Leeroy, lawful male redguardian Thalmor ----------- ......@.... #$..@..| #....| .#...| ------- [Leeroy the Concordate Agent] St6 Dx8 Co11 In11 Wi11 Ch7 ThaRedMalLaw Dlvl:1 $0 HP25(25) Pw10(10) AC6 Exp1 T1 Latest messages Use hybrid races? [yn] (n) Hello Leeroy, welcome to SlashEMExtended! You are a lawful male redguardian Thalmor. You are playing SLASH'EM Extended on a public server. For game discussion, bug reports etc. join the #em.slashem.me IRC channel on Freenode. You should absolutely do that, unless you want to figure out this complex game on your own. Amy and other players will be glad to give you advice! Message of the day: You can now give an alias name to new characters if you set the askforalias option! This can be done by adding OPTIONS=askforalias to your configuration file. You are lucky! Full moon tonight. Beware, there will be no return! Still climb? [yn] (n) Final attributes You were fervently aligned Your alignment was 10 Your max alignment was 10 You carried 0 sins You could not have this property at all: burnopathy You could not have this property extrinsically: technicality You could not have this property intrinsically: wonderlegs Scroll identification only worked 100 times out of 192 Potion identification only worked 3 times out of 5 Ring identification only worked 4 times out of 11 Amulet identification only worked 15 times out of 17 Implant identification only worked 1 times out of 17 Wand identification only worked 3 times out of 22 Armor identification only worked 15 times out of 26 Spellbook identification only worked 2 times out of 4 Tool identification only worked 5 times out of 8 Monsters only dropped their musable items with 62% chance Musable item generation frequency had a negative bias of 89% Ring drop chance was reduced to 81% Amulet drop chance was reduced to 63% Potion drop chance was reduced to 97% Armor drop chance was reduced to 69% Food drop chance was reduced to 94% Monster death drops spawned with only 86% chance The following skill could not be trained at all: sling The following skill was trained at half the usual rate: petkeeping The following skill was trained at one fifth the usual rate: searching The following skill was limited to basic proficiency: protection spells The following skill was limited to skilled proficiency: petkeeping The following skill was limited to expert proficiency: occult spells The following skill became untrainable if you tried to train it too early: riding (turn 2) The following skill became untrainable if you tried to train it too early: dart (turn 4960) The following skill became untrainable after a while: healing spells (turn 73828) The following skill couldn't be trained before a certain turn number is reached: healing spells (turn 77624) Items were more likely to be generated cursed by 7% Number of artifacts generated was 0 Number of fake artifacts generated was 0 Monster spawn increase started at turn 130940 Monster spawn increase reached its maximum at turn 228070 In this game, Eevee's evolution was umbreon Your limit for ascension was at turn 7654780 The monster class that cannot be genocided was gremlin The monster class that was spawned more often: rub monster (freq bonus 2) The monster species that spawned more often: tai chi girl (freq bonus 18) The monster species that spawned more often: vietnamese woman (freq bonus 4) The monster species that spawned more often: phonogram relinquished tactical (freq bonus 4) The monster species that spawned more often: prefabricate optimal (freq bonus 6) The monster species that spawned more often: bismuthal pegmatite (freq bonus 6) The monster species that spawned more often: black and white force fungus (freq bonus 7) The monster species that spawned more often: generate craning (freq bonus 5) The monster species that spawned more often: great sky dragon (freq bonus 7) The monster species that spawned more often: RNG grue (freq bonus 14) The monster species that spawned more often: Infested Bralani (freq bonus 5) The monster species that spawned more often: phaser force patch (freq bonus 30) The monster species that spawned more often: unknown woman (freq bonus 20) The monster species that spawned more often: brown bear (freq bonus 20) The monster species that spawned more often: Max (freq bonus 12) The monster species that spawned more often: camo fish (freq bonus 4) The monster species that spawned more often: mindless fat girl (freq bonus 6) The monster species that spawned more often: barky individuation ropiest (freq bonus 8) The monster species that spawned more often: leech (freq bonus 18) The monster species that spawned more often: headiest hypochondria (freq bonus 16) The monster