that this trap was generated more often: lava trap (freq bonus 6) Trap randomization happened for 1 in 556 traps Next attribute increase check would have come at turn 537 Strength training was 0 Dexterity training was 0 Wisdom training was -1 Constitution training was 0 Your sanity was 0 You were magic-protected You had not decided on your sexuality yet You were prevented from having curse resistance (0) You were prevented from having freezopathy (0) You had 1482 points of nutrition remaining You were lucky (1) Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Erzulie Freda, Marassa Jumeaux and Papa Legba Your deity was Erzulie Freda The version you were playing was: Unix SlashEMExtended Version 2.4.2 (60fd9241) - last build Sat Jan 5 08:05:41 2019. You could not have safely prayed (422) You survived You didn't know any spells. Techniques known in the end Name Level Status double thrownage 1X Prepared(0) dazzle 1 R Prepared(0) weapon practice 1 R Prepared(0) appraisal 1 R Prepared(0) panic digging 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) blood ritual 1 R Prepared(0) Discoveries Amulets amulet of magical breathing (error message) Weapons cutlass (curved sword) Armor * oilskin cloak (slippery cloak) Scrolls scroll of healing (YUM YUM) scroll of mana (SHELL PROTECT KEY) scroll of phase door (PROTECTION FAULT AT ADDRESS 000D 001D) scroll of standard id (TSVETOCHNYYE SHORTY I LEY) scroll of cure (TU HAI DEVIATO DAL PERCORSO MORTALE) * scroll of extra healing (FINNING SPIDGET) * scroll of greater mana restoration (RUSSIACK IS NOT A FORK OF SLASHEM EXTENDED) Potions potion of rum (pungent) Rings ring of hunger (gold) Tools * oilskin sack (bag) * grappling hook (iron hook) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Dungeon overview The Dungeons of Doom: Level 1: <- You are here Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (0 of 20) high heels [Basic] (max Master) (20 of 160) general combat [Basic] (max Master) (20 of 160) shield [Unskilled] (max Expert) (0 of 20) body armor [Unskilled] (max Expert) (0 of 20) two-handed weapons [Unskilled] (max Expert) (0 of 20) polymorphing [Unskilled] (max Expert) (0 of 20) devices [Unskilled] (max Expert) (0 of 20) searching [Basic] (max Master) (20 of 160) spirituality [Unskilled] (max Expert) (0 of 20) petkeeping [Basic] (max Expert) (21 of 160) missile weapons [Basic] (max Master) (20 of 160) form IV (Ataru) [Unskilled] (max Expert) (0 of 20) form V (Djem So) [Unskilled] (max Expert) (0 of 20) form VIII (Wedi) [Basic] (max Master) (20 of 160) two-weapon combat [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Basic] (max Expert) (20 of 160) knife [Unskilled] (max Expert) (0 of 20) axe [Unskilled] (max Expert) (0 of 20) pick-axe [Unskilled] (max Expert) (0 of 20) short sword [Unskilled] (max Expert) (0 of 20) long sword [Unskilled] (max Expert) (0 of 20) scimitar [Basic] (max Expert) (20 of 160) saber [Unskilled] (max Expert) (0 of 20) polearms [Unskilled] (max Expert) (0 of 20) spear [Unskilled] (max Expert) (0 of 20) trident [Unskilled] (max Expert) (0 of 20) firearms [Basic] (max Legendary) (20 of 160) dart [Unskilled] (max Expert) (0 of 20) whip [Unskilled] (max Expert) (0 of 20) Spellcasting Skills attack spells [Unskilled] (max Expert) (0 of 20) divination spells [Unskilled] (max Expert) (0 of 20) elemental spells [Unskilled] (max Expert) (0 of 20) Goodbye Leeroy the Korsair... Youescaped from the dungeon with 150 points,