species that spawned more often: orc (freq bonus 6) The monster trait that was more common: monsters whose attacks poison you and drain wisdom (freq bonus 3) The monster trait that was more common: monsters whose attacks poison you and drain strength (freq bonus 6) The monster species that never randomly spawned: snow troll The monster species that never randomly spawned: dopplezon The monster species that never randomly spawned: pulsating sphere The monster species that never randomly spawned: ivory patch The monster species that never randomly spawned: micrograph click The monster species that never randomly spawned: lava muzzle The monster species that never randomly spawned: damned kopeck The monster species that never randomly spawned: everchanging star The monster species that never randomly spawned: devalue inflexible The monster species that never randomly spawned: large fox The RNG hath decreed that this item was never generated: frost (ephemeral) The RNG hath decreed that this item was never generated: implant of acceleration (empowering) The RNG hath decreed that this item was never generated: dragon horned headpiece (headpiece) The RNG hath decreed that this item was never generated: amnesia (acrylic) The RNG hath decreed that this item was never generated: uncalled stone (gray) The RNG hath decreed that this item was never generated: elm-et (cold-blooded helmet) The RNG hath decreed that this item was never generated: blue lightsaber (lightsaber) The RNG hath decreed that this item was never generated: caltrop ((null)) The RNG hath decreed that this item was never generated: boomerang ((null)) The RNG hath decreed that this item was never generated: water dragon scale shield (water dragonhide shield) The RNG hath decreed that this item was generated more often: implant of inertia (gymnasic, freq bonus 163) The RNG hath decreed that this item was generated more often: flame whip ((null), freq bonus 14) The RNG hath decreed that this item was generated more often: stasis (moaning, freq bonus 17) The RNG hath decreed that this item was generated more often: bottle ((null), freq bonus 20) The RNG hath decreed that this item was generated more often: amulet of evil crafting (evilpatch, freq bonus 15) The RNG hath decreed that this item was generated more often: soiltype stone (gray, freq bonus 20) The RNG hath decreed that this item was generated more often: can of grease ((null), freq bonus 387) The RNG hath decreed that this item was generated more often: violet spell stone (gray, freq bonus 15) The RNG hath decreed that this item was generated more often: obsidian (black, freq bonus 6) The RNG hath decreed that this item was generated more often: wooden harp (harp, freq bonus 8) The RNG hath decreed that this item was generated more often: wonder (GIMMIE ALL THE SPELLS, freq bonus 9) The RNG hath decreed that this item was generated more often: metal spell stone (gray, freq bonus 2) The RNG hath decreed that this item was generated more often: undo genocide (42, freq bonus 5) The RNG hath decreed that this item was generated more often: cure hallucination (glowing, freq bonus 6) The RNG hath decreed that this item was generated more often: cloak of portation (gravity cloak, freq bonus 12) The RNG hath decreed that this item was generated more often: high-elven warsword (runed curved sword, freq bonus 8) The RNG hath decreed that this item was generated more often: flail ((null), freq bonus 15) The RNG hath decreed that this item was generated more often: bidenhander ((null), freq bonus 10) The RNG hath decreed that this item was generated more often: life saving stone (gray, freq bonus 3) The RNG hath decreed that this item was generated more often: shield of peace ((null), freq bonus 4) The RNG hath decreed that this item class was generated more often: Rings (freq bonus 78) The RNG hath decreed that this item was always generated cursed: amulet of screwy interface (martial) The RNG hath decreed that this item was always generated cursed: deprovement stone (gray) The RNG hath decreed that this item was always generated cursed: sawed-off shotgun ((null)) The RNG hath decreed that this item was always generated cursed: punishment (edgy) The RNG hath decreed that this item was always generated cursed: leather armor ((null)) The RNG hath decreed that this item was always generated cursed: share pain (octogonal) The RNG hath decreed that this item was always generated cursed: proof weapon (YOU ARE DOOMED) The RNG hath decreed that this item was always generated cursed: implant of maggots (hexing) The RNG hath decreed that this item was always generated cursed: x'mas cake ((null)) The RNG hath decreed that this item was always generated cursed: artifact creation (LOOKIE WHAT I FOUND) The RNG hath decreed that this trap was always invisible: respawn trap The RNG hath decreed that this trap was generated more often: summon undead trap (freq bonus 2) Trap randomization happened for 1 in 218 traps Next attribute increase check would have come at turn 300 Strength training was 0 Dexterity training was 0 Wisdom training was 0 Constitution training was 0 Your sanity was 0 You were sleep resistant You were poison resistant You were immune to sickness You had not decided on your sexuality yet You were prevented from having burnopathy (0) You saw invisible You had infravision You had 1500 points of nutrition remaining You regenerated mana You were lucky (1) Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Manwe Sulimo, Mandos and Lorien Your deity was Manwe Sulimo The version you were playing was: Unix SlashEMExtended Version 2.4.2 (60fd9241) - last build Sat Jan 5 08:05:41 2019. You could not have safely prayed (516) You survived You didn't know any spells. Techniques known in the end Name Level Status appraisal 1 R Prepared(0) panic digging 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Discoveries Weapons * elven broadsword (runed broadsword) * dark elven bow (black runed bow) * dark elven arrow (black runed arrow) * orcish dagger (crude dagger) * droven dagger (obsidian dagger) * elven dagger (runed dagger) * dark elven dagger (black runed dagger) * tooth of an algolian suntiger (very sharp tooth) * moon axe (large silver axe) * dwarvish battle-axe (beaked axe) * battle-axe (double-headed axe) * dwarvish mattock (broad pick) * orcish short sword (crude short sword) * dwarvish short sword (broad short sword) * elven short sword (runed short sword) * droven short sword (obsidian short sword) * dark elven short sword (black runed short sword) * vibroblade (gray short sword) * runesword (runic broadsword) * black aestivalis (runed broadsword) * white flower sword (flower-pommeled broadsword) * katana (samurai sword) * droven greatsword (large obsidian sword) * tsurugi (long samurai sword) * basterd sword (huge sword) * scimitar (curved sword) * bent sable (bent sword) * high-elven warsword (runed curved sword) * aklys (thonged club) * metal club (heavy club) * quarterstaff (staff) * silver khakkhara (silver monk's staff) * runed rod (rod) * star rod (rod) * fire hook (beaked staff) * platinum fire hook (beaked staff) * partisan (vulgar polearm) * glaive (single-edged polearm) * spetum (forked polearm) * ranseur (hilted polearm) * bardiche (long poleaxe) * voulge (pole cleaver) * halberd (angled poleaxe) * black halberd (black polearm) * fauchard (pole sickle) * guisarme (pruning hook) * bill-guisarme (hooked polearm) * lucern hammer (pronged polearm) * bec de corbin (beaked polearm) * orcish spear (crude spear) * droven spear (long obsidian spear) * elven spear (runed spear) * dwarvish spear (stout spear) * javelin (throwing spear) * force pike (long gray spear) * droven lance (obsidian lance) * orcish bow (crude bow) * elven bow (runed bow) * yumi (long bow) * droven bow (spider-legged bow) * orcish arrow (crude arrow) * elven arrow (runed arrow) * ya (bamboo arrow) * droven arrow (obsidian arrow) * stick of dynamite (red stick) * droven crossbow (spider-legged crossbow) * droven bolt (obsidian bolt) * shuriken (throwing star) * silver chakram (silver circular blade) Armor * bodyglove (tight black clothes) * plugsuit (tightly fitting suit) * droven plate mail (crested black plate) * gnomish suit (little blue vest) * safeguard suit (orange suit) * nurse uniform (white dress) * commander suit (black men's suit) * camouflaged clothes (camouflage patterned clothes) * shoulder rings (strange rings) * droven chain mail (crested black mail) * orcish chain mail (crude chain mail) * orcish ring mail (crude ring mail) * noble's dress (armored black dress) * consort's suit (loud foppish suit) * force armor stone (gemstone-adorned clothing) * healer uniform (clean white clothes) * jumpsuit (silver clothes) * gentleman's suit (expensive clothes) * gentlewoman's dress (expensive dress) * straitjacket (long-sleeved jacket) * curing uniform (clean white clothes) * Hawaiian shorts (flowery shorts and lei) * robe (cyan robe) * orcish cloak (coarse mantelet) * dwarvish cloak (hooded cloak) * oilskin cloak (slippery cloak) * rubber apron (apron) * kitchen apron (apron) * frilled apron (apron) * dummy wings (wings) * elven leather helm (leather hat) * gnomish helm (little red hat) * orcish helm (iron skull cap) * dwarvish iron helm (hard hat) * droven helm (spider shaped helm) * elven helm (runed helm) * high-elven helm (runed helm) * helmet (precious helmet) * sedge hat (horned helmet) * skullcap (post-nuclear helmet) * flack helmet (narrow helmet) * crystal helm (cold-blooded helmet) * mining helm (cone-shaped helmet) * field helm (arduous helmet) * helm of safeguard (plumed helmet) * war hat (covered helmet) * plasteel gloves (white gloves) * leather gloves (slit gloves) * gauntlets of safeguard (velvet gloves) * gauntlets of plugsuit (tar gloves) * commander gloves (multilinguitis gloves) * field gloves (spacey gloves) * elven shield (blue and green shield) * Uruk-hai shield (white-handed shield) * orcish shield (red-eyed shield) * crystal shield (glass shield) * dwarvish roundshield (large round shield) * orcish guard shield (livid worped-moon shield) * plasteel boots (white boots) * low boots (walking shoes) * iron shoes (hard shoes) * gnomish boots (little black boots) * high boots (jackboots) * sneakers (turning shoes) * crystal boots (glass boots) * wedge sandals (heeled sandals) * dancing shoes (soft footwear) * sweet mocassins (womens footwear) * soft sneakers (light footwear) * feminine pumps (female footwear) * leather peep-toes (asian footwear) * hippie heels (red overknees) * combat stilettos (heeled boots) * boots of plugsuit (living boots) * field boots (mud boots) * boots of safeguard (jade boots) Scrolls scroll of healing (V SOVETSKOY ROSSII GENERATOR SLUCHAYNYKH CHISEL NENAVIDIT VAS) scroll of mana (BOYTIT ZIDEC) scroll of phase door (FIRST ATTACK LOSED SO IS LATER) scroll of standard id (CLIENT ANACONDA SENT A BOGUS COMMAND PACKET) scroll of cure (NOISY STUNT NO EFFECTIVE) * scroll of extra healing (ENO OWT EERHT) * scroll of greater mana restoration (OFFLINEHACK GTFO) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Dungeon overview The Dungeons of Doom: Level 1: <- You are here Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills general combat [Basic] (max Master) (20 of 160) shield [Basic] (max Master) (20 of 160) body armor [Basic] (max Master) (20 of 160) polymorphing [Unskilled] (max Expert) (0 of 20) devices [Unskilled] (max Expert) (0 of 20) searching [Unskilled] (max Expert) (0 of 20) spirituality [Unskilled] (max Expert) (0 of 20) missile weapons [Unskilled] (max Expert) (0 of 20) techniques [Unskilled] (max Expert) (0 of 20) sexy flats [Unskilled] (max Expert) (0 of 20) form I (Shii-Cho) [Unskilled] (max Expert) (0 of 20) form II (Makashi) [Unskilled] (max Expert) (0 of 20) form IV (Ataru) [Unskilled] (max Expert) (0 of 20) form VI (Niman) [Unskilled] (max Expert) (0 of 20) martial arts [Basic] (max Grand Master) (20 of 160) two-weapon combat [Unskilled] (max Expert) (0 of 20) riding [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Unskilled] (max Expert) (0 of 20) knife [Unskilled] (max Expert) (0 of 20) axe [Unskilled] (max Expert) (0 of 20) pick-axe [Unskilled] (max Expert) (0 of 20) short sword [Basic] (max Master) (20 of 160) broadsword [Basic] (max Expert) (20 of 160) long sword [Unskilled] (max Expert) (0 of 20) two-handed sword [Unskilled] (max Expert) (0 of 20) scimitar [Unskilled] (max Expert) (0 of 20) saber [Unskilled] (max Expert) (0 of 20) club [Unskilled] (max Expert) (0 of 20) paddle [Unskilled] (max Expert) (0 of 20) mace [Unskilled] (max Expert) (0 of 20) morning star [Unskilled] (max Expert) (0 of 20) flail [Unskilled] (max Expert) (0 of 20) hammer [Unskilled] (max Expert) (0 of 20) quarterstaff [Unskilled] (max Expert) (0 of 20) polearms [Unskilled] (max Expert) (0 of 20) spear [Unskilled] (max Expert) (0 of 20) javelin [Unskilled] (max Expert) (0 of 20) trident [Unskilled] (max Expert) (0 of 20) lance [Unskilled] (max Expert) (0 of 20) bow [Basic] (max Master) (20 of 160) sling [Unskilled] (max Expert) (0 of 20) firearms [Unskilled] (max Expert) (0 of 20) crossbow [Unskilled] (max Expert) (0 of 20) dart [Unskilled] (max Expert) (0 of 20) shuriken [Unskilled] (max Expert) (0 of 20) boomerang [Unskilled] (max Expert) (0 of 20) whip [Unskilled] (max Expert) (0 of 20) unicorn horn [Unskilled] (max Expert) (0 of 20) lightsaber [Unskilled] (max Expert) (0 of 20) Spellcasting Skills attack spells [Basic] (max Master) (20 of 160) healing spells [Unskilled] (max Expert) (0 of 20) divination spells [Unskilled] (max Expert) (0 of 20) enchantment spells [Unskilled] (max Expert) (0 of 20) protection spells [Unskilled] (max Expert) (0 of 20) body spells [Unskilled] (max Expert) (0 of 20) occult spells [Basic] (max Wizard) (20 of 160) elemental spells [Unskilled] (max Expert) (0 of 20) chaos spells [Basic] (max Master) (20 of 160) matter spells [Unskilled] (max Expert) (0 of 20) Goodbye Leeroy the Thalmor... Youescaped from the dungeon with 0 points, Since you escaped early, the score list will not be checked.